(OOC: Rolled Arcana to see if Rhys understands how the Undead could randomly appear or any information on undead being sentient and need help. Arcana Roll: 16)
Rhys grabs his holy symbol about to call before realizing that the creatures are not hostile.
“It seems that we are in an unnatural situation.”
Looking around did anyone notice to bodies on the ground?
Only members of the party. Other people see them, but they can't smell them. they just pass them off as bundles of equipment.
You discover that the bodies are the remains of long dead people, but they are not zombies. they are simply held together by air elemental magic mixed with necromancy
She's about to stand when the stench hits. And then when the zombies appear she is on her feet in a flash. That they then collapse again is a bit of a surprise. With Rhys speaking up first, her eyes turn to him in a flash. "Unnatural? Really? That's certainly an understatement!" She takes a quick look at whatever body might have fallen nearest to her. She goes to it, hoping to uncover any clues. (Investigation: 24)
You discover that in the middle of the muck and rot is a symbol. It is a boomerang pendant. It has spell script on both sides. All the bodies have one. Although unable to read it exactly, you are able to tell (since you are a bard) that on the front is a conjuration spell and on the back is a necromancy spell.
If you'd like to try to piece together these pieces of info, go ahead. alternatively you can wait and see what else you can find.
A shiver runs down Beshlog's spine. But he swallows the lump in his throat to the best of his ability.
"Whatever they are now... they clearly need our help," the giant breathes. "Damn it..."
His mind goes back to that day when something reached out to him in the darkness and made him an offer he literally couldn't refuse. And... he has no intention of leaving others to a horrid fate at the hands of some unknown abomination.
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Looking between Zherzire and Rhys, the jovial dragonborn leans over to Aubrik, “Did I throw my voice or something? I don’t member him saying anything about…” The stench of the corpses wafts over the fire and his nose crinkles as he throws his hands in the air “I swear it wasn’t me!”
After their announcement he moves with the others to inspect the remains, “Umm, looks like they’re free already? Can’t really help you when you fall apart like that.” Bending over to check over what’s left he looks around for traces of footprints or signs of how they got here. (Perception = 22, Insight = 16) “What do you think they meant about being trapped by air? Like air doesn’t hold much back” He swings his hand around himself to show what he means.
Aubrik inclines his head to Zherzire, “If you wish for me to enter city, then so be it”.
He thinks on the prospect of the afterlife and huffs a little at Rhys, “I go to Nishrek and Gruumsh’s eternal war when die. Not much chance of getting bored there, no?”, he says to Rhys with a grin.
And then things take a weird turn…
He sniffs a little at the air as his nostrils are filled with the foul stench, and then as soon as he sees the zombie like creatures appear, he hauls his armour clad body to his feet.
“What is this?!?!?!”, he calls, completely confused as he scoops up his shield and trident.
He hears the creature's words but by the time he has readied himself for conflict, they have de-animated. Not that he stands down or relaxes. He stays on alert as the others speak and investigate, before interjecting.
“Surely we burn them, no? Let fire cleanse them”, he suggests, not really understanding what they are or where they came from.
(OOC: bread - are they still creatures even whilst de-animated? So if an ability effects a creature would it work on them?)
"Have you never been in a windstorm?"Zherzire distractedly asks Yorcath in response to his comment. Her attention though is on the boomerang pendants. She kneels down and tries to carefully extract one, avoiding the muck and rot as much as she can. (Sleight of Hand, if needed: 10)
Looking between Zherzire and Rhys, the jovial dragonborn leans over to Aubrik, “Did I throw my voice or something? I don’t member him saying anything about…” The stench of the corpses wafts over the fire and his nose crinkles as he throws his hands in the air “I swear it wasn’t me!”
After their announcement he moves with the others to inspect the remains, “Umm, looks like they’re free already? Can’t really help you when you fall apart like that.” Bending over to check over what’s left he looks around for traces of footprints or signs of how they got here. (Perception = 22, Insight = 16) “What do you think they meant about being trapped by air? Like air doesn’t hold much back” He swings his hand around himself to show what he means.
(Changed my mind about tomorrow. Social battery drained around my family so hola mis amigos)
Unfortunately, there are literally no signs or tracks. Almost like they flew in. However, you observe a figure on a hill across the field. He wields a staff and is wearing a long cloak
"Have you never been in a windstorm?"Zherzire distractedly asks Yorcath in response to his comment. Her attention though is on the boomerang pendants. She kneels down and tries to carefully extract one, avoiding the muck and rot as much as she can. (Sleight of Hand, if needed: 10)
No need for the check. But you get your hands incredibly dirty.
"Have you never been in a windstorm?"Zherzire distractedly asks Yorcath in response to his comment. Her attention though is on the boomerang pendants. She kneels down and tries to carefully extract one, avoiding the muck and rot as much as she can. (Sleight of Hand, if needed: 10)
“Well, yeah, but that’s wind, these guys specifically said air” Yorcath says part defensive and part distracted “Hey, who’s that on the hill? Don’t look like anyone I know in the caravan”
Averting his gaze as if he was only looking over the surroundings, he says to the others, “Going to get some shovels, at least we can get rid of the smell” Yorcath moves around into the darkness outside of the fires light and moves to get a closer look at the strange figure. (19 -Stealth to get over near the staff wielder)
Averting his gaze as if he was only looking over the surroundings, he says to the others, “Going to get some shovels, at least we can get rid of the smell” Yorcath moves around into the darkness outside of the fires light and moves to get a closer look at the strange figure. (19 -Stealth to get over near the staff wielder)
He must have been keeping an eye on the group, because the second you start moving toward him, he casts Light on his staff and starts moving toward you.
You figure out that the field is about 600 feet wide (OOC: 180-ish meters for our non-USA fellas) The stranger gets closer, and you begin to be able to make out her features, but only that it is a humanoid women.
Rhys takes out his hooded lantern, quickly lights it and casts control flames to change the light range to 60 feet of bright light and 60 feet of dim light.
“It seems that there is someone that wishes to talk to us … or maybe kill us. It might be best to meet her half way. I would not wish for our convoy to get caught in a fireball.”
If no one objects Rhys will start walking towards the woman at a normal pace.
Aubrik watches out of the corner of his eye as Zherzire puts her hand into the body parts and extracts a pendant.
"What you got, Zherzire?", he asks, making sure to listen to her answer.
His visual attention shifts though as Yorcath points out the person on the hill. The Dragonborn disappears on his search for shovels before he can respond though.
Watching as the figure on the hill lights themself up, he looks to those assigned to guard the caravan this evening to see if they react in any way, his orcish dark vision cutting through gloom if needed (120ft).
His eyes remain on what he now sees is a female, as Rhys lights his lantern and suggests intercepting her. "Agreed", he says simply and moves out with Rhys and whoever else joins them.
As usual his steps are measured and purposeful, keeping pace with Rhys, though perhaps slightly ahead. He holds his shield and trident, but not in an aggressive or offensive stance as they walk.
Perception: 3+4=7(To see any response from the rest of the camp - Passive is 14)
(DM: How are you treating Passive scores in this game?)
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Only members of the party. Other people see them, but they can't smell them. they just pass them off as bundles of equipment.
You discover that the bodies are the remains of long dead people, but they are not zombies. they are simply held together by air elemental magic mixed with necromancy
You discover that in the middle of the muck and rot is a symbol. It is a boomerang pendant. It has spell script on both sides. All the bodies have one. Although unable to read it exactly, you are able to tell (since you are a bard) that on the front is a conjuration spell and on the back is a necromancy spell.
If you'd like to try to piece together these pieces of info, go ahead. alternatively you can wait and see what else you can find.
A shiver runs down Beshlog's spine. But he swallows the lump in his throat to the best of his ability.
"Whatever they are now... they clearly need our help," the giant breathes. "Damn it..."
His mind goes back to that day when something reached out to him in the darkness and made him an offer he literally couldn't refuse. And... he has no intention of leaving others to a horrid fate at the hands of some unknown abomination.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Looking between Zherzire and Rhys, the jovial dragonborn leans over to Aubrik, “Did I throw my voice or something? I don’t member him saying anything about…” The stench of the corpses wafts over the fire and his nose crinkles as he throws his hands in the air “I swear it wasn’t me!”
After their announcement he moves with the others to inspect the remains, “Umm, looks like they’re free already? Can’t really help you when you fall apart like that.” Bending over to check over what’s left he looks around for traces of footprints or signs of how they got here. (Perception = 22, Insight = 16)
“What do you think they meant about being trapped by air? Like air doesn’t hold much back” He swings his hand around himself to show what he means.
Loyalty Begets Honour
Aubrik inclines his head to Zherzire, “If you wish for me to enter city, then so be it”.
He thinks on the prospect of the afterlife and huffs a little at Rhys, “I go to Nishrek and Gruumsh’s eternal war when die. Not much chance of getting bored there, no?”, he says to Rhys with a grin.
And then things take a weird turn…
He sniffs a little at the air as his nostrils are filled with the foul stench, and then as soon as he sees the zombie like creatures appear, he hauls his armour clad body to his feet.
“What is this?!?!?!”, he calls, completely confused as he scoops up his shield and trident.
He hears the creature's words but by the time he has readied himself for conflict, they have de-animated. Not that he stands down or relaxes. He stays on alert as the others speak and investigate, before interjecting.
“Surely we burn them, no? Let fire cleanse them”, he suggests, not really understanding what they are or where they came from.
(OOC: bread - are they still creatures even whilst de-animated? So if an ability effects a creature would it work on them?)
"Have you never been in a windstorm?" Zherzire distractedly asks Yorcath in response to his comment. Her attention though is on the boomerang pendants. She kneels down and tries to carefully extract one, avoiding the muck and rot as much as she can. (Sleight of Hand, if needed: 10)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
(Changed my mind about tomorrow. Social battery drained around my family so hola mis amigos)
Unfortunately, there are literally no signs or tracks. Almost like they flew in. However, you observe a figure on a hill across the field. He wields a staff and is wearing a long cloak
They cant be brought back
No need for the check. But you get your hands incredibly dirty.
“Well, yeah, but that’s wind, these guys specifically said air” Yorcath says part defensive and part distracted “Hey, who’s that on the hill? Don’t look like anyone I know in the caravan”
Averting his gaze as if he was only looking over the surroundings, he says to the others, “Going to get some shovels, at least we can get rid of the smell” Yorcath moves around into the darkness outside of the fires light and moves to get a closer look at the strange figure. (19 -Stealth to get over near the staff wielder)
Loyalty Begets Honour
(OOC: is it possible to judge the distance to the figure on the hill?)
(OOC: Make a survival check)
He must have been keeping an eye on the group, because the second you start moving toward him, he casts Light on his staff and starts moving toward you.
Survival Roll: 26
You figure out that the field is about 600 feet wide (OOC: 180-ish meters for our non-USA fellas) The stranger gets closer, and you begin to be able to make out her features, but only that it is a humanoid women.
Rhys takes out his hooded lantern, quickly lights it and casts control flames to change the light range to 60 feet of bright light and 60 feet of dim light.
“It seems that there is someone that wishes to talk to us … or maybe kill us. It might be best to meet her half way. I would not wish for our convoy to get caught in a fireball.”
If no one objects Rhys will start walking towards the woman at a normal pace.
Aubrik watches out of the corner of his eye as Zherzire puts her hand into the body parts and extracts a pendant.
"What you got, Zherzire?", he asks, making sure to listen to her answer.
His visual attention shifts though as Yorcath points out the person on the hill. The Dragonborn disappears on his search for shovels before he can respond though.
Watching as the figure on the hill lights themself up, he looks to those assigned to guard the caravan this evening to see if they react in any way, his orcish dark vision cutting through gloom if needed (120ft).
His eyes remain on what he now sees is a female, as Rhys lights his lantern and suggests intercepting her. "Agreed", he says simply and moves out with Rhys and whoever else joins them.
As usual his steps are measured and purposeful, keeping pace with Rhys, though perhaps slightly ahead. He holds his shield and trident, but not in an aggressive or offensive stance as they walk.
Perception: 3+4=7 (To see any response from the rest of the camp - Passive is 14)
(DM: How are you treating Passive scores in this game?)