21 - Darrius 20 - Rose 17 - Cato 16 - Crabs (x7) 12 - Graxx 9 - Drazzim(using the preemptive initiative roll from a few posts ago) 4 - Utar
(Using Darrius' preemptive turn posted above)
Darrius (G9) can see the crabs at (I12) from where he stands, and as such, will aim at one of the tiny beast located there. The creature has no chance against a well placed arrow. (cumulative damage on Crab#5: 7 -> DEAD). Darrius stays in place at (G9).
(Rose, Cato, you are up - feel free to post at any order as per our "Loose Initiative Rule").
This post has potentially manipulated dice roll results.
Cato will run up to a crab as he casts primal savagery on himself. Knowing roughly the anatomy of a crab a attempts to sink his claws into a soft spot.
Attack: 17 damage: 9
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IRL: Dungeon Master--Adventures in the Cassitana Islands PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
(Hey, just reporting in. Not my turn yet, but slaying deadly crustaceans is obviously a valiant task for a hero. Drazzim will totally attack a nearby crab with his polearm on his turn!)
Rose skewers a crab (cumulative damage on Crab#6: 10 -> DEAD).
Cato somehow manages to uppercut the soft belly of another. (cumulative damage on Crab#7: 9 -> DEAD).
Enemies' turn
Crab#1 moves to the same spot as Rose and pinches her. 5Damage: 1
Crab#2 moves to the same spot as Cato and pinches him 19 Damage: 1
Crab#3 moves to the same spot as Rose and pinches her. 15 Damage: 1
Crab#4 moves to the same spot as Cato and pinches him 6Damage: 1
Right as the crabs finish attempting their attacks, four Kuo-Toa come busting into the room from behind on of the hanging wall-furs. Hiding behind shields, they immediately move to their intended targets and thrust their spears.
Graxx(5/15 HP)will use bonus action to begin to Rage (cannot figure out how to link the tooltip) and then will use his action to attempt to use his greataxe to hack Kuo-Toa#3 that just attacked him.
This post has potentially manipulated dice roll results.
Drazzim lets out an involuntary grunt of pain from the kuo-toa's spear glancing his side, leaving an open wound in his side. (Drazzim: 8/13 HP). "Gah, blasted fishfolk!" He pulls his glaive into a tighter grasp and attempts to skewer the kuo-toa in retaliation.
Glaive attack vs. Kuo-toa #1:14 vs. AC. Hit:9 slashing damage.
Utar meets the tip of the fishman's spear with his shield, attempting to attack with his warhammer, hoping he might have unbalanced his target. Utar swings his hammer twice.
This post has potentially manipulated dice roll results.
Darrius will move over to G8 -> H8 -> H7 putting his back into the corner. 15ft of movement? He will then notch another arrow and let loose on Kou-Toa#3 @I9 with his Longbow.
To hit -> 16 Damage -> 5
*** H8 is diagonal of I9, does that move me into his range then out causing an attack of opp? Either way, that's what Darrius is going to do.
Graxx roars in rage and swings his greataxe. As the blade hits the Kuo-Toa's shield, the barbarian feels his weapon gliding across its face, slowing down as it goes. Graxx needs to roll a {DC 11} STR saving throw or his weapon becomes stuck to the Kuo-Toa’s sticky shield. If the weapon gets stuck and you are still holding on to it (you can let go if you want), you would be considered grappled.
Drazzim's glaive finds its target, slashing the Kuo-Toa on the side just like the creature had done to the dwarf. (cumulative damage to Kuo-Toa#1: 7) .
Utar finds his foe unbalanced by a well-timed shield block. As the first warhammer swing crashes against the fishman's skull, the creature loses its balance. With his second swing, the half-orc hears the cracks of rib cage bones (cumulative damage to Kuo-Toa#2: 25 -> DEAD).
TOP OF THE INITIATIVE ORDER:
Seeing the cleric easily dispatch his foe, Darrius rushes behind him, finding a good vantage point to shoot at another of their enemies. His arrow goes through the Kuo-Toa's lower leg, surely incapacitating it, he thinks (cumulative damage on Kuo-Toa#3: 5). (This is the guy that just blocked Graxx's attack, the "incapacitated" there is just flavor). (OOC: You can move through an ally"s space. You can also move diagonally from G9 to H8 for a cost of only 5 feet, so in total, Darrius only moved 10 feet this turn).
Rose turns her attention to a larger foe, skillfully un-skewering the crab from her rapier with the aid of the torch she holds in the other hand, and quickly plunging her blade into the nearest target. (cumulative damage on Kuo-Toa#1: 15). (This is the same one Drazzim just attacked).
With a crab stuck to his boot, Cato focuses his primal savagery on his toe nails, hoping to catch his assailant with their elongation. Unfortunately, the crab is small enough that Cato's temporary talons don't seem to find their target's underbelly this time around.
This post has potentially manipulated dice roll results.
(The enemies will simply continue fighting against those they are already engaged with).
Crabs#1 and #3 with snip at Cato, aiming at his boots. Crabs#2 and #4 will do the same against Rose.
