A plan settles in Jury's mind. One that compelled Verdict to double time(Dash) back to the starting room, and get the closed door to the south of it. Meanwhile, Jury swims after we it last saw the Aboleth swam off to. Upon quite possible nearly bumping into the creature once more, the warforged puts his staff away and points imperiously at the creature with eyes glowing crimson."Rule Seven: ABlightupon those that insist upon resistance."Slowly at first, and then abruptly at an ever quickening past, the moisture both within and clinging to the Aberations surface burns and expunges itself, joining the water.
Action: Jury Casts Blight(4th Level) for 33 Necrotic Damage. DC 16: Con Save for Half Damage.
Hasted Action:Dash as necessary to get between the Aboleth and the people on the surface.
(@Lerus Not that it mattered yet for his current target, but sorry for forgetting to include the damage type for the past while now.)
Future Reaction:If Jury would be hit with an attack that meets an AC 24(due to haste) to 28, he will cast Shield as a reaction.
(S/N: If the Aboleth tries to use enslave upon Jury again, I will be using my DM Inspiration to make the roll at advantage.)
This post has potentially manipulated dice roll results.
Jury begins to swim empowered by his arcane impetus. He swims upward and southbound, in the same direction he noticed the Aboleth go. He eventually manages to get close to his foe, but decides to swim around it in order to place himself in between the aberration and the land mass. He then lets out another incantation.
-> Aboleth's CON saving throw: 14 - Another chunk of Aboleth flesh withers (Aboleth - CMD: 67).
Jury assumes his new position.
LEGENDARY ACTION (end of Jury's turn)
Challenged by an unexpected for, the Aboleth will attack Jury.
This post has potentially manipulated dice roll results.
Seeing the barbarian back to where he started, the Pale Elf will keep his Gust of Wind trained at him. He will then pick one of his arrows and simply place it in the path of the wind, refusing to use his longbow as if to show he doesn't need it. The loose arrow flies straight at Grixx.
-> Arrow (ranged weapon attack) vs. Grixx: Attack: 23Damage: 3 piercing. The wind causes the arrows to fly unreliably, to the elf's dismay.
LEGENDARY ACTION (end of Pale Elf's turn - I'm having to repost this as the website is not collaborating).
26. Charles 22. Drago - under the effects of Potion of Water Breathing; 20. Grixx - in the line of effect of Gust of Wind; 19. Lair 16. Jury - concentrating on and affected by Haste. 15. Pale Elf - concentrating on Gust of Wind 12. Aboleth
Drago is feeling more than a little concern as he plunges into the murky water. He wants to find Jury and this monster and help but first, before he does a full search, he decides that a little self protection might be in order. He calls upon Tymora for another resource that allows him to Blink in and out of the ethereal plane. This lets him continue his normal tasks but from time to time, with fate taking a hand here, he will zap into the ethereal plane thus being removed from danger. He also pulls on his DragonBlood heritage to make this resource last longer (1 sorcery point to double the time from 1 minute to 2 minutes.)
Drago continues to move toward the bottom, if it exists, hoping to find either Jury or the monster. He also tries to stay aware as he is actively searching (but not searching of course as he used his action to cast the spell) (perception roll if appropriate: 27.) (Blink roll at end of my turn: 13)
Drago goes as far down as he can this turn and then vanishes! He can still see and hear the world but he is in the ethereal plane.
Grixx seeing the arrow strike him but cause no real pain gives him assurance that Tempus is with him protecting him. Grixx thirsts for blood and will attempt to charge through the wind up into the face of the Pale Elf!
"TEMPUS!" He cries out and he attempts to bring the greatsword down upon the wizard.
Grixx will make two reckless attacks on the Pale Elf.
(@Superbad: The elf is not holding anything at this moment, but that may change soon).
A sense of sorrow passes through Charles' mind (WIS saving throw {DC 13}: 18). But it passes.
The sharpshooter then fires two shots, one from the hip and one after looking down his iron sights. The better aimed one hit, but the bullets are not harming the fey as much as they should (Pale Elf - CMD: 56).
The Elf reacts with another enchantment (CON saving throw {DC 16}: 25). The Elf seems to have no luck once again.
-> Concentration save on Gust of Wind {DC 10}: 8. The wind stops blowing.
(@Laserwhit: A search action is basically a perception check in battle, so rolling one while saying you are not using the action is a bit strange. I'll have to ignore that skill check for now. Maybe next turn).
Drago keeps swimming down (he's now 35 feet deep, the underwater floor is at 60 feet). Before he can search for with foe or friend, he finds himself in the Ethereal Plane.
This post has potentially manipulated dice roll results.
A sense of sorrow also passes through Grixx's mind (WIS saving throw {DC 13}: 18).
The Gust of Wind continues to blow against the barbarian's advances (STR saving throw {DC 16}: 14). Concentration had been lost.
Grixx is getting tired of this elf's games. He blocks whatever mental magic he is trying to use and charges through the difficult terrain. In his blind rage, the barbarian swings a bit early with the first slash, but the second one hits, aided by Tempus' fury (Pale Elf - CMD: 79). The symbol of Tempus glows after finally tasting blood!
This post has potentially manipulated dice roll results.
LAIR ACTION
The pool starts bubbling again and two watery protrusions extend and try to grasp Grixx and Charles.
-> STR saving throw {DC 14}:
Grixx: 22; Charles: 24.
Both warriors are dragged into the water against their will. The Aboleth is pleased. Both Drago and Jury can feel Charles hitting the pool, as he falls in between the two (20 to 25 feet away from either).
This post has potentially manipulated dice roll results.
Jury is relentless. Though after hearing Grixx and Charles fall into the water nearby, Verdict is directed to instead fly above the door, and be ready to drop down atop Elf, should he try to flee through it. He is to otherwise report whether or not he can possibly squeeze under the door in the first place. As for Jury, he knew what he wished to say to others, but in distrusting the Aboleth to alter its next plan, the Warforged swam at full speed after the last place the creature fled to. Once more he spoke the words of rule seven to try and rob more of the creatures moisture from its being. Immediately after, he takes out one of his flask and throws it at the creature. Whether it hit or miss didn't really matter.
Action: Jury Casts Blight(4th Level) for 42 Necrotic Damage. DC 16: Con Save for Half Damage. (42 original damage)
Free Action: Interact with Object to draw Oil (Flask): only to drop it in the water.
Hasted Action:Dash as necessary to get to the Aboleth. If not necessary, he will throw the flask as a improvised ranged weapon attack.
8
Potential Future Reaction:
If the creature moves out of Jury's reach once more after having failed the save from Blight, and the oil flask(intact) or one of Law's body parts are visibly floating in the water, he will cast Catapult(3rd Level) at the creature using the named objects for the spell component. 5d8 Bludgeoning Damage to both target and object. DC 16: Dex Save for No Damage.
IF neither are available, Jury goes bold and casts a Fireball(3rd Level)(6d8 Fire Damage reduced to half due to watery environment) centered at the creature's main mass. DC 16: Dex Save for 1/2 Damage(after initial halving from water environment). Even if it would engulf him as well, the water would mitigate some of the damage... Mostly. But with the creature so dried out by that point, maybe that won't matter... Maybe...
If it does not move out of Jury's "reach", but attacks instead with an attack that meets an AC 24(due to haste) to 28, he will cast Shield as a reaction.
(@Grx & @Superbad: I forgot to mention that you are both prone after hitting the water. This means you have to spend half of your movement before being able to move, and then swim while the water counts as difficult terrain (not difficult terrain for Grixx because of Oil of Slipperiness). In other words, Charles' movement will be severely limited in his upcoming turn. Grixx's less so).
Jury swims in the southeast direction, passing by Charles on the way and finding the Aboleth once again (he needed the dash, so no improvised weapon attack, I'm afraid). Verdict, meanwhile, re-positions itself after reporting mentally that he is able to squeeze by the gaps in the wooden door. (There are actually rules for this!)
The warforged, with flask in hand, releases it in between himself and the creature, the water serving as a major obstacle to the object's movement. He then cast his powerful Blight spell once again.
-> Aboleth's CON saving throw {DC C16}: 26 (Aboleth - CMD: 77). The necromancer hears: "YOU...SHALL... PAY... FOR... THIS..."
LEGENDARY ACTION (end of Jury's turn)
-> Tail swipe (melee weapon attack with reach) vs. Jury: Attack: 28 Damage: 17 bludgeoning.
The Pale Elf chases Grixx on the water, walking on its surface as if it were solid ground. He unsheathes his sword and stabs downward at the prone barbarian.
This post has potentially manipulated dice roll results.
Charles hear a familiar voice in his head: "NEW... PREY..."
