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Akkron casts Shield to avoid the massive axe blow.
On his turn, he grits his teeth and casts blight on the one who is in his face, dealing 36 necrotic damage on a failed Con save, or half as much on a successful one.
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Akkron looks at the mercenary... then casts Charm Person. The mercenary must make a DC 21 Wisdom save or be Charmed by Akkron. The merc has advantage, but under 2024 rules the charm lasts an hour without concentration and is not broken unless Akkron or an ally of his damages the target.
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As the archer's flesh withers from his bones, Akkron feels a surge of vitality re-enter his bones. THIS is what he needed!
He was attacking me for reasons I cannot fathom, I had no choice but to defend myself, Akkron explains simply. He could have turned on you as well, friend. On anyone.
As he speaks, Lord Akkron begins moving towards the tunnel. As he passes the two paralyzed goons, he drops a lightning bolt on them, carefully avoiding their charmed leader. They auto-fail the Dex save and take 24 lightning damage because they are paralyzed.
As they dash and converge, Akkron steps forward and casts a 4th-level Hold Person. Each of them must make a DC 21 Wis save or be Paralyzed
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Merc Wis Save
16
22
16
2 stops in their tracks while the raging merc moves into Close Range and Swings with his great axe
Attack: 20 Damage: 20
Attack: 13 Damage: 16
Stepping from behind the mill, you see a single archer knocking an arrow and firing at Akkron
Attack: 16 Damage: 5
Attack: 9 Damage: 5
Round 3
Akkron's Turn.
Merc - Close
Archer - Distant
Akkron casts Shield to avoid the massive axe blow.
On his turn, he grits his teeth and casts blight on the one who is in his face, dealing 36 necrotic damage on a failed Con save, or half as much on a successful one.
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Merc Con Save
25
Merc - Close
Great axe
Attack: 13 Damage: 9
Attack: 13 Damage: 11
Archer - Distant
Attack: 18 Damage: 7
Attack: 21 Damage: 12
Round 4
Akkron's Turn. Con Save DC 10 if hit
Con save: 32
Akkron looks at the mercenary... then casts Charm Person. The mercenary must make a DC 21 Wisdom save or be Charmed by Akkron. The merc has advantage, but under 2024 rules the charm lasts an hour without concentration and is not broken unless Akkron or an ally of his damages the target.
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Merc Wis Save
18
Merc - Close - Charmed
Archer
Attack: 12 Damage: 12
Attack: 15 Damage: 9
Round 5
Akkron's Turn
Friend... call off your archer, Akkron says to the charmed merc. He has mistaken me for an enemy, when I am only here to help.
Akkron takes the Dodge action this round. Right now he's focused on holding the attention of the bad guys.
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The Merc turns to the archer and yells "Oh Yak for brains. Stopp shooting at my friend here!"
Archer has an incredulous look "You oaf we have a job to do and nowhere did the boss said to make friends with a bag of bones!"
Archer then fires 2 more arrows at Arkkon
Attack: 10 Damage: 5
Attack: 15 Damage: 11
Round 6
Akkron's Turn
Akkron sighs... that just figures. But both of the attacks missed.
He targets the archer with Void Star, hurling a bolt of necrotic magic at him.
Void Star vs. Archer
Attack: 35 Damage: 107
(Note: per 2024 rules, attacking an ally of the brute that Akkron was just fighting does not end Charm Person)
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The archer vanishes in a flash of magic leaving a small crater behind where they once stood.
The Merc turns to you still charmed but in a firm tone. "Oy you have some explaining to do. That was my comrade you just killed."
Round 7
Akkron's Turn.
As the archer's flesh withers from his bones, Akkron feels a surge of vitality re-enter his bones. THIS is what he needed!
He was attacking me for reasons I cannot fathom, I had no choice but to defend myself, Akkron explains simply. He could have turned on you as well, friend. On anyone.
As he speaks, Lord Akkron begins moving towards the tunnel. As he passes the two paralyzed goons, he drops a lightning bolt on them, carefully avoiding their charmed leader. They auto-fail the Dex save and take 24 lightning damage because they are paralyzed.
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