Crab#1 Claw attack vs. Cato: Attack 5; Damage: 1.
Crab#3 Claw attack vs. Cato: Attack 17; Damage: 2. (That one was right on the pinky... ouch!)
Crab#2 Claw attack vs. Rose: Attack 16; Damage: 1.
Crab#4 Claw attack vs. Rose: Attack 4; Damage: 1.
Kuo-Toa#1, after being hit twice in quick succession by Drazzim and Rose, will hide as best as it can behind its shield, and in a defensive move, will pull up a net and try to throw it at Rose. (All net attacks have disadvantage). Right next to him, Kuo-Toa#4 will simple thrust its spear toward Drazzim.
Kuo -Toa#1 Net (ranged attack) vs. Rose: 8 (on a hit, Rose becomes restrained).
(OOC @Graxx: That's going to be another miss, sorry. Go ahead and preemptively roll another {DC11} STR saving throw against another sticky shield reaction from Kuo-Toa#3).
On his turn Darrius H7 is going to shoot at Kuo-Toa#4 J10. After seeing Kuo-Toa#1 try and catch our little gnome he is going to specifically try and get his arrow tied up in Kuo-Toa#4's net so he has trouble trying to use it.
This post has potentially manipulated dice roll results.
On seeing his foe slump to the group, Utar casts his eyes about for a new foe, growling as he does so. Catching sight of Graxx however, he catches himself.
Utar can see the wounds on his body, and reaches out his hand, touching Graxx on the side. His amulet glows slightly in the dark of the cave. Invoking Torm's aid through prayer he casts cure wounds.
Healing - 5
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Rose's initiative: 8
INITIATIVE ROUND 1
(Using Darrius' preemptive turn posted above)
Darrius (G9) can see the crabs at (I12) from where he stands, and as such, will aim at one of the tiny beast located there. The creature has no chance against a well placed arrow. (cumulative damage on Crab#5: 7 -> DEAD). Darrius stays in place at (G9).
(Rose, Cato, you are up - feel free to post at any order as per our "Loose Initiative Rule").
"Disgusting little creatures!" Rose attempts to skewer crabs on her rapier, kabob-style. (Attack: 18 Damage: 10)
Cato will run up to a crab as he casts primal savagery on himself. Knowing roughly the anatomy of a crab a attempts to sink his claws into a soft spot.
Attack: 17 damage: 9
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
(Hey, just reporting in. Not my turn yet, but slaying deadly crustaceans is obviously a valiant task for a hero. Drazzim will totally attack a nearby crab with his polearm on his turn!)
Rose skewers a crab (cumulative damage on Crab#6: 10 -> DEAD).
Cato somehow manages to uppercut the soft belly of another. (cumulative damage on Crab#7: 9 -> DEAD).
Enemies' turn
Crab#1 moves to the same spot as Rose and pinches her. 5
Damage: 1Crab#2 moves to the same spot as Cato and pinches him 19 Damage: 1
Crab#3 moves to the same spot as Rose and pinches her. 15 Damage: 1
Crab#4 moves to the same spot as Cato and pinches him 6
Damage: 1Right as the crabs finish attempting their attacks, four Kuo-Toa come busting into the room from behind on of the hanging wall-furs. Hiding behind shields, they immediately move to their intended targets and thrust their spears.
Kuo-Toa#1 spear (one-handed melee attack vs. Drazzim: Attack: 23 Damage: 5
Kuo-Toa#2 spear (one-handed melee attack vs. Utar: Attack: 11
Damage: 7Kuo-Toa#3 spear (one-handed melee attack vs. Graxx Attack: 17 Damage: 5
Kuo-Toa#4 spear (one-handed melee attack vs. Drazzim: Attack: 14
Damage: 3(Graxx, Drazzim, and Utar, you are up)
(Darrius, Rose, and Cato can also post their turns for round 2 if you'd like)
Graxx(5/15 HP)will use bonus action to begin to Rage (cannot figure out how to link the tooltip) and then will use his action to attempt to use his greataxe to hack Kuo-Toa#3 that just attacked him.
Attack: 10 Damage: 9
Drazzim lets out an involuntary grunt of pain from the kuo-toa's spear glancing his side, leaving an open wound in his side. (Drazzim: 8/13 HP). "Gah, blasted fishfolk!" He pulls his glaive into a tighter grasp and attempts to skewer the kuo-toa in retaliation.
Glaive attack vs. Kuo-toa #1: 14 vs. AC. Hit: 9 slashing damage.
The fishmen seem like they are the bigger threat here; Rose attempts to stab one. (Attack: 15 Damage: 8)
Utar meets the tip of the fishman's spear with his shield, attempting to attack with his warhammer, hoping he might have unbalanced his target. Utar swings his hammer twice.
Attack Attack: 15 Damage: 7
Bonus Attack: 26 Damage: 18
Cato (8/9) will cast [spell]primal savagery[/roll] again, and attack the crab that just pinched him.