The Aboleth swims northwest and then around the nearby prone gunslinger getting as close to him as possible. It then attacks him with three consecutive tentacle swipes.
-> Tentacle (melee weapon attack with advantage) vs. Charles: Attack: 25 Damage: 12 bludgeoning.
-> Tentacle (melee weapon attack with advantage) vs. Charles: Attack: 27 Damage: 7 bludgeoning.
-> Tentacle (melee weapon attack with advantage) vs. Charles: Attack: 28 Damage: 10 bludgeoning.
(They all hit, so Charles need to make three separate CON saving throws {DC 14} or become diseased):
CON save 1: 26 CON save 2: 11 CON save 3: 13 - the last one infect Charles. Nothing happens immediately, but he can feel something awry within his body.
The Aboleth then swims away from Charles (This triggers an attack of opportunity if Charles chooses to use his reaction that way. It'd be an attack with your rapier, and at disadvantage).
26. Charles - begins his turn prone, also diseased (counter: 10); 22. Drago - under the effects of Potion of Water Breathing (counter: 598) and Blink (counter: 20); 20. Grixx - begins his turn prone, under the effects of Oil of Slipperiness (i.e. Freedom of Movement); 19. Lair 16. Jury - concentrating on and affected by Haste (counter: 7). 15. Pale Elf 12. Aboleth
This post has potentially manipulated dice roll results.
(OOC: Let's see if I can get through this post without making a meta-gaming mistake ;-) Also @Lerus: Drago has 10 feet of free, not difficult, movement added to his normal movement because of the Blink. The spell allows Drago to come back out of the ethereal plane anywhere within 10 feet of where he started and in the ethereal plane he was able to see, though grayish and hear normally. I realize my perception roll will probably have more to do with my success but I'm adding that detail in case you are on the edge of whether I find the Aboleth or not. )
Drago is desperate to help in some way he begins searching with great effort, feeling like he needs to help the group but worried that he is wasting precious time.
Possible Reaction: If Blink misses this turn and I get attacked I want to use shield if appropriate (18-22 attack hit).
Blink roll: 4 -- Ah same as last time, Drago will disappear at the end of his turn.
Possible Bonus Action: If Drago finds the Aboleth he will cast Spiritual Weapon at level 4 with a sorcery point to extend its time to 2 minutes. Attack (I assume with disadvantage) if needed: Attack: 18 Damage: 13
(OOC: I meant to add this, honest, but I think my subconscious was hoping to use the invalid roll from before ;-) ) perception for the search action - 19
A plan settles in Jury's mind. One that compelled Verdict to double time(Dash) back to the starting room, and get the closed door to the south of it. Meanwhile, Jury swims after we it last saw the Aboleth swam off to. Upon quite possible nearly bumping into the creature once more, the warforged puts his staff away and points imperiously at the creature with eyes glowing crimson."Rule Seven: A Blight upon those that insist upon resistance." Slowly at first, and then abruptly at an ever quickening past, the moisture both within and clinging to the Aberations surface burns and expunges itself, joining the water.
Action: Jury Casts Blight(4th Level) for 33 Necrotic Damage. DC 16: Con Save for Half Damage.
Hasted Action: Dash as necessary to get between the Aboleth and the people on the surface.
(@Lerus Not that it mattered yet for his current target, but sorry for forgetting to include the damage type for the past while now.)
When you realize you're doing too much: Signature.
Jury begins to swim empowered by his arcane impetus. He swims upward and southbound, in the same direction he noticed the Aboleth go. He eventually manages to get close to his foe, but decides to swim around it in order to place himself in between the aberration and the land mass. He then lets out another incantation.
-> Aboleth's CON saving throw: 14 - Another chunk of Aboleth flesh withers (Aboleth - CMD: 67).
Jury assumes his new position.
LEGENDARY ACTION (end of Jury's turn)
Challenged by an unexpected for, the Aboleth will attack Jury.
-> Tail swipe (melee weapon attack) vs Jury: Attack: 19 Damage: 15 bludgeoning.
(Enemies go next)
Seeing the barbarian back to where he started, the Pale Elf will keep his Gust of Wind trained at him. He will then pick one of his arrows and simply place it in the path of the wind, refusing to use his longbow as if to show he doesn't need it. The loose arrow flies straight at Grixx.
