Jack throws a dart as the pack closes hitting the lead hound seemingly to little effect, Smiling Jack sends a shaft whistling through the air which punctures through just below the riders spaulder but the damage just seems to enrage the armoured form.
Ardwynn seems surrounded for a brief moment by twisted bramble shadows that rush to cling to the perforated Rider, followed by a rushing almost lambent green surge of power which strikes him clear in the breast plate. He is rocked back in his saddle but stays astride with a grunt.
No sooner has he been struck than a sudden burst of white flame apparatus in the air in front of him and he ducks beneath it as he charges on.
The path suddenly becomes inexplicably slick after being struck by Regs pinecone, two of the hounds tumble down with yelps but the other two and the riders plough on crashing through the Illusory brambles, though the dogs look like they want to stop but would rather risk brambles than their masters anger.
The Riders reel around each focusing on a single adversary, though one points into the forest in the direction Arwynns blast came from...
( Enemies Dashed to get here. You may all act. Dogs further away are prone from the Grease.)
Reg stumbles back as the assailants charge forward, deftly avoiding many of the group’s reactionary tricks and tactics. He reaches into a pouch on his belt and again produces a pinecone. He whispers a few words into it before launching it at the hound closest to him now, next to Barn. He avoids the horses and riders for the moment.
He casts Creates Bonfire where the hound currently is, directly between both horses. He doubts it will startle either, but can hope that the sudden eruption of flame might. The Dancing Lights in the distance wink out as the flames ignite. He then grabs his staff with both hands, ready for a closer fight.
DEX 12 save to avoid (3, rolled in game log since roller didn’t work) Creatures that move into or end their turn there also must save.
(OOC: I will have to remember to cast this on a creature whose speed is dropped to zero in the future I reckon.)
Jack throws a dart as the pack closes hitting the lead hound seemingly to little effect, Smiling Jack sends a shaft whistling through the air which punctures through just below the riders spaulder but the damage just seems to enrage the armoured form.
Ardwynn seems surrounded for a brief moment by twisted bramble shadows that rush to cling to the perforated Rider, followed by a rushing almost lambent green surge of power which strikes him clear in the breast plate. He is rocked back in his saddle but stays astride with a grunt.
No sooner has he been struck than a sudden burst of white flame apparatus in the air in front of him and he ducks beneath it as he charges on.
The path suddenly becomes inexplicably slick after being struck by Regs pinecone, two of the hounds tumble down with yelps but the other two and the riders plough on crashing through the Illusory brambles, though the dogs look like they want to stop but would rather risk brambles than their masters anger.
The Riders reel around each focusing on a single adversary, though one points into the forest in the direction Arwynns blast came from...
( Enemies Dashed to get here. You may all act. Dogs further away are prone from the Grease.)
Update Map- https://photos.app.goo.gl/TeStyJ1Y7EJ9G8ZK7
Update Map- https://photos.app.goo.gl/TeStyJ1Y7EJ9G8ZK7
Jack focuses on the dog in front of him and tries to punch it in the snout and kick it in the leg!
Punch! Attack: 15 Damage: 11 and DC 12 CON save vs Poisoned Condition on a hit.
Kick! Attack: 13 Damage: 5 and DC 12 CON save vs Poisoned Condition on a hit.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Smiling Jack will target Horseman B as they are next to Jack. Swapping the bow for the rapier Jack attempts to hit.
Can I also pull my dagger out for 2 weapon fight? With Jack being with 5 feet, do I get sneak attack?
Rapier Attack: 20 Damage: 10
Dagger Attack: 12 Damage: 8
If applicable Sneak Attack 3
Rapier Attack: 20 Damage: 10
Dagger Attack: 12 Damage: 8 (I added dex bonus but being 2 weapon maybe it should just be 4?)
If applicable Sneak Attack 3
Reg stumbles back as the assailants charge forward, deftly avoiding many of the group’s reactionary tricks and tactics. He reaches into a pouch on his belt and again produces a pinecone. He whispers a few words into it before launching it at the hound closest to him now, next to Barn. He avoids the horses and riders for the moment.
He casts Creates Bonfire where the hound currently is, directly between both horses. He doubts it will startle either, but can hope that the sudden eruption of flame might. The Dancing Lights in the distance wink out as the flames ignite. He then grabs his staff with both hands, ready for a closer fight.
DEX 12 save to avoid (3, rolled in game log since roller didn’t work)
Creatures that move into or end their turn there also must save.
(OOC: I will have to remember to cast this on a creature whose speed is dropped to zero in the future I reckon.)
Galaren will again attempt to send Sacred Flame at the Black Rider he previously targeted.
They must make a Dex 13 saving throw or take 8 (rolled in game log) radiant damage.
"I cast Fireball."
"Are you sure you want to do that?"
"I cast Fireball."
"It's a 15 by 15 room."
"I said I cast Fireball."
OOC: Grapple =)
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale