"Hm... True! Tell you what though. If I can find a buyer at port, I will be sure to cut you and the others on any profit from this."
On that note, Nobody will spend the fast closing window of semi-wellness on feverishly taking notes on something in a small, well-worn down book. Well, start to do that. But remembering the two potions still on his person, he takes the time to ritual cast Detect Magic to see what he can pick up off of them.
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Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Gynugri takes a look at the rest that are busily inspecting the loot before going back.
"Now that everything is settled, I'll return to my room to sleep. Wake me up if we're at Port Nyanzaru. Captain Ortimay, Merchant Syndra, if you'll excuse."
The goblin returns to his quarters, spending his time using Druidcraft to predict the weather until sleep takes over his body.
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Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Shoot the potions were supposed to be red, not green. Yay whoops!)
Mel looks over the potion and shakes it a little. The potion glimmers slightly as he does so. He pop open the top and wafts it in a bit, and is filled with a slight rejuvenating feeling which quickly fades.
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"Ignorance is bliss, and you look absolutely miserable."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"A veritable king's ransom, yes? Or at the very least, a pirate's bounty!" Tab puts most of his earnings into a variety of pouches, but keeps a particularly shiny gold piece out and attempts to make it dance across his knuckles like he's seen done by some of the street buskers. He'll spend the rest of the journey drinking from his flask, staring at the fish in the water, and bathing where it makes other people slightly uncomfortable.
True to mostly to his word, Nobody makes entrust all but 10 dragons(gp) to the captain Ortimay(?) with instructions to see to that at least a large portion of what he hands over is sent to the fallen sailor's family. The rest he leaves to Ortimay to divide among the crew and herself. A mere pittance compared to the amount of money often exchanged back with his family, but more than the average sailor probably sees over the course of a week, if not month!
At least so he thinks. The handling of money was never a strong suit of the tiefling.
(The Sum total if my math is right coming to be about: 23gp and 6cp in varying degrees of Copper, Silver, and Gold)
With that out of the way, he settles back in to his nook again for what he hoped to be a peaceful remaining journey ahead. Of the remaining potion, he will hold on to if no one else does not claim it.
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Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
You dock in a tropical city under the blazing sun. The familiar sounds of a harbor — creaking ropes, slapping waves, heavy barrels rolling across cobblestones — mingle with voices shouting and cursing in an unfamiliar language filled with clicks, inhalations, and singsongy words that make it sound almost musical. The aroma of unfamiliar spices and tropical fruit mixes with the wharfside smells of fish, tar, and canvas.
Beyond all that, Port Nyanzaru is an explosion of color. Buildings are painted in bright shades of blue, green, orange, and salmon pink, or their walls are adorned with murals portraying giant reptiles and mythical heroes. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners. Multicolored pennants and sun awnings flutter atop the city walls. A crowd of children dressed in feathered hats and capes races past you, squealing in delighted terror as a street performer costumed as a big-toothed lizard stomps and roars behind them. The whole city seems to be bustling, sweating, laughing, swearing, and singing.
The crew quickly departs to go restock supplies and do... ship stuff, leaving you to explore the city.
´´You should check in with the harbormaster. I heard that there was a reward for any pirates that you managed to capture. His office is thataway.´´
She points toward a building with a bulletin board out front.
City map(The office is at 13, you guys are at 11):
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"Ignorance is bliss, and you look absolutely miserable."
This post has potentially manipulated dice roll results.
Melanthios glances around nervously, not trusting this new, busy city. He will head with the rest of the group (probably towards the office), but keeping to the shadows: 11
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
At least nearly a minute of disgusting dock kissing out of the tiefling, Nobody boldly leads the way to the dockmaster after bidding the good captain goodbye.
"You got our man! Right, Tab? Gene?"
He turns back to ask. They couldn't very well show up at the office without proof after all. Could they?
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Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
As Gynugri disembarks from the ship, he examines the familiar flow of people he used to see on urban sprawls to navigate through Port Nyanzuru.
"Let's bring the pirate captain to the harbormaster and get the bounty before we explore more of the port. I'll lead the way for a faster travel."
I'm using Gynugri's background to lessen travel time.
Urchin
Feature: City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
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Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
"Indeed - Lead on, Gynugri - I'll keep this one in line," Tab says, as he hauls the pirate captain up from below decks, one hand on the manacles binding him, the other at the nape of the pirate's neck, pinching a bit of the skin.
"Hm... True! Tell you what though. If I can find a buyer at port, I will be sure to cut you and the others on any profit from this."
On that note, Nobody will spend the fast closing window of semi-wellness on feverishly taking notes on something in a small, well-worn down book. Well, start to do that. But remembering the two potions still on his person, he takes the time to ritual cast Detect Magic to see what he can pick up off of them.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Gynugri takes a look at the rest that are busily inspecting the loot before going back.
"Now that everything is settled, I'll return to my room to sleep. Wake me up if we're at Port Nyanzaru. Captain Ortimay, Merchant Syndra, if you'll excuse."
The goblin returns to his quarters, spending his time using Druidcraft to predict the weather until sleep takes over his body.
The potions radiate an aura of evocation.
It seems that the weather is clearing up, and you probably won't see anymore fog. It will be quite hot.
"Ignorance is bliss, and you look absolutely miserable."
Just trying an Arcana check on the potions for fun: 4
(I was honestly kind of hoping for a 1 . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Shoot the potions were supposed to be red, not green. Yay whoops!)
Mel looks over the potion and shakes it a little. The potion glimmers slightly as he does so. He pop open the top and wafts it in a bit, and is filled with a slight rejuvenating feeling which quickly fades.
"Ignorance is bliss, and you look absolutely miserable."
(I forgot evocation also included healing. Nice though)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Melanthios will claim one of the potions, and divvy up the coin between him and the rest of the party.
(What exactly should I add to my sheet?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
In the bag was 1800 CP, 700 SP, and 80 GP.
360 CP, 140 SP, and 16 GP each.
"Ignorance is bliss, and you look absolutely miserable."
(And the potion is just a standard healing potion?)
(Yay, that looked like a lot more money than it actually was . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"A veritable king's ransom, yes? Or at the very least, a pirate's bounty!" Tab puts most of his earnings into a variety of pouches, but keeps a particularly shiny gold piece out and attempts to make it dance across his knuckles like he's seen done by some of the street buskers. He'll spend the rest of the journey drinking from his flask, staring at the fish in the water, and bathing where it makes other people slightly uncomfortable.
True to mostly to his word, Nobody makes entrust all but 10 dragons(gp) to the captain Ortimay(?) with instructions to see to that at least a large portion of what he hands over is sent to the fallen sailor's family. The rest he leaves to Ortimay to divide among the crew and herself. A mere pittance compared to the amount of money often exchanged back with his family, but more than the average sailor probably sees over the course of a week, if not month!
At least so he thinks. The handling of money was never a strong suit of the tiefling.
(The Sum total if my math is right coming to be about: 23gp and 6cp in varying degrees of Copper, Silver, and Gold)
With that out of the way, he settles back in to his nook again for what he hoped to be a peaceful remaining journey ahead. Of the remaining potion, he will hold on to if no one else does not claim it.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
You dock in a tropical city under the blazing sun. The familiar sounds of a harbor — creaking ropes, slapping waves, heavy barrels rolling across cobblestones — mingle with voices shouting and cursing in an unfamiliar language filled with clicks, inhalations, and singsongy words that make it sound almost musical. The aroma of unfamiliar spices and tropical fruit mixes with the wharfside smells of fish, tar, and canvas.
Beyond all that, Port Nyanzaru is an explosion of color. Buildings are painted in bright shades of blue, green, orange, and salmon pink, or their walls are adorned with murals portraying giant reptiles and mythical heroes. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners. Multicolored pennants and sun awnings flutter atop the city walls. A crowd of children dressed in feathered hats and capes races past you, squealing in delighted terror as a street performer costumed as a big-toothed lizard stomps and roars behind them. The whole city seems to be bustling, sweating, laughing, swearing, and singing.
The crew quickly departs to go restock supplies and do... ship stuff, leaving you to explore the city.
´´You should check in with the harbormaster. I heard that there was a reward for any pirates that you managed to capture. His office is thataway.´´
She points toward a building with a bulletin board out front.
City map(The office is at 13, you guys are at 11):
"Ignorance is bliss, and you look absolutely miserable."
Melanthios glances around nervously, not trusting this new, busy city. He will head with the rest of the group (probably towards the office), but keeping to the shadows: 11
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Sweet, lovely land! How I miss the!"
At least nearly a minute of disgusting dock kissing out of the tiefling, Nobody boldly leads the way to the dockmaster after bidding the good captain goodbye.
"You got our man! Right, Tab? Gene?"
He turns back to ask. They couldn't very well show up at the office without proof after all. Could they?
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
The Captain is currently locked in the ship's brig, safe and sound.
"Ignorance is bliss, and you look absolutely miserable."
As Gynugri disembarks from the ship, he examines the familiar flow of people he used to see on urban sprawls to navigate through Port Nyanzuru.
"Let's bring the pirate captain to the harbormaster and get the bounty before we explore more of the port. I'll lead the way for a faster travel."
I'm using Gynugri's background to lessen travel time.
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
(You guys are literally 250 ft. away)
"Ignorance is bliss, and you look absolutely miserable."
"I guess I'll take a quick hop, skip, and jump to have a representative from them to take the pirate captain safely to prison."
Gynugri goes through the bustling crowd of people until he reaches the harbormaster's headquarters.
"Indeed - Lead on, Gynugri - I'll keep this one in line," Tab says, as he hauls the pirate captain up from below decks, one hand on the manacles binding him, the other at the nape of the pirate's neck, pinching a bit of the skin.
Gene goes and brings the pirate captain up and drags him with, following the others.