Aeros finds that there are indeed tracks of human footprint nearby, but only few are fresh. Most are days old - as if most people who get in here gets out from another way, or does not gets out at all. On the other hand, the wooden door is old. It does not have handle but it stays firm if you try to push it lightly.
Handy attempts to quietly scouts the perimeter, but number of fallen branches and dry leaves nearby is too many too move quietly. However, you do detect no other movement reacts to your rustling steps. As Handy circles the building, he does not find anything interesting in particular - the building has only one entrance and from outside it does looks small.
Waft offer his torches to his fellow party members.
"Light them up and throw it through the iron bars. I've got a plan to smoke them out, if you know what I mean."
Waft tries to burn the tough-looking wooden door by making a campfire next to it.
"Those cultist will have to run through this door by the time they see the smoke or risk suffocation. They sure dug their own grave by picking a place with one exit like this."
"I will point out the clear indication that the other entrance or exit may not be obvious to us at this time. It is possible that there is more to this building that we can see from the outside. I assume that there may be tunnels below us or at least below the building heading to other destinations. I don't mind burning down the door if we have not other way in. Anyone else have a plan? I have the ability to throw a little fire around myself. Should I fire bolt this door?"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As the others are preparing their torches, Handy tests the door with a firebolt. The spell causes damage to the old door and cause part of it ignites. It is still hanging to its hinges, but part of it already crumbles away. A moderate push would be able to break the door away.
Chenna steps inside, and its dark in the building, there are a couple of sconces of torches on the wall, but both are not lit.
Chenna notices that in the corner of the building is a small stairs made from black stone, wide only for one man, leads down below. From where Chenna stands, a torch with light can be seen in the level below.
While checking, Chenna hears someone speaking from below.
Does handy want to go downstairs or trying to look inside the room above?
Assuming the room, as far as Handy sees, the room is only filled with old barrels with rotten wood. As he checks inside, few rats can be seen scurrying around.
Handy will begin again to examine the stairs and with caution start down them. "Chenna, let's not alert every dragon on our plane of where we are. We still need to proceed with care."He starts down the stairs.
Aeros will walk down the steps with a littorch to see who is calling for help. "Cover me, ill scream and then be silent if its a trap, you know, cause ill be dead."
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===DM===
Waft's arrow flew just above the weasel's head. It makes a mocking face at Waft and immediately went away.
Aeros will inspect the stone entrance.
Investigation: 16
===DM===
Aeros finds that there are indeed tracks of human footprint nearby, but only few are fresh. Most are days old - as if most people who get in here gets out from another way, or does not gets out at all. On the other hand, the wooden door is old. It does not have handle but it stays firm if you try to push it lightly.
==Handy=Half-Elf=Bard/Sorcerer==
Handy quietly tells the others that he is going to scout around the structure to see what is on the other side: 7 stealth
Lot's of stuff ...
===DM===
Handy attempts to quietly scouts the perimeter, but number of fallen branches and dry leaves nearby is too many too move quietly. However, you do detect no other movement reacts to your rustling steps. As Handy circles the building, he does not find anything interesting in particular - the building has only one entrance and from outside it does looks small.
Waft offer his torches to his fellow party members.
"Light them up and throw it through the iron bars. I've got a plan to smoke them out, if you know what I mean."
Waft tries to burn the tough-looking wooden door by making a campfire next to it.
"Those cultist will have to run through this door by the time they see the smoke or risk suffocation. They sure dug their own grave by picking a place with one exit like this."
==Handy=Half-Elf=Bard/Sorcerer==
"I will point out the clear indication that the other entrance or exit may not be obvious to us at this time. It is possible that there is more to this building that we can see from the outside. I assume that there may be tunnels below us or at least below the building heading to other destinations. I don't mind burning down the door if we have not other way in. Anyone else have a plan? I have the ability to throw a little fire around myself. Should I fire bolt this door?"
Lot's of stuff ...
“I could play with a little fire myself, if you need me too.”
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aeros air genasi barbarian
Aeros laughs. "If fire doesnt fix your problem, you simply arnt using enough of it"
Aeros will produce two torches from his pouch
Handy fires the first round of [Tooltip Not Found] at the door: Attack: 20 Damage: 7
Lot's of stuff ...
===DM===
As the others are preparing their torches, Handy tests the door with a firebolt. The spell causes damage to the old door and cause part of it ignites. It is still hanging to its hinges, but part of it already crumbles away. A moderate push would be able to break the door away.
== CHENNA ==
.. will say, "Let me go look inside, just in case the huge squirrel has a nest here. We wouldn't want to hurt any animals, would we Waft?"
And he goes and pushes the door open, taking a look inside.
===DM===
Chenna steps inside, and its dark in the building, there are a couple of sconces of torches on the wall, but both are not lit.
Chenna notices that in the corner of the building is a small stairs made from black stone, wide only for one man, leads down below. From where Chenna stands, a torch with light can be seen in the level below.
While checking, Chenna hears someone speaking from below.
"HELLO!! IS THAT PEOPLE OUT THERE!! HELP ME!!"
==Handy=Half-Elf=Bard/Sorcerer==
Handy follows carefully searching for anything dangerous: perception 5
Lot's of stuff ...
==DM==
Does handy want to go downstairs or trying to look inside the room above?
Assuming the room, as far as Handy sees, the room is only filled with old barrels with rotten wood. As he checks inside, few rats can be seen scurrying around.
== CHENNA ==
.. says to the others, "Gods damit, there's something down there. Well, not a surprise, but we don't know if it's a squirrel or a demon."
And he yells down the stairs, "HAVE YOU SEEN ANY SQUIRRELS?"
==Handy==
Handy will begin again to examine the stairs and with caution start down them. "Chenna, let's not alert every dragon on our plane of where we are. We still need to proceed with care." He starts down the stairs.
Lot's of stuff ...
===DM===
As Handy walks down the stairs, the voice replies.
"I HAVE SEEN WORSE! HELP!"
Waft continues to observe the prison outside as the rest of them continue to smoke it using fire.
Aeros will walk down the steps with a littorch to see who is calling for help. "Cover me, ill scream and then be silent if its a trap, you know, cause ill be dead."