Rose says "I have rope, but if you can keep me and my lantern above water we might not need it." She thinks, "Well, but if the lantern goes out you'd be in trouble, so either way..." She ties a hempen rope around her waist.
Drazzim coughs and splutters after being administered the potion of healing. He looks around, feeling for his glaive (which may be bobbing atop the water). "What the? Did... did we get 'em?"
(@pokepaladdy, would you like to roll an insight check to contest Darrius’ deception roll? I gotta admit I’m curious to read Drazzim’s reaction to that).
"Yeah... That's right." Drazzim says, attempting to self-assure himself that he is indeed a noble hero, and could easily take on a whole school of angry beasts before he'd fall to such trickery in the water. He seeming missed the overtly sarcastic tone of Darrius. "I was great. Good job, now let's go find whosit and rescue them! Now where's my glaive gotten to?"
(LOL! I love that it actually worked. Great little interaction right there. Darrius and Drazzim, you can both go ahead and add an inspiration point to your character sheets).
After Graxx gets Rose on his shoulders he will enter the water. He has his greataxe on his back with one hand on the rope and the other on Rose's shin to try to give her stability. "Lead on Cleric! I have a good feeling about the south door!"
As you advance through the south passage, Utar leads the way guiding the humans of the party with the aid of his rope. Graxx, the fourth in line, carries Rose atop his shoulders who illuminates the way with her lantern. Drazzim brings up the rear, careful not to go too deep into the water an lose his footing. As you progress, the ground becomes steep quickly, and before you can get used to wading forward, you find yourselves out of the pond.
You enter a room which is better furnished than the previous ones, with some serviceable tables and chairs, some palatable food and drink, and even a larger chair sitting on a granite slab at the far end. Atop the chair, sits a 3-foot statue of a female human figure with a crayfish head, a crayfish’s claws, and an articulated shell covering her shoulders (If your character would be interested in such things, you are welcome to roll a religion check, {DC 12}). Several passages lead out of the room deeper into the cave. Three Kuo-Toa stand around the room, wielding nets and spears, but noticeably lacking their traditional shields. All three stand facing you as you enter, waiting for directions from a larger Kuo-Toa who wields a pincer staff. Two large cages at the back of the room hold the eleven prisoners taken from the peat bog, one of which lies face down on the mud and displays deep cuts throughout his skin. In addition, a drow elf dressed in black underclothing, the kind you would typically wear under armor, is kept separately inside a third cage. This room is well-lit by torches.
As you step forward, the Kuo-Toa leader speaks in a guttural language you do not understand. The distinct prisoner, quickly understanding you are his only hope out of here, translates almost immediately. "The fish leader is asking who you are, and why do you kill his brethren." Both the tribe leader and the impromptu drow translator await your response.
UPDATED MAP:
Cages are all the way on the back (column 34); leader's table and chair with statue are located along the northern wall (row D). There are several smaller tables, chairs, and torches throughout the room. The prisoners look like they've been kept well-fed, despite their dire situation.
Utar will try to remember anything he can about the prawn headed statue.
Religion 6
Untying the rope from his waist and letting it drop to the floor, he looks at the Kuo-Toa carrying the staff. "We are here for your prisoners. To take them home. Who are you that would take them and hold them here?"
After Drazzim's comment Darrius is making sure he has his bow in one hand and an arrow in the other. Not notched or drawn, not showing aggression, just being prepared.
Darrius is a history buff, but with history comes religion. So he will try to recall any info.
Cato wipes off his glasses and straightens his bow tie. Then he smiles, stepping forward offering a handshake to the leader.
"A pleasure to make your acquaintance. Cato Vandebar at your service. My fellows and I ventured forth this morning, our sights set on securing the rescue of a few forlorn farmers, taken captive on the highway. Our pursuit led us to this curious cavern. No sooner had we set foot inside than we found ourselves the victims of a variety of vicious attacks! Though we displayed no aggression, we were set upon by a crew consisting of kuo-toa and crabs. I regret to reveal the no fewer than five of you fine fishy fellows fell in the aforementioned fight. Now we see you are holding the prisoners we seek. Kindly transfer them to our possession, and we will be on our way."
Rollback Post to RevisionRollBack
IRL: Dungeon Master--Adventures in the Cassitana Islands PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Graxx will say, "Could one of you darksee'ers tie a rope to you so I can hold on? Gonna be hard to see in that dark water."
Rose says "I have rope, but if you can keep me and my lantern above water we might not need it." She thinks, "Well, but if the lantern goes out you'd be in trouble, so either way..." She ties a hempen rope around her waist.
Utar offers a hand to help heave Drazzim up from the mud of the cave floor.
Looking to Darrius and Graxx, "If you two can keep her head above water, you can use this rope to help make it through the murk ahead."
