Yelfrig pulls back about 20 feet and knocks his bow aiming at the gate, with cold swirling around him and bits of frosting on his bow. "I am ready. Be careful though they might lash out on you if there are many of them. "
Once everyone is situated, Vanya would position herself beside the door, so she could lift it off without standing in front. (I wish I had Mage Hand). She'll nod to everyone, and push off the bar.
**If the door doesn't like fly open, she would also pull the door open**
Vanya opens the door. You wait for it to open on it's own but nothing happens, after waiting a few seconds you grab the handle and start to open the door. it creaks open slow with a ghastly screech as the rust hinges barley move. Vanya you had prepared yourself for something to come thought the door, but nothing makes itself known. While you have a limited view of the room through the door on the opposite wall from you, there are two unanimated remains of guards on the sitting with against the wall, looking back at you. Otherwise it appears to have been a long time from the last time someone visited this particular gatehouse.
"There's two bodies. badly decomposed, but they don't look to be the get up and walk around type. We should burn them just in case. Can someone help me drag them out?"
This post has potentially manipulated dice roll results.
Sabrae, looking decidedly uncomfortable, moves in to the room to search the bodies for any possible causes of death or any valuables, then prepares to help drag the bodies to a location where they can be burned.
(So we have lost three people guys. I am okay with continuing as it may be easier to manage but if you don't I will understand.)
Sabrea, Yelfrig, and Vanya step into the the room as they make their way over to the bodies. When suddenly from behind you, the three of you hear Lotta shout that you are surrounded. As she says this four shadowy figures appear and make attacks, attempting to drain your strength. one for each, with one extra for Sabrea. (Sabrea Attack: 8 Damage: 10 Attack: 11 Damage: 12) (Yelfirg Attack: 20 Damage: 9) (Vanya Attack: 18 Damage: 10) Roll initiative and make a perception check as the shadows fad back into the darkness after their attacks.
As the she dodges out of the way of both strikes, Sabrae yells at the creatures “Oh no you don’t! The shadows are MINE!” She then tracks them back into the darkness with her Darkvision.
**So its been barred from the side I'm on, to keep something inside?**
You don't hear anything but yes barred from your side 'the outside.'
"There may be undead in here. Are you all prepared if I open it?" she'll say to everyone.
Yelfrig pulls back about 20 feet and knocks his bow aiming at the gate, with cold swirling around him and bits of frosting on his bow. "I am ready. Be careful though they might lash out on you if there are many of them. "
**We are in a sunny environment, correct?**
Sabrae steps away from the gate and moves to form a parameter with the party.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Amasu leaves his pack and ducks against the wall, his shortbow drawn. He nods his readiness.
"I'm ready, yes." Lotta says. She will stay in front of the door, about 20 feet from it.
Once everyone is situated, Vanya would position herself beside the door, so she could lift it off without standing in front. (I wish I had Mage Hand). She'll nod to everyone, and push off the bar.
**If the door doesn't like fly open, she would also pull the door open**
sorvon readies his bow standing back from the front he looks ready for a fight looking at the gate as vanya is opening it
Vanya opens the door. You wait for it to open on it's own but nothing happens, after waiting a few seconds you grab the handle and start to open the door. it creaks open slow with a ghastly screech as the rust hinges barley move. Vanya you had prepared yourself for something to come thought the door, but nothing makes itself known. While you have a limited view of the room through the door on the opposite wall from you, there are two unanimated remains of guards on the sitting with against the wall, looking back at you. Otherwise it appears to have been a long time from the last time someone visited this particular gatehouse.
"There's two bodies. badly decomposed, but they don't look to be the get up and walk around type. We should burn them just in case. Can someone help me drag them out?"
Yelfrig moves forward inside the structure.. "I'll help you"
as they are pulling out the bodies he keeps an eye on the inside of the place so if any dead comes he could warn them
Taking a cue from Sorvon, Lotta will try to sense any undead in the vicinity (using Eyes of the Grave).
Sabrae, looking decidedly uncomfortable, moves in to the room to search the bodies for any possible causes of death or any valuables, then prepares to help drag the bodies to a location where they can be burned.
Investigation:13
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
if there is nothing around then sorvon will go inside searching for anything that might help us
investigation 5
(So we have lost three people guys. I am okay with continuing as it may be easier to manage but if you don't I will understand.)
Sabrea, Yelfrig, and Vanya step into the the room as they make their way over to the bodies. When suddenly from behind you, the three of you hear Lotta shout that you are surrounded. As she says this four shadowy figures appear and make attacks, attempting to drain your strength. one for each, with one extra for Sabrea. (Sabrea Attack: 8 Damage: 10 Attack: 11 Damage: 12) (Yelfirg Attack: 20 Damage: 9) (Vanya Attack: 18 Damage: 10) Roll initiative and make a perception check as the shadows fad back into the darkness after their attacks.
Initiative: 10
As the she dodges out of the way of both strikes, Sabrae yells at the creatures “Oh no you don’t! The shadows are MINE!” She then tracks them back into the darkness with her Darkvision.
Perception: 17
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Vanya falls unconscious immediately.
Initiative: 16
Yelfrig takes the heavy hit. "Bloody... oh", he tries to concentrate on the envioriment. He will also try to back out of the structure if he can.
Initiative: 15
Perception: 14