"So you'll try to negotiate with the bones then? Have you had much success with that in the past?" Nephthys says with a curious smile. "In my, admittedly somewhat limited, experience you might have better chances trying to talk a trap into not setting off, and on the off chance that we run into anything that is more than a mindless guardian I would expect them to be quite grumpy after millenia buried in this place. To be clear I don't mind trying to negotiate, I just don't think you will find much use of it in here." She says with another shrug. "I suppose we could still run into other groups such as ours though, and those I fully agree we should try to negotiate with."
Zephirah wrinkles her nose. “Not bargaining with bones, Nephthys—just pointing out that ‘ownership’ ends when no one’s left to enforce it. If a relic’s guardian can still swing a sword, fine: it’s theirs by right of strength. If all that’s left is dust and silence, the claim has lapsed and the object’s fair game.” She drags a callused fingertip along a band of hieroglyphs, brushing grit aside to study the carving more closely while she talks. “Same goes for the living, frankly—if someone can’t stand up for what’s ‘theirs,’ it’s hardly theirs at all. I’m less worried about ethics and more about whose grip we’re prying open—one that can still close on us, or one that’s finally let go.”
"Well, you just said that if the bones decide to speak up in protest you would negotiate."Nephthys says with a confused look. "And just to be clear about where we stand, are you saying you would have no compunctions about stealing the last coppers from the weak and defenseless then?"She adds with a concerned look.
Zephirah gives a soft, almost sympathetic laugh. “ ‘Weak’ and ‘defenseless’ are words that shift with the sand, Nephthys. A trader flat on coin in a bustling market is hardly helpless; a desert hermit with one well and a spear can be formidable to some and not to others. Context and individual power decides everything.” She runs her thumb along the hieroglyphs, eyes bright with calculation. “Truth is, trinkets of copper bore me. What I’ll risk myself for are the stories wedged beneath them—lore, hidden names, the melody of a secret. If gaining that knowledge means parting a fool from a coin they never missed, so be it; if it means crossing blades with someone who can still guard their treasure, then I measure the worth of the song against the edge of their steel and act accordingly. Petty theft for petty gain? Bad economics—and worse inspiration.”
Zahara has an intuitive understanding that the chariots have been placed in this chamber for the Pharaoh's use in the next life.
This life, however, still has a few surprises. As warm bodies invade the chamber, six skeletal bodies animate, two within each chariot and two along the back wall!
An arrow slashes through Zephirah’s warding melody, piercing her ward and stinging her shoulder. She hisses, then snaps her bow across the viol in a sharp, trilling flourish. Three identical Zephirahs shimmer into being around her—mirror-bright doubles that weave and trade places in a dizzying whirl (Mirror Image).
Without missing a beat she turns the flourish into a swelling chord, threads of fey light spiraling outward to her companions. “Shift while the tune carries you!” The music pulses into Satina, Thoth, Nephthys, and Ophelia, sheathing each in a rush of radiant vigor and giving them the breeze to dart into better positions before the next volley flies.
Mantle of Inspiration You can weave fey magic into a song or dance to fill others with vigor. As a Bonus Action, you can expend a use of Bardic Inspiration, rolling a Bardic Inspiration die. When you do so, choose a number of other creatures within 60 feet of yourself, up to a number equal to your Charisma modifier (minimum of one creature). Each of those creatures gains a number of Temporary Hit Points equal to two times the number rolled on the Bardic Inspiration die, and then each can use its Reaction to move up to its Speed without provoking Opportunity Attacks.
Action: cast Mirror Image Bonus: Mantle of Inspiration on Satina, Thoth, Nephthys, and Ophelia, each one can use their reaction to move their full speed (no AoO) and gain 6 tHP
Ophelia yowls like a startled cat as the arrows from the newly-awoken Skeletal Guardians miss her, one of them so close as to brush the hair over her left earlobe. Yet nearly as quickly, Zephirah's triumphant tonal projection of musical majesty seems to settle the she-elf.
Darting ahead briefly, she sets her feet and the violet of her irises grow, both inward and outward, until there are no more pupils or sclera, only shimmering pools of lavender suffusing where her eyes had been. Only half comprehending what she is doing, Ophelia thrusts forth her hand and murmurs the Elvish word for 'Strand' and a cube of ropy arcane spider webs spring into being at the back of the chamber, covering the four furthest Skeletal Guardians.
The arcane energy in the room swirls and scintillates blindingly and... Ophelia, Nephthys, Thoth and Satina suddenly all seem to vanish (invisible) into thin air. Ophelia's footsteps can be heard as she continues onward, circumnavigating the room northward along the east wall.
Reaction Before her Turn: (Mantle of Inspiration) Ophelia pads 15' feet northeast to mirror Zephirah except along the east wall instead of the west. Ophelia also gains 6 Temp HP from Mantle of Inspiration. Then at the start of her turn, her reaction resets.
Bonus Action: Ophelia activates her Innate Sorcery: advantage on spell attack rolls and +1 Spell DC. Action: Ophelia casts and concentrates on Web on the four farthest Skeletal Guardians. DC15 DEX Save when starting turn in or entering AoE. Restrained on fail and would need to use Action for DC15 Athletics check to break free. Area is difficult terrain for duration regardless of save.
Casting a spell with a spell slot with Tides of Chaos already expended resets Ophelia'sTides of Chaos and triggers a Wild Magic Surge automatically!
Wild Magic Surge: 46 - You and up to three creatures you choose within 30 feet of you have the Invisible condition for 1 minute. This invisibility ends on a creature immediately after it makes an attack roll, deals damage, or casts a spell:Nephthys, Satina, Thoth and Ophelia all turn invisible.
Movement: Ophelia continues 20' north along the eastern wall, now invisible.
Satinarushes forward, reaching for her flail. With the vigor provided by Zephirah'ssong, she closes the distance to the skeleton on the south side of the first chariot. Invisible from Ophelia's spell, she swings her weapon wildly at the creature. (Flail Attack: 19, Damage: 9 bludgeoning)
Thoth is just about to enage in the conversation as he is suddenly struck by an arrow, hissing with annoyance over not staying focused on the obvious threat of the skeletons animating.
Both he and Nepthys feels the blessings of being emboldened and turned unseen by their companions, the dark-haired girl about to give a thumbs up to the others as she remembers she can't be seen now. Instead she places her hex on the nearest skeleton and unleashes a radiant beam of eldritch crackling force towards it from her outstretched hand, turning her visible again.
As the clash erupts in a storm of arrows, and swelling chords of magic, Zahara steps forward with deliberate calm, even as the chaos rises around her. The polished black curve of the Mask of the Veiled Eye slides into place upon her visage, her gloved fingers securing it with a soft click beneath her braid.
The moment her eyes vanish behind its inscrutable surface, a pulse of instinct not entirely her own hums through her mind. Through the hollow eyelets of the mask, her gaze finds the skeletal warriors in the lead chariot, and one of them, despite the empty sockets where eyes once rested, meets her gaze.
She lifts her staff, her voice, low under the mask as she utters the invocation.
“What was buried shall rise, and what rises shall be bound.”
From cracks in the ancient stone floor, green vines begin to unfurl, they snake upward toward the first chariot.
Action Cast Entangle on the two skeletons in the first chariot; DC14 STR Save Mask of the Veiled Eye- Duality of Magic; Disrupt it-One skeleton rolls at disadvantage
This post has potentially manipulated dice roll results.
Zephirah snaps her bow across the viol in a sharp, trilling flourish. Three identical Zephirahs shimmer into being around her—mirror-bright doubles that weave and trade places in a dizzying whirl. Her music pulses into Satina, Thoth, Nephthys, and Ophelia, sheathing each in a rush of radiant vigor and giving them the breeze to dart into better positions before the next volley flies.
Ophelia thrusts forth her hand and murmurs the Elvish word for 'Strand' and a cube of ropy arcane spider webs spring into being at the back of the chamber, covering the four furthest Skeletal Guardians. The arcane energy in the room swirls and scintillates blindingly and... Ophelia, Nephthys, Thoth and Satina suddenly all seem to vanish (invisible) into thin air.
Satina rushes forward, reaching for her flail. With the vigor provided by Zephirah's song, she closes the distance to the skeleton on the south side of the first chariot. Invisible from Ophelia's spell, she swings her weapon wildly at the creature. The flail slams into the (blue) skeleton, sendings its constituent bones flying across the chamber (blue down).
Nephthys places her hex on the (pink) skeleton and unleashes a radiant beam of eldritch crackling force towards it from her outstretched hand, turning her visible again. The (pink) skeleton flashes with light as it is struck by the eldritch blast before collapsing into a pile of smoking bones (pink down).
Zahara lifts her staff, her voice, low under the mask as she utters the invocation. “What was buried shall rise, and what rises shall be bound.” From cracks in the ancient stone floor, green vines begin to unfurl, they snake upward toward the first chariot. The skeletons pull away from the grasping vines, but the (yellow) skeleton is caught fast!
Ophelia’s web snaps into being and catches the (green) skeleton in its sticky strands!
"... the bones of that which dies shall know un-life in death, creakingly, creakingly forgotten yet ever guarding, guarding, and reanimated shall traverse the dusty halls in bygone chariots as if in a bliss of not-knowing, bound by an order as ancient as the tomb of the fallen lord of elements ..."
Ophelia's mumbled ravings give away her position even before she pops back into visibility, shooting a warbling, violet-tinged arrow from her shortbow.
Looking down at her (now visible) self, she seems to become abruptly aware of her own peril and yelps, retreating back towards the entrance of the room.
Movement: (Action, then) 20' S and 10' SW back towards the entrance of the room. Action: Ophelia casts True Strike with her shortbow at an unrestrained Skeleton (Red), advantage from both Innate Sorcery and being invisible: True Strike with Shortbow to hit Skeleton (Red): 22 True Strike with Shortbow damage on Skeleton (Red): 8 (radiant) (Ophelia is no longer invisible.) Bonus Action: (None)
Ophelia maintains concentration on Web. She has reactions and may use them.
With one skeleton falling before her, Satinarushes forward towards the skeleton on the south side of the next chariot. She again raises her flail and swings it at her target. (Flail Attack: 9, Damage: 7 bludgeoning)
Hugging the carved wall, Zephirah shadows Satina’s advance, mirror-images flickering around her like restless echoes. She snaps out a crisp pizzicato note and lets her voice curl into a razor-bright sneer at the nearest skeletal archer, “Careful, dust-lump—your aim’s as brittle as your rib cage.”
The taunt crackles with bardic bite as she looses the Vicious Mockery (DC 14) toward the undead marksman, trusting her mirrored doubles to muddle any return fire while Satina keeps the real steel flying.
Zahara’s fingers tighten around her staff as the tide of battle shifts in a blur of spectral doubles, radiant blasts, sticky webs, and the hiss of ancient bones cracking under force. The green tangle of vines writhes around one of the skeletal guardians.
Behind the mask, her breath is steady, cool.
With a sharp flick of her wrist, she traces a spiral in the air around the length of her staff, ancient sigils momentarily burning in faint green-white light. The worn wood shimmers as the magic takes hold, and her quiet voice cuts through the din like a whisper carried on a storm wind:
“Let the old growth break the bones of the forgotten.”
The masked visage of the Veiled Eye turns toward the trapped skeleton, without hesitation, Zahara surges forward and brings the staff down in a hammering arc toward the restrained skeleton’s ribcage.
She does not wait to see if the skeleton shatters under the force. Her attention is already sharpening toward the tangled edges of the battle beyond.
“Stay tangled,” she murmurs beneath her breath, though whether it’s to the vines or the skeletons, even she couldn’t say.
"So you'll try to negotiate with the bones then? Have you had much success with that in the past?" Nephthys says with a curious smile. "In my, admittedly somewhat limited, experience you might have better chances trying to talk a trap into not setting off, and on the off chance that we run into anything that is more than a mindless guardian I would expect them to be quite grumpy after millenia buried in this place. To be clear I don't mind trying to negotiate, I just don't think you will find much use of it in here." She says with another shrug. "I suppose we could still run into other groups such as ours though, and those I fully agree we should try to negotiate with."
Zephirah wrinkles her nose. “Not bargaining with bones, Nephthys—just pointing out that ‘ownership’ ends when no one’s left to enforce it. If a relic’s guardian can still swing a sword, fine: it’s theirs by right of strength. If all that’s left is dust and silence, the claim has lapsed and the object’s fair game.” She drags a callused fingertip along a band of hieroglyphs, brushing grit aside to study the carving more closely while she talks. “Same goes for the living, frankly—if someone can’t stand up for what’s ‘theirs,’ it’s hardly theirs at all. I’m less worried about ethics and more about whose grip we’re prying open—one that can still close on us, or one that’s finally let go.”
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
"Well, you just said that if the bones decide to speak up in protest you would negotiate." Nephthys says with a confused look. "And just to be clear about where we stand, are you saying you would have no compunctions about stealing the last coppers from the weak and defenseless then?" She adds with a concerned look.
Zephirah gives a soft, almost sympathetic laugh. “ ‘Weak’ and ‘defenseless’ are words that shift with the sand, Nephthys. A trader flat on coin in a bustling market is hardly helpless; a desert hermit with one well and a spear can be formidable to some and not to others. Context and individual power decides everything.” She runs her thumb along the hieroglyphs, eyes bright with calculation. “Truth is, trinkets of copper bore me. What I’ll risk myself for are the stories wedged beneath them—lore, hidden names, the melody of a secret. If gaining that knowledge means parting a fool from a coin they never missed, so be it; if it means crossing blades with someone who can still guard their treasure, then I measure the worth of the song against the edge of their steel and act accordingly. Petty theft for petty gain? Bad economics—and worse inspiration.”
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Zahara has an intuitive understanding that the chariots have been placed in this chamber for the Pharaoh's use in the next life.
This life, however, still has a few surprises. As warm bodies invade the chamber, six skeletal bodies animate, two within each chariot and two along the back wall!
Nephthys Initiative: 10
Ophelia Initiative: 4 (Tides of Chaos unavailable)
Satina Initiative: 16
Zahara Initiative: 16
Zephira Initiative: 3
Enemy Initiative: 20
The skeletal guardians unleash a flurry of arrows at the invaders!
Blue @ Zephirah: Attack: 6 Damage: 6
Pink @ Thoth: 15 Damage: 6
Yellow @ Zephirah: 25 Damage: 12
Green @ Ophelia: 14 Damage: 6
Red @ Zephirah: 11 Damage: 6
Orange @ Ophelia (disadvantage due to range): Attack: 8 Damage: 6
Initiative (bold may act):
An arrow slashes through Zephirah’s warding melody, piercing her ward and stinging her shoulder. She hisses, then snaps her bow across the viol in a sharp, trilling flourish. Three identical Zephirahs shimmer into being around her—mirror-bright doubles that weave and trade places in a dizzying whirl (Mirror Image).
Without missing a beat she turns the flourish into a swelling chord, threads of fey light spiraling outward to her companions. “Shift while the tune carries you!” The music pulses into Satina, Thoth, Nephthys, and Ophelia, sheathing each in a rush of radiant vigor and giving them the breeze to dart into better positions before the next volley flies.
Mantle of Inspiration
You can weave fey magic into a song or dance to fill others with vigor. As a Bonus Action, you can expend a use of Bardic Inspiration, rolling a Bardic Inspiration die. When you do so, choose a number of other creatures within 60 feet of yourself, up to a number equal to your Charisma modifier (minimum of one creature). Each of those creatures gains a number of Temporary Hit Points equal to two times the number rolled on the Bardic Inspiration die, and then each can use its Reaction to move up to its Speed without provoking Opportunity Attacks.
Action: cast Mirror Image
Bonus: Mantle of Inspiration on Satina, Thoth, Nephthys, and Ophelia, each one can use their reaction to move their full speed (no AoO) and gain 6 tHP
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Ophelia yowls like a startled cat as the arrows from the newly-awoken Skeletal Guardians miss her, one of them so close as to brush the hair over her left earlobe. Yet nearly as quickly, Zephirah's triumphant tonal projection of musical majesty seems to settle the she-elf.
Darting ahead briefly, she sets her feet and the violet of her irises grow, both inward and outward, until there are no more pupils or sclera, only shimmering pools of lavender suffusing where her eyes had been. Only half comprehending what she is doing, Ophelia thrusts forth her hand and murmurs the Elvish word for 'Strand' and a cube of ropy arcane spider webs spring into being at the back of the chamber, covering the four furthest Skeletal Guardians.
The arcane energy in the room swirls and scintillates blindingly and... Ophelia, Nephthys, Thoth and Satina suddenly all seem to vanish (invisible) into thin air. Ophelia's footsteps can be heard as she continues onward, circumnavigating the room northward along the east wall.
