"Hey, friend, over there! Do you mind coming over here? I wanted to talk to you about these contraptions of yours. Are they the same or different?" Danvi asked the other Gunslinger towards the far side of the cave. "I'm very interested, you see."
Action: Persuading the other gunslinger(?): Persuasion: 13
As Jetho shatters the mephit with lightning, its shards fly out, skimming the flesh of both him and Garadd, who runs towards the remaining mephit, shattering it. Gauthak runs through the snow as Riot, Gretu, and Bear also reposition themselves. As the Gunslinger walks over to Danvi, all three sorcerers begin slinging obscenities at the pair of gunslingers in elvish, stopping only to each cast a chromatic orb of lightning, one at Gretu, one and Garadd, and another at Danvi, each hitting their mark.
Status Bear: 18 damage taken, 2 Temp Hit points Danvi: 21 damage taken Garadd: Unconscious, Dying (0f, 0s) Gauthak: 16 damage taken Gretu: 20 + 4/2 damage taken Jethro: 8 damage taken, Concentrating Marakhad: Spiritual Weapon (8 rounds), 2 Temp Hit points Raviel: 10 + 4/2 damage taken Riot: 21 damage taken Talon: 4/2 damage taken Drow 1: Dead Drow 2: Dead Drow 3: Dead Drow 4: Dead Drow 5: Dead Drow 6: Dead Gunslinger 1: Charmed (8 rounds) Gunslinger 2: Charmed (8 rounds) Ice Mephit 1: Dead Ice Mephit 2: Dead Ice Mephit 3: 19 damage taken Ice Mephit 4: Dead
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The chromatic orb slammed into Danvi, causing him to convulse violently before falling to the ground. Through hazy vision, he watched as Bear...
Bear
...charged forward, lunging at the first sorcerer within her line of vision. Her axe came down up on the sorcerer's shoulder, but with her strength weakened from her previous injuries, the blade only sunk in slightly before the drow pulled away.
Action:Attack with Greataxe against Drow Sorc 1: 18 for 5 slashing damage (rolled in discord)
Movement: 1 East, 4 North
Bonus Action: None, unless someone moves into range of her aura, then add 2 Temp HP
Marakhad sees two allies down. Lacking in all magic she can use for healing she moves to the closest, Garadd, and tries to see if she can stabilise him.
As the Mephit explodes Raviel forsees this - seeing Talon get killed - or at least the physical form anyway. Even though familiars are immortal it takes time to resummon them if their physical form is destroyed and it costs gold. It is better to keep Talon around. Raviel tries to save the hawk, reducing the impact. The hawk is hurt but alive.
Raviel Dex Save: 17 vs DC 10.
Talon Dex Save: 13 vs DC 10. (Portent) -- 2 dmg, down to 1 hp.
Raviel touches Talon and casts a spell into the hawk to grant it the power to breathe fire. He sends the hawk to burn the Sorcerers. He is able to burn two of them to avoid harming Bear. Raviel sends a ray of cold and ice towards the sorcerer that did not get burned.
Marakhad
Move: 1 West, 1 South. Action: Wisdom (Medicine) check to try and stabilise Garadd. 22
Talon
Move: 10 North, 1 North-East. Action: Use Dragon's Breath, 15 ft cone of fire. Should get only Drow Sorcerer 2 and Drow Sorcerer 3. 4 Fire Damage - DEX Save DC for Half Damage.
Raviel
Bonus Action: Cast spell Dragon's Breath (Fire) on Talon. Action: Cast cantrip Ray of Frost at Drow Sorcerer 1. Attack: 8 Damage: 4Cold Damage. On hit target's speed is reduced by 10 ft until start of Raviel's next turn.
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Jethro sighs as he walks over to the stubborn dwarf who is apparently trying to kill himself. He doesn't see a need to heal him yet, but will stop him from dying at least. If he uses the healing, he'll no doubt rush in and fall over again. He'll then redirect the curse of his Hex onto the Drow sorcerer 3.
Action: Cast Spare the Dying on Garadd. Bonus Action: Redirect Hex onto Drow Sorc 3. Movement: Walk to beside Garadd for the casting, then continue on to beside where the Spiritual Weapon currently is on the map (left 6 squares)
Both sorcerers manage to avoid the brunt of Talon's flames, and the sorcerer targeted by the ray of frost nimbly dodges it. Riot misses both strikes against his targets, as arcane sparks deflect the blows. Gretu, on the other hand, lands two blows from his assault, nearly downing his target. Gauthak advances, crushing the skull of Gretu's target before advancing further into the cave. Both remaining sorcerers reach out with electrified hands, one reaching for Bear, who realises the attack too late, and the other for Riot, though he severely misjudges the distance between himself and the warforged. The two gunslingers are beginning to shake their heads, as the one who charmed them begins to fade from this world.
Status Bear: 24 damage taken Danvi: Unconscious, Dying (2f, 0s) Garadd: Unconscious, Stable Gauthak: 16 damage taken Gretu: 22 damage taken Jethro: 8 damage taken, Concentrating Marakhad: Spiritual Weapon (7 rounds), 2 Temp Hit points Raviel: 12 damage taken Riot: 21 damage taken Talon: 2 damage taken Drow 1: Dead Drow 2: Dead Drow 3: Dead Drow 4: Dead Drow 5: Dead Drow 6: Dead Gunslinger 1: Charmed (7 rounds) Gunslinger 2: Charmed (7 rounds) Ice Mephit 1: Dead Ice Mephit 2: Dead Ice Mephit 3: Dead Ice Mephit 4: Dead Sorcerer 1: 5 damage taken Sorcerer 2: 11 damage taken Sorcerer 3: 2 damage taken
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Marakhad sends her spiritual weapon towards the Sorcerers but cannot get it within range to attack. She does this as she rushes to Danvi and tries to see if she can stabilise him while wondering what Jethro is thinking: he is willing to 'save' Garadd who she already stabilised with Raviel's help but unwilling to save Danvi who was dying.
Talon tries to see if he can get the remaining Sorcerers in a fire-breath without hurting allies but if he cannot he'll assist Riot by distracting one of the Sorcerers.
Raviel conjures a sphere of bubbling acid which he shoots at one of the Sorcerers.
Marakhad
Move: 30 ft to the square south of Danvi. Bonus Action: move the Spiritual Weapon 20 ft North. Action: A Medicine check to try and stabilise Danvi: 25
Talon
I do not know what is north of the map so if Talon has room to position himself to get Sorc 1 and 3 only in a breath attack he will do that: Dragon's Breath: 6 Fire Damage, DEX Save vs DC 14 to halve damage.
If he cannot do this then he will use Help action to DistractDrow Sorc 3 granting Riot advantage on their next attack against them.
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As Talon unleashes a gout of flame, Riot and Gretu stike in unison, killing the remaining sorcerers. Meanwhile, the Gunslingers finally snap out of Danvi's charm. As one levels his gun at Danvi, Marakhad finds the snow too difficult to move through to get to him in time. Gauthak attempts to kill the gunslinger before it is too late, but misses with his first attack, and his second is far too weak to take down a man otherwise untouched. A single gunshot rings out, and the snow surrounding Danvi turns red with his blood. The other gunslinger, satisfied that his charmer is dead, levels his gun towards Marakhad, but fires wide.
Status: Bear: 24 damage taken, 2 Temp Hit points Danvi: Dead Garadd: Unconscious, Stable Gauthak: 16 damage taken Gretu: 22 damage taken, 2 Temp Hit points Jethro: 8 damage taken, Concentrating Marakhad: Spiritual Weapon (6 rounds), 2 Temp Hit points Raviel: 12 damage taken Riot: 21 damage taken, 2 Temp Hit points Talon: 2 damage taken Drow 1: Dead Drow 2: Dead Drow 3: Dead Drow 4: Dead Drow 5: Dead Drow 6: Dead Gunslinger 1: 8 damage taken Gunslinger 2: No longer charmed Ice Mephit 1: Dead Ice Mephit 2: Dead Ice Mephit 3: Dead Ice Mephit 4: Dead Sorcerer 1: Dead Sorcerer 2: Dead Sorcerer 3: 8 damage taken
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((Forgot about difficult terrain.))
Marakhad grits her teeth and steels her mind as she sees Danvi die. She sends over her Spiritual Weapon to attack a gunslinger as she then uses the cantrip Toll the Dead against the same target.
Bonus Action: Move Spiritual Weapon West 1 and attack Gunslinger 1: Attack: 17 Damage: 4 Force Damage. Action: Cast Toll the Dead on Gunslinger 1: Wisdom Saving Throw vs DC 13 on failure takes 8 Necrotic Damage.
Talon under Raviel's telepathic command flies around to see if he can cover the gunslingers with fire without hurting any, still living, allies.
Move: into position where can get Gunslinger 1 and 2 in a 15 ft cone without hurting living allies. 60 ft Fly speed. Action: If able will use Dragon's Breath on Gunslinger 1 & 2: 11 fire damage, Dex Save 14 to Halve Damage.
Raviel sends a sphere of fire toward the gunslinger not being targeted by Marakhad.
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Jethro's Turn
Jethro doesn't feel any remorse particularly; he doesn't have any emotional attatchment to these folk. However, these drow are still causing more issues for their current objective.
Bonus Action: Transfer Hex to Gunslinger 2. Action:Eldritch Blast on Gunslinger 2.
Eldritch Blastvs. Gunslinger 2:11 vs. AC. Hit:1 force, plus 5 necrotic damage.
Bear switched targets, moving to take out the gunslingers who had regained control over their actions. Whiffing her first strike, she growled, readying herself to take them on.
Guathak surges forward to swipe at the remaining drow, landing a solid blow, in addition to the myriad of other blows hitting and missing them. Worried, the two disengage and begin fleeing towards the cave.
Status: Bear: 24 damage taken, 2 Temp Hit points Danvi: Dead Garadd: Unconscious, Stable Gauthak: 16 damage taken Gretu: 22 damage taken, 2 Temp Hit points Jethro: 8 damage taken, Concentrating Marakhad: Spiritual Weapon (6 rounds), 2 Temp Hit points Raviel: 12 damage taken Riot: 21 damage taken, 2 Temp Hit points Talon: 2 damage taken Drow 1: Dead Drow 2: Dead Drow 3: Dead Drow 4: Dead Drow 5: Dead Drow 6: Dead Gunslinger 1: 23 damage taken Gunslinger 2: 35 damage taken Ice Mephit 1: Dead Ice Mephit 2: Dead Ice Mephit 3: Dead Ice Mephit 4: Dead Sorcerer 1: Dead Sorcerer 2: Dead Sorcerer 3: Dead
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Marakhad causes her Spiritual Weapon to attack the gunslinger nearest to her as she uses Toll the Dead against the same one.
No longer able to get the gunslingers without hurting allies, Talon flies over to the other Gunslinger to distract them as Raviel fires an orb of lightning taking advantage of Talon's help.
--
Marakhad
Bonus Action:Spiritual Weapon vs Gunslinger 1: Attack: 23 Damage: 7 force damage. Action: Toll the Dead vs Gunslinger 1: Wisdom Save vs DC 13, on fail takes 5 necrotic damage.
Talon
Move: Flies up and over to the North square of Gunslinger 2. Action: Help - distract Gunslinger 2 to grant advantage on Raviel's next attack.
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Bear
Staring at the cave ahead, Bear slunk around to the side where Danvi was, readying herself for an attack.
