Fizzt Holmes has an expert eye when investigating the bones/treant/area.
On the bones he's able to deduce that the wear and tear on them plus the discoloration and rot he notices suggest that they may have come from undead creatures. Humanoid in nature by and large, though with some other odds and ends. One horn he finds suggets perhaps a minotaur skeleton.
Which then aids his investigation of the treant body. Given the known propensity of minotaurs to axes it makes sense why there would be axe marks on what remains. In addition he's also able to notice elements of magic and other weaponry aiding in the takedown of the treant.
And for his search of the area it's quite elementary. He finds more scraps about, broken shortswords, tatters of armor and scraps of cloth in addition to dried blood and scales, showing that it was not merely undead that were present and about. [[ If there's additional things that you think of for what Fizzt would want to search for, let me know and I'll probably include it in the roll rather than requiring another. ]]
When he tries to search for tracks, unfortunately it seems his luck runs out. Between the terrain and time that's passed by it doesn't seem there's any traces of tracks left to see.
[[ Also, I forgot to roll for weather. Gonna treat it as warm sunny day prior to this. And then use the results going forward.
As you continue the investigation a strong wind begins to pick up. Looking up at the sky it seems there's a big storm coming today. Perhaps another 30 minutes before it starts to pour.
//Strong Wind A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or fall.
A strong wind in a desert can create a sandstorm that imposes disadvantage on Wisdom (Perception) checks that rely on sight.
//Heavy Rain Everything within an area of heavy rain or heavy snowfall is lightly obscured, and creatures in the area have disadvantage on Wisdom (Perception) checks that rely on sight. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
the squirrel transmforms back to the "normal" Gattara.
She looks around for any animal presence. Any animal that she could speak with will do but she searches for some animal that in the late days could have been wandering about and might have seen something (so, no insects, bugs, soles).
If she find any, she starts to talk with them in Sylvan, offering some food and asking what they saw happening to the treant and all
Gattara is able to find animals around the area. Some birds in a nest. Some chipmunks in the ground. And such. The animals, while not the most sophisticated, are able to give a general overview of what they saw and delight in the small bits of food.
"Walky tree come by often." "Walky bones fight walky tree." "Walky lizards with walky bones." "Walky bone make fire." "Walky tree smash lot walky bones." "Walky man make walky tree slow down." "Walky tree fall. Walky bones use choppy thing to cut walky tree." "Walky bones and lizards dragon walky tree trunk away."
Ying thinks about the words "Walky bones .. so, skeletons, and walky lizards so Lizardfolks or kobolds. Gattara please ask them which way they went if possible"
She stands vigilant as the other ponders the scene of the crime. "Point me the way and I will lead the charge"
"Walky bones go in different directions." the animals say, pointing North/Northeast/East. "But walky lizards go with some walky bones that way." pointing North. "Had moving den with them."
You're able to have a peaceful trek through the rain for the rest of the day. As you come to nighttime, what are your camp plans? [[ This'll also help me with future nights. ]]
((Ooc : I'd say Gattara and anyone without darkvision takes the first round , meaning...after set camp the others may rest while she cooks or just stay on the lookout))
The first Survival roll was to determine type of creatures. The General Area investigation was a nat 20.
Cats go Moo!
Fizzt Holmes has an expert eye when investigating the bones/treant/area.
On the bones he's able to deduce that the wear and tear on them plus the discoloration and rot he notices suggest that they may have come from undead creatures. Humanoid in nature by and large, though with some other odds and ends. One horn he finds suggets perhaps a minotaur skeleton.
Which then aids his investigation of the treant body. Given the known propensity of minotaurs to axes it makes sense why there would be axe marks on what remains. In addition he's also able to notice elements of magic and other weaponry aiding in the takedown of the treant.
And for his search of the area it's quite elementary. He finds more scraps about, broken shortswords, tatters of armor and scraps of cloth in addition to dried blood and scales, showing that it was not merely undead that were present and about. [[ If there's additional things that you think of for what Fizzt would want to search for, let me know and I'll probably include it in the roll rather than requiring another. ]]
When he tries to search for tracks, unfortunately it seems his luck runs out. Between the terrain and time that's passed by it doesn't seem there's any traces of tracks left to see.
[[
Also, I forgot to roll for weather. Gonna treat it as warm sunny day prior to this. And then use the results going forward.
Temp: 12
Wind: 18
Precipitation: 18
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
As you continue the investigation a strong wind begins to pick up. Looking up at the sky it seems there's a big storm coming today. Perhaps another 30 minutes before it starts to pour.
//Strong Wind
A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or fall.
A strong wind in a desert can create a sandstorm that imposes disadvantage on Wisdom (Perception) checks that rely on sight.
//Heavy Rain
Everything within an area of heavy rain or heavy snowfall is lightly obscured, and creatures in the area have disadvantage on Wisdom (Perception) checks that rely on sight. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
the squirrel transmforms back to the "normal" Gattara.
She looks around for any animal presence. Any animal that she could speak with will do but she searches for some animal that in the late days could have been wandering about and might have seen something (so, no insects, bugs, soles).
If she find any, she starts to talk with them in Sylvan, offering some food and asking what they saw happening to the treant and all
Gattara is able to find animals around the area. Some birds in a nest. Some chipmunks in the ground. And such. The animals, while not the most sophisticated, are able to give a general overview of what they saw and delight in the small bits of food.
"Walky tree come by often."
"Walky bones fight walky tree."
"Walky lizards with walky bones."
"Walky bone make fire."
"Walky tree smash lot walky bones."
"Walky man make walky tree slow down."
"Walky tree fall. Walky bones use choppy thing to cut walky tree."
"Walky bones and lizards dragon walky tree trunk away."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
walky bones friend with walky lizards?!?
"Yes. Yes. Walky bones and walky lizards were pack together." affirm various animals.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
"Necromancers" coughs Fizzt. ""Vileness stalking the lands!"
Cats go Moo!
(Sorry for the delay. Work has been grueling.)
Ying thinks about the words "Walky bones .. so, skeletons, and walky lizards so Lizardfolks or kobolds. Gattara please ask them which way they went if possible"
She stands vigilant as the other ponders the scene of the crime. "Point me the way and I will lead the charge"
Gattara asks directions of the pack after the battle
[[ no probs ]]
"Walky bones go in different directions." the animals say, pointing North/Northeast/East. "But walky lizards go with some walky bones that way." pointing North. "Had moving den with them."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Gattara refers to the others
It seems like we must head north
"North it is, then" replies the tracker.
Cats go Moo!
Gattara takes some mistletoe leaves and burns them to ashes, she collects the ashes for later.
She starts (with the others, I suppose) to walk nothrwards.
As soon as she sees some sign of activity or tracks, she scatters the mistletoe on everyone's feet , whispering some arcane words.
Every companion knows she casted the spell called PASS WITHOUT TRACE: + 10 Stealth for one hour
Random Encounter roll: 9
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
You're able to have a peaceful trek through the rain for the rest of the day. As you come to nighttime, what are your camp plans? [[ This'll also help me with future nights. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
((Ooc : I'd say Gattara and anyone without darkvision takes the first round , meaning...after set camp the others may rest while she cooks or just stay on the lookout))