Reaction Before her Turn: (Mantle of Inspiration) Ophelia pads 15' feet northeast to mirror Zephirah except along the east wall instead of the west.
Ophelia also gains 6 Temp HP from Mantle of Inspiration. Then at the start of her turn, her reaction resets.
Bonus Action: Ophelia activates her Innate Sorcery: advantage on spell attack rolls and +1 Spell DC.
Action: Ophelia casts and concentrates on Web on the four farthest Skeletal Guardians. DC15 DEX Save when starting turn in or entering AoE. Restrained on fail and would need to use Action for DC15 Athletics check to break free. Area is difficult terrain for duration regardless of save.
Casting a spell with a spell slot with Tides of Chaos already expended resets Ophelia's Tides of Chaos and triggers a Wild Magic Surge automatically!
Wild Magic Surge: 46 - You and up to three creatures you choose within 30 feet of you have the Invisible condition for 1 minute. This invisibility ends on a creature immediately after it makes an attack roll, deals damage, or casts a spell: Nephthys, Satina, Thoth and Ophelia all turn invisible.
Movement: Ophelia continues 20' north along the eastern wall, now invisible.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Nivi(Rogue4): Raiketsu's CoS
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
Satina rushes forward, reaching for her flail. With the vigor provided by Zephirah's song, she closes the distance to the skeleton on the south side of the first chariot. Invisible from Ophelia's spell, she swings her weapon wildly at the creature.
(Flail Attack: 19, Damage: 9 bludgeoning)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Thoth is just about to enage in the conversation as he is suddenly struck by an arrow, hissing with annoyance over not staying focused on the obvious threat of the skeletons animating.
Both he and Nepthys feels the blessings of being emboldened and turned unseen by their companions, the dark-haired girl about to give a thumbs up to the others as she remembers she can't be seen now. Instead she places her hex on the nearest skeleton and unleashes a radiant beam of eldritch crackling force towards it from her outstretched hand, turning her visible again.
Eldritch Blast: 17 Force: 12 Necrotic: 3
(Target Pink skeleton)
She then moves into cover from the skeletal archers.
Meanwhile Thoth licks his wound and awaits an opportunity to retaliate.
As the clash erupts in a storm of arrows, and swelling chords of magic, Zahara steps forward with deliberate calm, even as the chaos rises around her. The polished black curve of the Mask of the Veiled Eye slides into place upon her visage, her gloved fingers securing it with a soft click beneath her braid.
The moment her eyes vanish behind its inscrutable surface, a pulse of instinct not entirely her own hums through her mind. Through the hollow eyelets of the mask, her gaze finds the skeletal warriors in the lead chariot, and one of them, despite the empty sockets where eyes once rested, meets her gaze.
She lifts her staff, her voice, low under the mask as she utters the invocation.
“What was buried shall rise, and what rises shall be bound.”
From cracks in the ancient stone floor, green vines begin to unfurl, they snake upward toward the first chariot.
Action Cast Entangle on the two skeletons in the first chariot; DC14 STR Save
Mask of the Veiled Eye- Duality of Magic; Disrupt it-One skeleton rolls at disadvantage
Zephirah snaps her bow across the viol in a sharp, trilling flourish. Three identical Zephirahs shimmer into being around her—mirror-bright doubles that weave and trade places in a dizzying whirl. Her music pulses into Satina, Thoth, Nephthys, and Ophelia, sheathing each in a rush of radiant vigor and giving them the breeze to dart into better positions before the next volley flies.
Ophelia thrusts forth her hand and murmurs the Elvish word for 'Strand' and a cube of ropy arcane spider webs spring into being at the back of the chamber, covering the four furthest Skeletal Guardians. The arcane energy in the room swirls and scintillates blindingly and... Ophelia, Nephthys, Thoth and Satina suddenly all seem to vanish (invisible) into thin air.
Satina rushes forward, reaching for her flail. With the vigor provided by Zephirah's song, she closes the distance to the skeleton on the south side of the first chariot. Invisible from Ophelia's spell, she swings her weapon wildly at the creature. The flail slams into the (blue) skeleton, sendings its constituent bones flying across the chamber (blue down).
