Gooterat's wide eyes saw very well in the dim light, but not all eyes see the same. And, not too proud to admit it, everything seemed s little less frightening with some light. He pulled a torch from his pack, and placed into the open mage hand. He moved back a bit and said, "Anyone got a light? I could spark it with magic, but I wouldnt be able to move the helping hand too." If anyone is able to provide a source of combustion, the torch sparks to life, light chasing back the oppressive darkness. With a thought, Gooterat sent the hand into the room.
With a smile and a sloppy formal bow, Gooterat swept his arm towards the room and said, "After you."
***OoC: magic action to move the mage hand into the middle of the room / he will follow folks in, but not take the lead. If nobody else has a light he uses prestidigitation to light the torch and the hand remains near the door***
Rollback Post to RevisionRollBack
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Alaric will bring out his tinderbox and light it. "I think we should finish exploring the new place before we dive into the old. This seems more supernatural and therefore dangerous."
Boff pokes his head into the room, quickly scanning for threats. His attention is caught by the lifelike statue of a warrior in battle, and he steps inside just enough to stand before the statue and behold the depiction of combat.
If there is no further interest in the room from the others, Boff joins them back in the hallway to check the next door...
Rollback Post to RevisionRollBack
How does a red dragon blow out the candles on its birthday cake?
**OOC: Rats will have his torch out, lit by Druidcraft**
"Statues are sometimes not statues. One was bird was a man. I will see if this man is a bird." [Perception 20]
**OOC: If there is nothing of note, Rats will continue on his merry way. However if the statue appears off, he will wander into the room after mentioning it over his shoulder**
Rats examined the statue in the southwestern room. Curiously ... the eyes were missing from the onyx statue, just a pair of inky black holes that suggested that the entire statue was likely hollow.
The heroes did a cursory sweep of the remaining rooms.
The green areas have been explored: -Front Porch (examined; found nothing out of the ordinary) -Foyer (examined; found weird statue of a peryton) -Parlor (home base for Laurie and Gennifer) -Sitting Room (examined; the room with the eerie painting, the Zepharion-zombie encounter, and the silver dagger) -Kitchen (examined; a delicious-looking muffin was left in the oven for Rats) -Hallway Closets (examined; found nothing out of the ordinary)
The red areas havenot been explored: -The tower (southwest corner) -Two more sitting rooms (center left), each one a mirror of the other. -A conservatory (northwest corner) -A ballroom (center north) [and a closet in the ballroom as well] -A music room (southeast corner) -A dining room (center right), Gooterat ran through here briefly and it gave him the heebie-jeebies [more so than usual :) ]. -The kitchen closet -The back porch -Stairs off of the kitchen (leading DOWN) -Stairs off of the foyer (leading UP)
***OoC: I vote for working clockwise around the outer rooms, so the sitting room (S) looks a likely suspect. DM, can I get the mage hand to the door in 30ft? ***
Rollback Post to RevisionRollBack
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Gooterat's mage hand pushed the door open, hinges groaning. The air inside this room was still, and carried the faint note of ashes and fires long since extinguished.
This sitting room, though modest in size, held an air of former refinement. Along the wall, a wide fireplace dominated the space. Its soot-stained stonework framed a yawning black mouth that still carried the scent of long-dead fires. The width and height of the firebox was such that one could crawl through and arrive in the next room over.
Above the mantle hung a mirror of imposing size, its frame was thick and ornately carved with twisting vines and shield-like crests, dulled beneath a patina of age. The glass was old, its surface clouded, yet it reflected the entire room in perfect symmetry. A quick check confirmed that the adjoining sitting room on the other side of the wall was laid out in the same fashion. Indeed, each room was a mirror of the other, with the hearth serving as both a shared wall and a strange architectural bridge between the two spaces.
Two rooms, a shared fireplace between them. The orange line in each room is a huge mirror set along the wall that they share. You can enter either room from the hallway, or you can crawl between them thru the adjoining fireplace (currently unlit). In each room, a large mirror hangs on the wall that they share.
Too dark, mutters Boff, commenting on both the lack of illumination and the general vibe of the house. Need light.
He moves into the room and glances around for anything resembling firewood, but will settle for the ancient furniture. With his axe, some oil and his tinderbox, Boff sets about setting and lighting a rude fire in the hearth.
Rollback Post to RevisionRollBack
How does a red dragon blow out the candles on its birthday cake?
