The crypt is essentially filled with broken bones and bodies ( skeletons and zombies ) and a couple of dead sahuagin. ( ooc - earlier entry from the other side would have meant they are all alive )
The three small rooms behind doors are locked. The DC is doable for Vespera, but each of them has worrying sounds behind, so make sure you really want to open them.
Behind one is a creepy disembodied moaning. Behind the other is rusling of paper. Behind the third are loud grunts and bumps against the door.
Anything you are curious about, ask.
The two corridors at the west leading to area 1, are secret doors, but they are visible nad open from this side, only secret on the other side. Upon investigation, the undead rose, headed there, hit the levers on the wall by chance and flooded out.
According to plaques and signs throughout the crypt, you know that Heyton family members are in the big rooms. Three are in the small locked rooms. Most of the dead that were in the corridors are extended family or servants in the household.
Let me know if you loot the family crypt or just the dead sahuagin.
Area 1 leads to the grotto and from there to the beach.
The NE wall in area 2 is collapsed from the outside. Following it, leads down and then to a shaft of water.
After Siliverlining passes on to the imp a key description aka what to look for, the imp disguised as a raven turns invisible and flies around looking.
I mean, Manny has the same information Silverlining has about what the key looks like. Hexagon possibly gem like?!?.
Weapons from the sahuagin might be useful for the townsfolk to defend themselves. While Vespera has no moral qualms about looting tombs for personal enrichment, she doesn't see how doing so at this time could actually help her.
She will look into any open sarcophagi to get an idea what's in them, while mostly looking for the key.
(OCO: assuming we don't just find the key)
"My guess is that the key is in one of the small chambers? Anyone have a suggestion as to which we try first? My inclination is the one with paper sounds first. That might have someone to talk to, or more information on those papers."
(OOC: As a belief, Silverlining cares not to disturb the dead…or recently dead undead?!? Either way, he would only be looking to take a staff/quarter staff and a pack.)
”I agree with the rustling paper door as our first stop. Maybe its occupants are more communicative than the fish creatures.”
Manny holds a thumbs up when hearing Vespera, to minimize additional noises.
Manny walks over to Vespera and motions Siliverlining to join them, Manny states in a whisper, "if we can hear them, then they can hear us as well. My imp can change into a Rat or a spider, do you think maybe the Imp can go across the threshold and give a look as to what is there?"
OOC assumes that either a Rat/spider is small enough to go under the door or a through a crack in the door/wall?
@Character77006, sorry I did not refresh the page and missed the above post.
I was researching DnD 5th and find it plain stupid that they got rid of some sizes. So house rules, your imp can be a spider, but a big spider. As big as a rat or raven, not a house spider.
I am pretty sure original 3.5 errata actually stated the spider cannot be smaller than small, but i guess tiny is OK since a house cat is tiny. I have no clue at all what 5e is thinking not specifying.
edit: upon further research, /quote: In 5e, the Imp's Shapechanger trait specifically states: "Its statistics are the same in each form, except for the speed changes noted"./ and /quote: Size is a Statistic: In 5e, a creature's Size Category is a game statistic./ and /quote: The Ruling: Because its statistics cannot change, the Imp remains Tiny regardless of whether it looks like a rat, a raven, or a spider./
This particular crypt is not abandoned or neglected. The doors are neither solid nor airtight. A small mouse will likely be able to squeeze in but not a rat, cat or an imp.
To make it easier, allow me to introduce some sample sizes that 5e removed for some reason.
Tiny - house cat, rat, imp
Diminutive - toad, small song bird, small common lizard, snake (not in length). Say at most as big as a fist.
Fine - housefly, spider, cockroach. Say at most as big as a finger.
Vespera will unlock the door, then move back to allow someone else to open it. She'll move back and bit and prepare to cover whoever opens the door with a bow. Since she's hoping to talk to whoever or whatever is inside, she does not point the bow at the door, but instead pointing at the floor by her side.
Silverlining will open the door. Readied action is the dodge. He will prop the Quarterstaff on the wall next to the opening side of the door, but will be unarmed to begin with.
OOC - If the imp is strong enough, I will ask the imp to. If the Imp can't get the leverage to open it, then Manny will.
Manny will prep himself to unleash an Eldritch blast if needed, getting his feet stable and his left arm is out. Depending on the direction of the swing, he will be using the door itself for cover. Manny will wait for Vespra's signal, before shooting. Manny nods to both Silver and Vespra, then on receiving both nods, Manny either requests the Imp to open the door, or using the left hand opens the door allowing Vespra a clear Line of sight into the room.
Silver readies himself to open the door. Manny is behind him and Vespera is behind Manny.
Silver pushes the door open.
* The room is sparse. In the middle of it is a raised sarcophagus, which stands open. On the three walls is a standing sarcophagus each, all three are closed.
Behind the central open sarcophagus in the middle of the room is what you all would call a mummy. As in ancient Egypt back home. (roll Intelligence checks to see if any of your "bodies" have local knowledge about the mummies here abouts.
The Mummy has an initiative of 13. Roll your initiatives.
All of you have 1 round to act and then we go by initiative.
oops
OK, since this is a crypt in semi regular use and well maintained, there are no traps.
The big rooms have sarcophagi on the walls, standing up / upright.
The corridors I will post a pic of below.
The crypt is essentially filled with broken bones and bodies ( skeletons and zombies ) and a couple of dead sahuagin. ( ooc - earlier entry from the other side would have meant they are all alive )
The three small rooms behind doors are locked. The DC is doable for Vespera, but each of them has worrying sounds behind, so make sure you really want to open them.
Behind one is a creepy disembodied moaning. Behind the other is rusling of paper. Behind the third are loud grunts and bumps against the door.
Anything you are curious about, ask.
The two corridors at the west leading to area 1, are secret doors, but they are visible nad open from this side, only secret on the other side. Upon investigation, the undead rose, headed there, hit the levers on the wall by chance and flooded out.
According to plaques and signs throughout the crypt, you know that Heyton family members are in the big rooms. Three are in the small locked rooms. Most of the dead that were in the corridors are extended family or servants in the household.
Let me know if you loot the family crypt or just the dead sahuagin.
Area 1 leads to the grotto and from there to the beach.
The NE wall in area 2 is collapsed from the outside. Following it, leads down and then to a shaft of water.
I mean, Manny has the same information Silverlining has about what the key looks like. Hexagon possibly gem like?!?.
Weapons from the sahuagin might be useful for the townsfolk to defend themselves. While Vespera has no moral qualms about looting tombs for personal enrichment, she doesn't see how doing so at this time could actually help her.
She will look into any open sarcophagi to get an idea what's in them, while mostly looking for the key.
(OCO: assuming we don't just find the key)
"My guess is that the key is in one of the small chambers? Anyone have a suggestion as to which we try first? My inclination is the one with paper sounds first. That might have someone to talk to, or more information on those papers."
(OOC: As a belief, Silverlining cares not to disturb the dead…or recently dead undead?!? Either way, he would only be looking to take a staff/quarter staff and a pack.)
”I agree with the rustling paper door as our first stop. Maybe its occupants are more communicative than the fish creatures.”
Manny holds a thumbs up when hearing Vespera, to minimize additional noises.
Manny walks over to Vespera and motions Siliverlining to join them, Manny states in a whisper, "if we can hear them, then they can hear us as well. My imp can change into a Rat or a spider, do you think maybe the Imp can go across the threshold and give a look as to what is there?"
OOC assumes that either a Rat/spider is small enough to go under the door or a through a crack in the door/wall?
@Silver, one of the dead sahuagin had a q-staff. Another had a pack.
Let's say the paper rustling sounds are in the small room in room 2, up North, in front of he water tunnel.
Who is there ? Where is the imp ? Are you crowding the door ? Preparing actions ?
I assume Vespera will unlock and you will not be kicking it down brute like.
@Character77006, sorry I did not refresh the page and missed the above post.
I was researching DnD 5th and find it plain stupid that they got rid of some sizes. So house rules, your imp can be a spider, but a big spider. As big as a rat or raven, not a house spider.
I am pretty sure original 3.5 errata actually stated the spider cannot be smaller than small, but i guess tiny is OK since a house cat is tiny. I have no clue at all what 5e is thinking not specifying.
edit: upon further research, /quote: In 5e, the Imp's Shapechanger trait specifically states: "Its statistics are the same in each form, except for the speed changes noted"./ and /quote: Size is a Statistic: In 5e, a creature's Size Category is a game statistic./ and /quote: The Ruling: Because its statistics cannot change, the Imp remains Tiny regardless of whether it looks like a rat, a raven, or a spider./
OOC @DM - how solid/airtight are the doors/frames? Is it possible something ruled as tiny can get under/over the door?
This particular crypt is not abandoned or neglected. The doors are neither solid nor airtight. A small mouse will likely be able to squeeze in but not a rat, cat or an imp.
To make it easier, allow me to introduce some sample sizes that 5e removed for some reason.
Tiny - house cat, rat, imp
Diminutive - toad, small song bird, small common lizard, snake (not in length). Say at most as big as a fist.
Fine - housefly, spider, cockroach. Say at most as big as a finger.
Vespera will unlock the door, then move back to allow someone else to open it. She'll move back and bit and prepare to cover whoever opens the door with a bow. Since she's hoping to talk to whoever or whatever is inside, she does not point the bow at the door, but instead pointing at the floor by her side.
Any volunteers to open the door ? :)
Silverlining will open the door. Readied action is the dodge. He will prop the Quarterstaff on the wall next to the opening side of the door, but will be unarmed to begin with.
OOC - If the imp is strong enough, I will ask the imp to. If the Imp can't get the leverage to open it, then Manny will.
Manny will prep himself to unleash an Eldritch blast if needed, getting his feet stable and his left arm is out. Depending on the direction of the swing, he will be using the door itself for cover. Manny will wait for Vespra's signal, before shooting. Manny nods to both Silver and Vespra, then on receiving both nods, Manny either requests the Imp to open the door, or using the left hand opens the door allowing Vespra a clear Line of sight into the room.
The door opens towards the outside (you).
Silver readies himself to open the door. Manny is behind him and Vespera is behind Manny.
Silver pushes the door open.
* The room is sparse. In the middle of it is a raised sarcophagus, which stands open. On the three walls is a standing sarcophagus each, all three are closed.
Behind the central open sarcophagus in the middle of the room is what you all would call a mummy. As in ancient Egypt back home. (roll Intelligence checks to see if any of your "bodies" have local knowledge about the mummies here abouts.
The Mummy has an initiative of 13. Roll your initiatives.
All of you have 1 round to act and then we go by initiative.
Intel: 10
Init: 7
You still got your first round for free. Init comes after.
At the moment, the mummy is 10 ft away from the door / Silver.
Vespera
Int: 15
Init: 25 (nat 20)