Nephthys places her hex on the (pink) skeleton and unleashes a radiant beam of eldritch crackling force towards it from her outstretched hand, turning her visible again. The (pink) skeleton flashes with light as it is struck by the eldritch blast before collapsing into a pile of smoking bones (pink down).
Zahara lifts her staff, her voice, low under the mask as she utters the invocation. “What was buried shall rise, and what rises shall be bound.” From cracks in the ancient stone floor, green vines begin to unfurl, they snake upward toward the first chariot. The skeletons pull away from the grasping vines, but the (yellow) skeleton is caught fast!
Ophelia’s web snaps into being and catches the (green) skeleton in its sticky strands!
Red attack @ Thoth: Attack: 18 Damage: 6
Yellow attack @ Thoth: Attack: 12 Damage: 6
Yellow attack @ Satina (disadvantage): Attack: 22 Damage: 6
Green attack @ Satina (disadvantage): Attack: 10 Damage: 6
Initiative (bold may act):
Yellow - entangled (restrained)
Green - webbed (restrained)
"... the bones of that which dies shall know un-life in death, creakingly, creakingly forgotten yet ever guarding, guarding, and reanimated shall traverse the dusty halls in bygone chariots as if in a bliss of not-knowing, bound by an order as ancient as the tomb of the fallen lord of elements ..."
Ophelia's mumbled ravings give away her position even before she pops back into visibility, shooting a warbling, violet-tinged arrow from her shortbow.
Looking down at her (now visible) self, she seems to become abruptly aware of her own peril and yelps, retreating back towards the entrance of the room.
Movement: (Action, then) 20' S and 10' SW back towards the entrance of the room.
Action: Ophelia casts True Strike with her shortbow at an unrestrained Skeleton (Red), advantage from both Innate Sorcery and being invisible:
True Strike with Shortbow to hit Skeleton (Red): 22
True Strike with Shortbow damage on Skeleton (Red): 8 (radiant)
(Ophelia is no longer invisible.)
Bonus Action: (None)
Ophelia maintains concentration on Web. She has reactions and may use them.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Nivi(Rogue4): Raiketsu's CoS
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
With one skeleton falling before her, Satina rushes forward towards the skeleton on the south side of the next chariot. She again raises her flail and swings it at her target.
(Flail Attack: 9, Damage: 7 bludgeoning)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Nephthys peeks out from cover and places her hex on the nearest skeleton and unleashes a radiant beam of eldritch crackling force towards it.
Eldritch Blast: 18 Force: 10 Necrotic: 4
(Target Green skeleton)
She then moves back into cover from the skeletal archers.
Realizing he is being targeted in spite of being invisible Thoth too seeks cover behind a chariot.
Hugging the carved wall, Zephirah shadows Satina’s advance, mirror-images flickering around her like restless echoes. She snaps out a crisp pizzicato note and lets her voice curl into a razor-bright sneer at the nearest skeletal archer, “Careful, dust-lump—your aim’s as brittle as your rib cage.”
The taunt crackles with bardic bite as she looses the Vicious Mockery (DC 14) toward the undead marksman, trusting her mirrored doubles to muddle any return fire while Satina keeps the real steel flying.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Zahara’s fingers tighten around her staff as the tide of battle shifts in a blur of spectral doubles, radiant blasts, sticky webs, and the hiss of ancient bones cracking under force. The green tangle of vines writhes around one of the skeletal guardians.
Behind the mask, her breath is steady, cool.
With a sharp flick of her wrist, she traces a spiral in the air around the length of her staff, ancient sigils momentarily burning in faint green-white light. The worn wood shimmers as the magic takes hold, and her quiet voice cuts through the din like a whisper carried on a storm wind:
“Let the old growth break the bones of the forgotten.”
The masked visage of the Veiled Eye turns toward the trapped skeleton, without hesitation, Zahara surges forward and brings the staff down in a hammering arc toward the restrained skeleton’s ribcage.
She does not wait to see if the skeleton shatters under the force. Her attention is already sharpening toward the tangled edges of the battle beyond.
“Stay tangled,” she murmurs beneath her breath, though whether it’s to the vines or the skeletons, even she couldn’t say.
Bonus action: Cast Shillelagh
Action: Attack yellow skeleton with quarter staff (Advantage) [Nat20, 5)+6=26; Damage 11(Bludgeoning)