Jacaranda is grasped by the demonic thing and held fast, " Gah...your breath stinks."
She is sure whatever that glow means is unpleasant but in the meantime she has a fob to do and takes four more shots at the massive demon in the centre of the room.
Morgan barely has time to register the Clasp agent appearing before instinct takes over. He throws up a shimmering shield just in time... the blade stopping mid-air with a sharp crack of force.
When he opens his eyes again, the world feels… off. Purple bats drift lazily through the air around him, utterly out of place (Wild Magic Surge to recharge Tides of Chaos — 34 - Resistance to all damage for 1 minute 🙌.)
Morgan blinks once.
"…hmm.. ok. I feel... good?"
In a flicker of magic, he vanishes... reappearing a few steps away (Misty Step to A6 — Fey Touched, no spell slot used.)
He wastes no time, pulling a small diamond from his pocket.
"Now... let’s try this. And let's hope it's my lucky day..."
A sphere of crackling thunder erupts in his hand before launching forward (Chromatic Orb, level 2).
It slams into Fiend 3 (22 to hit, 18 damage thunder), bursting with a concussive boom before ricocheting away. The orb leaps to Clasp Agent 2 (19 to hit, 19 damage thunder))... another thunderous impact... and then surges again, striking Fiend 4 with explosive force (natural 20, 25 damage thunder).
The final blast echoes through the room, leaving the air trembling.
(OOC: I forgot to include my own Bless, but it shouldn’t affect the outcome. This tour was crazy… I’ve never been so lucky. Wild magic is really… a gamble)
Jacaranda is grasped by the demonic thing and held fast, " Gah...your breath stinks."
She is sure whatever that glow means is unpleasant but in the meantime she has a fob to do and takes four more shots at the massive demon in the centre of the room.
Attack: 12 Damage: 10
Attack: 18 Damage: 8
Action- Surge
Attack: 18 Damage: 11
Attack: 19 Damage: 12
She pulled herself free of its grasp and moved 20' south before firing.
"This place is unhallowed, desecrated," I say aloud so everyone in my party can hear. "Save your healing magics for later. Withdraw to safety if you must."
Sky will go ahead and take his Opportunity Attackon Fiend 4 as it has left his threatened area. Attack: 17 to hit (4+9+4 bless), for 8 Radiant Damage
=== On Sky's actual turn, he now sees the scene has shifted considerably. Knowing that he cannot heal himself in this place, he uses Cloud's Jaunt to teleport to E3, and then Disengages and moves up to the square right in front of Ylis, using all 35 feet of his movement -- and to a place where he can heal himself next turn, as he is now below 1/2 of his hit points. (Disengage should, as I understand 5E, prevent opportunity attacks for my movement?)
The last of her pale green defensive shield fading from her free hand, Nivi careens after Desu, all other foes forgotten for the moment, other than to avoid their reach. She smiles grimly as she watches Frekor's blows land on the assassin, one after the other, the last the most damaging.
Nivi's free hand flashes in Clasp hand-talk (Thieves' Cant) as she draws inexorably close to her quarry, on the opposite side from Frekor.
Tried running from my bad choices myself, dark sister. Turns out, it's not so easy. And yours make mine look like picking daisies. Look around. Really look, yeah? Dunno how this ends for us, but you got to bloody well know this doesn't end well for you. One way or the other.
Scampering and sidestepping alongside the undead demon, Nivi pivots. Her strike is backhand, to Desu's throat.
Bonus Action and Movement: Cunning ActionDash 60' - 10' W, 5' SW, 25' S, 10' W, 5' SW, 5' NW, finishing 5' S of Desu, never leaving any enemy's reach.
Action: Nivi casts Booming Blade with her Rapier on Desu, attacking with advantage from prior hit (Vex Weapon Mastery), 3 d20s from Elven Accuracy: Booming Blade with Rapier to hit: 23 + 3 from Bless = 26 Booming Blade with Rapier immediate damage: 7 + 6 from Sneak Attack = 13 piercing + 6 thunder from Booming Blade = 19 total Booming BladeSecondary Damage: if Desu moves voluntarily before Nivi's next turn, she takes an additional15 thunder damage. Vex Weapon Mastery: on a hit, Nivi has advantage on her next attack against Desu before the end of Nivi's next turn.
Free Action: IF Desu goes down, Nivi tries to grab the vial containing mixed demon/mortal sacrificial blood, ideally with her still present invisibleMage Hand if possible, otherwise with her free hand. She plans to douse Desu's corpse and that unholy blend with holy water from her waterskin when she can.
Possible Reaction: Nivi has no more spell slots for Shield or Silvery Barbs but does have Uncanny Dodge available. Also, IF Desu is still up and attacks Nivi (or the big demon does at range) she would use her final Luck point to impose disadvantage on the attack.
Nivi is concentrating on Blade Ward, 3 rounds left after this round is over, subtract a d4 from all inbound attack rolls.
Ylis tsks her waste of magic but doesn't dwell on it. She focuses on a spot of ugly and unleashes a column of bright moonlight. "Shine this!"
Moonbeam lvl 3, DC 15 CON save vs 13 Radiant Damage.
**Placement based on posts, I don't want to hit and friendlies**
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Jacaranda Strength Saving Throw- 11
Bless- 2
Jacaranda is grasped by the demonic thing and held fast, " Gah...your breath stinks."
She is sure whatever that glow means is unpleasant but in the meantime she has a fob to do and takes four more shots at the massive demon in the centre of the room.
Attack: 12 Damage: 10
Attack: 18 Damage: 8
Action- Surge
Attack: 18 Damage: 11
Attack: 19 Damage: 12
Morgan barely has time to register the Clasp agent appearing before instinct takes over. He throws up a shimmering shield just in time... the blade stopping mid-air with a sharp crack of force.
When he opens his eyes again, the world feels… off. Purple bats drift lazily through the air around him, utterly out of place (Wild Magic Surge to recharge Tides of Chaos — 34 - Resistance to all damage for 1 minute 🙌.)
Morgan blinks once.
"…hmm.. ok. I feel... good?"
In a flicker of magic, he vanishes... reappearing a few steps away (Misty Step to A6 — Fey Touched, no spell slot used.)
He wastes no time, pulling a small diamond from his pocket.
"Now... let’s try this. And let's hope it's my lucky day..."
A sphere of crackling thunder erupts in his hand before launching forward (Chromatic Orb, level 2).
It slams into Fiend 3 (22 to hit, 18 damage thunder), bursting with a concussive boom before ricocheting away.
The orb leaps to Clasp Agent 2 (19 to hit, 19 damage thunder))... another thunderous impact... and then surges again, striking Fiend 4 with explosive force (natural 20, 25 damage thunder).
The final blast echoes through the room, leaving the air trembling.
(OOC: I forgot to include my own Bless, but it shouldn’t affect the outcome. This tour was crazy… I’ve never been so lucky. Wild magic is really… a gamble)
She pulled herself free of its grasp and moved 20' south before firing.
"This place is unhallowed, desecrated," I say aloud so everyone in my party can hear. "Save your healing magics for later. Withdraw to safety if you must."
Sky will go ahead and take his Opportunity Attack on Fiend 4 as it has left his threatened area.
Attack: 17 to hit (4+9+4 bless), for 8 Radiant Damage
===
On Sky's actual turn, he now sees the scene has shifted considerably. Knowing that he cannot heal himself in this place, he uses Cloud's Jaunt to teleport to E3, and then Disengages and moves up to the square right in front of Ylis, using all 35 feet of his movement -- and to a place where he can heal himself next turn, as he is now below 1/2 of his hit points. (Disengage should, as I understand 5E, prevent opportunity attacks for my movement?)
The last of her pale green defensive shield fading from her free hand, Nivi careens after Desu, all other foes forgotten for the moment, other than to avoid their reach. She smiles grimly as she watches Frekor's blows land on the assassin, one after the other, the last the most damaging.
Nivi's free hand flashes in Clasp hand-talk (Thieves' Cant) as she draws inexorably close to her quarry, on the opposite side from Frekor.
Tried running from my bad choices myself, dark sister. Turns out, it's not so easy. And yours make mine look like picking daisies. Look around. Really look, yeah? Dunno how this ends for us, but you got to bloody well know this doesn't end well for you. One way or the other.
Scampering and sidestepping alongside the undead demon, Nivi pivots. Her strike is backhand, to Desu's throat.
Bonus Action and Movement: Cunning Action Dash 60' - 10' W, 5' SW, 25' S, 10' W, 5' SW, 5' NW, finishing 5' S of Desu, never leaving any enemy's reach.
Action: Nivi casts Booming Blade with her Rapier on Desu, attacking with advantage from prior hit (Vex Weapon Mastery), 3 d20s from Elven Accuracy:
Booming Blade with Rapier to hit: 23 + 3 from Bless = 26
Booming Blade with Rapier immediate damage: 7 + 6 from Sneak Attack = 13 piercing + 6 thunder from Booming Blade = 19 total
Booming Blade Secondary Damage: if Desu moves voluntarily before Nivi's next turn, she takes an additional 15 thunder damage.
Vex Weapon Mastery: on a hit, Nivi has advantage on her next attack against Desu before the end of Nivi's next turn.
Free Action: IF Desu goes down, Nivi tries to grab the vial containing mixed demon/mortal sacrificial blood, ideally with her still present invisible Mage Hand if possible, otherwise with her free hand. She plans to douse Desu's corpse and that unholy blend with holy water from her waterskin when she can.
Possible Reaction: Nivi has no more spell slots for Shield or Silvery Barbs but does have Uncanny Dodge available. Also, IF Desu is still up and attacks Nivi (or the big demon does at range) she would use her final Luck point to impose disadvantage on the attack.
Nivi is concentrating on Blade Ward, 3 rounds left after this round is over, subtract a d4 from all inbound attack rolls.
Barn(Paladin2):Damian_May's Ereworn Under the Shadow | Lyra(HexbladeWarlock2/EloquenceBard4):VitusW's Silverwood Forest
Joren(EchoKnightFighter6):NotDrizzt's Simple Request | Quyen(Adept1,ba5ic):ConstancePhokas' Nentir Vale (Discord) | Seri(Druid2):Hunter_Orien's Saltmarsh
Ophelia(Sorcerer2):BillM's Icewind Dale | Shin(Wizard1):Culuril's Strixhaven | Nivi(ArcaneTricksterRogue5):Erik_Soong's Netherdeep