Levi gets up the next morning after a peaceful rest,"What a day yesterday was. I think we at least know a bit more about each other and our skills. Speaking of which, Arden I'll give you a boost on your stealth skills."(Advantage on Stealth checks for the day unless I change it with a magic action to someone else within 30ft of me.)
"Now, nothing says we have to do the whole level, but....If there are other magic items to be found....We get more money for bringing stuff back. Someone needs to keep track of the stuff we want to get coins for. Which way you three want to go?"
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Interesting staff. how about ritually cast detect magic and salk through each room
OOC - Ritual casting allows players to cast spells as rituals, which increases the spell's casting time by 10 minutes but doesn't consume a spell slot. Wizards, bards, druids, clerics, and artificers can all do ritual casting as part of their class abilities, but other classes can do it by taking the Ritual Caster feat.
It could be done. For rooms 1-8 you have found everything possible. I would possibly throw some random encounters in occasionally. Example of the process. Room # X move into room, fight possibly defeat the room, ritual Detect Magic 10 min, search the room 1-5 min. time used 11 - 15 min. 4 - 5 rooms is 1hr down not counting encounters, healing up possibly. 8am to 6pm day 10hr you could do 40 to 50 rooms. This doesn't not account for time talking through plans, taking time to spot traps instead of fast past move through the rooms with abandonment. Realistic I'd lean towards half of that. 20 - 25 rooms a day.
Where you you want to start?
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capa takes the level up as barbarian (so now barb 5, rogue1).
Capa has Heyward's Handy Haversack that can carry up to 900 lbs so she can carry loot, if we wish. We also can distribute the loot as we go. What I am tracking is:
220 cp, 91 sp, and 85 gp, a silver ring (25 gp) engraved with dwarven symbols commonly associated with fertility and sexual potency, 3 disguise kits and three backpacks each with 11 days of rations. Also, each bandit carries 1d6 gp in a pouch. The doppelganger has a similar pouch, plus a tiger eye gemstone (10 gp) tucked into its boot.
((CW - How many bandits and doppelgangers did we fight so I know how much of gold/gemstones to add? Also, could you repost the map? And finally, could you please clarify if we took a short or long rest?))
Capa says in her slow, blunt style, "Slow and steady is good. Visit more rooms is good. Wait to return is good. To fight and search is good. I will guard while others do magic to look for loot."
Levi
Levi gets up the next morning after a peaceful rest, "What a day yesterday was. I think we at least know a bit more about each other and our skills. Speaking of which, Arden I'll give you a boost on your stealth skills." (Advantage on Stealth checks for the day unless I change it with a magic action to someone else within 30ft of me.)
"Now, nothing says we have to do the whole level, but....If there are other magic items to be found....We get more money for bringing stuff back. Someone needs to keep track of the stuff we want to get coins for. Which way you three want to go?"
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Interesting staff.
how about ritually cast detect magic and salk through each room
OOC - Ritual casting allows players to cast spells as rituals, which increases the spell's casting time by 10 minutes but doesn't consume a spell slot. Wizards, bards, druids, clerics, and artificers can all do ritual casting as part of their class abilities, but other classes can do it by taking the Ritual Caster feat.
It could be done. For rooms 1-8 you have found everything possible. I would possibly throw some random encounters in occasionally. Example of the process. Room # X move into room, fight possibly defeat the room, ritual Detect Magic 10 min, search the room 1-5 min. time used 11 - 15 min. 4 - 5 rooms is 1hr down not counting encounters, healing up possibly. 8am to 6pm day 10hr you could do 40 to 50 rooms. This doesn't not account for time talking through plans, taking time to spot traps instead of fast past move through the rooms with abandonment. Realistic I'd lean towards half of that. 20 - 25 rooms a day.
Where you you want to start?
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Is above of interest to the group. Or something else?
Capa takes the level up as barbarian (so now barb 5, rogue1).
Capa has Heyward's Handy Haversack that can carry up to 900 lbs so she can carry loot, if we wish. We also can distribute the loot as we go. What I am tracking is:
220 cp, 91 sp, and 85 gp, a silver ring (25 gp) engraved with dwarven symbols commonly associated with fertility and sexual potency, 3 disguise kits and three backpacks each with 11 days of rations. Also, each bandit carries 1d6 gp in a pouch. The doppelganger has a similar pouch, plus a tiger eye gemstone (10 gp) tucked into its boot.
((CW - How many bandits and doppelgangers did we fight so I know how much of gold/gemstones to add? Also, could you repost the map? And finally, could you please clarify if we took a short or long rest?))
Capa says in her slow, blunt style, "Slow and steady is good. Visit more rooms is good. Wait to return is good. To fight and search is good. I will guard while others do magic to look for loot."