This post has potentially manipulated dice roll results.
ooc: since Crom is the last to go, I considered likely that the "wounded" gargolyed can be dealt with by the others. If this won't happen, please consider my attacks against the wounded one instead.
Crom suffers badly beacuse of the stone claws that overpassed his armor three times.
Nevertheless, the experience of many battles let him know he is more than able to get by.
He roars "Knock him down, for gods sake!"
Gritting his theeth, He moves close the other flying monster and tries to pierce him : he realises they are quick and made of stone, so this time, instead of fueling all the possible power , he concetrates at aiming to pierce. He then steps 5ft back, ready to pierce once again, should the mosnter get 10 ft close to him.
Crom is already 5 ft from Wreckzors and thus 10ft from the gargoyles, so no need to move now
ACTION: 3 ATTACKS WITH THE PIKE:
1) 21 Damage: 11
2) 15 Damage: 14
3) 16 Damage: 10
BONUS ACTION: attack with the rear of the pike: 26 Damage: 10
Wreckzors swings again at the closest gargoyle connecting twice. He feels his scratches from the Gargoyles attack burning and he takes 18 additional dmg.
Galdr, with aid from his bat companion shoots a firebolt into the first Gargoyle sending it crashing to the ground.
Dorsar sees the first Gargoyle go down and moves over to the other one and hits it hard in the back.
Flynt as well will move into range of the last remaining Gargoyle and takes a few swings, connecting once.
The remaining Gargoyle turns to its new attackers taking 2 swipes at Dorsar for 19 and 16, and 2 at Flynt but only one hits for 13.
Crom, seeing his friend being scratched, stabs at the gargoyle repeatedly until it falls to the ground cracking into pieces as it hits the ground.
Calming down Crom feels his previous wounds burning and takes 12 dmg.
Flynt and Crom as you see the gargoyle crash to the ground in front of you, you see something glint in the remains. And your wounds from the gargoyle flare up for Flynt: 11 and Dorsar: 16
OOC: Are we poisoned? Do we need to make a constitution saving throw? I am down to 45/124 hp and just wanted to know if I needed to pop into my shell for a bit or needed to use my second wind or something.
OOC: do we see the sparkle or just Flynt and Crom?
Wreckzors will Fall down to his knees, leaning heavily on his shield, head looking down at the floor... "well that was rough.... Good job everyone" He will then lift his head and look around the room that has been revealed by the 2 enemies bursting through the door.
Flynt reaches down and nudges aside some pieces of rock to reveal a collar that had been around the gargoyles neck. Its a leather strap with 3 blue gemstones set into it.
Wreckzors will spit a large bloody chunky mass out of his mouth and on too the stone floor. I wouldn't mind a little healing if you are handing it out He will say with a smile.
This post has potentially manipulated dice roll results.
Dorsar
(OOC was that damage halved because I was raging? I marked 20, let me know if I need to change it to full damage)
IC "That was exhilarating! I'm doing alright but thanks for the offer," He says to Flint with a big grin " Nothing better than a good old fashioned knock down drag out lets see what we've found"
This room is actually just a small hallway. On one end is the door you just opened, on the other end a similar door. There are two empty pedastals on either side of the far door, where presumably the Gargoyles were perched.
ooc: since Crom is the last to go, I considered likely that the "wounded" gargolyed can be dealt with by the others. If this won't happen, please consider my attacks against the wounded one instead.
Crom suffers badly beacuse of the stone claws that overpassed his armor three times.
Nevertheless, the experience of many battles let him know he is more than able to get by.
He roars "Knock him down, for gods sake!"
Gritting his theeth, He moves close the other flying monster and tries to pierce him : he realises they are quick and made of stone, so this time, instead of fueling all the possible power , he concetrates at aiming to pierce. He then steps 5ft back, ready to pierce once again, should the mosnter get 10 ft close to him.