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Gooterat
Gooterat's wide eyes saw very well in the dim light, but not all eyes see the same. And, not too proud to admit it, everything seemed s little less frightening with some light. He pulled a torch from his pack, and placed into the open mage hand. He moved back a bit and said, "Anyone got a light? I could spark it with magic, but I wouldnt be able to move the helping hand too." If anyone is able to provide a source of combustion, the torch sparks to life, light chasing back the oppressive darkness. With a thought, Gooterat sent the hand into the room.
With a smile and a sloppy formal bow, Gooterat swept his arm towards the room and said, "After you."
***OoC: magic action to move the mage hand into the middle of the room / he will follow folks in, but not take the lead. If nobody else has a light he uses prestidigitation to light the torch and the hand remains near the door***
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Alaric will bring out his tinderbox and light it. "I think we should finish exploring the new place before we dive into the old. This seems more supernatural and therefore dangerous."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Boff pokes his head into the room, quickly scanning for threats. His attention is caught by the lifelike statue of a warrior in battle, and he steps inside just enough to stand before the statue and behold the depiction of combat.
If there is no further interest in the room from the others, Boff joins them back in the hallway to check the next door...
How does a red dragon blow out the candles on its birthday cake?
**OOC: Rats will have his torch out, lit by Druidcraft**
"Statues are sometimes not statues. One was bird was a man. I will see if this man is a bird." [Perception 20]
**OOC: If there is nothing of note, Rats will continue on his merry way. However if the statue appears off, he will wander into the room after mentioning it over his shoulder**
Rats examined the statue in the southwestern room. Curiously ... the eyes were missing from the onyx statue, just a pair of inky black holes that suggested that the entire statue was likely hollow.
The heroes did a cursory sweep of the remaining rooms.
Light sources — Gooterat (Mage Hand w/ torch), Rats (torch)
Active spells — Alaric (Mage Armor); Gooterat (Mage Armor, Mage Hand)
The green areas have been explored:
-Front Porch (examined; found nothing out of the ordinary)
-Foyer (examined; found weird statue of a peryton)
-Parlor (home base for Laurie and Gennifer)
-Sitting Room (examined; the room with the eerie painting, the Zepharion-zombie encounter, and the silver dagger)
-Kitchen (examined; a delicious-looking muffin was left in the oven for Rats)
-Hallway Closets (examined; found nothing out of the ordinary)
The red areas have not been explored:
-The tower (southwest corner)
-Two more sitting rooms (center left), each one a mirror of the other.
-A conservatory (northwest corner)
-A ballroom (center north) [and a closet in the ballroom as well]
-A music room (southeast corner)
-A dining room (center right), Gooterat ran through here briefly and it gave him the heebie-jeebies [more so than usual :) ].
-The kitchen closet
-The back porch
-Stairs off of the kitchen (leading DOWN)
-Stairs off of the foyer (leading UP)
Where to next?
Gooterat
***OoC: I vote for working clockwise around the outer rooms, so the sitting room (S) looks a likely suspect. DM, can I get the mage hand to the door in 30ft? ***
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Gooterat's mage hand pushed the door open, hinges groaning. The air inside this room was still, and carried the faint note of ashes and fires long since extinguished.
This sitting room, though modest in size, held an air of former refinement. Along the wall, a wide fireplace dominated the space. Its soot-stained stonework framed a yawning black mouth that still carried the scent of long-dead fires. The width and height of the firebox was such that one could crawl through and arrive in the next room over.
Above the mantle hung a mirror of imposing size, its frame was thick and ornately carved with twisting vines and shield-like crests, dulled beneath a patina of age. The glass was old, its surface clouded, yet it reflected the entire room in perfect symmetry. A quick check confirmed that the adjoining sitting room on the other side of the wall was laid out in the same fashion. Indeed, each room was a mirror of the other, with the hearth serving as both a shared wall and a strange architectural bridge between the two spaces.
Two rooms, a shared fireplace between them. The orange line in each room is a huge mirror set along the wall that they share. You can enter either room from the hallway, or you can crawl between them thru the adjoining fireplace (currently unlit). In each room, a large mirror hangs on the wall that they share.
Light sources — Gooterat (Mage Hand w/ torch), Rats (torch)
Active spells — Alaric (Mage Armor); Gooterat (Mage Armor, Mage Hand)
Too dark, mutters Boff, commenting on both the lack of illumination and the general vibe of the house. Need light.
He moves into the room and glances around for anything resembling firewood, but will settle for the ancient furniture. With his axe, some oil and his tinderbox, Boff sets about setting and lighting a rude fire in the hearth.
How does a red dragon blow out the candles on its birthday cake?