Fizzt Holmes has an expert eye when investigating the bones/treant/area.
On the bones he's able to deduce that the wear and tear on them plus the discoloration and rot he notices suggest that they may have come from undead creatures. Humanoid in nature by and large, though with some other odds and ends. One horn he finds suggets perhaps a minotaur skeleton.
Which then aids his investigation of the treant body. Given the known propensity of minotaurs to axes it makes sense why there would be axe marks on what remains. In addition he's also able to notice elements of magic and other weaponry aiding in the takedown of the treant.
And for his search of the area it's quite elementary. He finds more scraps about, broken shortswords, tatters of armor and scraps of cloth in addition to dried blood and scales, showing that it was not merely undead that were present and about. [[ If there's additional things that you think of for what Fizzt would want to search for, let me know and I'll probably include it in the roll rather than requiring another. ]]
When he tries to search for tracks, unfortunately it seems his luck runs out. Between the terrain and time that's passed by it doesn't seem there's any traces of tracks left to see.
[[ Also, I forgot to roll for weather. Gonna treat it as warm sunny day prior to this. And then use the results going forward.
As you continue the investigation a strong wind begins to pick up. Looking up at the sky it seems there's a big storm coming today. Perhaps another 30 minutes before it starts to pour.
//Strong Wind A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or fall.
A strong wind in a desert can create a sandstorm that imposes disadvantage on Wisdom (Perception) checks that rely on sight.
//Heavy Rain Everything within an area of heavy rain or heavy snowfall is lightly obscured, and creatures in the area have disadvantage on Wisdom (Perception) checks that rely on sight. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
The first Survival roll was to determine type of creatures. The General Area investigation was a nat 20.
Cats go Moo!
Fizzt Holmes has an expert eye when investigating the bones/treant/area.
On the bones he's able to deduce that the wear and tear on them plus the discoloration and rot he notices suggest that they may have come from undead creatures. Humanoid in nature by and large, though with some other odds and ends. One horn he finds suggets perhaps a minotaur skeleton.
Which then aids his investigation of the treant body. Given the known propensity of minotaurs to axes it makes sense why there would be axe marks on what remains. In addition he's also able to notice elements of magic and other weaponry aiding in the takedown of the treant.
And for his search of the area it's quite elementary. He finds more scraps about, broken shortswords, tatters of armor and scraps of cloth in addition to dried blood and scales, showing that it was not merely undead that were present and about. [[ If there's additional things that you think of for what Fizzt would want to search for, let me know and I'll probably include it in the roll rather than requiring another. ]]
When he tries to search for tracks, unfortunately it seems his luck runs out. Between the terrain and time that's passed by it doesn't seem there's any traces of tracks left to see.
[[
Also, I forgot to roll for weather. Gonna treat it as warm sunny day prior to this. And then use the results going forward.
Temp: 12
Wind: 18
Precipitation: 18
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
As you continue the investigation a strong wind begins to pick up. Looking up at the sky it seems there's a big storm coming today. Perhaps another 30 minutes before it starts to pour.
//Strong Wind
A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or fall.
A strong wind in a desert can create a sandstorm that imposes disadvantage on Wisdom (Perception) checks that rely on sight.
//Heavy Rain
Everything within an area of heavy rain or heavy snowfall is lightly obscured, and creatures in the area have disadvantage on Wisdom (Perception) checks that rely on sight. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida