Etriel Darastrix reappears on the Prime Material Plane just in time to see the dragon collapse dead and hear the Red Figure hissing. "Fear not — you and your master will not be separated for long" she calmly assures, focusing her eldritch hunting powers on the new enemy.
The Eladrin Huntress then intones a melodious formula, weaving arcane arabesques in the air with her tapered fingers... unleashing a true rain of fire rays upon the Red Figure.
[[ OOC: Bonus Action: Using Favored Enemy feature to place her Hunter's Mark on the Red Figure. Action: Upcast Scorching Ray using a 4th-level spell slot—for a total of 5 rays. Since Innate Sorcery is still active, her spell attacks will have Advantage. ]]
As you both let loose your unrelenting bursts of fire. The creature has the odacity to laugh at you. And promptly raises it's hands and starts chanting.
"You think something's funny, Mr. unfashionable poopie red pants?! Let's see you laugh through a localized tectonic shift!"
With the dragon collapsed lifelessly onto the floor, Necyra releases her focus on the freezing blizzard. The howling winds instantly vanish, replaced by the heavy, rhythmic chanting of the evil spellcaster. Necyra matches his cadence, weaving her fingers through the air as she taps into her highest remaining magic reserves. She points a finger directly at the space where the figure stands laughing. The cavern floor buckles as a massive, swirling spirit of churned stone and vibrating rock erupts right underneath him, attempting to swallow him whole.
Necyra casts Conjure Elemental @ 6th level, conjuring an Earth Spirit directly in the evil dude's space.
The evil dude must immediately make a DC16 DEX saving throw. On a failure, he takes 51 Thunder damage and is Restrained. On a success, he avoids the damage and condition.
At the same instant, Necyra throws her arms wide, calling upon the primal forces of nature. A massive, translucent, emerald-glowing spectral bear appears in the center of the cavern (right next to her and Gail), letting out a giant roar that washes over Necyra and Gail, weaving a protective shroud of spiritual endurance over them.
Spirit Totem:
Starting at 2nd level, you can call forth nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents.
As a bonus action, you can move the spirit up to 60 feet to a point you can see.
The spirit persists for 1 minute or until you’re incapacitated. Once you use this feature, you can’t use it again until you finish a short or long rest.
The effect of the spirit’s aura depends on the type of spirit you summon from the options below.
Bear Spirit.The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level (=5 + 9 = 14). In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
GAIL: Give yourself 14 temp hp and use advantage on all future STR checks and STR saving throws!
OOC for @JSenecal: Unfortunately, it does not include attack rolls. Ability Checks, Saving Throws, and Attack Rolls are three entirely separate categories of d20 rolls. The bear spirit specifically grants advantage on Strength checks (like grappling, shoving, or breaking down doors) and Strength saving throws (like resisting being knocked prone). It doesn't apply to your sword swings. But hey, enjoy those 14 temp hp! :-)
"You think something's funny, Mr. unfashionable poopie red pants?! Let's see you laugh through a localized tectonic shift!"
With the dragon collapsed lifelessly onto the floor, Necyra releases her focus on the freezing blizzard. The howling winds instantly vanish, replaced by the heavy, rhythmic chanting of the evil spellcaster. Necyra matches his cadence, weaving her fingers through the air as she taps into her highest remaining magic reserves. She points a finger directly at the space where the figure stands laughing. The cavern floor buckles as a massive, swirling spirit of churned stone and vibrating rock erupts right underneath him, attempting to swallow him whole.
Necyra casts Conjure Elemental @ 6th level, conjuring an Earth Spirit directly in the evil dude's space.
The evil dude must immediately make a DC16 DEX saving throw. On a failure, he takes 51 Thunder damage and is Restrained. On a success, he avoids the damage and condition.
At the same instant, Necyra throws her arms wide, calling upon the primal forces of nature. A massive, translucent, emerald-glowing spectral bear appears in the center of the cavern (right next to her and Gail), letting out a giant roar that washes over Necyra and Gail, weaving a protective shroud of spiritual endurance over them.
Spirit Totem:
Starting at 2nd level, you can call forth nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents.
As a bonus action, you can move the spirit up to 60 feet to a point you can see.
The spirit persists for 1 minute or until you’re incapacitated. Once you use this feature, you can’t use it again until you finish a short or long rest.
The effect of the spirit’s aura depends on the type of spirit you summon from the options below.
Bear Spirit.The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level (=5 + 9 = 14). In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
GAIL: Give yourself 14 temp hp and use advantage on all future STR checks and STR saving throws!
Etriel Darastrix reappears on the Prime Material Plane just in time to see the dragon collapse dead and hear the Red Figure hissing. "Fear not — you and your master will not be separated for long" she calmly assures, focusing her eldritch hunting powers on the new enemy.
The Eladrin Huntress then intones a melodious formula, weaving arcane arabesques in the air with her tapered fingers... unleashing a true rain of fire rays upon the Red Figure.
[[ OOC: Bonus Action: Using Favored Enemy feature to place her Hunter's Mark on the Red Figure. Action: Upcast Scorching Ray using a 4th-level spell slot—for a total of 5 rays. Since Innate Sorcery is still active, her spell attacks will have Advantage. ]]
Each attack also deals an extra 1d6 force damage because of hunters mark.
Hello! Call me Tana or 타나
My pronouns are anything other than he/him
I will always support you. Because that is my way of showing how much I care
Current List of Children: Golden, Salem, Wes, Aspen, Link, SuperDog, and Foalin.
I have Autism. And, you would probably call me Trans Femme, Pansexual pancake, and Ace
Current Dice Code: [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] = [roll][roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Etriel's Scorching Ray:
Ray 1 Attack: 23 Damage: 9 (fire) + 2 (force) = 11
Ray 2 Attack: 27 Damage: 13 (fire) + 5 (force) = 18
Ray 3 Attack: 25 Damage: 11 (fire) + 6 (force) = 17
Ray 4 Attack: 18 Damage: 7 (fire) + 2 (force) = 9
Ray 5 Attack: 27 Damage: 11 (fire) + 8 (force) = 19
Blink: Etriel Disappears on 4-6: 5
After the deadly blast of rays, the Foreign Traveler disappears again without a trace towards the safety of the Ethereal Plane.
[[ OOC: So, after having probably inflicted 74 damage to Red Figure... Etriel Darastrix blinks out! End of her Turn ]]
Ashlass's turn.
Hello! Call me Tana or 타나
My pronouns are anything other than he/him
I will always support you. Because that is my way of showing how much I care
Current List of Children: Golden, Salem, Wes, Aspen, Link, SuperDog, and Foalin.
I have Autism. And, you would probably call me Trans Femme, Pansexual pancake, and Ace
Current Dice Code: [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] = [roll][roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
“Just DIE already!!”
Ashlass howls, as she unleashesat a volley of five blazing blasts at the last enemy.
Cast 4th level Scorching Ray
Attack1: 13 Damage: 11
Attack2: 19 Damage: 11
Attack3: 25 Damage: 9
Attack4: 27 Damage: 6
Attack5: 19 Damage: 7
Bonus Action:
Clenched Fist
Attack: 27 Damage: 19
All but the thirteen hit.
As you both let loose your unrelenting bursts of fire. The creature has the odacity to laugh at you. And promptly raises it's hands and starts chanting.
Hello! Call me Tana or 타나
My pronouns are anything other than he/him
I will always support you. Because that is my way of showing how much I care
Current List of Children: Golden, Salem, Wes, Aspen, Link, SuperDog, and Foalin.
I have Autism. And, you would probably call me Trans Femme, Pansexual pancake, and Ace
Current Dice Code: [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] = [roll][roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Necrya's turn.
Hello! Call me Tana or 타나
My pronouns are anything other than he/him
I will always support you. Because that is my way of showing how much I care
Current List of Children: Golden, Salem, Wes, Aspen, Link, SuperDog, and Foalin.
I have Autism. And, you would probably call me Trans Femme, Pansexual pancake, and Ace
Current Dice Code: [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] = [roll][roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
"You think something's funny, Mr. unfashionable poopie red pants?! Let's see you laugh through a localized tectonic shift!"
With the dragon collapsed lifelessly onto the floor, Necyra releases her focus on the freezing blizzard. The howling winds instantly vanish, replaced by the heavy, rhythmic chanting of the evil spellcaster. Necyra matches his cadence, weaving her fingers through the air as she taps into her highest remaining magic reserves. She points a finger directly at the space where the figure stands laughing. The cavern floor buckles as a massive, swirling spirit of churned stone and vibrating rock erupts right underneath him, attempting to swallow him whole.
