(OOC: I assume there is a connection between the hall she is currently in and where the imp and Group 2).
No need to stop now, thinks Capa as her Rage-fueled pursuit compels her to continue even though her companions are not nearby. She enters the new room and turns to her left/north to engage with those three bad guys with her greatsword starting with D-A (attack 25, damage 13+3+2= 18).
(OOC: She has 66hp + 7temp hp and 22AC with Arden's SoF)
(OOC: I assume there is a connection between the hall she is currently in and where the imp and Group 2).
No need to stop now, thinks Capa as her Rage-fueled pursuit compels her to continue even though her companions are not nearby. She enters the new room and turns to her left/north to engage with those three bad guys with her greatsword starting with D-A (attack 25, damage 13+3+2= 18).
(OOC: She has 66hp + 7temp hp and 22AC with Arden's SoF)
The imp and now Capa -
These chambers once served as a true vampire’s lair. The Undertakers use the crypt to hide from the dungeon denizens they can’t rob or kill.
Characters who find the secret door leading to this area notice a 1-inch-diameter hole bored through it a few inches above the floor. This hole allowed the ancient vampire to enter and leave its lair in mist form.
Bedrolls. A dozen empty bedrolls lie on the dusty floor.
Frescoes. Faded frescoes cover the walls, depicting villagers and farmers being terrorized by a giant bat.
Crypt
The 20ft x 60ft area contains a cobweb-draped wooden coffin resting on a 2-foot-high block of gray stone. The coffin is intact and has an obvious 1-inch-diameter hole bored into its foot panel. Capa moves in 30ft wasting no time and moves north and attacks the D-A slashing the creature with her greatsword.D-A Injured.
Levi moves 30ft forward and dashes 30ft more and his Dup will disappear as time runs out.
Group init
no surprise they are expecting you.
Group init 2 has init
Group init 2:
Round 2 Turn 1 Adjust sheet for things used.
Arden Blessed (Levi 48 sec), Shield of faith on Cap, Conc, 9 min
Cap Rage Max 9 min, S of F +2 AC (Ard), Blessed (Levi 48 sec), Attacked D-A.
Levi Roll Bless + Conc 48 sec Moved then Dashed.
Zertell Conc (59 min left ) HM on B-Capt, Blessed (Levi 48 sec)
ooc - Arden would have dashed to try and keep up with Capa even though he is obviously slower. He will also enter the room with her and the enemies as soon as possible.
ooc - Arden would have dashed to try and keep up with Capa even though he is obviously slower. He will also enter the room with her and the enemies as soon as possible.
The visual each of you have seen, you think you've determined the likely foes you are facing so far.
2 bandits, a Doppelganger in the north and in the south 2 bandit captains at least that and a Flesh Golem with perfect features accented by beautiful stitching.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ceiling height is 20ft so I have the imp up 20ft to stay out of the radius or the Unsettling Visage.
Group init 1:
Round 2 Turn 1 Adjust sheet for things used.
Arden Blessed (Levi 48 sec), Shield of faith on Cap, Conc, 9 min
Cap Rage Max 9 min, S of F +2 AC (Ard), Blessed (Levi 48 sec), Attacked D-A.
Levi Roll Bless + Conc 48 sec Moved then Dashed.
Zertell Conc (59 min left ) HM on B-Capt, Blessed (Levi 48 sec)
Group Init 1:
B-A Attacks Capa - Misses
B-B - Dead
D-A Injured. Slam attack on Capa and on Arden. Crit attack on Capa for 1/2 dam 9 bludgeoning, Then it attacks Arden for 12 damage bludgeoning. Capa and Arden Wis save DC 12. I'll get Ardens. Arden saves with a 13 +4 from bless. 17 save.
F-G The creature moves to attack Arden the closest target hits with the second attack doing 10 bludgeoning and 5 lightning damage.
H-V Attacks Arden and misses with both daggers
U-K Attacks Arden and misses with both daggers
New Round.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
MOVE: Levi move 30ft to be near the F-G; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Channel Divinity duplicity. ACTION: Cast Green-flame blade, Attack F-G: 22 Damage: 12 (Magical Green-flame blade piercing dmg) + 2 (Fire damge to enemy within 5ft of main target) = 14 or half (7)
End of turn!
Damage: 5 (Rapier piercing sneak attack) or half (2) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
MOVE: Levi move 30ft to be near the F-G; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Channel Divinity duplicity. ACTION: Cast Green-flame blade, Attack F-G: 22 Damage: 12 (Magical Green-flame blade piercing dmg) + 2this should be 1d8 not a flat 2 on the main target Rolled 7 in the log to correct. (Fire damge to enemy within 5ft of main target) = 14 corrected to 19 or half (7/9)
End of turn!
Damage: 5 (Rapier piercing sneak attack) or half (2) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Levi does a combined 24 dmg to F-G some fire forcing it to have disadvantage on it's attacks until the end of its turn. F-G Injured has Disadvantage on attacks
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(OOC: I assume there is a connection between the hall she is currently in and where the imp and Group 2).
No need to stop now, thinks Capa as her Rage-fueled pursuit compels her to continue even though her companions are not nearby. She enters the new room and turns to her left/north to engage with those three bad guys with her greatsword starting with D-A (attack 25, damage 13+3+2= 18).
(OOC: She has 66hp + 7temp hp and 22AC with Arden's SoF)
The imp and now Capa -
These chambers once served as a true vampire’s lair. The Undertakers use the crypt to hide from the dungeon denizens they can’t rob or kill.
Characters who find the secret door leading to this area notice a 1-inch-diameter hole bored through it a few inches above the floor. This hole allowed the ancient vampire to enter and leave its lair in mist form.
Crypt
The 20ft x 60ft area contains a cobweb-draped wooden coffin resting on a 2-foot-high block of gray stone. The coffin is intact and has an obvious 1-inch-diameter hole bored into its foot panel.
Capa moves in 30ft wasting no time and moves north and attacks the D-A slashing the creature with her greatsword. D-A Injured.
Levi moves 30ft forward and dashes 30ft more and his Dup will disappear as time runs out.
Group init
no surprise they are expecting you.
Group init 2 has init
Group init 2:
Round 2 Turn 1 Adjust sheet for things used.
Arden Blessed (Levi 48 sec), Shield of faith on Cap, Conc, 9 min
Cap Rage Max 9 min, S of F +2 AC (Ard), Blessed (Levi 48 sec), Attacked D-A.
Levi Roll Bless + Conc 48 sec Moved then Dashed.
Zertell Conc (59 min left ) HM on B-Capt, Blessed (Levi 48 sec)
Group Init 1:
B-A
B-B
D-A Injured.
F-G
H-V
U-K
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
is capa in room alone or are we also there and can take actions?
OOC - Capa is in the room alone and you have to move you PC to get there. Move/Dash or other as needed to get to the room.
Zertell could move 30ft and diagonally see Bandit B, but none of the creatures in the south.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ooc - Arden would have dashed to try and keep up with Capa even though he is obviously slower. He will also enter the room with her and the enemies as soon as possible.
Currently DMing:
The visual each of you have seen, you think you've determined the likely foes you are facing so far.
2 bandits, a Doppelganger in the north and in the south 2 bandit captains at least that and a Flesh Golem with perfect features accented by beautiful stitching.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Updated map...
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
How are we entering room. The cell that imp is in doesnt connect to main hallway.
OOC - The folks who the imp followed opened a secret door.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - Zertell is up then we'll move on to the enemy.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zartel will move hunters mark to the dolpiganger
two eldritch blasts to dolpiganger
To hit25 9 plus 4= 13 damage
To hit 21 6 plus 1 = 7 damage
OOC - As noted here if you move 30ft you could only see the bandit. https://www.dndbeyond.com/forums/dungeons-dragons-discussion/play-by-post/224305-waterdeep-dungeon-of-the-mad-mage-2024?comment=224
Unless you are using something to give you more movement that still allows you to cast?
So I will use the attacks against B-B The first attack was able to drop the B-B. B-B dead. I'll revise if you have ways to get into the room.
PM sent.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ill attack the bandit and the hunters mark will go to him
also if each cell is five feet. Moving to imp is only 20 which could easily move 5 to be along side ard amd then back five feet to emding at imp.
OOC - Here it is 10ft for the WMM lvl 1 map.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ceiling height is 20ft so I have the imp up 20ft to stay out of the radius or the Unsettling Visage.
Group init 1:
Round 2 Turn 1 Adjust sheet for things used.
Arden Blessed (Levi 48 sec), Shield of faith on Cap, Conc, 9 min
Cap Rage Max 9 min, S of F +2 AC (Ard), Blessed (Levi 48 sec), Attacked D-A.
Levi Roll Bless + Conc 48 sec Moved then Dashed.
Zertell Conc (59 min left ) HM on B-Capt, Blessed (Levi 48 sec)
Group Init 1:
B-A Attacks Capa - Misses
B-B - Dead
D-A Injured. Slam attack on Capa and on Arden. Crit attack on Capa for 1/2 dam 9 bludgeoning, Then it attacks Arden for 12 damage bludgeoning. Capa and Arden Wis save DC 12. I'll get Ardens. Arden saves with a 13 +4 from bless. 17 save.
F-G The creature moves to attack Arden the closest target hits with the second attack doing 10 bludgeoning and 5 lightning damage.
H-V Attacks Arden and misses with both daggers
U-K Attacks Arden and misses with both daggers
New Round.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ceiling height is 20ft so I have the imp up 20ft to stay out of the radius or the Unsettling Visage.
Group init 1:
Round 3 Turn 1 Adjust sheet for things used.
Arden Blessed (Levi 42 sec), Shield of faith on Cap, Conc, 8 min 54 sec
Cap Rage 8 min 54 sec, S of F +2 AC (Ard), Blessed (Levi 42 sec)
Levi Bless + Conc 42 sec BA to channel duplicity the attacks with advantage with dup within 5ft of him on F-G with Green Flame Blade
Levi Dup gives adv to Levi.
Zertell Conc (58 min 54 sec left ) HM on dead Bandit, Blessed (Levi 42 sec)
Group Init 1:
B-A Attacks
B-B - Dead
D-A Injured.
F-G
H-V A
U-K
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Green-flame blade Rapier Attack - Advantage here
MOVE: Levi move 30ft to be near the F-G; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Channel Divinity duplicity.
ACTION: Cast Green-flame blade, Attack F-G: 22 Damage: 12 (Magical Green-flame blade piercing dmg) + 2 (Fire damge to enemy within 5ft of main target) = 14 or half (7)
End of turn!
Damage: 5 (Rapier piercing sneak attack) or half (2) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi does a combined 24 dmg to F-G some fire forcing it to have disadvantage on it's attacks until the end of its turn. F-G Injured has Disadvantage on attacks
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ceiling height is 20ft so I have the imp up 20ft to stay out of the radius or the Unsettling Visage.
Group init 1:
Round 3 Turn 1 Adjust sheet for things used.
Arden Blessed (Levi 42 sec), Shield of faith on Cap, Conc, 8 min 54 sec
Cap Rage 8 min 54 sec, S of F +2 AC (Ard), Blessed (Levi 42 sec)
Levi Bless + Conc 42 sec BA to channel duplicity the attacks with advantage with dup within 5ft of him on F-G with Green Flame Blade
Levi Dup gives adv to Levi.
Zertell Conc (58 min 54 sec left ) HM on dead Bandit, Blessed (Levi 42 sec)
Group Init 1:
B-A Attacks
B-B - Dead
D-A Injured.
F-G Injured and has disadv on attack until after it's turn.
H-V A
U-K
Updated map
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC -
Capa, Arden and Zertall are up: Bless is still active for attacks and saves. B-B is dead..
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;