Hildigrim gives a small but stern nod. “Very well — I’ll head that way. I’m no slouch at keeping myself unseen, so the odds of my safe arrival are statistically favorable.”
He hops down from the bench and begins fussing with his gear, patting pouches, checking straps, and giving his shortbow a quick once-over. To anyone watching, it’s clear he’s running through a practiced mental inventory as much as a physical one — preparing himself with the same meticulous care he gives to deciphering a puzzle.
Hex shakes her head at Hildigrim. "You're not going alone. It's too dangerous. If it's keeping unseen you're worried about, I know a spell that will help all of us move silently."
"I will need a moment to recover before we leave," the others hear from the back of the inn, where Auriel is tending to his wounds. "Shouldn't you as well, Hex?"
"Huh? Oh... yes. I guess I should." Hex goes to sit nearby Auriel to also tend to her wounds. "Sorry, with everything going on, it just feels like we should be moving as quickly as possible. I didn't even think about that."
"I understand," Auriel replies quietly. "But let's not rush it. We don't want another King’s Pyre. We both know how close that came."
The paladin falls silent for a moment, then glances at Hex. "Back there in the streets, you didn't use your bow. Are you favoring the sword now?" He listens as the tiefling replies, then adds, "It's good to have someone else up front. More dangerous for you, though."
As they finish patching themselves up, Auriel studies Hex with a quick eye. "Are you alright, or do you need a bit of healing?" He raises a hand slightly towards her, the faintest shimmer of light gathering in it, ready to infuse a little divine magic if she deems it necessary.
@potato:
I tend to be super conservative of the Lay on Hands pool, because I never know when we will rest and recover it, but if you need a bit extra just say so! (Auriel will just use hit die.)
Aleyd provides some further instruction for the refugees huddling inside the Laughing Goblin with you. Imizael remains at Fat Mar's side, still softly sniffling. The opportunity to rest and recover is a welcome relief, but does not last long, as Aleyd prepares to leave. "I will meet you all back here. Good luck with your side of the investigation. I will learn what I can of any resistance to the occupation and return with as many allies as I can find before we attempt to recover the Lord Regent," she says, adding under her breath, "Hopefully this place is still standing when I do."
Overhearing the comment, Aya says, "I can help with that. I specialize in wards that utilize enchantment magic. Not that this would work long term, but I can ward the inn to discourage anyone from investigating it too closely. I use the same wards for my shop at night. That should buy you some time for your plan while we hide here, but...obviously you'll need to eventually come back..."
OOC: An hour has passed since you broughtthe refugees into the Laughing Goblin, and you have all gained the benefits of a short rest. If you would like to roll any hit dice, please feel free to do so.
In addition, each character has gained 100 XP for freeing the prisoners.
Carl nods to Hildigrim, Auriel and Hex, saying, “I’m ready ta go whenever you are. I feel rested and able to fly again if needed. Or go invisible. Whatever you need me to do..” He readies his gear for departure, anxious to be on the move.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hex nods as Auriel inquires into her sudden change of prefered weapon. "I've been thinking about it for a while now. Carl and Hildigrim are much more suited for the backline so I decided to even everything out a bit more."
She shrugs nonchalantly as he warns her of the danger. "Yeah, I know. It's not exactly what I'm used to either but... watching you take all those hits by the orcs in King's Pyre, I think that's what pushed me to finally make the change. I don't want you to be all alone on the front. I can take some hits too."
Hex gently closes Auriel's offered hand and gives it a few light pats. "I'm alright. Save it for when we really need it. My wounds aren't that bad. You were the one who got hit the worst."
With their wounds tended to, just before everyone is ready to go, Hex calls the party to gather together before casting Pass Without Trace. "This should helps us move a little more silently. Even you with your clunky armor, Auriel." She pops up her hood and stands by the door, ready and waiting for Hildigrim to lead the group to the Cracked Crown.
In an effort to keep his nerves from fraying while they wait, Hildigrim commandeers a sheet of parchment and begins sketching a schematic of Phlan. His tongue peeks out between his teeth as he carefully marks the salient landmarks, fussing over proportions as though the city itself were a puzzle he could tame with geometry.
Every so often he pauses to pepper Carl with questions about what he’d seen from above, jotting down arrows and notes in his small, spidery script. By the time the others stir and say they are ready, the halfling has mapped what he believes to be the safest route to the Cracked Crown.
He gathers the three around the makeshift map and taps a finger against it, his tone brisk. “Here. This is the route we’ll take.”
Looking at Hex, he adds, “The spell you mentioned earlier will be invaluable.”
His gaze shifts to Carl. “Can you make Auriel invisible? He’s our loudest liability.”
Finally, he looks to the paladin. “I considered suggesting you leave your armor behind, but the risk is unacceptable. If we stumble into trouble — and we likely shall — you’ll need it. Better the noise than a sword through your ribs.”
Rollback Post to RevisionRollBack
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Hildigrim gives a small but stern nod. “Very well — I’ll head that way. I’m no slouch at keeping myself unseen, so the odds of my safe arrival are statistically favorable.”
He hops down from the bench and begins fussing with his gear, patting pouches, checking straps, and giving his shortbow a quick once-over. To anyone watching, it’s clear he’s running through a practiced mental inventory as much as a physical one — preparing himself with the same meticulous care he gives to deciphering a puzzle.
Hex shakes her head at Hildigrim. "You're not going alone. It's too dangerous. If it's keeping unseen you're worried about, I know a spell that will help all of us move silently."
"I will need a moment to recover before we leave," the others hear from the back of the inn, where Auriel is tending to his wounds. "Shouldn't you as well, Hex?"
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
"Huh? Oh... yes. I guess I should." Hex goes to sit nearby Auriel to also tend to her wounds. "Sorry, with everything going on, it just feels like we should be moving as quickly as possible. I didn't even think about that."
"I understand," Auriel replies quietly. "But let's not rush it. We don't want another King’s Pyre. We both know how close that came."
The paladin falls silent for a moment, then glances at Hex. "Back there in the streets, you didn't use your bow. Are you favoring the sword now?" He listens as the tiefling replies, then adds, "It's good to have someone else up front. More dangerous for you, though."
As they finish patching themselves up, Auriel studies Hex with a quick eye. "Are you alright, or do you need a bit of healing?" He raises a hand slightly towards her, the faintest shimmer of light gathering in it, ready to infuse a little divine magic if she deems it necessary.
@potato:
I tend to be super conservative of the Lay on Hands pool, because I never know when we will rest and recover it, but if you need a bit extra just say so! (Auriel will just use hit die.)
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Aleyd provides some further instruction for the refugees huddling inside the Laughing Goblin with you. Imizael remains at Fat Mar's side, still softly sniffling. The opportunity to rest and recover is a welcome relief, but does not last long, as Aleyd prepares to leave. "I will meet you all back here. Good luck with your side of the investigation. I will learn what I can of any resistance to the occupation and return with as many allies as I can find before we attempt to recover the Lord Regent," she says, adding under her breath, "Hopefully this place is still standing when I do."
Overhearing the comment, Aya says, "I can help with that. I specialize in wards that utilize enchantment magic. Not that this would work long term, but I can ward the inn to discourage anyone from investigating it too closely. I use the same wards for my shop at night. That should buy you some time for your plan while we hide here, but...obviously you'll need to eventually come back..."
OOC: An hour has passed since you brought the refugees into the Laughing Goblin, and you have all gained the benefits of a short rest. If you would like to roll any hit dice, please feel free to do so.
In addition, each character has gained 100 XP for freeing the prisoners.
See my profile for all my PbP threads!
Carl nods to Hildigrim, Auriel and Hex, saying, “I’m ready ta go whenever you are. I feel rested and able to fly again if needed. Or go invisible. Whatever you need me to do..” He readies his gear for departure, anxious to be on the move.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hex nods as Auriel inquires into her sudden change of prefered weapon. "I've been thinking about it for a while now. Carl and Hildigrim are much more suited for the backline so I decided to even everything out a bit more."
She shrugs nonchalantly as he warns her of the danger. "Yeah, I know. It's not exactly what I'm used to either but... watching you take all those hits by the orcs in King's Pyre, I think that's what pushed me to finally make the change. I don't want you to be all alone on the front. I can take some hits too."
Hex gently closes Auriel's offered hand and gives it a few light pats. "I'm alright. Save it for when we really need it. My wounds aren't that bad. You were the one who got hit the worst."
With their wounds tended to, just before everyone is ready to go, Hex calls the party to gather together before casting Pass Without Trace. "This should helps us move a little more silently. Even you with your clunky armor, Auriel." She pops up her hood and stands by the door, ready and waiting for Hildigrim to lead the group to the Cracked Crown.
In an effort to keep his nerves from fraying while they wait, Hildigrim commandeers a sheet of parchment and begins sketching a schematic of Phlan. His tongue peeks out between his teeth as he carefully marks the salient landmarks, fussing over proportions as though the city itself were a puzzle he could tame with geometry.
Every so often he pauses to pepper Carl with questions about what he’d seen from above, jotting down arrows and notes in his small, spidery script. By the time the others stir and say they are ready, the halfling has mapped what he believes to be the safest route to the Cracked Crown.
He gathers the three around the makeshift map and taps a finger against it, his tone brisk. “Here. This is the route we’ll take.”
Looking at Hex, he adds, “The spell you mentioned earlier will be invaluable.”
His gaze shifts to Carl. “Can you make Auriel invisible? He’s our loudest liability.”
Finally, he looks to the paladin. “I considered suggesting you leave your armor behind, but the risk is unacceptable. If we stumble into trouble — and we likely shall — you’ll need it. Better the noise than a sword through your ribs.”