Yes... You hit the nail on the head... Two kids entering junior year in HS... The tsunami of prepping for after hs hit full force... But these are good problems... Just a tad busy. Will be back soon.
The silence deepens—then, without warning, the lanterns sputter and die, plunging the cul-de-sac into gloom. Only the faint glow spilling over the jagged scrap mounds from the distant spaceport provides dim light.
From somewhere unseen, Korga’s cruel chuckle slithers through the dark, filling the void.
Then—eyes. Not two, but three pale orbs, gleaming like fractured moons, flare in the shadows some forty feet away. A Voidmaw crouches in the entrance, its triple gaze fixed on the party.
Vic looses her bolt from her hidden cover of illusory junk—too quick, too eager. The shaft splinters against rusted plating, far wide of her mark.
Tahlia reacts instantly, her fingers dancing across lute strings. Her voice coils with arcane edge as she laces a curse into the beast’s mind. The Voidmaw staggers, its glowing eyes dimming as bane’s weight presses down. But with a violent shake of its head, it tears free, snarling, only barely breaking the spell’s grip.
Archael holds the rear, Mage Armor shimmering faintly across his frame like moonlit glass. His white hair gleams faint in the ambient glow as he waits, tense and calculating.
Between them all, Djoser stands firm. His prayer continues, steady as a heartbeat, golden threads of Waukeen’s blessing weaving across his companions—binding their resolve, strengthening hand and heart for the fight about to break.
The silence stretches once more, the beast crouching low, its glowing eyes narrowing.
((I rolled the d4 for Vic in the log - it was a 4! Therefore her attack hit with a total of 15. Damage: with advantage 4 +4 = 8 plus sneak attack: (11) = 19 piercing damage))
Archael's magic missiles land true to their arcane nature, seriously injuring the Voidmaw in addition to Vic's initial attack. The Voidmaw staggers, three eyes blazing with fury, hide torn and bleeding, breath ragged and desperate.
The Voidmaw fixes all three eyes on Vic, its body trembling with rage and wounded fury.
With a guttural snarl, it launches forward—10 feet, 20 feet, 40 feet—a blur of starlight and muscle streaking across the rubble. Its jaws snap shut on her with terrifying force (22 to hit), teeth ripping flesh as pain sears through her side (6 damage).
Even as the impact lands, the beast vanishes in a shimmer of voidlight. In the blink of an eye, it reappears 25 feet up the junk embankment, to Vic’s flank, a fading trail of cosmic sparks marking its path.
Vic feels the tug of unseen force, the void trying to drag her down—but with a sharp twist and iron will (DC 13 Strength save, roll 19), she turns with the bite and steadies herself, refusing to be pulled or felled by the alien predator.
Tahlia stares at the creature with three eyes, taking a step back before she even realizes it. Then she scowls as it tries to take Vic down and shouts at it, “Keep snapping, beast. The only thing you’ll ever swallow is your own failure.”
WIS save of 14 or 3psychic damage and disadv for it's next attack.
Tahlia’s voice cuts sharp through the scrap-walled arena, her words laced with venom. But the Voidmaw’s triple gaze only narrows—its alien will unshaken (Wis save 17).
Before anyone can breathe, the second Voidmaw erupts from the opposite ridge, a streak of muscle and voidlight. It slams past Vic with terrifying speed, jaws tearing into her (24 to hit, 12 damage), before bounding away beyond reach, its fleet-footed momentum carrying it back up the heap.
Vic, caught off guard, falters (Str save 5). She’s dragged ten feet into the jagged scrap, tumbling prone, pulled toward the waiting predator above.
Djoser lets the golden threads of Waukeen’s blessing unravel, his steady voice shifting into the tones of supplication. His hands lift, tracing the sigil of the coin and scales in the air.
A soft glow blooms in his palm, washing over Vic. The worst of her wounds knit shut, flesh closing beneath the shimmer of divine trade. She feels breath return, strength refilling her limbs (heals 8 HP).
Not pausing, Djoser raises his other hand and calls light into being. Radiance blossoms, pushing back the gloom in a 20-foot sphere around him. The surrounding heaps gleam with stark contrast, jagged shadows cutting long across the junk—but the voidmaws remain just beyond the light’s reach, their triple eyes glimmering faintly in the dark.
Initiative:
Next: Vic -> Archael (will take your stated action when this time comes) -> Voidmaw 1 -> Tahlia -> Voidmaw 2 -> Djoser
((Archael, I am lame, did not get that you were stating the damage type: [force] - The Voidmaws have resistance to force. The first attack's damage stands due to my lameness, and you can choose to keep your second attack - halved - or make a different attack of your choosing when it is your turn after Vic.))
Vic stands from prone and slides into the shadows, attempting to hide from the voidmaws (stealth 12!), and again summons an illusionary piece of junk to hide within.
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(@hope all is ok, busy end of summer)
Yes... You hit the nail on the head... Two kids entering junior year in HS... The tsunami of prepping for after hs hit full force... But these are good problems... Just a tad busy. Will be back soon.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
The silence deepens—then, without warning, the lanterns sputter and die, plunging the cul-de-sac into gloom. Only the faint glow spilling over the jagged scrap mounds from the distant spaceport provides dim light.