Crom is already 5 ft from Wreckzors and thus 10ft from the gargoyles, so no need to move now
ACTION: 3 ATTACKS WITH THE PIKE:
1) 21 Damage: 11
2) 15 Damage: 14
3) 16 Damage: 10
BONUS ACTION: attack with the rear of the pike: 26 Damage: 10
MOVE ACTION: Crom steps 5 ft back
Flynt will once again attack the gargoyle closest to him
Attack 1: Attack: 10 Damage: 9
Attack 2: Attack: 26 Damage: 7
I have an intelligence of six, I know what I'm doing.
OOC Busy at the moment, going to try to get in my attacks, sorry for lack of flavor
3 attacks against the closet gargoyle and using defensive tactics to make enemy attacks have disadvantage against anyone close but me.
Attack: 20 Damage: 7
Attack: 12 Damage: 13
Attack: 23 Damage: 7
Galdr mentally instructs his bat to dive into the fray to help. He takes aim at the wounded gargoyle and fires another bolt.
OOC: With bat’s Help, Galdr casts fire bolt. attack rolls (with advantage) against the gargoyle:
26, 14
Damage: 22
Wreckzors swings again at the closest gargoyle connecting twice. He feels his scratches from the Gargoyles attack burning and he takes 18 additional dmg.
Galdr, with aid from his bat companion shoots a firebolt into the first Gargoyle sending it crashing to the ground.
Dorsar sees the first Gargoyle go down and moves over to the other one and hits it hard in the back.
Flynt as well will move into range of the last remaining Gargoyle and takes a few swings, connecting once.
The remaining Gargoyle turns to its new attackers taking 2 swipes at Dorsar for 19 and 16, and 2 at Flynt but only one hits for 13.
Crom, seeing his friend being scratched, stabs at the gargoyle repeatedly until it falls to the ground cracking into pieces as it hits the ground.
Calming down Crom feels his previous wounds burning and takes 12 dmg.
Flynt and Crom as you see the gargoyle crash to the ground in front of you, you see something glint in the remains. And your wounds from the gargoyle flare up for Flynt: 11 and Dorsar: 16
OOC: Are we poisoned? Do we need to make a constitution saving throw? I am down to 45/124 hp and just wanted to know if I needed to pop into my shell for a bit or needed to use my second wind or something.
** its just a one time xtra dmg thing, it wont sting any more.
OOC: do we see the sparkle or just Flynt and Crom?
Wreckzors will Fall down to his knees, leaning heavily on his shield, head looking down at the floor... "well that was rough.... Good job everyone" He will then lift his head and look around the room that has been revealed by the 2 enemies bursting through the door.
Perception check of the Gargoyle room 13
Flynt is going to touch the glint to see what it is.
I have an intelligence of six, I know what I'm doing.
Flynt reaches down and nudges aside some pieces of rock to reveal a collar that had been around the gargoyles neck. Its a leather strap with 3 blue gemstones set into it.
"I found this collar," Flynt says as he casts Divine Sense on the object.
When he is finished, he asks, "By the way, does anyone need any healing?"
I have an intelligence of six, I know what I'm doing.
**the collar doesn't radiate Good or Evil
Wreckzors will spit a large bloody chunky mass out of his mouth and on too the stone floor. I wouldn't mind a little healing if you are handing it out He will say with a smile.
Dorsar
(OOC was that damage halved because I was raging? I marked 20, let me know if I need to change it to full damage)
IC "That was exhilarating! I'm doing alright but thanks for the offer," He says to Flint with a big grin " Nothing better than a good old fashioned knock down drag out lets see what we've found"
Perception check on the new room 23
Dorsar - sorry you can halve the claw slashing DMG. But leave the after effect dmg the same.
Flynt will cast cure light wounds at third level on Wreckzors for 19
I have an intelligence of six, I know what I'm doing.
ok damage updated, anything interesting in the new room?
This room is actually just a small hallway. On one end is the door you just opened, on the other end a similar door. There are two empty pedastals on either side of the far door, where presumably the Gargoyles were perched.
Dorsar
Dorsar can barely contain his excitement, but years of travel have taught him that others don't always appreciate him rushing in.
"What do you think is gonna attack us if we go through that next door? I'll be happy to open it" He says with a big smile on his face.
Wreckzors will search the rubble of the other gargoyle to see if they both may have had collars.