Galdr offers, “I may be able to identify those collars.”
If someone wants it inspected, he will extend the bottom tip of his swagger stick to catch the collar. He allows it to slide halfway down and pulls out a marble with his spellbook.
OOC: Ritually cast Identify on the collar if someone wants it identitied.
Wreckzors opens up the other door cautiously, ready for something to spring through, but nothing does. Peering in to this room you see another long tunnel much like the first room you were in. The floor is the same inlaid tile except this one has no winding red path. There are images all over the wall of strange humanoid creatures and animals, and incorporated into the images are a series of very prominent spheres. The room is long, running North to South, you emerged at the North end. Running along the East wall the spheres are Gold, Orange, Purple, Bronze, Gray, Bright Blue, White, Turquoise, Scarlet and Pale green. Going down the West wall they are Pale Blue, Silver, Green, Yellow, Pink, Black, Pale Violet, Red, Tan, and Indigo.
They are 2d representations of 3d spheres. They look realistic but they are all part of the painted scenery all around the room. Some are up high, some are low to the ground. Some appear to be floating in space, some appear to be being held by the strange creatures in the images. But they are all about the same size, between 2-3 feet wide. i
*f you want to know about one in particular, go walk up and check it out.
Wreckzors takes a stroll around the room. He sees that the spheres are very realistic looking, and the paint doesn't appear to have aged with time. There are humans and humanoid creatures, all standing in different scenes that all blend one into the other.
Wreckzors - you find that it had a collar as well.
Galdr offers, “I may be able to identify those collars.”
If someone wants it inspected, he will extend the bottom tip of his swagger stick to catch the collar. He allows it to slide halfway down and pulls out a marble with his spellbook.
OOC: Ritually cast Identify on the collar if someone wants it identitied.
Flynt tosses the collar he had to Galdr.
I have an intelligence of six, I know what I'm doing.
Galdr you learn that this is not a magical item
“A pretty bauble is all you have in this.” Galdr sends it back to Flynt via a mage hand.
Also Crom is wounded for 41 hp
Flynt goes over to Crom and casts cure light wounds at 3rd level. 15
I have an intelligence of six, I know what I'm doing.
Flynt goes over to Crom and casts cure light wounds at 3rd level. 27
I have an intelligence of six, I know what I'm doing.
**lets go with the first one, unless you're casting it twice
**That's fine. I only meant to cast it once. My page didn't load the first posting.
I have an intelligence of six, I know what I'm doing.
Wreckzors will strap the collar around his wrist for now, then once everyone is ready he will proceed to the next door.
Wreckzors opens up the other door cautiously, ready for something to spring through, but nothing does. Peering in to this room you see another long tunnel much like the first room you were in. The floor is the same inlaid tile except this one has no winding red path. There are images all over the wall of strange humanoid creatures and animals, and incorporated into the images are a series of very prominent spheres. The room is long, running North to South, you emerged at the North end. Running along the East wall the spheres are Gold, Orange, Purple, Bronze, Gray, Bright Blue, White, Turquoise, Scarlet and Pale green. Going down the West wall they are Pale Blue, Silver, Green, Yellow, Pink, Black, Pale Violet, Red, Tan, and Indigo.
Wreckzors will just stand there and stratch the top of his scaley head..... WELP! ummmm got any ideas?
Ooc: any other door apart from the one we went in?
**None that you can see
@Shaz_Mazoo:
how prominent are these spheres? I mean, like something one could take out?
are they inserted or in any way "placed" there or they are just in low relief?
They are 2d representations of 3d spheres. They look realistic but they are all part of the painted scenery all around the room. Some are up high, some are low to the ground. Some appear to be floating in space, some appear to be being held by the strange creatures in the images. But they are all about the same size, between 2-3 feet wide. i
*f you want to know about one in particular, go walk up and check it out.
Wreckzors will walk slowly through the room, stopping at each picture along the way and giving them a quick look.
Perception check on paintings and spheres 19
Wreckzors takes a stroll around the room. He sees that the spheres are very realistic looking, and the paint doesn't appear to have aged with time. There are humans and humanoid creatures, all standing in different scenes that all blend one into the other.
I bet that poem gives us a clue about this room Wreckzors will say aloud. He will then step back a moment and see if any of the others have any ideas.