Let me know if that's dropped LANDMOP, in which case they'll attack Zoveldra on their next turn. Imrin will fire a Necrotic Blast at Zoveldra while Shilek will strike out again with her Pact Blade, she's also able to talk now that Mome's Silence has dropped. She yells, "Yes! Just subdue them! We'll be able to take our revenge by giving them up to the Orcs! A fate worse than death awaits these intruders!"
Necrotic Blast against Zoveldra Attack: 12 Damage: 9 Necrotic
Pact Blade against Zoveldra Attack: 18 Damage: 9 Slashing and 7 Necrotic
Let me know if that has dropped Zoveldra and/or LANDMOP, then the Ghouls and Rohan will take their turns.
Unfortunately Rohan and the Ghouls will go first. They’ll chase after LANDMOP to try and take him down. I’ll do them one by one as the rest will go after Zoveldra:
Ghoul 1 Bite against LANDMOP Attack: 21 Damage: 6 Piercing and Unable to parse dice roll. Necrotic
Zoveldra is up, both LANDMOP and Mome have been knocked unconscious by Shilek and her crew. She whispers to you through gritted teeth, “Give up, Kalashtar. You can surely see how this is going.”
Zoveldra frowns before reluctantly releasing the necromancer, dropping her backpack and equipment as she rushes past the enemies and over to Mome and LANDMOP. She picks up one on each shoulder and attempts to flee.
Bonus Action: Focused Step of the Wind (disengage and dash)
Action: Dash, bringing her movement to 120 for the turn.
(Dropping her backpack and equipment brings her weight carried to 7. She can carry 173 and drag/lift 360.)
Ok, looking at your abilities and the Dragging rules, i'd say you can definitely use your action and bonus action to Dash away if you drop your backpack. However, Shilek and her crew will all get 1 more ranged attack against you before you can make off. If these attacks drop you then that's it:
Spiritual Weapon against Zoveldra: Attack: 17 Damage: 7 Force
Necrotic Blast against Zoveldra Attack: 22 Damage: 4 Necrotic
Crossbow against Zoveldra Attack: 23 Damage: 9 Piercing
If that isn't enough to take down Zoveldra, then you'll be able to Dash as far back as you want to. Are you going to head all the way out of the mine, or just to the entrance to try and make another strike. You hear Shilek and her crew yelling behind you, but they aren't pursuing beyond that last ranged attack.
Zoveldra breathes heavily as she drags her fallen allies out of the mine and back to where they spoke to the last woman. She hurriedly works with her Healer's Kit to stabilize both of them, wiping the sweat from her brow and sitting down once that is done. It was a close call to be sure.
Zoveldra manages to pull everyone out of the mine and back down the path to the houses in Cliffside. It is proper night time now, and all the lights are off in the houses. However, as Zoveldra stoops behind the buildings franticly stabilising both Mome and LANDMOP you hear a voice from inside the house. "Quick! Get in here!" The woman you were talking to earlier calls you into her house hurredly. You see her properly now standing at her back porch. A Shifter, with the distinctive markings of a tiger, she's looking back up the path toward the Garlstone mine with a look of concern on her face. Are you going in?
Zoveldra sees no alternative so hurriedly drags Mome and LANDMOP inside. At least they will be somewhat hidden if that necromancer and her allies come looking. "Thank you," Zo says to the shifter tiredly, "Our search for Anric...didn't go as planned. It sounded like he was sold as a slave to orcs at best. At worst...we found bodies of other victims, cast aside like trash."
The woman shivers at the talk of dead bodies, but then looks confused when you mention the orcs, she introduces herself by the name Copper. "As in the Gatekeeper's? Why would those people have any interest here in Sharn? Or nay interest in taking people slaves? I spent some time in the Shadow marches as a kid and I reckoned the orcs their to be respectful and upright folk." She shakes her head, "Look, I can see you've done your best here, you're under no pressure to go back in. We aren't used to asking for help in Cliffside, but do you think this is something we need to talk to the Watch about?" Despite a gruff exterior, you feel as though Copper is really disturbed by the talk of bodies.
"It did seem a bit strange that the necromancer mentioned the orcs so readily. Perhaps she was lying," Zoveldra shakes her head, crossing her arms, "The Watch...doesn't seem interested in helping the people here. Anric is a noble, but if his father couldn't get them to help I don't know about our chances. Would it be alright if we stayed the night here? At least until the others wake up."
Copper nods at your demonstration of the Watch, "You're right, the Watch never gave a damn about Cliffside before, why would they start now? I don't know about the Dragonmarked Houses being 'noble'. I'll admit that Anric was a good guy, but from my experiences with the Houses in the past, noble is definitely not the word I would use." She will of course put you up for the night. She house only has one room, with a loft for her bed; it's a small place, but she's made it cozy. After an hour, you all complete a Short Rest and LANDMOP and Mome awake. Are you going to spend the rest of the night in the house to complete the rest or go back into the mine?
LANDMOP comes to consciousness in sentry mode, having to recharge after such a harrowing defeat (I think it's probably best to long rest at this point, LANDMOP's spells are spent)
With a groan, Mome opens her eyes and feels where she had been nibbled. “Thank you Zoveldra for getting us out of there. Ugghh, I feel like I went on a one-week bender after a three-month voyage.” She lays back down again and closes her eyes. Her snores soon fill the small space. (Ooc - definitely long rest. Mome will want to update her weaponry when the shops open.)
Zoveldra gives a smile of relief and lays back down, sleeping dreamlessly as ever but a bit more peacefully knowing her new friends are alright. (Agreed, long rest)
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The 2 ghouls and Rohan will take Opportunity attacks against LANDMOP as they try to pull Mome away, Rohan with Advantage due to his Pack Tactics:
Bite 1 against LANDMOP Attack: 5 Damage: 6 Piercing and 1 Necrotic
Bite 2 against LANDMOP Attack: 13 Damage: 8 Piercing and 6 Necrotic
Rohan Dagger against LANDMOP Attack: 24 Damage: 4 Piercing
Let me know if that's dropped LANDMOP, in which case they'll attack Zoveldra on their next turn. Imrin will fire a Necrotic Blast at Zoveldra while Shilek will strike out again with her Pact Blade, she's also able to talk now that Mome's Silence has dropped. She yells, "Yes! Just subdue them! We'll be able to take our revenge by giving them up to the Orcs! A fate worse than death awaits these intruders!"
Necrotic Blast against Zoveldra Attack: 12 Damage: 9 Necrotic
Pact Blade against Zoveldra Attack: 18 Damage: 9 Slashing and 7 Necrotic
Let me know if that has dropped Zoveldra and/or LANDMOP, then the Ghouls and Rohan will take their turns.
Deflect on pact blade: 17; Zo is still at 15 HP and should be over 30 ft away from the ghouls and Rohan.
LANDMOP, seeing no other course of action fires here last witch bolt at Shilek (Level 2)
Attack: 20 Damage: 22
Unfortunately Rohan and the Ghouls will go first. They’ll chase after LANDMOP to try and take him down. I’ll do them one by one as the rest will go after Zoveldra:
Ghoul 1 Bite against LANDMOP Attack: 21 Damage: 6 Piercing and Unable to parse dice roll. Necrotic
Ghoul 2 Bite against LANDMOP Attack: 15 Damage: 8 Piercing and 5 Necrotic
I imagine that drops LANDMOP. Rohan turns around and pulls out his crossbow to fire at Zoveldra:
Crossbow against Zoveldra Attack: 22 Damage: Unable to parse dice roll. Piercing
Zoveldra is up, both LANDMOP and Mome have been knocked unconscious by Shilek and her crew. She whispers to you through gritted teeth, “Give up, Kalashtar. You can surely see how this is going.”
Reaction: deflect crossbow, 11.
Zoveldra frowns before reluctantly releasing the necromancer, dropping her backpack and equipment as she rushes past the enemies and over to Mome and LANDMOP. She picks up one on each shoulder and attempts to flee.
Bonus Action: Focused Step of the Wind (disengage and dash)
Action: Dash, bringing her movement to 120 for the turn.
(Dropping her backpack and equipment brings her weight carried to 7. She can carry 173 and drag/lift 360.)
Ok, looking at your abilities and the Dragging rules, i'd say you can definitely use your action and bonus action to Dash away if you drop your backpack. However, Shilek and her crew will all get 1 more ranged attack against you before you can make off. If these attacks drop you then that's it:
Spiritual Weapon against Zoveldra: Attack: 17 Damage: 7 Force
Necrotic Blast against Zoveldra Attack: 22 Damage: 4 Necrotic
Crossbow against Zoveldra Attack: 23 Damage: 9 Piercing
If that isn't enough to take down Zoveldra, then you'll be able to Dash as far back as you want to. Are you going to head all the way out of the mine, or just to the entrance to try and make another strike. You hear Shilek and her crew yelling behind you, but they aren't pursuing beyond that last ranged attack.
Reaction: Deflect Crossbow attack, 14.
Zoveldra breathes heavily as she drags her fallen allies out of the mine and back to where they spoke to the last woman. She hurriedly works with her Healer's Kit to stabilize both of them, wiping the sweat from her brow and sitting down once that is done. It was a close call to be sure.
Zoveldra manages to pull everyone out of the mine and back down the path to the houses in Cliffside. It is proper night time now, and all the lights are off in the houses. However, as Zoveldra stoops behind the buildings franticly stabilising both Mome and LANDMOP you hear a voice from inside the house. "Quick! Get in here!" The woman you were talking to earlier calls you into her house hurredly. You see her properly now standing at her back porch. A Shifter, with the distinctive markings of a tiger, she's looking back up the path toward the Garlstone mine with a look of concern on her face. Are you going in?
Zoveldra sees no alternative so hurriedly drags Mome and LANDMOP inside. At least they will be somewhat hidden if that necromancer and her allies come looking. "Thank you," Zo says to the shifter tiredly, "Our search for Anric...didn't go as planned. It sounded like he was sold as a slave to orcs at best. At worst...we found bodies of other victims, cast aside like trash."
The woman shivers at the talk of dead bodies, but then looks confused when you mention the orcs, she introduces herself by the name Copper. "As in the Gatekeeper's? Why would those people have any interest here in Sharn? Or nay interest in taking people slaves? I spent some time in the Shadow marches as a kid and I reckoned the orcs their to be respectful and upright folk." She shakes her head, "Look, I can see you've done your best here, you're under no pressure to go back in. We aren't used to asking for help in Cliffside, but do you think this is something we need to talk to the Watch about?" Despite a gruff exterior, you feel as though Copper is really disturbed by the talk of bodies.
"It did seem a bit strange that the necromancer mentioned the orcs so readily. Perhaps she was lying," Zoveldra shakes her head, crossing her arms, "The Watch...doesn't seem interested in helping the people here. Anric is a noble, but if his father couldn't get them to help I don't know about our chances. Would it be alright if we stayed the night here? At least until the others wake up."
Copper nods at your demonstration of the Watch, "You're right, the Watch never gave a damn about Cliffside before, why would they start now? I don't know about the Dragonmarked Houses being 'noble'. I'll admit that Anric was a good guy, but from my experiences with the Houses in the past, noble is definitely not the word I would use." She will of course put you up for the night. She house only has one room, with a loft for her bed; it's a small place, but she's made it cozy. After an hour, you all complete a Short Rest and LANDMOP and Mome awake. Are you going to spend the rest of the night in the house to complete the rest or go back into the mine?
LANDMOP comes to consciousness in sentry mode, having to recharge after such a harrowing defeat (I think it's probably best to long rest at this point, LANDMOP's spells are spent)
With a groan, Mome opens her eyes and feels where she had been nibbled. “Thank you Zoveldra for getting us out of there. Ugghh, I feel like I went on a one-week bender after a three-month voyage.” She lays back down again and closes her eyes. Her snores soon fill the small space. (Ooc - definitely long rest. Mome will want to update her weaponry when the shops open.)
Zoveldra gives a smile of relief and lays back down, sleeping dreamlessly as ever but a bit more peacefully knowing her new friends are alright. (Agreed, long rest)