That's kind of you Tumal says Marrow, but I have one of my own still. He packs his backpack and winces slightly as a twinge of pain goes through him. I'm saving it for when things are really bad, and you should too. He grins and says Thanks for the offer, though.
Bastian takes the pause to pack his bow and draw his blades. After a quick sip from his wineskin, he follows Casmenos further in. Bastian throws Casmenos a couple of quick hand gestures to let him know his back is covered.
Ooc: apologies, on mobile for quite some time (family emergency) so cannot format.
Those of you who have approached the door, it has swung back enough to preclude you from seeing much inside, though, oddly, the quality of light emanating from it suggests at least some daylight shining through.
Cassyt approaches the still partially open door, but hesitates. “I wish ‘getting to the bottom of the undead activity’ didn’t involve so many actual undead,” she says with a lopsided grin.
Cassyt looks to the mutilated zombie corpses, then to the partially-open door from whence they came, and says "I'm a historical guide, not a tour guide. That means I prefer to go last."
Marrow is five feet behind Cassyt looking back, to guard against attacks approaching from behind the party. So, historically speaking, what do you know of the people who built all this? He waves his shield hand, vaguely indicating their surroundings.
This square room is approximately 20 feet across. The ceiling, far above, is capped with iron grates through which the sky above can be seen.
Shackles are bolted to the walls and an iron lockbox is fastened to the wall. The lid to the lockbox is open, revealing a number of wooden stakes.
Though it is difficult to be sure, a hinged gate in the grate above seems to be open and a length of rope ending in a grappling hook lays in a heap on the floor in front of you beside a short, rusted iron bar.
Visibly relieved that somebody else has taken point, Cassyt follows Casmenos in after it is clear he has not been attacked.
"I...have not been down this far," admits Cassyt. "But, given the Faithful's history against the undead, the stakes, and the sun shining through an open-air gate, I would hypothesize this is the place where the chosen of Kelemvor would deal with vampires, and other foul things that cannot stand the cleansing light of the sun." She looks up. "Though the rope is new..."
On the far wall, you see a door, not quite all the way on its hinges, as if it had been relentlessly bludgeoned, but still managed to hold firm a while longer.
"Well, if a living being is behind all these undead, I'd say this is how they entered." Moving to the far wall, Casmenos asks, "Are we all good to continue?"
This post has potentially manipulated dice roll results.
Tumal enters the room and looks around. Crossing to the iron box, he extracts two stakes, stowing them in his pack. He offers some to the others and encourages any who are interested to take some for themselves just in case. He then picks up the rope and grappling hook and rusted iron bar. "Just in case," he mumbles. He coils the rope and hook and attaches them to his pack and then analyzes the bar.
On his way to the door, Bastian takes a couple of stakes from Tumal. "Thank you. These could be...a very visceral way to do business. Is it assumed that one brings their own mallet to these kind of affairs?" Bastian looks at a stake with a slight grin before securing both in his belt.
I do not have access to paste the map here, but, to be clear, in the room with the sun shining through the grate, there are two doors - the one you entered, and the battered one on the other end of the room.
That's kind of you Tumal says Marrow, but I have one of my own still. He packs his backpack and winces slightly as a twinge of pain goes through him. I'm saving it for when things are really bad, and you should too. He grins and says Thanks for the offer, though.
"I'm fine, just a slightly twisted ankle." Destin says. (HP: 8/12) He opts to keep an eye out should people want to rest.
Tumal nods at Marrow and stows his potion once again, ready to continue on, but absently fingering the crystal at his throat.
Casmenos will move forward along the 9 line, curious to know where the zombies are originating from.
Bastian takes the pause to pack his bow and draw his blades. After a quick sip from his wineskin, he follows Casmenos further in. Bastian throws Casmenos a couple of quick hand gestures to let him know his back is covered.
Ooc: apologies, on mobile for quite some time (family emergency) so cannot format.
Those of you who have approached the door, it has swung back enough to preclude you from seeing much inside, though, oddly, the quality of light emanating from it suggests at least some daylight shining through.
Tumal follows the group as usual.
This time, Marrow will stay at the back near Cassyt as others move forwards.
Destin will keep close to the front, keeping the axes at the ready.
Cassyt approaches the still partially open door, but hesitates. “I wish ‘getting to the bottom of the undead activity’ didn’t involve so many actual undead,” she says with a lopsided grin.
Cassyt looks to the mutilated zombie corpses, then to the partially-open door from whence they came, and says "I'm a historical guide, not a tour guide. That means I prefer to go last."
Casmenos will move to the door and open it.
Marrow is five feet behind Cassyt looking back, to guard against attacks approaching from behind the party. So, historically speaking, what do you know of the people who built all this? He waves his shield hand, vaguely indicating their surroundings.
This square room is approximately 20 feet across. The ceiling, far above, is capped with iron grates through which the sky above can be seen.
Shackles are bolted to the walls and an iron lockbox is fastened to the wall. The lid to the lockbox is open, revealing a number of wooden stakes.
Though it is difficult to be sure, a hinged gate in the grate above seems to be open and a length of rope ending in a grappling hook lays in a heap on the floor in front of you beside a short, rusted iron bar.
Visibly relieved that somebody else has taken point, Cassyt follows Casmenos in after it is clear he has not been attacked.
"I...have not been down this far," admits Cassyt. "But, given the Faithful's history against the undead, the stakes, and the sun shining through an open-air gate, I would hypothesize this is the place where the chosen of Kelemvor would deal with vampires, and other foul things that cannot stand the cleansing light of the sun." She looks up. "Though the rope is new..."
On the far wall, you see a door, not quite all the way on its hinges, as if it had been relentlessly bludgeoned, but still managed to hold firm a while longer.
"Well, if a living being is behind all these undead, I'd say this is how they entered." Moving to the far wall, Casmenos asks, "Are we all good to continue?"
Tumal enters the room and looks around. Crossing to the iron box, he extracts two stakes, stowing them in his pack. He offers some to the others and encourages any who are interested to take some for themselves just in case. He then picks up the rope and grappling hook and rusted iron bar. "Just in case," he mumbles. He coils the rope and hook and attaches them to his pack and then analyzes the bar.
Investigation: 7
Tumal can easily tell that the bar was from the grate above. It appears it must have snapped off when somebody was climbing down.
Casmenos can hear some indistinct noises from the other side of the door.
On his way to the door, Bastian takes a couple of stakes from Tumal. "Thank you. These could be...a very visceral way to do business. Is it assumed that one brings their own mallet to these kind of affairs?" Bastian looks at a stake with a slight grin before securing both in his belt.
I do not have access to paste the map here, but, to be clear, in the room with the sun shining through the grate, there are two doors - the one you entered, and the battered one on the other end of the room.
When I said above that I was moving to the far wall, in my mind I was moving towards the door.
As Casmenos approaches the battered door, he'll try to perceive what could be on the other side.
Perception: 21