From somewhere unseen, Korga’s cruel chuckle slithers through the dark, filling the void.
Then—eyes. Not two, but three pale orbs, gleaming like fractured moons, flare in the shadows some forty feet away. A Voidmaw crouches in the entrance, its triple gaze fixed on the party.
Vic looses her bolt from her hidden cover of illusory junk—too quick, too eager. The shaft splinters against rusted plating, far wide of her mark.
Tahlia reacts instantly, her fingers dancing across lute strings. Her voice coils with arcane edge as she laces a curse into the beast’s mind. The Voidmaw staggers, its glowing eyes dimming as bane’s weight presses down. But with a violent shake of its head, it tears free, snarling, only barely breaking the spell’s grip.
Archael holds the rear, Mage Armor shimmering faintly across his frame like moonlit glass. His white hair gleams faint in the ambient glow as he waits, tense and calculating.
Between them all, Djoser stands firm. His prayer continues, steady as a heartbeat, golden threads of Waukeen’s blessing weaving across his companions—binding their resolve, strengthening hand and heart for the fight about to break.
The silence stretches once more, the beast crouching low, its glowing eyes narrowing.
Archael is up first in initiative
Innitiative: Archael -> Voidmaw 1 (in entrance) -> Tahlia -> Djoser -> Vic
((The encounter has begun, although the other voidmaw has not yet appeared))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
((Vic - you could add a d4 from Bless to your initial attack - if it hits I will retcon the hit))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Archael quickly weaves a spell that sends three motes of force from his hand, slamming into the Voidmaw. He then moves for more cover.
Cast Magic Missile, force: 10
((I rolled the d4 for Vic in the log - it was a 4! Therefore her attack hit with a total of 15. Damage: with advantage 4 +4 = 8 plus sneak attack: (11) = 19 piercing damage))
Archael's magic missiles land true to their arcane nature, seriously injuring the Voidmaw in addition to Vic's initial attack. The Voidmaw staggers, three eyes blazing with fury, hide torn and bleeding, breath ragged and desperate.
The Voidmaw fixes all three eyes on Vic, its body trembling with rage and wounded fury.
With a guttural snarl, it launches forward—10 feet, 20 feet, 40 feet—a blur of starlight and muscle streaking across the rubble. Its jaws snap shut on her with terrifying force (22 to hit), teeth ripping flesh as pain sears through her side (6 damage).
Even as the impact lands, the beast vanishes in a shimmer of voidlight. In the blink of an eye, it reappears 25 feet up the junk embankment, to Vic’s flank, a fading trail of cosmic sparks marking its path.
Vic feels the tug of unseen force, the void trying to drag her down—but with a sharp twist and iron will (DC 13 Strength save, roll 19), she turns with the bite and steadies herself, refusing to be pulled or felled by the alien predator.
Next: Tahlia -> Djoser -> Vic -> Archael -> Voidmaw 1
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(whew! ouch and thanks for the bless)
Tahlia stares at the creature with three eyes, taking a step back before she even realizes it. Then she scowls as it tries to take Vic down and shouts at it, “Keep snapping, beast. The only thing you’ll ever swallow is your own failure.”
WIS save of 14 or 3 psychic damage and disadv for it's next attack.
Archael peeks out from cover and again weaves a spell that sends three motes of force from his hand, slamming into the Voidmaw.
Cast Magic Missile, force: 7
Tahlia’s voice cuts sharp through the scrap-walled arena, her words laced with venom. But the Voidmaw’s triple gaze only narrows—its alien will unshaken (Wis save 17).
Before anyone can breathe, the second Voidmaw erupts from the opposite ridge, a streak of muscle and voidlight. It slams past Vic with terrifying speed, jaws tearing into her (24 to hit, 12 damage), before bounding away beyond reach, its fleet-footed momentum carrying it back up the heap.
Vic, caught off guard, falters (Str save 5). She’s dragged ten feet into the jagged scrap, tumbling prone, pulled toward the waiting predator above.
Djoser lets the golden threads of Waukeen’s blessing unravel, his steady voice shifting into the tones of supplication. His hands lift, tracing the sigil of the coin and scales in the air.
A soft glow blooms in his palm, washing over Vic. The worst of her wounds knit shut, flesh closing beneath the shimmer of divine trade. She feels breath return, strength refilling her limbs (heals 8 HP).
Not pausing, Djoser raises his other hand and calls light into being. Radiance blossoms, pushing back the gloom in a 20-foot sphere around him. The surrounding heaps gleam with stark contrast, jagged shadows cutting long across the junk—but the voidmaws remain just beyond the light’s reach, their triple eyes glimmering faintly in the dark.
Initiative:
Next: Vic -> Archael (will take your stated action when this time comes) -> Voidmaw 1 -> Tahlia -> Voidmaw 2 -> Djoser
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
((Archael, I am lame, did not get that you were stating the damage type: [force] - The Voidmaws have resistance to force. The first attack's damage stands due to my lameness, and you can choose to keep your second attack - halved - or make a different attack of your choosing when it is your turn after Vic.))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Vic stands from prone and slides into the shadows, attempting to hide from the voidmaws (stealth 12!), and again summons an illusionary piece of junk to hide within.