ooc - Arden will move to be next to Cappa and dodges. He does not have good good ranged options. See image:
Yellow circle
Action:Dodge.
Reaction:Protection (see details):
When a creature you can see attacks a target other than you that is within 5 feet of you, you can take a Reaction to interpose your Shield if you’re holding one. You impose Disadvantage on the triggering attack roll and all other attack rolls against the target until the start of your next turn if you remain within 5 feet of the target.
ooc - Arden will move to be next to Cappa and dodges. He does not have good good ranged options. See image:
Yellow circle
Action:Dodge.
Reaction:Protection (see details):
When a creature you can see attacks a target other than you that is within 5 feet of you, you can take a Reaction to interpose your Shield if you’re holding one. You impose Disadvantage on the triggering attack roll and all other attack rolls against the target until the start of your next turn if you remain within 5 feet of the target.
Arden moves in front of Capa and is in position to protect them now using shield and providing disadvantage for the manticore on Capa for the coming round.
Arden, thanks! Chop-chop now. Capa is pleased MA decided to land in melee range so uses her greatsword twice on it (attack 10, damage 12 - if a miss then 8 damage due to Graze) (attack 25, damage 13)
(OOC - I forgot to apply Wild Surge table when Capa went into Rage. Rolled an 8 - A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action.)
Capa then sends a Rage-induced bolt to MA (damage 5) of M-B if MA is dead.
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This attack was from the Duplicate fyi. ugh freaking rolled a 2 ugh and my version of lucky doesn't give adv on attacks only on attacks against me.
All good though.
I think Arden and Zertell still need to go.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
zertel does two eldritch blast after moving into room on the most hurt one.
to hit 23 damage 7
to hit 19 damage 1
You have enough movement to get to the door beside Levi with a view of all the manticore.
Both Beams hit the manticore on the left critically wounding the creature. M-A Critical
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ooc - Arden will move to be next to Cappa and dodges. He does not have good good ranged options. See image:
Yellow circle

Action: Dodge.
Reaction: Protection (see details):
When a creature you can see attacks a target other than you that is within 5 feet of you, you can take a Reaction to interpose your Shield if you’re holding one. You impose Disadvantage on the triggering attack roll and all other attack rolls against the target until the start of your next turn if you remain within 5 feet of the target.
Currently DMing:
Arden moves in front of Capa and is in position to protect them now using shield and providing disadvantage for the manticore on Capa for the coming round.
OOC -- Capa regained 4 hp back....
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
New round.
Manticore have init
Day 2 Time stamp 11:45:12
If you have any active spells/potions or condition(s) let me know
Round 3 Turn 1 Current Init 20: Manticores
Init 20 Group:
M-A Alerts and flies up 10ft
M-B Alerts and flies up 10ft
M-C Alerts and flies up 10ft
Init 4
Arden Bless from Levi 48 sec
Capa Bless from Levi 48 sec
Levi Bless from Levi 48 sec
Zertell Blade Ward conc, 48 sec Bless from Levi 48 sec
and Imp
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
M-A flies over and lands next to Capa and Arden just north of them. It attacks Capa twice and Arden once.
M-A attacks#1 Rend at Capa dis (20,
21) doing 10 dmg/2 = 5hp lossM-A attacks#2 Rend at Capa dis (
8, 2) misses CapaM-A attacks#3 Rend at Arden (24) hits dmg 11
M-B and M-C fly over to melee with Levi Duplicate taking the queue from M-A move to melee.
M-B attacks#1 Rend at L-Dup attack misses (6)
M-B attacks#2 Rend at L-Dup attack hits (24) dmg 6
M-B attacks#3 Rend at L-Dup attack hits (20) dmg 9
L-Dup reacts to the damage as if it was real to maintain the perfect image.
M-C attacks#1 Rend at L-Dup attack misses (9)
M-C attacks#2 Rend at L-Dup attack hits (23) dmg 8
M-C attacks#3 Rend at L-Dup attack misses (16)
L-Dup reacts to the damage as if it was real to maintain the perfect image.
Init for Players now.
M-A is critical
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Arden, thanks! Chop-chop now. Capa is pleased MA decided to land in melee range so uses her greatsword twice on it (attack 10, damage 12 - if a miss then 8 damage due to Graze) (attack 25, damage 13)
(OOC - I forgot to apply Wild Surge table when Capa went into Rage. Rolled an 8 - A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action.)
Capa then sends a Rage-induced bolt to MA (damage 5) of M-B if MA is dead.