(OOC: I assume there is a connection between the hall she is currently in and where the imp and Group 2).
No need to stop now, thinks Capa as her Rage-fueled pursuit compels her to continue even though her companions are not nearby. She enters the new room and turns to her left/north to engage with those three bad guys with her greatsword starting with D-A (attack 25, damage 13+3+2= 18).
(OOC: She has 66hp + 7temp hp and 22AC with Arden's SoF)
(OOC: I assume there is a connection between the hall she is currently in and where the imp and Group 2).
No need to stop now, thinks Capa as her Rage-fueled pursuit compels her to continue even though her companions are not nearby. She enters the new room and turns to her left/north to engage with those three bad guys with her greatsword starting with D-A (attack 25, damage 13+3+2= 18).
(OOC: She has 66hp + 7temp hp and 22AC with Arden's SoF)
The imp and now Capa -
These chambers once served as a true vampire’s lair. The Undertakers use the crypt to hide from the dungeon denizens they can’t rob or kill.
Characters who find the secret door leading to this area notice a 1-inch-diameter hole bored through it a few inches above the floor. This hole allowed the ancient vampire to enter and leave its lair in mist form.
Bedrolls. A dozen empty bedrolls lie on the dusty floor.
Frescoes. Faded frescoes cover the walls, depicting villagers and farmers being terrorized by a giant bat.
Crypt
The 20ft x 60ft area contains a cobweb-draped wooden coffin resting on a 2-foot-high block of gray stone. The coffin is intact and has an obvious 1-inch-diameter hole bored into its foot panel. Capa moves in 30ft wasting no time and moves north and attacks the D-A slashing the creature with her greatsword.D-A Injured.
Levi moves 30ft forward and dashes 30ft more and his Dup will disappear as time runs out.
Group init
no surprise they are expecting you.
Group init 2 has init
Group init 2:
Round 2 Turn 1 Adjust sheet for things used.
Arden Blessed (Levi 48 sec), Shield of faith on Cap, Conc, 9 min
Cap Rage Max 9 min, S of F +2 AC (Ard), Blessed (Levi 48 sec), Attacked D-A.
Levi Roll Bless + Conc 48 sec Moved then Dashed.
Zertell Conc (59 min left ) HM on B-Capt, Blessed (Levi 48 sec)
ooc - Arden would have dashed to try and keep up with Capa even though he is obviously slower. He will also enter the room with her and the enemies as soon as possible.
ooc - Arden would have dashed to try and keep up with Capa even though he is obviously slower. He will also enter the room with her and the enemies as soon as possible.
The visual each of you have seen, you think you've determined the likely foes you are facing so far.
2 bandits, a Doppelganger in the north and in the south 2 bandit captains at least that and a Flesh Golem with perfect features accented by beautiful stitching.
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(OOC: I assume there is a connection between the hall she is currently in and where the imp and Group 2).
No need to stop now, thinks Capa as her Rage-fueled pursuit compels her to continue even though her companions are not nearby. She enters the new room and turns to her left/north to engage with those three bad guys with her greatsword starting with D-A (attack 25, damage 13+3+2= 18).
(OOC: She has 66hp + 7temp hp and 22AC with Arden's SoF)
The imp and now Capa -
These chambers once served as a true vampire’s lair. The Undertakers use the crypt to hide from the dungeon denizens they can’t rob or kill.
Characters who find the secret door leading to this area notice a 1-inch-diameter hole bored through it a few inches above the floor. This hole allowed the ancient vampire to enter and leave its lair in mist form.
Crypt
The 20ft x 60ft area contains a cobweb-draped wooden coffin resting on a 2-foot-high block of gray stone. The coffin is intact and has an obvious 1-inch-diameter hole bored into its foot panel.
Capa moves in 30ft wasting no time and moves north and attacks the D-A slashing the creature with her greatsword. D-A Injured.
Levi moves 30ft forward and dashes 30ft more and his Dup will disappear as time runs out.
Group init
no surprise they are expecting you.
Group init 2 has init
Group init 2:
Round 2 Turn 1 Adjust sheet for things used.
Arden Blessed (Levi 48 sec), Shield of faith on Cap, Conc, 9 min
Cap Rage Max 9 min, S of F +2 AC (Ard), Blessed (Levi 48 sec), Attacked D-A.
Levi Roll Bless + Conc 48 sec Moved then Dashed.
Zertell Conc (59 min left ) HM on B-Capt, Blessed (Levi 48 sec)
Group Init 1:
B-A
B-B
D-A Injured.
F-G
H-V
U-K
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
is capa in room alone or are we also there and can take actions?
OOC - Capa is in the room alone and you have to move you PC to get there. Move/Dash or other as needed to get to the room.
Zertell could move 30ft and diagonally see Bandit B, but none of the creatures in the south.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ooc - Arden would have dashed to try and keep up with Capa even though he is obviously slower. He will also enter the room with her and the enemies as soon as possible.
Currently DMing:
The visual each of you have seen, you think you've determined the likely foes you are facing so far.
2 bandits, a Doppelganger in the north and in the south 2 bandit captains at least that and a Flesh Golem with perfect features accented by beautiful stitching.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Updated map...
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
How are we entering room. The cell that imp is in doesnt connect to main hallway.