Capa shrugs off the 6 damage (now at 58/66) to attack U-K with her greatsword (attack 15, damage 8+3+2=13 or 5 damage if miss due to Graze)
Capa swings on H-V the female bandit captain likely controlling the flesh golem. The greatsword makes contact and slices into the bandit and she let's out a scream.H-V Bloodied.
Bonus Action: Divine Smite deals 8 if it hits. Another 13 if it crits.
Arden focuses on the flesh golem and connects with both attacks with no crits unfortunately.F-G bloodied.
Green-flame blade Rapier Attack - Advantage here with Bless
MOVE:Levi stays in melee with the F-G, this way no one can get to Zertell without using some odd movement or spell to get behind him and Arden; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A
ACTION:Cast Green-flame blade, Attack F-G: 26 Damage: 7 (Magical Fire Piercing) + 3 (Magical Fire) = 10 or half (5)
If a enemy is within 5ft of main target then it takes Damage H-V: 5 (Magical Fire) or half (2)
Damage F-G:5 (Rapier piercing sneak attack) or half (2) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capa takes the 4 hp damage (54/66) and continues her assault on H-V with the greatsword ( attack 17, damage 13+3+2=18 or 8 if miss with Graze). If that kills H-V, she uses Hew to attack the golum with the same weapon (attack 10, damage 16+3+2=21 or 8 if miss).
Capa takes the 4 hp damage (54/66) and continues her assault on H-V with the greatsword ( attack 17, damage 13+3+2=18 or 8 if miss with Graze). If that kills H-V, she uses Hew to attack the golum with the same weapon (attack 10, damage 16+3+2=21 or 8 if miss).
Capa swings at H-V connecting with it and slicing into the female captain with who is now critically wounded. Capa does not drop H-V.H-V Critical
Green-flame blade Rapier Attack - Advantage here with Bless
MOVE:Levi stays in melee with the F-G; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A
ACTION: CastGreen-flame blade, Attack F-G:27 Damage: Unable to parse dice roll. (Magical Fire Piercing) + Unable to parse dice roll. (Magical Fire) = 0 or half (0)
If a enemy is within 5ft of main target then it takes Damage H-V: 8 (Magical Fire) or half (4)
Damage F-G: 3 (Rapier piercing sneak attack) or half (1) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Capa takes the 4 hp damage (54/66) and continues her assault on H-V with the greatsword ( attack 17, damage 13+3+2=18 or 8 if miss with Graze). If that kills H-V, she uses Hew to attack the golum with the same weapon (attack 10, damage 16+3+2=21 or 8 if miss).
Capa swings at H-V connecting with it and slicing into the female captain with who is now critically wounded. Capa does not drop H-V.H-V Critical
Green-flame blade Rapier Attack - Advantage here with Bless
MOVE:Levi stays in melee with the F-G; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A
ACTION: CastGreen-flame blade, Attack F-G:29 Damage: 10 (Magical Fire Piercing) + 8 (Magical Fire) = 18 or half (9)
If a enemy is within 5ft of main target then it takes Damage H-V: 13 (Magical Fire) or half (6)
Damage F-G: 5 (Rapier piercing sneak attack) or half (1) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Levi cast GFB with his rapier and connects critically wounding the Golem and the flame leaps to H-V killing her.F-G critical, H-V dead.
Levi BA moves Dup Levi towards U-K staying within 5ft of F-G and within 5ft of U-K.
OOC - I forgot to quote the page was doing something and saved it forgetting it would reroll everything. I remembered the rolls except for the sneak roll. That roll didn't change the F-G's critical health and I new it wasn't max sneak dam. Anyway just being transparent on the edits.
Zertell sends to eldritch blasts at the last captain and both hit. The blasts seemed a bit weak in intensity, but still did damage and enough to bloody the captain.U-K Bloodied
Uktarl drops his weapons and to his knees asking for mercy. "I'll can be of help. I know a little about things on this level. I can see I'm finished. I got no where to go. You've done in with all my bandits and partners. What say you?"
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Seeing the last enemy drop its weapons, Capa drops her rage but not her guard. She keeps her greatsword at the ready but does not use it on Uktarl. “You may live. If you help us. First, we clean up the mess.” She disarms him and ties his hands and feet with rope that allow him movement but nothing too fast. Unless he says there is a good treason not to burn the bodies, she will instruct him to put them in a pile to burn. It may be rough on him to deal with the dead bodies of his former partners but leaving dead anywhere only invites more trouble. Don't burn anything of value, she adds.
Zartellnuses ba to move hunters mark to h-v then two eldritch blasts
to hit24 Damage 6 + 2 =8 force
To hit 18 5 plus 6 = 11 force
Zert moves the hunter's mark to H-V and blasts them good. H-V injured
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capa shrugs off the 6 damage (now at 58/66) to attack U-K with her greatsword (attack 15, damage 8+3+2=13 or 5 damage if miss due to Graze)
ooc - Arden will focus on the flesh golem.
Action: Attack: 11 Damage: 6 (slashing), Attack: 26 Damage: 4 (slashing)
Bonus Action: Divine Smite deals 8 if it hits. Another 13 if it crits.
Currently DMing:
Capa swings on H-V the female bandit captain likely controlling the flesh golem. The greatsword makes contact and slices into the bandit and she let's out a scream. H-V Bloodied.
Arden focuses on the flesh golem and connects with both attacks with no crits unfortunately. F-G bloodied.
Green-flame blade Rapier Attack - Advantage here with Bless
MOVE: Levi stays in melee with the F-G, this way no one can get to Zertell without using some odd movement or spell to get behind him and Arden; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: N/A
ACTION: Cast Green-flame blade, Attack F-G: 26 Damage: 7 (Magical Fire Piercing) + 3 (Magical Fire) = 10 or half (5)
If a enemy is within 5ft of main target then it takes Damage H-V: 5 (Magical Fire) or half (2)
Damage F-G: 5 (Rapier piercing sneak attack) or half (2) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi connected with his rapier green flame blade and the flamed jumped to H-V, while not severely damaging to F-G or H-V its slowly adding up.
Group in 1 Init: F-G, H-V, U-K
Round 5 Turn 6 Adjust sheet for things used.
Group init 2
Arden Blessed (Levi 30 sec), Shield of faith on Cap, Conc, 8 min 42 sec
Cap Rage 8 min 32 sec, S of F +2 AC (Ard), Blessed (Levi 30 sec)
Levi Bless + Conc 30 sec
Levi Dup gives adv to Levi.
Zertell Conc (58 min 42 sec left ) HM on dead Bandit, Blessed (Levi 30 sec)
Group Init 1:
B-A Dead
B-B - Dead
D-A Dead
F-G Bloodied The Golem twitches, but stays focused on Levi. Both slam attack miss the cleric rogue Levi.
H-V Harria 2 scimitar attacks miss, 1 dagger attack misses Capa
U-K Uktarl injured 2 scimitar attacks miss, 1 dagger attack crits Capa 4 dmg after rage 1/2.
New Round coming up.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi connected with his rapier green flame blade and the flamed jumped to H-V, while not severely damaging to F-G or H-V its slowly adding up.
Group in 2 Init: Arden, Capa, Levi, Zertell have init:
Round 6 Turn 1 Adjust sheet for things used.
Group init 2
Arden Blessed (Levi 24 sec), Shield of faith on Cap, Conc, 8 min 36 sec
Cap Rage 8 min 26 sec, S of F +2 AC (Ard), Blessed (Levi 24 sec)
Levi Bless + Conc 24 sec
Levi Dup gives adv to Levi.
Zertell Conc (58 min 36 sec left ) HM on dead Bandit, Blessed (Levi 24 sec)
Group Init 1:
B-A Dead
B-B - Dead
D-A Dead
F-G Bloodied
H-G Harria
U-K Uktarl injured
No changes to the map.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capa takes the 4 hp damage (54/66) and continues her assault on H-V with the greatsword ( attack 17, damage 13+3+2=18 or 8 if miss with Graze). If that kills H-V, she uses Hew to attack the golum with the same weapon (attack 10, damage 16+3+2=21 or 8 if miss).
Capa swings at H-V connecting with it and slicing into the female captain with who is now critically wounded. Capa does not drop H-V. H-V Critical
Green-flame blade Rapier Attack - Advantage here with Bless
MOVE: Levi stays in melee with the F-G; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: N/A
ACTION: Cast Green-flame blade, Attack F-G: 27 Damage: Unable to parse dice roll. (Magical Fire Piercing) + Unable to parse dice roll. (Magical Fire) = 0 or half (0)
If a enemy is within 5ft of main target then it takes Damage H-V: 8 (Magical Fire) or half (4)
Damage F-G: 3 (Rapier piercing sneak attack) or half (1) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi cast GFB with his rapier and connects critically wounding the Golem and the flame leaps to H-V killing her. F-G critical, H-V dead.
Levi BA moves Dup Levi towards U-K staying within 5ft of F-G and within 5ft of U-K.
OOC - I forgot to quote the page was doing something and saved it forgetting it would reroll everything. I remembered the rolls except for the sneak roll. That roll didn't change the F-G's critical health and I new it wasn't max sneak dam. Anyway just being transparent on the edits.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ooc - Arden will focus on the flesh golem again.
Action: Attack: Attack: 30 Damage: 15 (slashing), Attack: 19 Damage: 10 (slashing)
Bonus Action: Divine Smite deals 16 if it hits. Another 7 if it crits. (no longer have the free use so spending 1st level slot)
Currently DMing:
Arden focused extremely well critically hitting the golem slicing it in half as the attack and divine smite cleaves it in two. F-G Dead.
Arden pivots and moves 10ft to engage U-K with their second attack. U-K Injured:
Zertell is up then the captain if they are still alive.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zertell ises ba to move mark to last guy standing
eldritch blast
to hit 20 2+5 damage
to hit 21 1+5 damage
Zertell sends to eldritch blasts at the last captain and both hit. The blasts seemed a bit weak in intensity, but still did damage and enough to bloody the captain. U-K Bloodied
Uktarl drops his weapons and to his knees asking for mercy. "I'll can be of help. I know a little about things on this level. I can see I'm finished. I got no where to go. You've done in with all my bandits and partners. What say you?"
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Seeing the last enemy drop its weapons, Capa drops her rage but not her guard. She keeps her greatsword at the ready but does not use it on Uktarl. “You may live. If you help us. First, we clean up the mess.” She disarms him and ties his hands and feet with rope that allow him movement but nothing too fast. Unless he says there is a good treason not to burn the bodies, she will instruct him to put them in a pile to burn. It may be rough on him to deal with the dead bodies of his former partners but leaving dead anywhere only invites more trouble. Don't burn anything of value, she adds.
Zartel ritually cast detect magic and searches (pp 25)
28 active perception roll(includes 1 from guidance)
have imp (still invisible as his normal mode) travelnback tonthe first combat room and keep eye out till we get back