Attack: Attack: 23 Damage: Unable to parse dice roll.
the damage roll didn't parse, and I'm afraid if I try to fix it, it will throw up a warning. But I'm guessing this doesn't hit, so no matter.
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Darrius will move over to G8 -> H8 -> H7 putting his back into the corner. 15ft of movement? He will then notch another arrow and let loose on Kou-Toa#3 @I9 with his Longbow.
To hit -> 16
Damage -> 5
*** H8 is diagonal of I9, does that move me into his range then out causing an attack of opp? Either way, that's what Darrius is going to do.
Graxx roars in rage and swings his greataxe. As the blade hits the Kuo-Toa's shield, the barbarian feels his weapon gliding across its face, slowing down as it goes. Graxx needs to roll a {DC 11} STR saving throw or his weapon becomes stuck to the Kuo-Toa’s sticky shield. If the weapon gets stuck and you are still holding on to it (you can let go if you want), you would be considered grappled.
Drazzim's glaive finds its target, slashing the Kuo-Toa on the side just like the creature had done to the dwarf. (cumulative damage to Kuo-Toa#1: 7) .
Utar finds his foe unbalanced by a well-timed shield block. As the first warhammer swing crashes against the fishman's skull, the creature loses its balance. With his second swing, the half-orc hears the cracks of rib cage bones (cumulative damage to Kuo-Toa#2: 25 -> DEAD).
TOP OF THE INITIATIVE ORDER:
Seeing the cleric easily dispatch his foe, Darrius rushes behind him, finding a good vantage point to shoot at another of their enemies. His arrow goes through the Kuo-Toa's lower leg, surely incapacitating it, he thinks (cumulative damage on Kuo-Toa#3: 5). (This is the guy that just blocked Graxx's attack, the "incapacitated" there is just flavor). (OOC: You can move through an ally"s space. You can also move diagonally from G9 to H8 for a cost of only 5 feet, so in total, Darrius only moved 10 feet this turn).
Rose turns her attention to a larger foe, skillfully un-skewering the crab from her rapier with the aid of the torch she holds in the other hand, and quickly plunging her blade into the nearest target. (cumulative damage on Kuo-Toa#1: 15). (This is the same one Drazzim just attacked).
With a crab stuck to his boot, Cato focuses his primal savagery on his toe nails, hoping to catch his assailant with their elongation. Unfortunately, the crab is small enough that Cato's temporary talons don't seem to find their target's underbelly this time around.
UPDATED INITIATIVE/LOCATIONS:
(The mob of enemies is up next. I'll make a separate post soon for their turn, after Graxx's STR saving throw).
Graxx Strength Saving Throw: 12
(The enemies will simply continue fighting against those they are already engaged with).
Crabs#1 and #3 with snip at Cato, aiming at his boots. Crabs#2 and #4 will do the same against Rose.
Crab#1 Claw attack vs. Cato: Attack 5; Damage: 1.
Crab#3 Claw attack vs. Cato: Attack 17; Damage: 2. (That one was right on the pinky... ouch!)
Crab#2 Claw attack vs. Rose: Attack 16; Damage: 1.
Crab#4 Claw attack vs. Rose: Attack 4;
Damage: 1.Kuo-Toa#1, after being hit twice in quick succession by Drazzim and Rose, will hide as best as it can behind its shield, and in a defensive move, will pull up a net and try to throw it at Rose. (All net attacks have disadvantage). Right next to him, Kuo-Toa#4 will simple thrust its spear toward Drazzim.
Kuo -Toa#1 Net (ranged attack) vs. Rose: 8 (on a hit, Rose becomes restrained).
Kuo-Toa#4 Spear (one-handed melee attack) vs. Drazzim: Attack: 7 Damage: 7.
Kuo-Toa#3, frustrated that his sticky shield trick did not work, will attack Graxx once again.
Kuo-Toa#3 Spear (one-handed melee attack) vs. Graxx: Attack: 22
Damage: 6.(Graxx, Drazzim, and Utar, you are up. Darrius, Rose, and Cato can also post their turns for initiative round 3 if they'd like.)
“Your tricks will not save you!” Graxx roars as he attempts to slash with his greataxe down on Kuo-Toa#3.
Attack: 12.
Slashing Damage: 6
(OOC @Graxx: That's going to be another miss, sorry. Go ahead and preemptively roll another {DC11} STR saving throw against another sticky shield reaction from Kuo-Toa#3).
Graxx Strength Saving Throw: 21
On his turn Darrius H7 is going to shoot at Kuo-Toa#4 J10. After seeing Kuo-Toa#1 try and catch our little gnome he is going to specifically try and get his arrow tied up in Kuo-Toa#4's net so he has trouble trying to use it.
Initiative round #3!
To hit -> 19
Damage -> 9
On seeing his foe slump to the group, Utar casts his eyes about for a new foe, growling as he does so. Catching sight of Graxx however, he catches himself.
Utar can see the wounds on his body, and reaches out his hand, touching Graxx on the side. His amulet glows slightly in the dark of the cave. Invoking Torm's aid through prayer he casts cure wounds.
Healing - 5