Once again, one of the spikes lands, penetrating Zevriel's left thigh. Our hero seems to be on his last leg—it's clear he needs to finish this fight quickly...
Zev doesn’t let the beast buy space for free. As Drondur skews away, he steps with it and snaps a hard slash across the ribs, blade carving deep before he lets the momentum carry him forward again.
He closes the gap slowly and visibly in pain, but sets his feet nevertheless, and kicks the twinblade into a tight, circling guard—steel humming around him like a sawblade—then whips a second cut in under the shoulder. He stays inside the tail’s line, weight light on his toes, ready to slip and answer whatever the monster throws back.
Reaction: hits 22 for 10 damage plus 5 sneak plus 8 precise strike Move: into melee Bonus: Whirl dex 1o for 1AC, attack that hits AC 14 for 5 damage plus 9 sneak Action: attack hits AC 9
New Reaction (if he gets attacked, whether hit or miss, or the manticore flees): hits AC 15 for 8 damage plus 10 sneak
Rollback Post to RevisionRollBack
Sorry, I'm on vacation and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Urged on with unwavering courage by Zevriel, the Manticore suffers new wounds to its flanks and seems to be able to stand on its legs by sheer miracle.
Although the hero also seems on the verge of collapse, the monster lacks the motivation and ardor to risk its life to the very end. Drondur thus ceases hostilities and, with a dark look, comments: "All right, I'm not that hungry. I'll save you for next time. You win".
Gratz! Combat won! You can act outside of the rounds again now.
"Their champion is on the verge of collapsing, now" one of the Lords from Below suggests to Mekkunod. "Why give them the cloak? If we attack them all together now, we can easily kill them all."
But the ambassador shakes his head in denial: "No, they'll be more useful to us alive. We'll stick to the agreement. What they do for us will probably make Thetis' absence effectively irrelevant."
"It goes without saying, Thetis, that if you attack us as soon as you get your mantle back, we'll be forced to defend ourselves..." Mekkunod holds out the mantle to Thetis. "The past is forgotten; all right, Thetis?"
"The pleasure of regaining my freedom will be greater than any pleasure revenge could bring me, Mekkunod!" the girl in the skimpy shell dress assures.
Mekkunodd stares at her for a few moments - then, convinced, gives her the mantle.
Thetis takes it and puts it on with a delighted squeal, then runs to Zevriel: "Thank you, my hero! Thank you! I will never forget what you risked for me!"
Drondur, meanwhile, takes flight, presumably heading for his lair to recover from the hard-fought battle.
Mekkunodd, meanwhile, addresses the entire party: "It seems everyone has gotten what they wanted. But there's still one way to make things even better. You're about to return to the hamlet, Rassalantar, right? A hamlet that adventurers often pass through on their way here, looking for monsters to slay and treasures to steal. But what if, upon returning, you reported having explored the ruins completely (as you have), looted all the treasures and killed all the monsters? I think the adventurers would then stop coming here—they'd have nothing interesting to do or find here. We could live in peace. And the adventurers wouldn't risk being killed in stupid accidents. It would be a win-win situation for everyone. What do you think?"
Zev keeps his stance until the last black pinfeather vanishes over the rooftops. Only then does he let the breath hiss out of him, blade drooping, shoulders tight with pain and stubborn pride. When Thetis rushes in, he catches himself before he flinches, easing the twinblade down so it doesn’t nick her. He gives her a small, crooked half-smile and a knight’s nod.
“Easy now,” he says, voice low and rough. “Keep your heart close next time. Folks who take what isn’t theirs don’t change because you wish it.”
He straightens, turns a hard look on the one who’d argued for cutting them down, letting the silence bite sharper than steel. To Mekkunod, he shakes his head once—tired, clear. 'I won’t carry a lie to the village,' he thinks to himself simply. 'Nor a war. I’ll let Mival decide, and be gone.' His eyes narrow a fraction, as if remembering who here can skim the top of a man’s thoughts; he smooths his face and fixes on his breathing, one beat at a time, the way a fighter keeps fear on a short leash. Then he stoops, picks up his blade, and adds:
“I’ll bind this wound, sit a moment, and then I’m for Rassalantar. If that’s all.”
Rollback Post to RevisionRollBack
Sorry, I'm on vacation and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Round 3
Once again, one of the spikes lands, penetrating Zevriel's left thigh. Our hero seems to be on his last leg—it's clear he needs to finish this fight quickly...
Zevriel is up!
Combat Stats (those interested can peek):
Initiative Name Status
21 Drondur 38 Damage, Wounded
13 Zevriel 30 Damage, On his last leg
Zev doesn’t let the beast buy space for free. As Drondur skews away, he steps with it and snaps a hard slash across the ribs, blade carving deep before he lets the momentum carry him forward again.
He closes the gap slowly and visibly in pain, but sets his feet nevertheless, and kicks the twinblade into a tight, circling guard—steel humming around him like a sawblade—then whips a second cut in under the shoulder. He stays inside the tail’s line, weight light on his toes, ready to slip and answer whatever the monster throws back.
Reaction: hits 22 for 10 damage plus 5 sneak plus 8 precise strike
Move: into melee
Bonus: Whirl dex 1o for 1AC, attack that hits AC 14 for 5 damage plus 9 sneak
Action: attack hits AC 9
New Reaction (if he gets attacked, whether hit or miss, or the manticore flees): hits AC 15 for 8 damage plus 10 sneak
Sorry, I'm on vacation and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Round 4
Urged on with unwavering courage by Zevriel, the Manticore suffers new wounds to its flanks and seems to be able to stand on its legs by sheer miracle.
Although the hero also seems on the verge of collapse, the monster lacks the motivation and ardor to risk its life to the very end. Drondur thus ceases hostilities and, with a dark look, comments: "All right, I'm not that hungry. I'll save you for next time. You win".
Gratz! Combat won! You can act outside of the rounds again now.
"Their champion is on the verge of collapsing, now" one of the Lords from Below suggests to Mekkunod. "Why give them the cloak? If we attack them all together now, we can easily kill them all."
But the ambassador shakes his head in denial: "No, they'll be more useful to us alive. We'll stick to the agreement. What they do for us will probably make Thetis' absence effectively irrelevant."
"It goes without saying, Thetis, that if you attack us as soon as you get your mantle back, we'll be forced to defend ourselves..." Mekkunod holds out the mantle to Thetis. "The past is forgotten; all right, Thetis?"
"The pleasure of regaining my freedom will be greater than any pleasure revenge could bring me, Mekkunod!" the girl in the skimpy shell dress assures.
Mekkunodd stares at her for a few moments - then, convinced, gives her the mantle.
Thetis takes it and puts it on with a delighted squeal, then runs to Zevriel: "Thank you, my hero! Thank you! I will never forget what you risked for me!"
Drondur, meanwhile, takes flight, presumably heading for his lair to recover from the hard-fought battle.
Mekkunodd, meanwhile, addresses the entire party: "It seems everyone has gotten what they wanted. But there's still one way to make things even better. You're about to return to the hamlet, Rassalantar, right? A hamlet that adventurers often pass through on their way here, looking for monsters to slay and treasures to steal. But what if, upon returning, you reported having explored the ruins completely (as you have), looted all the treasures and killed all the monsters? I think the adventurers would then stop coming here—they'd have nothing interesting to do or find here. We could live in peace. And the adventurers wouldn't risk being killed in stupid accidents. It would be a win-win situation for everyone. What do you think?"
Zev keeps his stance until the last black pinfeather vanishes over the rooftops. Only then does he let the breath hiss out of him, blade drooping, shoulders tight with pain and stubborn pride. When Thetis rushes in, he catches himself before he flinches, easing the twinblade down so it doesn’t nick her. He gives her a small, crooked half-smile and a knight’s nod.
“Easy now,” he says, voice low and rough. “Keep your heart close next time. Folks who take what isn’t theirs don’t change because you wish it.”
He straightens, turns a hard look on the one who’d argued for cutting them down, letting the silence bite sharper than steel. To Mekkunod, he shakes his head once—tired, clear. 'I won’t carry a lie to the village,' he thinks to himself simply. 'Nor a war. I’ll let Mival decide, and be gone.' His eyes narrow a fraction, as if remembering who here can skim the top of a man’s thoughts; he smooths his face and fixes on his breathing, one beat at a time, the way a fighter keeps fear on a short leash. Then he stoops, picks up his blade, and adds:
“I’ll bind this wound, sit a moment, and then I’m for Rassalantar. If that’s all.”
Sorry, I'm on vacation and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||