Drazzim coughs and splutters after being administered the potion of healing. He looks around, feeling for his glaive (which may be bobbing atop the water). "What the? Did... did we get 'em?"
"You got them Drazzim, you went down swinging taking out just about the whole school."
Oh please let this work.
Deception -> 3
/e That did not work.
(@pokepaladdy, would you like to roll an insight check to contest Darrius’ deception roll? I gotta admit I’m curious to read Drazzim’s reaction to that).
Graxx will kneel down and look to rose, "Fancy a ride?" Graxx points to his shoulders.
"Sounds fun." Rose gets on, trying not to spill her lantern's oil.
(May as well roll. I mean he's hit his head a few too many times in the past...)
Insight: 1
(Oh, that's precious)
"Yeah... That's right." Drazzim says, attempting to self-assure himself that he is indeed a noble hero, and could easily take on a whole school of angry beasts before he'd fall to such trickery in the water. He seeming missed the overtly sarcastic tone of Darrius. "I was great. Good job, now let's go find whosit and rescue them! Now where's my glaive gotten to?"
(LOL! I love that it actually worked. Great little interaction right there. Darrius and Drazzim, you can both go ahead and add an inspiration point to your character sheets).
After Graxx gets Rose on his shoulders he will enter the water. He has his greataxe on his back with one hand on the rope and the other on Rose's shin to try to give her stability. "Lead on Cleric! I have a good feeling about the south door!"
As you advance through the south passage, Utar leads the way guiding the humans of the party with the aid of his rope. Graxx, the fourth in line, carries Rose atop his shoulders who illuminates the way with her lantern. Drazzim brings up the rear, careful not to go too deep into the water an lose his footing. As you progress, the ground becomes steep quickly, and before you can get used to wading forward, you find yourselves out of the pond.
You enter a room which is better furnished than the previous ones, with some serviceable tables and chairs, some palatable food and drink, and even a larger chair sitting on a granite slab at the far end. Atop the chair, sits a 3-foot statue of a female human figure with a crayfish head, a crayfish’s claws, and an articulated shell covering her shoulders (If your character would be interested in such things, you are welcome to roll a religion check, {DC 12}). Several passages lead out of the room deeper into the cave. Three Kuo-Toa stand around the room, wielding nets and spears, but noticeably lacking their traditional shields. All three stand facing you as you enter, waiting for directions from a larger Kuo-Toa who wields a pincer staff. Two large cages at the back of the room hold the eleven prisoners taken from the peat bog, one of which lies face down on the mud and displays deep cuts throughout his skin. In addition, a drow elf dressed in black underclothing, the kind you would typically wear under armor, is kept separately inside a third cage. This room is well-lit by torches.
As you step forward, the Kuo-Toa leader speaks in a guttural language you do not understand. The distinct prisoner, quickly understanding you are his only hope out of here, translates almost immediately. "The fish leader is asking who you are, and why do you kill his brethren." Both the tribe leader and the impromptu drow translator await your response.
UPDATED MAP:
Cages are all the way on the back (column 34); leader's table and chair with statue are located along the northern wall (row D). There are several smaller tables, chairs, and torches throughout the room. The prisoners look like they've been kept well-fed, despite their dire situation.
Graxx will kneel down to let Rose off his shoulders and say nothing but he will keep his eyes locked on this Drow.
Utar will try to remember anything he can about the prawn headed statue.
Religion 6
Untying the rope from his waist and letting it drop to the floor, he looks at the Kuo-Toa carrying the staff. "We are here for your prisoners. To take them home. Who are you that would take them and hold them here?"
Drazzim looks to the statue (you never know, he might know about freaky fish culture)
Religion: 4
"Right, let's get them out of here. That freaky fish person doesn't look anything good, except maybe over an open fire."
After Drazzim's comment Darrius is making sure he has his bow in one hand and an arrow in the other. Not notched or drawn, not showing aggression, just being prepared.
Darrius is a history buff, but with history comes religion. So he will try to recall any info.
Religion -> 8
What does Rose know about the crayfish goddess? (Religion 13)
Cato wipes off his glasses and straightens his bow tie. Then he smiles, stepping forward offering a handshake to the leader.
"A pleasure to make your acquaintance. Cato Vandebar at your service. My fellows and I ventured forth this morning, our sights set on securing the rescue of a few forlorn farmers, taken captive on the highway. Our pursuit led us to this curious cavern. No sooner had we set foot inside than we found ourselves the victims of a variety of vicious attacks! Though we displayed no aggression, we were set upon by a crew consisting of kuo-toa and crabs. I regret to reveal the no fewer than five of you fine fishy fellows fell in the aforementioned fight. Now we see you are holding the prisoners we seek. Kindly transfer them to our possession, and we will be on our way."
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
(Persuasion check please, Cato)
Cato's persuasion: 20
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery