I'm willing to have Pumahk be Arty's mentor seeing as that's similar to how he was raised by the Fellowship, and I like the idea of a nearly 8 foot goliath trying to teach an undersized child.
That works for me, I could see the kid looking and the big Goliath and being struck by the strength and size. Now he is hoping that Pumahk's size would help influence his own size and build. Trying to eat like him and everything. Except for what Pumahk actually tells him to do like kids do!
Perfect! Everyone! I think that's good! I set up the actual PbP, so once your all ready, send your name over, have a quick conversation. I'll have an explanation on what happening after acquaintances have been made!
Where do we send our name? I'm not seeing where the PbP is.
As a young dwarf, Grimdin made his pa proud. He was a quick study in combat training, and grew tall and strong. His calloused hands felt like they were made to hold shield and axe. He was the top of his class, and chosen as squad leader.
On a routine guard duty sweeping the forest near a hidden entrance to the clan's network of caves, mining tunnels, and fully functioning subterranean town, his squad encountered a sizeable force of orcs. The young trainees were outnumbered two to one. They fought valiantly, laying low many of the war party, but their numbers were too few. Grimdin saw his friend fall, a spear broken off in his abdomen. His moment of hesitation cost him. Pain seared across his face. Blinded by his own blood he panicked. He failed wildly with his axe, his effort met with guttural laughter. Hearing the rush of feet in the leaves, the injured dwarf anticipated the clumsy attack, bringing his shield into a perfect defensive position. When he felt the impact, he swung his arm wide, pushing aside the weapon before countering with a viscious slash of his axe.
The scout that had been assigned to trail the young guards arrived in time to see Grimdin seperate the orc's head from his body. Dashing into the fray, the seasoned veteran boosted the morale of the youngsters, who rallied and drove away what few orcs remained.
Grimdin was heralded as a hero, but the loss of his friend and his garrish wound drove him away from the spotlight. He took a post deep in the lower caverns, protecting the clan from threats from below. When the drow came in force, the initial line was overrun. Left for dead, he was later healed and rescued by a priestesses of Dumathoin. They fled the clan mines, few of the dwarves survived. Those who did scattered into the cold winds of Icewind Dale.
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“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
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Anyone want to have Arty as an apprentice/squire type or simply a guardian of such to him?
I feel like he would need such to justify him being there meaningfully. Plus it could add some interesting group dynamics!
I'm willing to have Pumahk be Arty's mentor seeing as that's similar to how he was raised by the Fellowship, and I like the idea of a nearly 8 foot goliath trying to teach an undersized child.
That works for me, I could see the kid looking and the big Goliath and being struck by the strength and size. Now he is hoping that Pumahk's size would help influence his own size and build. Trying to eat like him and everything. Except for what Pumahk actually tells him to do like kids do!
Where do we send our name? I'm not seeing where the PbP is.
Sorry, sorry! here's the link:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/play-by-post/230270-messengers-of-the-wrong-gods#c2
Also, what I meant was go over and introduce yourself to the other players! Didn't mean to confuse anyone!
Caught the post a little late, but if anyone ends up leaving for IRL issues I'll leave you one to consider.
www.dndbeyond.com/characters/153383423/IzFWgo
As a young dwarf, Grimdin made his pa proud. He was a quick study in combat training, and grew tall and strong. His calloused hands felt like they were made to hold shield and axe. He was the top of his class, and chosen as squad leader.
On a routine guard duty sweeping the forest near a hidden entrance to the clan's network of caves, mining tunnels, and fully functioning subterranean town, his squad encountered a sizeable force of orcs. The young trainees were outnumbered two to one. They fought valiantly, laying low many of the war party, but their numbers were too few. Grimdin saw his friend fall, a spear broken off in his abdomen. His moment of hesitation cost him. Pain seared across his face. Blinded by his own blood he panicked. He failed wildly with his axe, his effort met with guttural laughter. Hearing the rush of feet in the leaves, the injured dwarf anticipated the clumsy attack, bringing his shield into a perfect defensive position. When he felt the impact, he swung his arm wide, pushing aside the weapon before countering with a viscious slash of his axe.
The scout that had been assigned to trail the young guards arrived in time to see Grimdin seperate the orc's head from his body. Dashing into the fray, the seasoned veteran boosted the morale of the youngsters, who rallied and drove away what few orcs remained.
Grimdin was heralded as a hero, but the loss of his friend and his garrish wound drove him away from the spotlight. He took a post deep in the lower caverns, protecting the clan from threats from below. When the drow came in force, the initial line was overrun. Left for dead, he was later healed and rescued by a priestesses of Dumathoin. They fled the clan mines, few of the dwarves survived. Those who did scattered into the cold winds of Icewind Dale.
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond