Trapp does not see Orynn and Dekket emerge from the cellar, but they pass each other close to the stairs down. The conductor does not appear to give them a second thought as he passes to the stairs.
Behind Trapp, Blossom sees the two appear from below and beckons you to the table.
Seeing Orynn and Dekket narrowly escape Trapp's attention, Jun breathes a sigh of relief and motions for Cassie to follow him down to the table where the others are gathered. On the way, he motions likewise to Arvel.
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Upon arriving at the table, Jun remains standing. He holds his arms crossed over his chest, and faces the direction of the cellar door to watch for Trapp's exit. He whispers specifically to Orynn, but with enough volume that the others at the table can hear him.
"That server you passed coming off the cellar stairs was Trapp. He disguised himself with some spell after calling out for some 'Helmagog' person."
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Orynn does not appear to have attracted any attention in informing the rest of the group. Anybody who was not at the table can consider themselves to have arrived there, unless they decide to accept Orynn's comments but remain where they were.
Sarva perks up at Jun's comment. "The mouse conductor was the agent? Interesting. Is he looking for something in the cellar that we need to find? Our orders," she nods at Blossom and Threestrings both "would be eager for what is to be found there; in point of fact, that is what we were charged to acquire, for our leaders to analyze."
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Orynn runs a hand down his short beard, gives Dekket a quick look, and then begins speaking. "We found in the room proof that the mouse man had been in contact with devils. There was some kind of ceremonial circle on the floor and a receipt for a large gem, which is commonly used in such rituals. There was also a rolled up piece of parchment. I lit a torch to examine the scroll. Unfortunately, the writing wasn't anything I could read, but on the margin was written Bravado? The Bard's Story? I was leaning closer to the scroll when a magical message appeared in the mirror. Someone telling ... D— Dak—," he says, clearly trying to remember the name. When someone supplies "Dalkhar," Orynn nods. "Yes, in the mirror, a gnome had left a message which didn't appear until the torch light hit it. The gnome said they had left a message for Dalkhar," he says, looking at the one who had previously supplied the name, "in 'the usual place' in the cellar. In the cellar, we met the imp the mouse man had summoned: Helmagog," he says, looking at Jun. "Helmagog attempted to stop us, and then attempted to escape, but our tiefling friend was able to catch it," he says, nodding at Dekket, "and we questioned it. It said its 'master', the mouse man had tasked it with finding whatever had been hidden in the cellar. Looking around further, we found the message which had been left." At this point, Orynn pulls the message from a pocket and spreads it out on the table for the others to read. "Unfortunately, it is a bit of a dead end."
"Fascinating," Blossom says as Orynn concludes his tale. "This may seem like a dead end to us, but our superiors have contacts around Neverember and may be able to make more of this. On behalf of our orders, we thank you for this service."
"But what of Trapp," interjects Sarva. "If you already have what he seeks, what will he find in the cellar? Was he working for anybody, or will he and his imp cause problems?"
Cassie sits unusually quietly as Orynn gives his account. She raises an eyebrow at the mention of the summoning circle, then can't help glancing back at the cellar entrance when the imp is mentioned.
"So...the rumor of devil worship being involved in all this is true then? Nice that we confirmed THAT so quickly..."
She pauses with a thoughtful look.
"So...umm...just what happened with this Helmagog? He stayed down in the cellar?"
"Oh, Dekket wrapped up that little problem," Orynn said, smiling at the tiefling. "He wrote up a fake note directing the mouse man to some corner of Waterdeep," he says, almost laughing. "Kind of a wild hippogryph chase. He hid the fake message behind the brick. The imp said as long as he found it, he could hand it over to the mouse man instead of the real message. He didn't seem to like the mouse man very much and was willing to pull one over on him."
"Helmagog had to give his Master what he found in the cellar. So, in order to help him regain his freedom and to give us some advantage we... changed the note that is to be found by the imp. It will lead Trapp to an nearby alley that could help us to set an ambush and interrogate him if our lovely contractors wish to pursue this. " he smiles to them " If not, at least it will have him confused and will make him lost his time... "
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PbP Character: A few ;)
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Cassie moves with Jun, following his lead.
Trapp does not see Orynn and Dekket emerge from the cellar, but they pass each other close to the stairs down. The conductor does not appear to give them a second thought as he passes to the stairs.
Behind Trapp, Blossom sees the two appear from below and beckons you to the table.
Orynn changes direction, and heads toward Blossom.
Dekket also goes with Orynn to talk with Blossom.
PbP Character: A few ;)
As you approach the table, Blossom whispers loudly enough for the table to hear "please, what did you find?"
"A lot of interesting stuff.. " says Dekket as he sits at the table.
He looks around for a second, looking at everyone that is currently at the table.
"But we are missing some faces, aren't we? Perhaps we should wait for them to rejoin to make a recap of all that we know? "
PbP Character: A few ;)
Arvel is still at the base of the stairs leading up to the rooms.
He is attempting to remain nonchalant, but is glancing up the stairs over his shoulder a bit too much.
DCI: 3319125026
"I'll see if I can round everyone up," Orynn says. He attempts to collect the rest of the group without drawing any unwanted attention.
Stealth: 12
Seeing Orynn and Dekket narrowly escape Trapp's attention, Jun breathes a sigh of relief and motions for Cassie to follow him down to the table where the others are gathered. On the way, he motions likewise to Arvel.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Arvel approaches the table, but with an “are you sure?” look upon his face.
DCI: 3319125026
Upon arriving at the table, Jun remains standing. He holds his arms crossed over his chest, and faces the direction of the cellar door to watch for Trapp's exit. He whispers specifically to Orynn, but with enough volume that the others at the table can hear him.
"That server you passed coming off the cellar stairs was Trapp. He disguised himself with some spell after calling out for some 'Helmagog' person."
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Orynn does not appear to have attracted any attention in informing the rest of the group. Anybody who was not at the table can consider themselves to have arrived there, unless they decide to accept Orynn's comments but remain where they were.
Sarva perks up at Jun's comment. "The mouse conductor was the agent? Interesting. Is he looking for something in the cellar that we need to find? Our orders," she nods at Blossom and Threestrings both "would be eager for what is to be found there; in point of fact, that is what we were charged to acquire, for our leaders to analyze."
Jun raises an eyebrow at Threestrings being included as belonging to an order.
"Trapp was in his room for but a moment that I could observe before departing to the cellar. Perhaps those of us who were down there found something?"
As he finishes, Jun gives both Orynn and Dekket a quizzical look before returning his eyes to watching the cellar stairs.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Aerys leans back in his chair and takes small sips from his ale as if he is pondering something.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Orynn runs a hand down his short beard, gives Dekket a quick look, and then begins speaking. "We found in the room proof that the mouse man had been in contact with devils. There was some kind of ceremonial circle on the floor and a receipt for a large gem, which is commonly used in such rituals. There was also a rolled up piece of parchment. I lit a torch to examine the scroll. Unfortunately, the writing wasn't anything I could read, but on the margin was written Bravado? The Bard's Story? I was leaning closer to the scroll when a magical message appeared in the mirror. Someone telling ... D— Dak—," he says, clearly trying to remember the name. When someone supplies "Dalkhar," Orynn nods. "Yes, in the mirror, a gnome had left a message which didn't appear until the torch light hit it. The gnome said they had left a message for Dalkhar," he says, looking at the one who had previously supplied the name, "in 'the usual place' in the cellar. In the cellar, we met the imp the mouse man had summoned: Helmagog," he says, looking at Jun. "Helmagog attempted to stop us, and then attempted to escape, but our tiefling friend was able to catch it," he says, nodding at Dekket, "and we questioned it. It said its 'master', the mouse man had tasked it with finding whatever had been hidden in the cellar. Looking around further, we found the message which had been left." At this point, Orynn pulls the message from a pocket and spreads it out on the table for the others to read. "Unfortunately, it is a bit of a dead end."
"Fascinating," Blossom says as Orynn concludes his tale. "This may seem like a dead end to us, but our superiors have contacts around Neverember and may be able to make more of this. On behalf of our orders, we thank you for this service."
"But what of Trapp," interjects Sarva. "If you already have what he seeks, what will he find in the cellar? Was he working for anybody, or will he and his imp cause problems?"
Cassie sits unusually quietly as Orynn gives his account. She raises an eyebrow at the mention of the summoning circle, then can't help glancing back at the cellar entrance when the imp is mentioned.
"So...the rumor of devil worship being involved in all this is true then? Nice that we confirmed THAT so quickly..."
She pauses with a thoughtful look.
"So...umm...just what happened with this Helmagog? He stayed down in the cellar?"
Cassie raises an eyebrow, continuing to look in the direction of the cellar.
"Say...was there something said about a person this gnome fellow was supposed to be meeting with?"
"Oh, Dekket wrapped up that little problem," Orynn said, smiling at the tiefling. "He wrote up a fake note directing the mouse man to some corner of Waterdeep," he says, almost laughing. "Kind of a wild hippogryph chase. He hid the fake message behind the brick. The imp said as long as he found it, he could hand it over to the mouse man instead of the real message. He didn't seem to like the mouse man very much and was willing to pull one over on him."
"Helmagog had to give his Master what he found in the cellar. So, in order to help him regain his freedom and to give us some advantage we... changed the note that is to be found by the imp. It will lead Trapp to an nearby alley that could help us to set an ambush and interrogate him if our lovely contractors wish to pursue this. " he smiles to them " If not, at least it will have him confused and will make him lost his time... "
PbP Character: A few ;)