"The town has been like this for a while, I can no longer remember how long."
Nothing of value is evident as you walk along, and it can be guessed that anything valuable was either destroyed or stolen long ago.
The claw marks are different sizes. Some are the same size you saw in the woods, bu5 some are smaller.
When you reach near the center of the village, to the south, the sparse light from a building spills put from behind drawn heavy curtains. A sign over the door, creaking on its hinges, reads "Bildrath's Mercantile".
To the north, a single shaft of light thrusts illumination into the main square, its brightness looking like a solid pillar in the heavy fog. Above the gaping doorway, a sign hangs precariously askew, proclaiming this to be the Blood on the Vineyard Tavern.
A moaning sob floats through the still, gray streets, colouring your thoughts with sadness. The sounds seem to flow from a dark, two-story townhouse a bit to the south of the square.
"Come, stay close, get ready. We should find that noise? This would be a great place fo a trap, so stay together. last thing i want is to see some one die. How ar you guys doing dose any ond need any rest?"
“I’m not in need of rest, but maybe we should look into the mercantile, or tavern to see if we can get some more information about the state of this place.. perhaps, before we hunt down that crying sound?”
We should definitely check out all of them, but I'm not sure which is the most pressing. Stanimir, what do you think? Is that crying sound a trap? It seems so... odd I can't put my finger on why. Maybe the darkness of the house is creeping me out.
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-We are all just one failed saving throw away from someone else's fantasy...
Well we could always juts set it on fire and watch and see what will happen and i am not the best in close courters combat. Butt i will back you up when you need it
A closer inspection of the tavern sign reveals an "n" has been scratched over the "f". (The original sign read "Blood of the Vine", not "Blood on the Vine".) You enter to find a room about 60 ft. square. This once finely appointed tavern has grown shoddy over the years. A blazing fire in the hearth gives scant warmth to the few huddled souls within. You see the barkeep, three people sitting together at a table near the front door, and a man sitting by himself at a corner table, sipping his wine.
Zander nods at Zennas and sits at the bar. I'll take an ale and whatever information you have on that spooky house across the way with all the crying noises coming from it.
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-We are all just one failed saving throw away from someone else's fantasy...
Lae enters and sits at the table beside Zander, he puts a hand on Zander’s shoulder and says “I’ll have the same as my friend here, may the patron of winter provide him guidance “.
“Fortunes read...” Lae smirks.. “Why would I want my fortune read? When the Lady calls, then I’ll know it’s my time, now won’t I?” He picks up his mug of ale and draws deeply from it. He slams the cup on the table and then stares into it muttering, “Damnable place, I already know it brings mis-fortune“.
'Mad' Mary's? That sounds lovely... I'm not opposed to getting my fortune told, sounds fun actually. Let's not stay long. Zander finishes his drink quickly.
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-We are all just one failed saving throw away from someone else's fantasy...
You finish your ale and pay (1 cp each as it was not very good ale), then walk out the tavern door. You follow the sound of the moaning sob a mere 2 buildings south of the square to a dark, two-story townhouse next door to the mercantile. The house appears to be boarded up, but the sound is definitely coming from inside.
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(Even though this town appears uninhabited I will still keep an eye out for anything of value that I could plunder)
Lae inspects some of the claw marks to see if they match the marks on the corpse he previously investigated.
"The town has been like this for a while, I can no longer remember how long."
Nothing of value is evident as you walk along, and it can be guessed that anything valuable was either destroyed or stolen long ago.
The claw marks are different sizes. Some are the same size you saw in the woods, bu5 some are smaller.
When you reach near the center of the village, to the south, the sparse light from a building spills put from behind drawn heavy curtains. A sign over the door, creaking on its hinges, reads "Bildrath's Mercantile".
To the north, a single shaft of light thrusts illumination into the main square, its brightness looking like a solid pillar in the heavy fog. Above the gaping doorway, a sign hangs precariously askew, proclaiming this to be the Blood on the Vineyard Tavern.
A moaning sob floats through the still, gray streets, colouring your thoughts with sadness. The sounds seem to flow from a dark, two-story townhouse a bit to the south of the square.
"Come, stay close, get ready. We should find that noise? This would be a great place fo a trap, so stay together. last thing i want is to see some one die. How ar you guys doing dose any ond need any rest?"
“I’m not in need of rest, but maybe we should look into the mercantile, or tavern to see if we can get some more information about the state of this place.. perhaps, before we hunt down that crying sound?”
We should definitely check out all of them, but I'm not sure which is the most pressing. Stanimir, what do you think? Is that crying sound a trap? It seems so... odd I can't put my finger on why. Maybe the darkness of the house is creeping me out.
-We are all just one failed saving throw away from someone else's fantasy...
Well we could always juts set it on fire and watch and see what will happen and i am not the best in close courters combat. Butt i will back you up when you need it
“I don’t think that’s the best course of action here Necros.. we’re here to help, not make things worse..remember?”
I recommend the tavern first, if nothing else maybe there is a bottle still worth my attention.
“Not a terrible notion Zennas, let’s head to the tavern then!”
A closer inspection of the tavern sign reveals an "n" has been scratched over the "f". (The original sign read "Blood of the Vine", not "Blood on the Vine".) You enter to find a room about 60 ft. square. This once finely appointed tavern has grown shoddy over the years. A blazing fire in the hearth gives scant warmth to the few huddled souls within. You see the barkeep, three people sitting together at a table near the front door, and a man sitting by himself at a corner table, sipping his wine.
Zander nods at Zennas and sits at the bar. I'll take an ale and whatever information you have on that spooky house across the way with all the crying noises coming from it.
-We are all just one failed saving throw away from someone else's fantasy...
Lae enters and sits at the table beside Zander, he puts a hand on Zander’s shoulder and says “I’ll have the same as my friend here, may the patron of winter provide him guidance “.
The barkeep brings your 2 ales and ignores your question. The women at the table near the door seem to have picked up on your question, however.
"You are with Stanimir we saw? That house'd be 'Mad' Mary's place," one of the women pipes up.
"I think you should visit Madam Eva and have your fortunes read," says one of the others. "That is where Stanimir is guiding you, no doubt?"
“Fortunes read...” Lae smirks.. “Why would I want my fortune read? When the Lady calls, then I’ll know it’s my time, now won’t I?” He picks up his mug of ale and draws deeply from it. He slams the cup on the table and then stares into it muttering, “Damnable place, I already know it brings mis-fortune“.
'Mad' Mary's? That sounds lovely... I'm not opposed to getting my fortune told, sounds fun actually. Let's not stay long. Zander finishes his drink quickly.
-We are all just one failed saving throw away from someone else's fantasy...
“Hrmm... what do think Zennas? Necros... do you believe in fortune telling?”
I've seen things I don't believe before, let's see if Mad Mary can blow my mind.
Lae lets out a deep somewhat perturbed sigh, “...Alright if you two insist, but I prefer my mind just the way it is thank you very much!”
You finish your ale and pay (1 cp each as it was not very good ale), then walk out the tavern door. You follow the sound of the moaning sob a mere 2 buildings south of the square to a dark, two-story townhouse next door to the mercantile. The house appears to be boarded up, but the sound is definitely coming from inside.