Necyra casts Conjure Elemental @ 6th level, conjuring an Earth Spirit directly in the evil dude's space.
The evil dude must immediately make a DC16 DEX saving throw. On a failure, he takes 51 Thunder damage and is Restrained. On a success, he avoids the damage and condition.
At the same instant, Necyra throws her arms wide, calling upon the primal forces of nature. A massive, translucent, emerald-glowing spectral bear appears in the center of the cavern (right next to her and Gail), letting out a giant roar that washes over Necyra and Gail, weaving a protective shroud of spiritual endurance over them.
Spirit Totem:
Starting at 2nd level, you can call forth nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents.
As a bonus action, you can move the spirit up to 60 feet to a point you can see.
The spirit persists for 1 minute or until you’re incapacitated. Once you use this feature, you can’t use it again until you finish a short or long rest.
The effect of the spirit’s aura depends on the type of spirit you summon from the options below.
Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level (=5 + 9 = 14). In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
GAIL: Give yourself 14 temp hp and use advantage on all future STR checks and STR saving throws!
Last to know and first to be blamed...
As a free action, can I regret my life choices?
{OOC: Does that include STR based attack rolls? I'm guessing not, but wanted to check. In any case, temp HP recorded. Thanks!}
After Necyra, Gail should be up (but it's probably best to await to know first whether the enemy has been Restrained or not).
OOC for @JSenecal: Unfortunately, it does not include attack rolls. Ability Checks, Saving Throws, and Attack Rolls are three entirely separate categories of d20 rolls. The bear spirit specifically grants advantage on Strength checks (like grappling, shoving, or breaking down doors) and Strength saving throws (like resisting being knocked prone). It doesn't apply to your sword swings. But hey, enjoy those 14 temp hp! :-)
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Dex: 22
Hello! Call me Tana or 타나
My pronouns are anything other than he/him
I will always support you. Because that is my way of showing how much I care
Current List of Children: Golden, Salem, Wes, Aspen, Link, SuperDog, and Foalin.
I have Autism. And, you would probably call me Trans Femme, Pansexual pancake, and Ace
Current Dice Code: [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] = [roll][roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Dang. I succeed. And take no damage. Gail's turn.
Hello! Call me Tana or 타나
My pronouns are anything other than he/him
I will always support you. Because that is my way of showing how much I care
Current List of Children: Golden, Salem, Wes, Aspen, Link, SuperDog, and Foalin.
I have Autism. And, you would probably call me Trans Femme, Pansexual pancake, and Ace
Current Dice Code: [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] = [roll][roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
How far is the Red man from Gail? Need to know that to know what her options are...
60 feet I believe.
Hello! Call me Tana or 타나
My pronouns are anything other than he/him
I will always support you. Because that is my way of showing how much I care
Current List of Children: Golden, Salem, Wes, Aspen, Link, SuperDog, and Foalin.
I have Autism. And, you would probably call me Trans Femme, Pansexual pancake, and Ace
Current Dice Code: [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] = [roll][roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Gail will double move to the redman. she's out of javelins...
Is that all?
Hello! Call me Tana or 타나
My pronouns are anything other than he/him
I will always support you. Because that is my way of showing how much I care
Current List of Children: Golden, Salem, Wes, Aspen, Link, SuperDog, and Foalin.
I have Autism. And, you would probably call me Trans Femme, Pansexual pancake, and Ace
Current Dice Code: [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] = [roll][roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Etriel Darastrix reappears and switches to using her Longbow to finish off the last 'prey', which is already magically 'marked'.
The Eladrin Huntress fires arrow after arrow, then moves away, gradually moving (if possible) out of range of the Red Figure's counterattacks.
[[OOC: Action: Multiattack with her Longbow. Movement: 30 feet to further distance herself from the Red Figure. ]]
Etriel's Multiattack with her Vicious Longbow
1st Attack: 14 Damage: 16 (magical piercing) + 1 (force) = 17
2nd Attack: 23 Damage: 12 (magical piercing) + 2 (force) = 14
Colossus Slayer: the first Longbow Attack that hits deals an extra 4 damage.
Blink: Etriel Disappears on 4-6: 1