Capa again attacks the Captain with her greatsword (attack 15, damage 12+3+2=17 or if miss then 5 for Graze)
Cap strikes at the captain successfully just barely, but manages to inflict good damage.B-Capt. Bloodied
Levi sends another pulse at the remaining bandits.
Levi Green flame blade Cantrip Rapier Attack
MOVE: Levi keeps his dup centered in the middle of the remaining bandits; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:Channel Divinity: Invoke Duplicity- As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied space you can see within 30 feet of yourself. The illusion is intangible and doesn’t occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no action required) or have the Incapacitated condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits.
Cast Spells. You can cast spells as though you were in the illusion’s space, but you must use your own senses.
Distract. When both you and your illusion are within 5 feet of a creature that can see the illusion, you have Advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Move. As a Bonus Action, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of yourself.
ACTION: Cast Word of Radiance, Damage: 5 (Radiant save DC 17 Con for no damage)
Saves
B-H 4, B-J 20, B-K 9, DC 17
End of turn!
Reaction: Opportunity attack if it presents itself
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
After Arden, Cap and Levi the only bad guys left are the B-Capt and B-J. Zertell is up.
Group init 15 has init:
Round 5 Turn 1 Adjust sheet for things used.
Group init 15
Arden Conc Shield of Faith -
Cap Shield of Faith +2 AC
Levi Roll Duplicity up 1 min (30 sec left). no concentration required.
Zertell Concentrating on hunter's Mark, B-Capt
Group init 14:
B-A Dead
B-B Dead
B-C Dead
B-D Dead
B-E Dead
B-F Dead
B-G Dead.
B-Capt Bloodied - Zertell hunter's mark Swings his Scimitar at Cap twice. both miss
B-H Dead
B-J Critical
B-K Dead
B-i Dead
D-A Dead
D-B Dead
Group of four turned into the east door and separated. followed by imp. (Flashes of visions to Zertell who provide group intel is assumed. Correct me if you wish to keep intel to yourself.)
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zertel eldritch blast capt to hit 12 (miss) and 15 if hits does 2 plus 1(hunters mark) force damage =3 total damage
Zertell misses with the first blast, but the second finds it mark and seems just a bit weak. B-Capt bloodied.
Group init 15 has init:
Round 5 Turn 1 Adjust sheet for things used.
Group init 15
Arden Conc Shield of Faith -
Cap Shield of Faith +2 AC
Levi Roll Duplicity up 1 min (30 sec left). no concentration required.
Zertell Concentrating on hunter's Mark, B-Capt
Group init 14:
B-A Dead
B-B Dead
B-C Dead
B-D Dead
B-E Dead
B-F Dead
B-G Dead.
B-Capt Bloodied - Zertell hunter's mark Continues to swings his Scimitar at Cap twice. misses twice
B-H Dead
B-J Critical Attacks Dup Levi another hit on the perfect illusion. It drops to it's knees momentarily and gets back up. no damage.
B-K Dead
B-i Dead
D-A Dead
D-B Dead
Group of four turned into the east door and separated. followed by imp. (Flashes of visions to Zertell who provide group intel is assumed. Correct me if you wish to keep intel to yourself.)
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi Roll Duplicity up 1 min (24 sec left). no concentration required.
Zertell Concentrating on hunter's Mark, B-Capt
Group init 14:
B-A Dead
B-B Dead
B-C Dead
B-D Dead
B-E Dead
B-F Dead
B-G Dead.
B-Capt Bloodied - Zertell hunter's mark
B-H Dead
B-J Critical
B-K Dead
B-i Dead
D-A Dead
D-B Dead
Group of four turned into the east door and separated. followed by imp. (Flashes of visions to Zertell who provide group intel is assumed. Correct me if you wish to keep intel to yourself.)
Updated map
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capa continues to target the Captain with her greatsword (attack 13, damage 13+3+2=18 or damage 5 if missed). If he is killed, she will Dash towards the other 4 who have been leaving.
Capa continues to target the Captain with her greatsword (attack 13, damage 13+3+2=18 or damage 5 if missed). If he is killed, she will Dash towards the other 4 who have been leaving.
Cap misses with the attack and the B-Cap is only bloodied at the moment.
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Arden stumbles a bit getting to the bandit missing with first attack but the second attack strikes true killing B-J.B-J Dead.
Green-flame blade Rapier Attack - No advantage here Cap is withing 5ft for sneak though. No secondary target for green flame blade.
MOVE: Levi nudges forward a bit; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cunning Action – Disengages to behind a pillar for total cover.
ACTION: Cast Green-flame blade, Attack: 16 Damage: 12 (Green-flame blade piercing dmg) + 2 (Fire damge to enemy within 5ft of main target) = 14 or half (7)
End of turn!
Damage: 5 (Rapier piercing sneak attack) or half (2) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
A humanoid and a construct make there way into the room and seem friendly to the other 4, to a degree.
This happens at the end of round 5. While Cap is turned away from the hallway and Levi is facing the bandits he attacked in round 5.
Actions:
The timer is still ticking for Rage, Dup Levi and anything else that is on a timer for the group while you decide what to do.
You can use time to drink potions, cast preparation spells as you talk amongst yourselves. You can bypass this and move back toward the yawning portal and go a different route or deal with the room ahead.
How is the imp getting out of the room if they don't leave it?
What about the bodies and the room you are currently in?
Capa will keep extending Rage via a Bonus Action until she attacks someone again. “Dead bodies can wait. Let’s kill those that ran. Don’t want them to tell others.” She still is in excellent health (66hp+7 temp).
How is the imp getting out of the room if they don't leave it?
the imp has lots of options to leave... transform into spider.. and thru //under crack in door.. also i i can put him into a pocket dimension and recall him to a pace within 30' of me..
Arden Shield of faith on Cap, Concentration, 9 min 20 sec
Cap Rage Max 9 min 20 Sec, Shield of Faith +2 AC from Arden
Levi Roll Duplicity up 1 min (2o sec left). no concentration required.
Zertell Concentrating (59 min 20 sec left ) on hunter's Mark, B-Capt
Levi comments, "If we going lets go. I'll cast bless on you three and I'll try to only deal with one creature myself since I'll need to hold that blessing. If that the deal you folks go first and I'll be right behind ya. We know there is six of them. Lets focus on what we're doing. I'll follow your lead. If you go down I'll get you back up hopefully. It may not be right away so they just don't keep dropping you. Time is a wasting. If the rest of you are thinking the same?"
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ooc - Arden will take a Potion of Heroism and he'll follow behind Capacuana.
The dwarven knight gave Levi and Capacuana a firm nod in agreement. Best to strike at the root now, before more bandits came crawling after them.
"Let’s keep it movin’, then. I ain’t even got a scratch on me, and that blessin’ on Capa’s still got some life left in it. If y’all are set, I’ll take second."
Capa returns the nods and Dashes forward. (Normal speed is 35 so she covers 70 with the action.) She has forgotten all about her longbow and is leading with her greatsword.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Arden's second attack does the trick and drops B-D. B-D dead.
Cap strikes at the captain successfully just barely, but manages to inflict good damage. B-Capt. Bloodied
Levi sends another pulse at the remaining bandits.
Levi Green flame blade Cantrip Rapier Attack
MOVE: Levi keeps his dup centered in the middle of the remaining bandits; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Channel Divinity: Invoke Duplicity- As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied space you can see within 30 feet of yourself. The illusion is intangible and doesn’t occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no action required) or have the Incapacitated condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits.
Cast Spells. You can cast spells as though you were in the illusion’s space, but you must use your own senses.
Distract. When both you and your illusion are within 5 feet of a creature that can see the illusion, you have Advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Move. As a Bonus Action, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of yourself.
ACTION: Cast Word of Radiance, Damage: 5 (Radiant save DC 17 Con for no damage)
Saves
B-H 4, B-J 20, B-K 9, DC 17
End of turn!
Reaction: Opportunity attack if it presents itself
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
After Arden, Cap and Levi the only bad guys left are the B-Capt and B-J. Zertell is up.
Group init 15 has init:
Round 5 Turn 1 Adjust sheet for things used.
Group init 15
Arden Conc Shield of Faith -
Cap Shield of Faith +2 AC
Levi Roll Duplicity up 1 min (30 sec left). no concentration required.
Zertell Concentrating on hunter's Mark, B-Capt
Group init 14:
B-A Dead
B-B Dead
B-C Dead
B-D Dead
B-E Dead
B-F Dead
B-G Dead.
B-Capt Bloodied - Zertell hunter's mark Swings his Scimitar at Cap twice. both miss
B-H Dead
B-J Critical
B-K Dead
B-i Dead
D-A Dead
D-B Dead
Group of four turned into the east door and separated. followed by imp. (Flashes of visions to Zertell who provide group intel is assumed. Correct me if you wish to keep intel to yourself.)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zertel eldritch blast capt to hit 12 (miss) and 15 if hits does 2 plus 1(hunters mark) force damage =3 total damage
Zertell misses with the first blast, but the second finds it mark and seems just a bit weak. B-Capt bloodied.
Group init 15 has init:
Round 5 Turn 1 Adjust sheet for things used.
Group init 15
Arden Conc Shield of Faith -
Cap Shield of Faith +2 AC
Levi Roll Duplicity up 1 min (30 sec left). no concentration required.
Zertell Concentrating on hunter's Mark, B-Capt
Group init 14:
B-A Dead
B-B Dead
B-C Dead
B-D Dead
B-E Dead
B-F Dead
B-G Dead.
B-Capt Bloodied - Zertell hunter's mark Continues to swings his Scimitar at Cap twice. misses twice
B-H Dead
B-J Critical Attacks Dup Levi another hit on the perfect illusion. It drops to it's knees momentarily and gets back up. no damage.
B-K Dead
B-i Dead
D-A Dead
D-B Dead
Group of four turned into the east door and separated. followed by imp. (Flashes of visions to Zertell who provide group intel is assumed. Correct me if you wish to keep intel to yourself.)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Group init 15 has init:
Round 6 Turn 1 Adjust sheet for things used.
Group init 15
Arden Conc Shield of Faith -
Cap Shield of Faith +2 AC
Levi Roll Duplicity up 1 min (24 sec left). no concentration required.
Zertell Concentrating on hunter's Mark, B-Capt
Group init 14:
B-A Dead
B-B Dead
B-C Dead
B-D Dead
B-E Dead
B-F Dead
B-G Dead.
B-Capt Bloodied - Zertell hunter's mark
B-H Dead
B-J Critical
B-K Dead
B-i Dead
D-A Dead
D-B Dead
Group of four turned into the east door and separated. followed by imp. (Flashes of visions to Zertell who provide group intel is assumed. Correct me if you wish to keep intel to yourself.)
Updated map

Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capa continues to target the Captain with her greatsword (attack 13, damage 13+3+2=18 or damage 5 if missed). If he is killed, she will Dash towards the other 4 who have been leaving.
Cap misses with the attack and the B-Cap is only bloodied at the moment.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ooc - Arden will attack the last bandit. If he kills it in one strike, he will continue towards the captain to help Capa.
Attack: 7 Damage: 4 (slashing)
Attack: 19 Damage: 5 (slashing)
Currently DMing:
Arden stumbles a bit getting to the bandit missing with first attack but the second attack strikes true killing B-J. B-J Dead.
Green-flame blade Rapier Attack - No advantage here Cap is withing 5ft for sneak though. No secondary target for green flame blade.
MOVE: Levi nudges forward a bit; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cunning Action – Disengages to behind a pillar for total cover.
ACTION: Cast Green-flame blade, Attack: 16 Damage: 12 (Green-flame blade piercing dmg) + 2 (Fire damge to enemy within 5ft of main target) = 14 or half (7)
End of turn!
Damage: 5 (Rapier piercing sneak attack) or half (2) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi kills the captain thanks to capa wearing the captain down enough for him to get a good hit in. B-Capt Dead.
Zertell is up:
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
i believe everyone is dead except ppl going off that imp followed
inshare with the group what ive seen
From the imps intel.
A humanoid and a construct make there way into the room and seem friendly to the other 4, to a degree.
This happens at the end of round 5. While Cap is turned away from the hallway and Levi is facing the bandits he attacked in round 5.
Actions:
The timer is still ticking for Rage, Dup Levi and anything else that is on a timer for the group while you decide what to do.
You can use time to drink potions, cast preparation spells as you talk amongst yourselves. You can bypass this and move back toward the yawning portal and go a different route or deal with the room ahead.
How is the imp getting out of the room if they don't leave it?
What about the bodies and the room you are currently in?
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capa will keep extending Rage via a Bonus Action until she attacks someone again. “Dead bodies can wait. Let’s kill those that ran. Don’t want them to tell others.” She still is in excellent health (66hp+7 temp).
the imp has lots of options to leave... transform into spider.. and thru //under crack in door.. also i i can put him into a pocket dimension and recall him to a pace within 30' of me..
Just using this as a timer reference.
Round 6 Turn 1 Adjust sheet for things used.
Arden Shield of faith on Cap, Concentration, 9 min 20 sec
Cap Rage Max 9 min 20 Sec, Shield of Faith +2 AC from Arden
Levi Roll Duplicity up 1 min (2o sec left). no concentration required.
Zertell Concentrating (59 min 20 sec left ) on hunter's Mark, B-Capt
Levi comments, "If we going lets go. I'll cast bless on you three and I'll try to only deal with one creature myself since I'll need to hold that blessing. If that the deal you folks go first and I'll be right behind ya. We know there is six of them. Lets focus on what we're doing. I'll follow your lead. If you go down I'll get you back up hopefully. It may not be right away so they just don't keep dropping you. Time is a wasting. If the rest of you are thinking the same?"
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ooc - Arden will take a Potion of Heroism and he'll follow behind Capacuana.
The dwarven knight gave Levi and Capacuana a firm nod in agreement. Best to strike at the root now, before more bandits came crawling after them.
Currently DMing:
Capa returns the nods and Dashes forward. (Normal speed is 35 so she covers 70 with the action.) She has forgotten all about her longbow and is leading with her greatsword.