-> Arrow (ranged weapon attack) vs. Grixx: Attack: 23
Damage: 3 piercing. The wind causes the arrows to fly unreliably, to the elf's dismay.LEGENDARY ACTION (end of Pale Elf's turn - I'm having to repost this as the website is not collaborating).
Jury is annoying the Aboleth!
-> Tail swipe (melee weapon attack) vs Jury: Attack: 22 Damage: 16 bludgeoning.
The Aboleth's frustration has reached it limit!
-> Enslave vs. Jury ({DC 14} WIS saving throw: 27) - using the inspiration die to roll with advantage as indicated.
The Aboleth then moves away from the warforged wizard, swimming southeast.
(OOC: Verdict can't quite make it to the door this round).
END OF INITIATIVE ROUND 4
UPDATED MAP:
(Charles, Drago, and Grixx are up next).
Charles will take aim at the Pale Elf again.
First one using one grit point for Deadeye Shot: Gives me advantage, which cancels out the disadvantage.
Attack: 28 Damage: 14
Second one with Sharpshooter, cause why not?
Attack: 14 Damage: 19
((Is the Pale Elf holding anything in it's hands?))
EDIT: ((Oops forgot to roll the last one at disadvantage: 8))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Drago is feeling more than a little concern as he plunges into the murky water. He wants to find Jury and this monster and help but first, before he does a full search, he decides that a little self protection might be in order. He calls upon Tymora for another resource that allows him to Blink in and out of the ethereal plane. This lets him continue his normal tasks but from time to time, with fate taking a hand here, he will zap into the ethereal plane thus being removed from danger. He also pulls on his DragonBlood heritage to make this resource last longer (1 sorcery point to double the time from 1 minute to 2 minutes.)
Drago continues to move toward the bottom, if it exists, hoping to find either Jury or the monster. He also tries to stay aware as he is actively searching (but not searching of course as he used his action to cast the spell) (perception roll if appropriate: 27.) (Blink roll at end of my turn: 13)
Drago goes as far down as he can this turn and then vanishes! He can still see and hear the world but he is in the ethereal plane.
Lot's of stuff ...
Grixx seeing the arrow strike him but cause no real pain gives him assurance that Tempus is with him protecting him. Grixx thirsts for blood and will attempt to charge through the wind up into the face of the Pale Elf!
"TEMPUS!" He cries out and he attempts to bring the greatsword down upon the wizard.
Grixx will make two reckless attacks on the Pale Elf.
1st Attack
Attack: 17 Slashing Damage: 18
Divine Fury: Radiant Damage: 11
2nd Attack
Attack: 27 Slashing Damage: 12
(@Superbad: The elf is not holding anything at this moment, but that may change soon).
A sense of sorrow passes through Charles' mind (WIS saving throw {DC 13}: 18). But it passes.
The sharpshooter then fires two shots, one from the hip and one after looking down his iron sights. The better aimed one hit, but the bullets are not harming the fey as much as they should (Pale Elf - CMD: 56).
The Elf reacts with another enchantment (CON saving throw {DC 16}: 25). The Elf seems to have no luck once again.
-> Concentration save on Gust of Wind {DC 10}: 8. The wind stops blowing.
(@Laserwhit: A search action is basically a perception check in battle, so rolling one while saying you are not using the action is a bit strange. I'll have to ignore that skill check for now. Maybe next turn).
Drago keeps swimming down (he's now 35 feet deep, the underwater floor is at 60 feet). Before he can search for with foe or friend, he finds himself in the Ethereal Plane.
A sense of sorrow also passes through Grixx's mind (WIS saving throw {DC 13}: 18).
The Gust of Wind continues to blow against the barbarian's advances (STR saving throw {DC 16}: 14). Concentration had been lost.Grixx is getting tired of this elf's games. He blocks whatever mental magic he is trying to use and charges through the difficult terrain. In his blind rage, the barbarian swings a bit early with the first slash, but the second one hits, aided by Tempus' fury (Pale Elf - CMD: 79). The symbol of Tempus glows after finally tasting blood!
LEGENDARY ACTION (end of Grixx's turn).
The Aboleth will try to find another plaything.
-> Detect (perception: 15).
(Lair is next).
LAIR ACTION
The pool starts bubbling again and two watery protrusions extend and try to grasp Grixx and Charles.
-> STR saving throw {DC 14}:
Both warriors are dragged into the water against their will. The Aboleth is pleased. Both Drago and Jury can feel Charles hitting the pool, as he falls in between the two (20 to 25 feet away from either).
(Jury is up next).
8
When you realize you're doing too much: Signature.
(@Grx & @Superbad: I forgot to mention that you are both prone after hitting the water. This means you have to spend half of your movement before being able to move, and then swim while the water counts as difficult terrain (not difficult terrain for Grixx because of Oil of Slipperiness). In other words, Charles' movement will be severely limited in his upcoming turn. Grixx's less so).
Jury swims in the southeast direction, passing by Charles on the way and finding the Aboleth once again (he needed the dash, so no improvised weapon attack, I'm afraid). Verdict, meanwhile, re-positions itself after reporting mentally that he is able to squeeze by the gaps in the wooden door. (There are actually rules for this!)
The warforged, with flask in hand, releases it in between himself and the creature, the water serving as a major obstacle to the object's movement. He then cast his powerful Blight spell once again.
-> Aboleth's CON saving throw {DC C16}: 26 (Aboleth - CMD: 77). The necromancer hears: "YOU...SHALL... PAY... FOR... THIS..."
LEGENDARY ACTION (end of Jury's turn)
-> Tail swipe (melee weapon attack with reach) vs. Jury: Attack: 28 Damage: 17 bludgeoning.
-> Jury cast Shield once again. No damage.
The Pale Elf chases Grixx on the water, walking on its surface as if it were solid ground. He unsheathes his sword and stabs downward at the prone barbarian.
-> Longsword (melee weapon attack with advantage): Attack: 18 Damage: 8 piercing.
Satisfied with his poke, the elf smirks and then vanishes, reappearing back at the sandy beach.
LEGENDARY ACTION (end of Pale Elf's turn)
-> Tail swipe (melee weapon attack with reach) vs. Jury: Attack: 19
Damage: 13 bludgeoning.(Aboleth is next, but it'll be some time before I can get to that tonight).
Charles hear a familiar voice in his head: "NEW... PREY..."
The Aboleth swims northwest and then around the nearby prone gunslinger getting as close to him as possible. It then attacks him with three consecutive tentacle swipes.
-> Tentacle (melee weapon attack with advantage) vs. Charles: Attack: 25 Damage: 12 bludgeoning.
-> Tentacle (melee weapon attack with advantage) vs. Charles: Attack: 27 Damage: 7 bludgeoning.
-> Tentacle (melee weapon attack with advantage) vs. Charles: Attack: 28 Damage: 10 bludgeoning.
(They all hit, so Charles need to make three separate CON saving throws {DC 14} or become diseased):
The Aboleth then swims away from Charles (This triggers an attack of opportunity if Charles chooses to use his reaction that way. It'd be an attack with your rapier, and at disadvantage).
END OF INITIATIVE ROUND 5
UPDATED MAP:
(Charles, Drago, and Grixx are up next)
Opportunity Attack with Rapier: Attack: 11 Damage: 8
Con Saves: 21 16 30
Bonus Action: Second Wind, healing 15 HP
Action: Reload pistol with the magical bullets.
Movement: Will "stand up" in the water and will use the remaining 15 feet to get closer to AJ0
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(OOC: Let's see if I can get through this post without making a meta-gaming mistake ;-) Also @Lerus: Drago has 10 feet of free, not difficult, movement added to his normal movement because of the Blink. The spell allows Drago to come back out of the ethereal plane anywhere within 10 feet of where he started and in the ethereal plane he was able to see, though grayish and hear normally. I realize my perception roll will probably have more to do with my success but I'm adding that detail in case you are on the edge of whether I find the Aboleth or not. )
Drago is desperate to help in some way he begins searching with great effort, feeling like he needs to help the group but worried that he is wasting precious time.
Possible Reaction: If Blink misses this turn and I get attacked I want to use shield if appropriate (18-22 attack hit).
Blink roll: 4 -- Ah same as last time, Drago will disappear at the end of his turn.
Possible Bonus Action: If Drago finds the Aboleth he will cast Spiritual Weapon at level 4 with a sorcery point to extend its time to 2 minutes. Attack (I assume with disadvantage) if needed: Attack: 18 Damage: 13
(OOC: I meant to add this, honest, but I think my subconscious was hoping to use the invalid roll from before ;-) ) perception for the search action - 19
Lot's of stuff ...
Grixx will get up from prone and use remaining movement and dash to get as close to the Pale Elf as possible.