Katrina uses prestidigitation on herself then Bhalla who thanks her mending her own torn robes as well as Katrina's. The woman then moves towards the men with soft smiles holding their hands as if to offer these bit of comfort to the others not assuming to cast on them without permission.
"It's not much," Bhalla says in a sad voice but it's what I have," she explains.
"Yes, well we all look a frightful sight," Katrina explains in a small voice smoothing her repaired robes but still manages to glow, oddly, even more now in the darkness of the tunnels around you.
As they wait for their companions replies Hrain thinks:
He's never actually been in the tunnels before, a revolt had never happened in the 50 years of the camp, but he knows to be careful that the Mystra engineers are meant to maintain them. There are also traps set for people with nefarious intent traversing the tunnels as well as elements of nature that might have wreaked havoc below if the Mystrians did not do their job! After a moment of considering Hrian remembers a map he's seen many times in the office where he works. The party should head North then take a left going northwest at a fork less than a hundred feet from the entrance.
OOC: Phade let's work with advantage for all future survival checks for directions.
Metagaming pigeon says: Although you might not know you're way around the tunnels you can still aid or make perception and investigation checks to help Hrian along.
Thomas will gladly accept whatever the Sisters offer.
OOC: Do you want us to roll our checks or just give advantage to Hrain with the Help Action?
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: You can't 'aid' him having no idea where you're going with the survival checks, he'll get those on his own having seen the map. What everyone, minus my NPCs, help him with his looking out for traps and other things.
Bhalla and Katrina make Thomas as clean and as his clothing as mended as possible.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Thank you for the clarification. "you can still aid or make perception and investigation checks" was slightly confusing to me. Also, I would guess that Katrina could also warm us up at list a bit, not enough to effect the Con Saves, since Prestidigitation is described as being able to do so. Would mostly be for RP, but your call on that.
Perception Check:21
Investigation Check:10
Edit: To clarify, I mean through warming up our clothes and such, not us specifically.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
Haldur graciously nods to the sisters in acknowledgement of their offer of assistance, but he politely declines. Though his expression is carefully stoic, there is an unmistakable sense of guilt behind his brown eyes when he looks at Bhalla and Katrina.
OOC: Exhaustion is 'cured' by a long rest. As for the spell, I do not think the spell does that the way you think. Kat won't walk around like space heater no. I mean imagine the party trying to move in 1 cubic square foot of space to keep 'warm'....the RAW clearly state "You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour" Also, guys, you're still in the spoke of the wheel. There's nothing else to notice here. As for the investigation checks, what are you looking for within the center of the spoke? A trap? A door? I'm confused on the rolls. Please in future rolling investigation tell me what you're investigating!
"I hope that's better," Katrina replies with a nod at Thomas moving away from the cleric to the mercenary. "If you change your mind," she then says to Haldur and giving the mercenary the once-over with a sigh.
The Sisters then turn to Hrian.
"Do we rest or move forward?" Bhalla asks curiously. "I am tired and the passage is blocked but it is cold here," she adds.
"I'll follow you, my lady," Katrina replies quickly.
OOC: If everyone could give me their current HP to double check my notes I'd appreciate it.
Haldur is currently at 9 HP with no status altering conditions. I'm keeping up with it on his character sheet also, as well as his abilities that have been used.
I'll specify on the Investigation rolls next time Amazon, thanks for reminding us.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Lyra slowly leaves her cell. She does not at all respond to the chain disappearing, she just makes her way over to the wounded monk. She mutters an "At your service.", but completely forgets to deliver the tongue-in-cheeck. Her eyes are strangely fixiated on the injured shepherd as she grabs him. Only someone really paying attention might realize that there is something odd about her behaviour.
(OOC: just to clarify, all of that is supposed to happen before attempting to pick up the monk.)
"I know which way to go at first but I'm not certain of the whole route, we need to stay alert for traps though" He looks around at the group, all battered by the mayhem above, seeing Haldur so badly injured he goes over to him, and places an armoured hand on his chest "You fought well, but you will not be able to carry on in this way. I have some healing power yet but it will take me rest and hours of prayer to recover the remainder of my strength and we do not know what is ahead of us. I propose we rest for a short while here tend to our wounds and then we strike North then Northwest, after a little while, hopefully after that the way will be more obvious to me."
He turns to the others, saying "I do not command you but please come with me to my garrison, I believe I can get us there safely but keep your eyes open, the Mystrans places traps here to stop those not meant to access the tunnels, and the goddesses only know what fifty years of decay has done to the place."
23/46 hp no negative statuses, sheet up to date.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
This post has potentially manipulated dice roll results.
"Yeah, that ugly one and Harper, I think it was, were going out to round up more," Folzi says to Cara. "I'm sure they aren't going to be in a good mood when they catch us," Folzi motions to himself and the two sorcerers and walks over as if to assist with the body, "wandering about. I imagine they won't let just let us leave even if you're with us." As he continues on, the gnome searches the fallen guard for a dagger. "So, why would these two be on a mission to round us up?"
OOC: Yes, athletics to haul the injured monk who's unconscious up the long winding stairwell you were brought down to the dungeon!
"I can't say either are shining examples of our Lady's light or beauty." Cara replies wincing slightly as she and they boy heave the injured cleric up the first set of steps.
Lebenha and Lyra manage between them to lift the monk taking him close behind Folzi in the middle of the group.
"They will see reason with you Folzi at least," Cara assures you Folzi. "That is if they survived," she adds darkly As the boy begins to whimper again.
"So...so many have fallen," the boy says.
"Ecton steel yourself against that insistent blubbering," Cara groans as she and the boy heave the cleric up another couple sets of steps. "Hold," she then calls out. "I need a moment," she adds grimacing in pain as she stops mid stairwell in the crook of the spiral.
>>>>>>>>>>>>>>>>>>>>>>
The group settles in and Bhallla and Katrina pray. They pray to the Four, not just their Goddesses along, for the camps deliverance. The air is tense and cold. Everyone begins to feel it's bite again after a few moments of rest regardless if they huddle together or stand apart.
OOC: I will allow everyone in the tunnel entrance to post dialog and their means/way of resting but that's it. A short rest takes RAW form or you won't receive the HP you roll or spell recovery from if you have one. Please no movement or narrative into the tunnels ahead of my own!
Hrain moves off to the side of the group unwilling to let the others see just how much pain he has been in. Lowering himself, he kneels in front of his shield and the emblem of Sune prominent on it's face, wiping dust and dirt from it he closes his eyes, prayer taking him away from his surroundings as he asks for the blessing of his goddess and the strength to continue to serve.
After a time he opens his eyes, reaching for his waterskin and washing his face, he then replaces his helm and turns to the others, feeling recharged and ready to continue, unused to having used so many spells in such a short period of time the void of divine energy in him feels jarring, knowing that only proper rest, and a geater amount of prayer will suffice to replenish his spells he spends a few minutes checking his armour and weapons, cleaning them as best as he can, as befits a follower of Sune, and he gratefully accepts magical aid from Bhalla and Katrina to do so.
Short Rest hit Die (4 used) 13
messed that up and only rolled one dice but added the whole modifier the additional three dice are here 19
The young mercenary nodded silently in acquiescence to the paladin's suggestion of rest, and without hesitating he looked for a place where he could sit and lean back against one of the tunnel's walls. Fishing a small rag and a piece of whetstone from a nondescript pouch at his side, Haldur rested his halberd across his lap and began to carefully wipe the blade of his poleaxe free of blood and grime. He then began to draw the whetstone across the halberd's blade in smooth modulated strokes, focusing on the angle with which he held the stone so as to ensure that his weapon was sharpened to a lethal edge but not so sharp that it would chip or roll when engaged in combat. The warrior had long ago learned that a fighter was only as good as the tools of his trade, and maintaining his weapon was an efficient way to momentarily take his mind off the horrors of the day. He relaxed his tired and sore muscles and breathed deep and steady, grateful for the respite, and he could feel some strength and endurance returning to his body. Every now and again he glanced toward the rest of his comrades, awaiting the indication that it was time to move forward.
Hit Dice Roll:38
HP is now 47/49 and Haldur regains the use of Action Surge and Second Wind.
Thomas will maintain the light spell. Other than that, he will lean against a wall or sit on a chunk of debris, trying to stay warm and lost in thought and prayer.
Edit: 41/43 Hp, no spells recovered, still 1 level of exhaustion.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Katrina uses prestidigitation on herself then Bhalla who thanks her mending her own torn robes as well as Katrina's. The woman then moves towards the men with soft smiles holding their hands as if to offer these bit of comfort to the others not assuming to cast on them without permission.
"It's not much," Bhalla says in a sad voice but it's what I have," she explains.
"Yes, well we all look a frightful sight," Katrina explains in a small voice smoothing her repaired robes but still manages to glow, oddly, even more now in the darkness of the tunnels around you.
As they wait for their companions replies Hrain thinks:
He's never actually been in the tunnels before, a revolt had never happened in the 50 years of the camp, but he knows to be careful that the Mystra engineers are meant to maintain them. There are also traps set for people with nefarious intent traversing the tunnels as well as elements of nature that might have wreaked havoc below if the Mystrians did not do their job! After a moment of considering Hrian remembers a map he's seen many times in the office where he works. The party should head North then take a left going northwest at a fork less than a hundred feet from the entrance.
OOC: Phade let's work with advantage for all future survival checks for directions.
Metagaming pigeon says: Although you might not know you're way around the tunnels you can still aid or make perception and investigation checks to help Hrian along.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas will gladly accept whatever the Sisters offer.
OOC: Do you want us to roll our checks or just give advantage to Hrain with the Help Action?
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: You can't 'aid' him having no idea where you're going with the survival checks, he'll get those on his own having seen the map. What everyone, minus my NPCs, help him with his looking out for traps and other things.
Bhalla and Katrina make Thomas as clean and as his clothing as mended as possible.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Thank you for the clarification. "you can still aid or make perception and investigation checks" was slightly confusing to me. Also, I would guess that Katrina could also warm us up at list a bit, not enough to effect the Con Saves, since Prestidigitation is described as being able to do so. Would mostly be for RP, but your call on that.
Perception Check: 21
Investigation Check: 10
Edit: To clarify, I mean through warming up our clothes and such, not us specifically.
Edit 2: Forgot to roll with disadvantage...
Percep: 13
Invest: 10
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Haldur graciously nods to the sisters in acknowledgement of their offer of assistance, but he politely declines. Though his expression is carefully stoic, there is an unmistakable sense of guilt behind his brown eyes when he looks at Bhalla and Katrina.
Perception Check, aiding Hrain: 19
Investigation Check, aiding Hrain: 18
OOC: Exhaustion is 'cured' by a long rest. As for the spell, I do not think the spell does that the way you think. Kat won't walk around like space heater no. I mean imagine the party trying to move in 1 cubic square foot of space to keep 'warm'....the RAW clearly state "You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour" Also, guys, you're still in the spoke of the wheel. There's nothing else to notice here. As for the investigation checks, what are you looking for within the center of the spoke? A trap? A door? I'm confused on the rolls. Please in future rolling investigation tell me what you're investigating!
"I hope that's better," Katrina replies with a nod at Thomas moving away from the cleric to the mercenary. "If you change your mind," she then says to Haldur and giving the mercenary the once-over with a sigh.
The Sisters then turn to Hrian.
"Do we rest or move forward?" Bhalla asks curiously. "I am tired and the passage is blocked but it is cold here," she adds.
"I'll follow you, my lady," Katrina replies quickly.
OOC: If everyone could give me their current HP to double check my notes I'd appreciate it.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Amazon,
Haldur is currently at 9 HP with no status altering conditions. I'm keeping up with it on his character sheet also, as well as his abilities that have been used.
I'll specify on the Investigation rolls next time Amazon, thanks for reminding us.
OOC: No worries Traveler if my NPC had heals Haldur would get them. Sorry, dude!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lebenha remains silent as the others speak with the gnome. Once they are released she leave the cell as if it could hurt her.
“Thank you” she says when the chains are removed. She then puts a hand on the boys shoulder and mutters “Sorry” to him while the others speak.
She then proceed to trying to lift the body as ordered by the sunite.
Athletics: 17
Question jus for clarification. The chains between manacles had been removed but not the manacles, right?
PbP Character: A few ;)
OOC: Yes, just the chains.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: When did anyone say anything about curing Exhaustion?
26/43 Hp, 1 level of Exhaustion
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Athletics: 2
Lyra slowly leaves her cell. She does not at all respond to the chain disappearing, she just makes her way over to the wounded monk. She mutters an "At your service.", but completely forgets to deliver the tongue-in-cheeck. Her eyes are strangely fixiated on the injured shepherd as she grabs him. Only someone really paying attention might realize that there is something odd about her behaviour.
(OOC: just to clarify, all of that is supposed to happen before attempting to pick up the monk.)
"I know which way to go at first but I'm not certain of the whole route, we need to stay alert for traps though" He looks around at the group, all battered by the mayhem above, seeing Haldur so badly injured he goes over to him, and places an armoured hand on his chest "You fought well, but you will not be able to carry on in this way. I have some healing power yet but it will take me rest and hours of prayer to recover the remainder of my strength and we do not know what is ahead of us. I propose we rest for a short while here tend to our wounds and then we strike North then Northwest, after a little while, hopefully after that the way will be more obvious to me."
He turns to the others, saying "I do not command you but please come with me to my garrison, I believe I can get us there safely but keep your eyes open, the Mystrans places traps here to stop those not meant to access the tunnels, and the goddesses only know what fifty years of decay has done to the place."
23/46 hp no negative statuses, sheet up to date.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Yeah, that ugly one and Harper, I think it was, were going out to round up more," Folzi says to Cara. "I'm sure they aren't going to be in a good mood when they catch us," Folzi motions to himself and the two sorcerers and walks over as if to assist with the body, "wandering about. I imagine they won't let just let us leave even if you're with us." As he continues on, the gnome searches the fallen guard for a dagger. "So, why would these two be on a mission to round us up?"
Investigation: 22
Sleight of Hand, if found: 16
OOC: Yes, athletics to haul the injured monk who's unconscious up the long winding stairwell you were brought down to the dungeon!
"I can't say either are shining examples of our Lady's light or beauty." Cara replies wincing slightly as she and they boy heave the injured cleric up the first set of steps.
Lebenha and Lyra manage between them to lift the monk taking him close behind Folzi in the middle of the group.
"They will see reason with you Folzi at least," Cara assures you Folzi. "That is if they survived," she adds darkly As the boy begins to whimper again.
"So...so many have fallen," the boy says.
"Ecton steel yourself against that insistent blubbering," Cara groans as she and the boy heave the cleric up another couple sets of steps. "Hold," she then calls out. "I need a moment," she adds grimacing in pain as she stops mid stairwell in the crook of the spiral.
>>>>>>>>>>>>>>>>>>>>>>
The group settles in and Bhallla and Katrina pray. They pray to the Four, not just their Goddesses along, for the camps deliverance. The air is tense and cold. Everyone begins to feel it's bite again after a few moments of rest regardless if they huddle together or stand apart.
OOC: I will allow everyone in the tunnel entrance to post dialog and their means/way of resting but that's it. A short rest takes RAW form or you won't receive the HP you roll or spell recovery from if you have one. Please no movement or narrative into the tunnels ahead of my own!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hrain moves off to the side of the group unwilling to let the others see just how much pain he has been in. Lowering himself, he kneels in front of his shield and the emblem of Sune prominent on it's face, wiping dust and dirt from it he closes his eyes, prayer taking him away from his surroundings as he asks for the blessing of his goddess and the strength to continue to serve.
After a time he opens his eyes, reaching for his waterskin and washing his face, he then replaces his helm and turns to the others, feeling recharged and ready to continue, unused to having used so many spells in such a short period of time the void of divine energy in him feels jarring, knowing that only proper rest, and a geater amount of prayer will suffice to replenish his spells he spends a few minutes checking his armour and weapons, cleaning them as best as he can, as befits a follower of Sune, and he gratefully accepts magical aid from Bhalla and Katrina to do so.
Short Rest hit Die (4 used) 13
messed that up and only rolled one dice but added the whole modifier the additional three dice are here 19
Total hit points 46/46
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
The young mercenary nodded silently in acquiescence to the paladin's suggestion of rest, and without hesitating he looked for a place where he could sit and lean back against one of the tunnel's walls. Fishing a small rag and a piece of whetstone from a nondescript pouch at his side, Haldur rested his halberd across his lap and began to carefully wipe the blade of his poleaxe free of blood and grime. He then began to draw the whetstone across the halberd's blade in smooth modulated strokes, focusing on the angle with which he held the stone so as to ensure that his weapon was sharpened to a lethal edge but not so sharp that it would chip or roll when engaged in combat. The warrior had long ago learned that a fighter was only as good as the tools of his trade, and maintaining his weapon was an efficient way to momentarily take his mind off the horrors of the day. He relaxed his tired and sore muscles and breathed deep and steady, grateful for the respite, and he could feel some strength and endurance returning to his body. Every now and again he glanced toward the rest of his comrades, awaiting the indication that it was time to move forward.
Hit Dice Roll: 38
HP is now 47/49 and Haldur regains the use of Action Surge and Second Wind.
Hit Dice 1: 9
Hit Dice 2: 4
Thomas will maintain the light spell. Other than that, he will lean against a wall or sit on a chunk of debris, trying to stay warm and lost in thought and prayer.
Edit: 41/43 Hp, no spells recovered, still 1 level of exhaustion.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Testing
DM, Can you read this?
OOC: Yes!! Sorry again!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.