Hildigrim gives a small but stern nod. “Very well — I’ll head that way. I’m no slouch at keeping myself unseen, so the odds of my safe arrival are statistically favorable.”
He hops down from the bench and begins fussing with his gear, patting pouches, checking straps, and giving his shortbow a quick once-over. To anyone watching, it’s clear he’s running through a practiced mental inventory as much as a physical one — preparing himself with the same meticulous care he gives to deciphering a puzzle.
Hex shakes her head at Hildigrim. "You're not going alone. It's too dangerous. If it's keeping unseen you're worried about, I know a spell that will help all of us move silently."
"I will need a moment to recover before we leave," the others hear from the back of the inn, where Auriel is tending to his wounds. "Shouldn't you as well, Hex?"
"Huh? Oh... yes. I guess I should." Hex goes to sit nearby Auriel to also tend to her wounds. "Sorry, with everything going on, it just feels like we should be moving as quickly as possible. I didn't even think about that."
"I understand," Auriel replies quietly. "But let's not rush it. We don't want another King’s Pyre. We both know how close that came."
The paladin falls silent for a moment, then glances at Hex. "Back there in the streets, you didn't use your bow. Are you favoring the sword now?" He listens as the tiefling replies, then adds, "It's good to have someone else up front. More dangerous for you, though."
As they finish patching themselves up, Auriel studies Hex with a quick eye. "Are you alright, or do you need a bit of healing?" He raises a hand slightly towards her, the faintest shimmer of light gathering in it, ready to infuse a little divine magic if she deems it necessary.
@potato:
I tend to be super conservative of the Lay on Hands pool, because I never know when we will rest and recover it, but if you need a bit extra just say so! (Auriel will just use hit die.)
Aleyd provides some further instruction for the refugees huddling inside the Laughing Goblin with you. Imizael remains at Fat Mar's side, still softly sniffling. The opportunity to rest and recover is a welcome relief, but does not last long, as Aleyd prepares to leave. "I will meet you all back here. Good luck with your side of the investigation. I will learn what I can of any resistance to the occupation and return with as many allies as I can find before we attempt to recover the Lord Regent," she says, adding under her breath, "Hopefully this place is still standing when I do."
Overhearing the comment, Aya says, "I can help with that. I specialize in wards that utilize enchantment magic. Not that this would work long term, but I can ward the inn to discourage anyone from investigating it too closely. I use the same wards for my shop at night. That should buy you some time for your plan while we hide here, but...obviously you'll need to eventually come back..."
OOC: An hour has passed since you broughtthe refugees into the Laughing Goblin, and you have all gained the benefits of a short rest. If you would like to roll any hit dice, please feel free to do so.
In addition, each character has gained 100 XP for freeing the prisoners.
Carl nods to Hildigrim, Auriel and Hex, saying, “I’m ready ta go whenever you are. I feel rested and able to fly again if needed. Or go invisible. Whatever you need me to do..” He readies his gear for departure, anxious to be on the move.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
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Hildigrim gives a small but stern nod. “Very well — I’ll head that way. I’m no slouch at keeping myself unseen, so the odds of my safe arrival are statistically favorable.”
He hops down from the bench and begins fussing with his gear, patting pouches, checking straps, and giving his shortbow a quick once-over. To anyone watching, it’s clear he’s running through a practiced mental inventory as much as a physical one — preparing himself with the same meticulous care he gives to deciphering a puzzle.
Hex shakes her head at Hildigrim. "You're not going alone. It's too dangerous. If it's keeping unseen you're worried about, I know a spell that will help all of us move silently."
"I will need a moment to recover before we leave," the others hear from the back of the inn, where Auriel is tending to his wounds. "Shouldn't you as well, Hex?"
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
"Huh? Oh... yes. I guess I should." Hex goes to sit nearby Auriel to also tend to her wounds. "Sorry, with everything going on, it just feels like we should be moving as quickly as possible. I didn't even think about that."
"I understand," Auriel replies quietly. "But let's not rush it. We don't want another King’s Pyre. We both know how close that came."
The paladin falls silent for a moment, then glances at Hex. "Back there in the streets, you didn't use your bow. Are you favoring the sword now?" He listens as the tiefling replies, then adds, "It's good to have someone else up front. More dangerous for you, though."
As they finish patching themselves up, Auriel studies Hex with a quick eye. "Are you alright, or do you need a bit of healing?" He raises a hand slightly towards her, the faintest shimmer of light gathering in it, ready to infuse a little divine magic if she deems it necessary.
@potato:
I tend to be super conservative of the Lay on Hands pool, because I never know when we will rest and recover it, but if you need a bit extra just say so! (Auriel will just use hit die.)
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Aleyd provides some further instruction for the refugees huddling inside the Laughing Goblin with you. Imizael remains at Fat Mar's side, still softly sniffling. The opportunity to rest and recover is a welcome relief, but does not last long, as Aleyd prepares to leave. "I will meet you all back here. Good luck with your side of the investigation. I will learn what I can of any resistance to the occupation and return with as many allies as I can find before we attempt to recover the Lord Regent," she says, adding under her breath, "Hopefully this place is still standing when I do."
Overhearing the comment, Aya says, "I can help with that. I specialize in wards that utilize enchantment magic. Not that this would work long term, but I can ward the inn to discourage anyone from investigating it too closely. I use the same wards for my shop at night. That should buy you some time for your plan while we hide here, but...obviously you'll need to eventually come back..."
OOC: An hour has passed since you brought the refugees into the Laughing Goblin, and you have all gained the benefits of a short rest. If you would like to roll any hit dice, please feel free to do so.
In addition, each character has gained 100 XP for freeing the prisoners.
See my profile for all my PbP threads!
Carl nods to Hildigrim, Auriel and Hex, saying, “I’m ready ta go whenever you are. I feel rested and able to fly again if needed. Or go invisible. Whatever you need me to do..” He readies his gear for departure, anxious to be on the move.
A wizard is never late, nor is he early, he arrives precisely when he means to.