Capa shrugs off the 6 damage (now at 58/66) to attack U-K with her greatsword (attack 15, damage 8+3+2=13 or 5 damage if miss due to Graze)
Capa swings on H-V the female bandit captain likely controlling the flesh golem. The greatsword makes contact and slices into the bandit and she let's out a scream.H-V Bloodied.
Bonus Action: Divine Smite deals 8 if it hits. Another 13 if it crits.
Arden focuses on the flesh golem and connects with both attacks with no crits unfortunately.F-G bloodied.
Green-flame blade Rapier Attack - Advantage here with Bless
MOVE:Levi stays in melee with the F-G, this way no one can get to Zertell without using some odd movement or spell to get behind him and Arden; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A
ACTION:Cast Green-flame blade, Attack F-G: 26 Damage: 7 (Magical Fire Piercing) + 3 (Magical Fire) = 10 or half (5)
If a enemy is within 5ft of main target then it takes Damage H-V: 5 (Magical Fire) or half (2)
Damage F-G:5 (Rapier piercing sneak attack) or half (2) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capa takes the 4 hp damage (54/66) and continues her assault on H-V with the greatsword ( attack 17, damage 13+3+2=18 or 8 if miss with Graze). If that kills H-V, she uses Hew to attack the golum with the same weapon (attack 10, damage 16+3+2=21 or 8 if miss).
Capa takes the 4 hp damage (54/66) and continues her assault on H-V with the greatsword ( attack 17, damage 13+3+2=18 or 8 if miss with Graze). If that kills H-V, she uses Hew to attack the golum with the same weapon (attack 10, damage 16+3+2=21 or 8 if miss).
Capa swings at H-V connecting with it and slicing into the female captain with who is now critically wounded. Capa does not drop H-V.H-V Critical
Green-flame blade Rapier Attack - Advantage here with Bless
MOVE:Levi stays in melee with the F-G; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A
ACTION: CastGreen-flame blade, Attack F-G:19 Damage: 5 (Magical Fire Piercing) + 3 (Magical Fire) = 8 or half (5)
If a enemy is within 5ft of main target then it takes Damage H-V: 12 (Magical Fire) or half (1)
Damage F-G: 1 (Rapier piercing sneak attack) or half (0) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Capa takes the 4 hp damage (54/66) and continues her assault on H-V with the greatsword ( attack 17, damage 13+3+2=18 or 8 if miss with Graze). If that kills H-V, she uses Hew to attack the golum with the same weapon (attack 10, damage 16+3+2=21 or 8 if miss).
Capa swings at H-V connecting with it and slicing into the female captain with who is now critically wounded. Capa does not drop H-V.H-V Critical
Green-flame blade Rapier Attack - Advantage here with Bless
MOVE:Levi stays in melee with the F-G; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A
ACTION: CastGreen-flame blade, Attack F-G:29 Damage: 10 (Magical Fire Piercing) + 8 (Magical Fire) = 18 or half (9)
If a enemy is within 5ft of main target then it takes Damage H-V: 13 (Magical Fire) or half (6)
Damage F-G: 5 (Rapier piercing sneak attack) or half (1) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Levi cast GFB with his rapier and connects critically wounding the Golem and the flame leaps to H-V killing her.F-G critical, H-V dead.
Levi BA moves Dup Levi towards U-K staying within 5ft of F-G and within 5ft of U-K.
OOC - I forgot to quote the page was doing something and saved it forgetting it would reroll everything. I remembered the rolls except for the sneak roll. That roll didn't change the F-G's critical health and I new it wasn't max sneak dam. Anyway just being transparent on the edits.
Zertell sends to eldritch blasts at the last captain and both hit. The blasts seemed a bit weak in intensity, but still did damage and enough to bloody the captain.U-K Bloodied
Uktarl drops his weapons and to his knees asking for mercy. "I'll can be of help. I know a little about things on this level. I can see I'm finished. I got no where to go. You've done in with all my bandits and partners. What say you?"
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Seeing the last enemy drop its weapons, Capa drops her rage but not her guard. She keeps her greatsword at the ready but does not use it on Uktarl. “You may live. If you help us. First, we clean up the mess.” She disarms him and ties his hands and feet with rope that allow him movement but nothing too fast. Unless he says there is a good treason not to burn the bodies, she will instruct him to put them in a pile to burn. It may be rough on him to deal with the dead bodies of his former partners but leaving dead anywhere only invites more trouble. Don't burn anything of value, she adds.
Uktarl will show you around the place trying to gain favor with the heroes
The team and mostly Zertel spots the following stuff.
