You look past the door to reveal a small, dark, quiet room. There is a little desk against one wall, and two wooden doors, one straight ahead, and one to your right.
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
I'm thinking the door straight ahead. Gendal looks to his friends as he starts for the door, fully ready to stop if asked but planning to just walk into the next room.
If we fail to sneak in a warehouse that isn't ours we may come across as criminals. If there are criminals here I'd rather they take us for normal folk not someone trying to apprehend them. SP is probably the stealthier option, if he opts to hide it's fine but yeah I was just going to walk in like I belong.
SP goes to open the door on the left, and realizes it was actually on the right. Heading over to that door he opens it and peeks inside to see a large office area. With two dusty desks and some mostly empty shelves covered in cobwebs. It looks like this room hasn't been used in some time.
This post has potentially manipulated dice roll results.
If SP enters Gendal will follow and again look for clues. Who has been here, have they kidnapped before? Where might they go? Not one to ignore his nature he will also look for anything of value.
This post has potentially manipulated dice roll results.
SP, you don't see much of interest in this room, it looks like it was cleaned out a long time ago, and left empty. As you head back out though you see a small folded paper bird laying just under one of the desks.
Dihek'nir opens the door and sees a balcony that wraps around a very large room. Scattered around the balcony are various crates, as well as tables and chairs that have been overturned. Lying directly in front of the door is a human man, he isn't breathing and blood is pooling around his midsection. As the floating lights float out into the room you hear a loud Squawk, followed by the sounds of swords being unsheathed, followed by the sounds of feet running up stairs. You see four Kenkus, with shortswords out, running up to the balcony towards you all.
The Kenku are quick rushing up the stairs as soon as the light floods in to the room, and make it up towards the door before any of you have time to react. Two of them take up positions by the stairs, to prevent you from geting down and the other two take swings at Dihek'nir.
Attack: 25 Damage: 5 Attack: 22 Damage: 8
Dihek'nir falls back in to the doorway, bleeding from two sword wounds across his chest.
SP will slowly open the door and poke his head inside to make sure that there are no enemies around before walking through the door.
Gendal will go in after SP, trying to remain casual.
You look past the door to reveal a small, dark, quiet room. There is a little desk against one wall, and two wooden doors, one straight ahead, and one to your right.
*if no one outside the group is present, to my knowledge *
Gendal will go to the desk, check the drawers and look for hidden compartments. Hopefully there is a clue...or at least something valuable.
Investigation 15
Everybody look around
So will approach both doors and listed to see if anyone is behind them before trying to pick the locks if needed and there is no one behind the doors.
Perception 24
thieves tools 9
wow.. all my warforged systems malfunctioned....
Karugur
Lvl 1 | Half-Orc | Barbarian
Karugur will go inside as well and keep watch over everyone and make sure no one is watching them.
Perception: 7
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
You guys don't find anything interesting in this room.
I'm thinking the door straight ahead. Gendal looks to his friends as he starts for the door, fully ready to stop if asked but planning to just walk into the next room.
Dihek'nir brings his floating torches into the room and closes the door behind them.
"Are we trying to be stealthy? I just thought of a great song to play on my drum..."
If we fail to sneak in a warehouse that isn't ours we may come across as criminals. If there are criminals here I'd rather they take us for normal folk not someone trying to apprehend them. SP is probably the stealthier option, if he opts to hide it's fine but yeah I was just going to walk in like I belong.
***were the other doors Locked in here?
Checking the handles you determine they are both unlocked.
SP will open the door to the left slowly, sticking his head inside.
SP goes to open the door on the left, and realizes it was actually on the right. Heading over to that door he opens it and peeks inside to see a large office area. With two dusty desks and some mostly empty shelves covered in cobwebs. It looks like this room hasn't been used in some time.
If SP enters Gendal will follow and again look for clues. Who has been here, have they kidnapped before? Where might they go? Not one to ignore his nature he will also look for anything of value.
Investigation 12
SP will try to walk around the room looking for anything out of place or of value, trying not to touch anything as best he can.
Perception check24
Dihek'nir opens the other door and looks in, sending the floating lights in as well if it's dark.
SP, you don't see much of interest in this room, it looks like it was cleaned out a long time ago, and left empty. As you head back out though you see a small folded paper bird laying just under one of the desks.
Dihek'nir opens the door and sees a balcony that wraps around a very large room. Scattered around the balcony are various crates, as well as tables and chairs that have been overturned. Lying directly in front of the door is a human man, he isn't breathing and blood is pooling around his midsection. As the floating lights float out into the room you hear a loud Squawk, followed by the sounds of swords being unsheathed, followed by the sounds of feet running up stairs. You see four Kenkus, with shortswords out, running up to the balcony towards you all.
Initiative:
Kenku: 14
Dihek'nir: 5
SP: 17
Gendal: 11
Karugur: 12
Initiative:
Kenku: 19
Gendal: 19
Dihek'nir: 17
SP: 15
Karugur: 7
The Kenku are quick rushing up the stairs as soon as the light floods in to the room, and make it up towards the door before any of you have time to react. Two of them take up positions by the stairs, to prevent you from geting down and the other two take swings at Dihek'nir.
Attack: 25 Damage: 5
Attack: 22 Damage: 8
Dihek'nir falls back in to the doorway, bleeding from two sword wounds across his chest.
Gendal you're up
Gendal casts ice dagger at one of the Kenku on the stairs, spitting as he finishes the incantation, smiling as the spit forms into a jagged ice blade.
Attack22 damage 5 ice explosion(dex 14 save) 5
(Explosive damage is hit or miss which is probably a good thing with that attack)