Action: Hide: Stealth: 22
Movement: 2 West, 4 North
Bonus Action: None
Danvi
"Hey, friend, over there! Do you mind coming over here? I wanted to talk to you about these contraptions of yours. Are they the same or different?" Danvi asked the other Gunslinger towards the far side of the cave. "I'm very interested, you see."
Action: Persuading the other gunslinger(?): Persuasion: 13
Movement: None
Bonus Action: None
Riot:
Riot will move forward towards the cave, dashing over to the side of the entrance as he waits until he's in a better position to strike.
Move: 3 North, 2 East ; Dash: 1 East, 2 North
Gretu:
Gretu strikes at the mephit once more. If the beast is slain, he'll advance forward.
Attack: 17 Damage: 5 to Mephit 3
Attack: 10 Damage: 5
(If Mephit 3 dead) Move: 5 North
As Jetho shatters the mephit with lightning, its shards fly out, skimming the flesh of both him and Garadd, who runs towards the remaining mephit, shattering it. Gauthak runs through the snow as Riot, Gretu, and Bear also reposition themselves. As the Gunslinger walks over to Danvi, all three sorcerers begin slinging obscenities at the pair of gunslingers in elvish, stopping only to each cast a chromatic orb of lightning, one at Gretu, one and Garadd, and another at Danvi, each hitting their mark.
Status
Bear: 18 damage taken, 2 Temp Hit points
Danvi: 21 damage taken
Garadd: Unconscious, Dying (0f, 0s)
Gauthak: 16 damage taken
Gretu: 20 + 4/2 damage taken
Jethro: 8 damage taken, Concentrating
Marakhad: Spiritual Weapon (8 rounds), 2 Temp Hit points
Raviel: 10 + 4/2 damage taken
Riot: 21 damage taken
Talon: 4/2 damage taken
Drow 1: Dead
Drow 2: Dead
Drow 3: Dead
Drow 4: Dead
Drow 5: Dead
Drow 6: Dead
Gunslinger 1: Charmed (8 rounds)
Gunslinger 2: Charmed (8 rounds)
Ice Mephit 1: Dead
Ice Mephit 2: Dead
Ice Mephit 3: 19 damage taken
Ice Mephit 4: Dead
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Danvi
First Death Save: Natural 1 (2 failures)
The chromatic orb slammed into Danvi, causing him to convulse violently before falling to the ground. Through hazy vision, he watched as Bear...
Bear
...charged forward, lunging at the first sorcerer within her line of vision. Her axe came down up on the sorcerer's shoulder, but with her strength weakened from her previous injuries, the blade only sunk in slightly before the drow pulled away.
Action: Attack with Greataxe against Drow Sorc 1: 18 for 5 slashing damage (rolled in discord)
Movement: 1 East, 4 North
Bonus Action: None, unless someone moves into range of her aura, then add 2 Temp HP
Marakhad sees two allies down. Lacking in all magic she can use for healing she moves to the closest, Garadd, and tries to see if she can stabilise him.
As the Mephit explodes Raviel forsees this - seeing Talon get killed - or at least the physical form anyway. Even though familiars are immortal it takes time to resummon them if their physical form is destroyed and it costs gold. It is better to keep Talon around. Raviel tries to save the hawk, reducing the impact. The hawk is hurt but alive.
Raviel Dex Save: 17 vs DC 10.
Talon Dex Save: 13 vs DC 10. (Portent) -- 2 dmg, down to 1 hp.
Raviel touches Talon and casts a spell into the hawk to grant it the power to breathe fire. He sends the hawk to burn the Sorcerers. He is able to burn two of them to avoid harming Bear. Raviel sends a ray of cold and ice towards the sorcerer that did not get burned.
Marakhad
Move: 1 West, 1 South.
Action: Wisdom (Medicine) check to try and stabilise Garadd. 22
Talon
Move: 10 North, 1 North-East.
Action: Use Dragon's Breath, 15 ft cone of fire. Should get only Drow Sorcerer 2 and Drow Sorcerer 3. 4 Fire Damage - DEX Save DC for Half Damage.
Raviel
Bonus Action: Cast spell Dragon's Breath (Fire) on Talon.
Action: Cast cantrip Ray of Frost at Drow Sorcerer 1. Attack: 8 Damage: 4Cold Damage. On hit target's speed is reduced by 10 ft until start of Raviel's next turn.
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Jethro's Turn
Concentration Check (DC 10): 15
Jethro sighs as he walks over to the stubborn dwarf who is apparently trying to kill himself. He doesn't see a need to heal him yet, but will stop him from dying at least. If he uses the healing, he'll no doubt rush in and fall over again. He'll then redirect the curse of his Hex onto the Drow sorcerer 3.
Action: Cast Spare the Dying on Garadd.
Bonus Action: Redirect Hex onto Drow Sorc 3.
Movement: Walk to beside Garadd for the casting, then continue on to beside where the Spiritual Weapon currently is on the map (left 6 squares)
Garadd's Turn
Garadd is stabilised.
Riot:
Riot charges forward to the drow in the back. He slashes at him then at the other.
Attack: 24 Damage: 5 (if hit Goading Attack, Wisdom Save DC 13, add 1 to damage) to Drow Sorc 3
Attack: 18 Damage: 6 (if hit Goading Attack, Wisdom Dave DC 13, add 7 to damage) to Drow Sorc 1
Gretu:
Save: 24
Gretu is almost down as he keeps going. Throwing three punches at the drow in the cave.
Attack: 21 Damage: 7
Attack: 6 Damage: 7 to Drow Sorc 2
Attack: 14 Damage: 7
Both sorcerers manage to avoid the brunt of Talon's flames, and the sorcerer targeted by the ray of frost nimbly dodges it. Riot misses both strikes against his targets, as arcane sparks deflect the blows. Gretu, on the other hand, lands two blows from his assault, nearly downing his target. Gauthak advances, crushing the skull of Gretu's target before advancing further into the cave. Both remaining sorcerers reach out with electrified hands, one reaching for Bear, who realises the attack too late, and the other for Riot, though he severely misjudges the distance between himself and the warforged. The two gunslingers are beginning to shake their heads, as the one who charmed them begins to fade from this world.
Status
Bear: 24 damage taken
Danvi: Unconscious, Dying (2f, 0s)
Garadd: Unconscious, Stable
Gauthak: 16 damage taken
Gretu: 22 damage taken
Jethro: 8 damage taken, Concentrating
Marakhad: Spiritual Weapon (7 rounds), 2 Temp Hit points
Raviel: 12 damage taken
Riot: 21 damage taken
Talon: 2 damage taken
Drow 1: Dead
Drow 2: Dead
Drow 3: Dead
Drow 4: Dead
Drow 5: Dead
Drow 6: Dead
Gunslinger 1: Charmed (7 rounds)
Gunslinger 2: Charmed (7 rounds)
Ice Mephit 1: Dead
Ice Mephit 2: Dead
Ice Mephit 3: Dead
Ice Mephit 4: Dead
Sorcerer 1: 5 damage taken
Sorcerer 2: 11 damage taken
Sorcerer 3: 2 damage taken
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Jethro's Turn
Jethro advances again (up-left 15 feet) and releases an Eldritch Blast at his hexed target, the sorcerer.
Eldritch Blast vs. Drow Sorcerer 3: 11 vs. AC. Hit: 7 force, plus 4 necrotic damage.
Garadd's Turn
Garadd is stable.
Danvi
Danvi's struggle for life continues! 1 Death Save Success, 2 Failures
Bear
Unhindered by the sorcerer's electric hands, Bear continues her attacks against the drow.
Action: Attack with Greataxe against Sorcerer 1: 10 (miss)
Movement: None
Bonus Action: Aura Ability: +2 Temp HP to Bear, Riot, and Gretu
Marakhad sends her spiritual weapon towards the Sorcerers but cannot get it within range to attack. She does this as she rushes to Danvi and tries to see if she can stabilise him while wondering what Jethro is thinking: he is willing to 'save' Garadd who she already stabilised with Raviel's help but unwilling to save Danvi who was dying.
Talon tries to see if he can get the remaining Sorcerers in a fire-breath without hurting allies but if he cannot he'll assist Riot by distracting one of the Sorcerers.
Raviel conjures a sphere of bubbling acid which he shoots at one of the Sorcerers.
Marakhad
Move: 30 ft to the square south of Danvi.
Bonus Action: move the Spiritual Weapon 20 ft North.
Action: A Medicine check to try and stabilise Danvi: 25
Talon
I do not know what is north of the map so if Talon has room to position himself to get Sorc 1 and 3 only in a breath attack he will do that: Dragon's Breath: 6 Fire Damage, DEX Save vs DC 14 to halve damage.
If he cannot do this then he will use Help action to Distract Drow Sorc 3 granting Riot advantage on their next attack against them.
Raviel
Chromatic Orb (Level 1) against Drow Sorc 1: Attack: 14 Damage: 16 Acid Damage.
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Riot:
Riot strikes at the drow besides him, hoping to draw their attention to him.
Attack: 25 Damage: 17 to Drow Sorc 1
Goading: 6, DC 13
Gretu:
Gretu heads to the side of the drow in the back, throwing more punches at them.
Attack: 20 Damage: 7 to Drow Sorc 3
Attack: 24 Damage: 6
As Talon unleashes a gout of flame, Riot and Gretu stike in unison, killing the remaining sorcerers. Meanwhile, the Gunslingers finally snap out of Danvi's charm. As one levels his gun at Danvi, Marakhad finds the snow too difficult to move through to get to him in time. Gauthak attempts to kill the gunslinger before it is too late, but misses with his first attack, and his second is far too weak to take down a man otherwise untouched. A single gunshot rings out, and the snow surrounding Danvi turns red with his blood. The other gunslinger, satisfied that his charmer is dead, levels his gun towards Marakhad, but fires wide.
Status:
Bear: 24 damage taken, 2 Temp Hit points
Danvi: Dead
Garadd: Unconscious, Stable
Gauthak: 16 damage taken
Gretu: 22 damage taken, 2 Temp Hit points
Jethro: 8 damage taken, Concentrating
Marakhad: Spiritual Weapon (6 rounds), 2 Temp Hit points
Raviel: 12 damage taken
Riot: 21 damage taken, 2 Temp Hit points
Talon: 2 damage taken
Drow 1: Dead
Drow 2: Dead
Drow 3: Dead
Drow 4: Dead
Drow 5: Dead
Drow 6: Dead
Gunslinger 1: 8 damage taken
Gunslinger 2: No longer charmed
Ice Mephit 1: Dead
Ice Mephit 2: Dead
Ice Mephit 3: Dead
Ice Mephit 4: Dead
Sorcerer 1: Dead
Sorcerer 2: Dead
Sorcerer 3: 8 damage taken
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((Forgot about difficult terrain.))
Marakhad grits her teeth and steels her mind as she sees Danvi die. She sends over her Spiritual Weapon to attack a gunslinger as she then uses the cantrip Toll the Dead against the same target.
Bonus Action: Move Spiritual Weapon West 1 and attack Gunslinger 1: Attack: 17 Damage: 4 Force Damage.
Action: Cast Toll the Dead on Gunslinger 1: Wisdom Saving Throw vs DC 13 on failure takes 8 Necrotic Damage.
Talon under Raviel's telepathic command flies around to see if he can cover the gunslingers with fire without hurting any, still living, allies.
Move: into position where can get Gunslinger 1 and 2 in a 15 ft cone without hurting living allies. 60 ft Fly speed.
Action: If able will use Dragon's Breath on Gunslinger 1 & 2: 11 fire damage, Dex Save 14 to Halve Damage.
Raviel sends a sphere of fire toward the gunslinger not being targeted by Marakhad.
Action: Cast Dragon's Breath against Gunslinger 2: Attack: 19 Damage: 12 Fire Damage
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Jethro's Turn
Jethro doesn't feel any remorse particularly; he doesn't have any emotional attatchment to these folk. However, these drow are still causing more issues for their current objective.
Bonus Action: Transfer Hex to Gunslinger 2.
Action: Eldritch Blast on Gunslinger 2.
Eldritch Blast vs. Gunslinger 2: 11 vs. AC. Hit: 1 force, plus 5 necrotic damage.
Garadd's Turn
Garadd is stable.
Danvi has perished! May he rest in peace.
Bear
Bear switched targets, moving to take out the gunslingers who had regained control over their actions. Whiffing her first strike, she growled, readying herself to take them on.
Action: Attack with Greataxe (Miss)
Movement: 1 south
Bonus Action: None
Riot:
Riot doubles back as a shot sounds out. He slashes at the gunslinger near the fallen comrade.
Attack: 18 Damage: 10 to Gunslinger 2
Gretu:
He leaves the corpses there as he heads to the last few remaining. Staying a bit back, Gretu uses his long reach to pummel at the gunslinger
Attack: 7 Damage: 7 to Gunslinger 1
Attack: 7 Damage: 5
Guathak surges forward to swipe at the remaining drow, landing a solid blow, in addition to the myriad of other blows hitting and missing them. Worried, the two disengage and begin fleeing towards the cave.
Status:
Bear: 24 damage taken, 2 Temp Hit points
Danvi: Dead
Garadd: Unconscious, Stable
Gauthak: 16 damage taken
Gretu: 22 damage taken, 2 Temp Hit points
Jethro: 8 damage taken, Concentrating
Marakhad: Spiritual Weapon (6 rounds), 2 Temp Hit points
Raviel: 12 damage taken
Riot: 21 damage taken, 2 Temp Hit points
Talon: 2 damage taken
Drow 1: Dead
Drow 2: Dead
Drow 3: Dead
Drow 4: Dead
Drow 5: Dead
Drow 6: Dead
Gunslinger 1: 23 damage taken
Gunslinger 2: 35 damage taken
Ice Mephit 1: Dead
Ice Mephit 2: Dead
Ice Mephit 3: Dead
Ice Mephit 4: Dead
Sorcerer 1: Dead
Sorcerer 2: Dead
Sorcerer 3: Dead
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Marakhad causes her Spiritual Weapon to attack the gunslinger nearest to her as she uses Toll the Dead against the same one.
No longer able to get the gunslingers without hurting allies, Talon flies over to the other Gunslinger to distract them as Raviel fires an orb of lightning taking advantage of Talon's help.
--
Marakhad
Bonus Action: Spiritual Weapon vs Gunslinger 1: Attack: 23 Damage: 7 force damage.
Action: Toll the Dead vs Gunslinger 1: Wisdom Save vs DC 13, on fail takes 5 necrotic damage.
Talon
Move: Flies up and over to the North square of Gunslinger 2.
Action: Help - distract Gunslinger 2 to grant advantage on Raviel's next attack.
Raviel
Action: Chromatic Orb (with advantage) vs Gunslinger 2: Attack: 25 Damage: 18 lightning damage.
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Jethro's Turn
Jethro steps up to his hexxed target, his hand crackles with lightning as he attempts to shock the drow.
Shocking Grasp vs. Gunslinger: 18 vs. AC. Hit: 8 lightning, plus 8 necrotic damage, and cannot take reactions for 1 turn.
Garadd's Turn
Garadd is stable.