6A room
A character who inspects the stone fresco and discovers that one of the tiny dwarf figures is the top of a stone key slotted into a cavity that hides its teeth. The key is easily removed from the fresco. Not sure what the key goes too.
Statues. Standing atop stone plinths in the middle of the room, facing east, are three 6-foot-tall statues depicting male Waterdavian nobles clad in decorative plate armor.
Bones and Broken Staff. Lying at the base of the central statue are the bones of a long-dead hobgoblin and a white wooden staff broken in half.
A detect magic spell reveals the faintest, lingering trace of magic within both fragments of the staff. The staff can be repaired with a mending cantrip.
6c. Uktarl’s Room
Tub. Beneath the mountain fresco, carved into the floor, is a large, recessed stone tub 8 feet long, 4 feet wide, and 2 feet deep. Uktarl keeps his bedroll inside the stone tub, along with a set of thieves’ tools and enough stolen gear to create one explorer’s pack. Treasure. On the table are stacks of coins totaling 220 cp, 91 sp, and 85 gp, as well as a silver ring (25 gp) engraved with dwarven symbols commonly associated with fertility and sexual potency.
6d. Sleeping Quarters
Treasure. Each bandit carries 1d6 gp in a pouch. The doppelganger has no interest in treasure and carries nothing of value.
7a. Hall of Retreat
Bedrolls. A dozen empty bedrolls lie on the dusty floor.
Frescoes. Faded frescoes cover the walls, depicting villagers and farmers being terrorized by a giant bat.
7b. Crypt
This area contains a cobweb-draped wooden coffin resting on a 2-foot-high block of gray stone. The coffin is intact and has an obvious 1-inch-diameter hole bored into its foot panel. The coffin’s lid is unlocked.
A thin layer of grave dirt inside the coffin has been flattened down, suggesting that a creature once slept here. A vial of holy water rests atop the dirt. The coffin is otherwise empty.
8. Bandit Headquarters
Dominating the area is a throne hall. Side chambers serve as a base for members of the Undertakers, who investigate loud noises in the throne hall.
8a. Hall of the Bone Throne
Dead Wyvern. In the middle of the room lie the bones, skull, rotted leather wing flaps, and stinger of a wyvern, intermingled with shards of clear crystal.
Throne. At the south end of this 70-foot-high vaulted room, marble steps form a dais upon which stands a large, high-backed throne made of interwoven, bleached bones. Each of the throne’s bone armrests is carved to resemble a fanged snake (see “Bone Throne” below).
Torch Brackets. Empty torch brackets made of fluted, discolored bronze protrude from the walls.
The wyvern’s remains lie alongside the fragments of its crystalline prison.
Uktarl warns you not to mess with the throne as there isn't anything worth messing with there. Both Levi and Zertell passive insight verify he is telling the truth here.
8b. Harria’s Room
Furnishings. Other furnishings include a lit lantern, which rests atop a wooden trunk painted with pictures of clowns; a frayed circular rug; and a folding wooden privacy screen. The trunk is unlocked and contains a disguise kit, as well as a small selection of theater costumes and props.
8c. Masters of Disguise
Lanterns. Two glowing oil lanterns hang from chains above the table.
Supplies. On the table are three disguise kits and three backpacks. Each backpack is stuffed with 11 days of rations.
Treasure. Each bandit carries 1d6 gp in a pouch. The doppelganger has a similar pouch, plus a tiger eye gemstone (10 gp) tucked into its boot.
Uktarl adds,"That is the extent of the undertaker's territory. We did not go anywhere else. You're on your own from here. I told you all about our territory."
That takes you through the rest of the day taking the time to search those sections.
OOC - Everyone can gain a level which will count for this levels advancement early.
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - We can resolve any parts you'd like to if there is anything you'd like to deal with in the rooms checked out so far. If you are satisfied with things pick a route to go to next. Rooms 1-8 are done so far. You still have the sword pulled from room 4 wrapped not identified and the broken staff from room 6a.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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Zartellnuses ba to move hunters mark to h-v then two eldritch blasts
to hit24 Damage 6 + 2 =8 force
To hit 18 5 plus 6 = 11 force
Zert moves the hunter's mark to H-V and blasts them good. H-V injured
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capa shrugs off the 6 damage (now at 58/66) to attack U-K with her greatsword (attack 15, damage 8+3+2=13 or 5 damage if miss due to Graze)
ooc - Arden will focus on the flesh golem.
Action: Attack: 11 Damage: 6 (slashing), Attack: 26 Damage: 4 (slashing)
Bonus Action: Divine Smite deals 8 if it hits. Another 13 if it crits.
Currently DMing:
Capa swings on H-V the female bandit captain likely controlling the flesh golem. The greatsword makes contact and slices into the bandit and she let's out a scream. H-V Bloodied.
Arden focuses on the flesh golem and connects with both attacks with no crits unfortunately. F-G bloodied.
Green-flame blade Rapier Attack - Advantage here with Bless
MOVE: Levi stays in melee with the F-G, this way no one can get to Zertell without using some odd movement or spell to get behind him and Arden; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: N/A
ACTION: Cast Green-flame blade, Attack F-G: 26 Damage: 7 (Magical Fire Piercing) + 3 (Magical Fire) = 10 or half (5)
If a enemy is within 5ft of main target then it takes Damage H-V: 5 (Magical Fire) or half (2)
Damage F-G: 5 (Rapier piercing sneak attack) or half (2) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi connected with his rapier green flame blade and the flamed jumped to H-V, while not severely damaging to F-G or H-V its slowly adding up.
Group in 1 Init: F-G, H-V, U-K
Round 5 Turn 6 Adjust sheet for things used.
Group init 2
Arden Blessed (Levi 30 sec), Shield of faith on Cap, Conc, 8 min 42 sec
Cap Rage 8 min 32 sec, S of F +2 AC (Ard), Blessed (Levi 30 sec)
Levi Bless + Conc 30 sec
Levi Dup gives adv to Levi.
Zertell Conc (58 min 42 sec left ) HM on dead Bandit, Blessed (Levi 30 sec)
Group Init 1:
B-A Dead
B-B - Dead
D-A Dead
F-G Bloodied The Golem twitches, but stays focused on Levi. Both slam attack miss the cleric rogue Levi.
H-V Harria 2 scimitar attacks miss, 1 dagger attack misses Capa
U-K Uktarl injured 2 scimitar attacks miss, 1 dagger attack crits Capa 4 dmg after rage 1/2.
New Round coming up.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi connected with his rapier green flame blade and the flamed jumped to H-V, while not severely damaging to F-G or H-V its slowly adding up.
Group in 2 Init: Arden, Capa, Levi, Zertell have init:
Round 6 Turn 1 Adjust sheet for things used.
Group init 2
Arden Blessed (Levi 24 sec), Shield of faith on Cap, Conc, 8 min 36 sec
Cap Rage 8 min 26 sec, S of F +2 AC (Ard), Blessed (Levi 24 sec)
Levi Bless + Conc 24 sec
Levi Dup gives adv to Levi.
Zertell Conc (58 min 36 sec left ) HM on dead Bandit, Blessed (Levi 24 sec)
Group Init 1:
B-A Dead
B-B - Dead
D-A Dead
F-G Bloodied
H-G Harria
U-K Uktarl injured
No changes to the map.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capa takes the 4 hp damage (54/66) and continues her assault on H-V with the greatsword ( attack 17, damage 13+3+2=18 or 8 if miss with Graze). If that kills H-V, she uses Hew to attack the golum with the same weapon (attack 10, damage 16+3+2=21 or 8 if miss).
Capa swings at H-V connecting with it and slicing into the female captain with who is now critically wounded. Capa does not drop H-V. H-V Critical
Green-flame blade Rapier Attack - Advantage here with Bless
MOVE: Levi stays in melee with the F-G; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: N/A
ACTION: Cast Green-flame blade, Attack F-G: 19 Damage: 5 (Magical Fire Piercing) + 3 (Magical Fire) = 8 or half (5)
If a enemy is within 5ft of main target then it takes Damage H-V: 12 (Magical Fire) or half (1)
Damage F-G: 1 (Rapier piercing sneak attack) or half (0) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi cast GFB with his rapier and connects critically wounding the Golem and the flame leaps to H-V killing her. F-G critical, H-V dead.
Levi BA moves Dup Levi towards U-K staying within 5ft of F-G and within 5ft of U-K.
OOC - I forgot to quote the page was doing something and saved it forgetting it would reroll everything. I remembered the rolls except for the sneak roll. That roll didn't change the F-G's critical health and I new it wasn't max sneak dam. Anyway just being transparent on the edits.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ooc - Arden will focus on the flesh golem again.
Action: Attack: Attack: 30 Damage: 15 (slashing), Attack: 19 Damage: 10 (slashing)
Bonus Action: Divine Smite deals 16 if it hits. Another 7 if it crits. (no longer have the free use so spending 1st level slot)
Currently DMing:
Arden focused extremely well critically hitting the golem slicing it in half as the attack and divine smite cleaves it in two. F-G Dead.
Arden pivots and moves 10ft to engage U-K with their second attack. U-K Injured:
Zertell is up then the captain if they are still alive.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zertell ises ba to move mark to last guy standing
eldritch blast
to hit 20 2+5 damage
to hit 21 1+5 damage
Zertell sends to eldritch blasts at the last captain and both hit. The blasts seemed a bit weak in intensity, but still did damage and enough to bloody the captain. U-K Bloodied
Uktarl drops his weapons and to his knees asking for mercy. "I'll can be of help. I know a little about things on this level. I can see I'm finished. I got no where to go. You've done in with all my bandits and partners. What say you?"
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Seeing the last enemy drop its weapons, Capa drops her rage but not her guard. She keeps her greatsword at the ready but does not use it on Uktarl. “You may live. If you help us. First, we clean up the mess.” She disarms him and ties his hands and feet with rope that allow him movement but nothing too fast. Unless he says there is a good treason not to burn the bodies, she will instruct him to put them in a pile to burn. It may be rough on him to deal with the dead bodies of his former partners but leaving dead anywhere only invites more trouble. Don't burn anything of value, she adds.
Zartel ritually cast detect magic and searches (pp 25)
28 active perception roll(includes 1 from guidance)
have imp (still invisible as his normal mode) travelnback tonthe first combat room and keep eye out till we get back
Uktarl will show you around the place trying to gain favor with the heroes
The team and mostly Zertel spots the following stuff.
6A room
A character who inspects the stone fresco and discovers that one of the tiny dwarf figures is the top of a stone key slotted into a cavity that hides its teeth. The key is easily removed from the fresco. Not sure what the key goes too.
A detect magic spell reveals the faintest, lingering trace of magic within both fragments of the staff. The staff can be repaired with a mending cantrip.
6c. Uktarl’s Room
Tub. Beneath the mountain fresco, carved into the floor, is a large, recessed stone tub 8 feet long, 4 feet wide, and 2 feet deep. Uktarl keeps his bedroll inside the stone tub, along with a set of thieves’ tools and enough stolen gear to create one explorer’s pack. Treasure. On the table are stacks of coins totaling 220 cp, 91 sp, and 85 gp, as well as a silver ring (25 gp) engraved with dwarven symbols commonly associated with fertility and sexual potency.
6d. Sleeping Quarters
Treasure. Each bandit carries 1d6 gp in a pouch. The doppelganger has no interest in treasure and carries nothing of value.
7a. Hall of Retreat
7b. Crypt
This area contains a cobweb-draped wooden coffin resting on a 2-foot-high block of gray stone. The coffin is intact and has an obvious 1-inch-diameter hole bored into its foot panel. The coffin’s lid is unlocked.
A thin layer of grave dirt inside the coffin has been flattened down, suggesting that a creature once slept here. A vial of holy water rests atop the dirt. The coffin is otherwise empty.
8. Bandit Headquarters
Dominating the area is a throne hall. Side chambers serve as a base for members of the Undertakers, who investigate loud noises in the throne hall.
8a. Hall of the Bone Throne
The wyvern’s remains lie alongside the fragments of its crystalline prison.
Uktarl warns you not to mess with the throne as there isn't anything worth messing with there. Both Levi and Zertell passive insight verify he is telling the truth here.
8b. Harria’s Room
Furnishings. Other furnishings include a lit lantern, which rests atop a wooden trunk painted with pictures of clowns; a frayed circular rug; and a folding wooden privacy screen. The trunk is unlocked and contains a disguise kit, as well as a small selection of theater costumes and props.
8c. Masters of Disguise
Lanterns. Two glowing oil lanterns hang from chains above the table.
Supplies. On the table are three disguise kits and three backpacks. Each backpack is stuffed with 11 days of rations.
Treasure. Each bandit carries 1d6 gp in a pouch. The doppelganger has a similar pouch, plus a tiger eye gemstone (10 gp) tucked into its boot.
Uktarl adds, "That is the extent of the undertaker's territory. We did not go anywhere else. You're on your own from here. I told you all about our territory."
That takes you through the rest of the day taking the time to search those sections.
OOC - Everyone can gain a level which will count for this levels advancement early.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - We can resolve any parts you'd like to if there is anything you'd like to deal with in the rooms checked out so far. If you are satisfied with things pick a route to go to next. Rooms 1-8 are done so far. You still have the sword pulled from room 4 wrapped not identified and the broken staff from room 6a.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;