Drago raises his shield a second late but still fast enough to protect him from the brunt of the spray. Immediately behind him, Grixx also benefits from the added protection. Jury, despite being somewhat shielded by a stone wall, catches some of the acid on his facial plate, tainting it.
Drago has now seen a handful of these questions and answers. There doesn’t seem to be too much of a hint there just yet but if he had to guess, the Trials are perhaps more interested in hearing about the challenges that are placed ahead of him and his companions, not their inner epiphanies. But again, just a guess... he can’t be sure.
Grixx, for a moment after being hit by the acid, the Tempus emblem in your new sword flares up and you feel the indomitable need to attack the the gem-eyed statue. You then come to your senses again, concluding that attacking a piece of shaped stone wouldn’t achieve much.
'Oh dear' Jury thought as he watches Grixx storm his way northward. Seeing no reason not to follow, Jury does so, but keeps his distance(10ft). Only Law and Order are allowed to keep close, though are given strict orders to step in toe behind the Zealot over impeding his path. If Verdict has picked up no change in the symbols, he is bade to return early to master head for rest and relaxation.
"Just make sure that blood is not yours, Grixx, Warrior of Tempus."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Grixx rushes towards the runes and circles, followed by Jury and the much slower zombies. (I’ll assume Drago and Charles follow along). After dodging Verdict, who is flying back towards the wizard, the barbarian then is the first to reach the circular markings on the floor in person. They glow in a faint purplish light, their intensity varying a bit every now and then. Unlike the wall swirls, these circles do not seem to be communicating with the triallists, as the swirls did.
"Now you see my conundrum. Conclusion: As all other paths have been explored, and given nature of the circles, this one believes step into the designated area will result in transportation to the next trial. Observe." At Jury's mental command, Order shuffles his way to the fore and steps into the circle. If Jury's running theory proves to be true in some fashion, he will motion for the others to step on next with Law and himself(with Verdict by extension) bringing up the rear this time.
One by one you appear in a room covered in a grassy field. The room is not too large, but seems inviting. The grass sways to a gentle breeze and the moss covering the walls seems healthy and emanates a sweet smell. A reddish-yellow daylight simulates dusk on the ceiling, giving a worm glow and a pleasant atmosphere. Large bushes and small trees adorn the corners of the room. The eastern wall shelters a closed door. The southern wall sports two others, one closed and one opened. Through the opened one, you can see the beginnings of a sandy path leading east.
This post has potentially manipulated dice roll results.
Jury gives the whole area a long, wide look. "This is a most curious environment." He comments before his attention turns to the ground at their feet. While he kneeled to begin studying the greenery and its composition, Verdict and Order make their way south through the open door to begin explore. Despite Verdict's speed, the familiar is either mindful or was commanded to give Order a 10-foot lead as they made their way along, but remain airborne.
"It is almost tempting to consider this area another designated rest zone. If so, once this trial is complete, we should return here and properly recuperate this time."
Law on the other hand makes his way to the southern closed door at -1X, and Ready his new [Tooltip Not Found] to strike any creature that tries to come out either nearby doorways that wasn't friendly.
(@Ori: Something happened there with your nature check. The rolls are not showing...)
Charles places his hand on the heavy wooden door to push it open. The door is not locked, but the wood planks are wet. No so much that they are engorged, but enough to make the process of opening them a little harder than expected. The gunslinger opens the eastern door with the help of his shoulder and sees the same sandy path he saw through the opened southern door quickly turn south. Before deciding to whether or not to go through, Charles realizes that the water sheen seems to be clinging to his hand a bit, as if it was a bit more viscous than expected.
Jury: Order goes exploring followed by Verdict. The familiar soon comes across a short hallway leading north that ends on a dead-end. Twenty feet into this hallway, a potion bottle sits atop a stool, clearly left there purposefully (marked by an arrow token in the map). The path leading east continues for another 40 feet before turning both north and south.
-> Jury's nature check: The grass is natural, and seems to be growing in a healthy manner thanks to the soil underneath it and the daylight enchantment in this room. Apart from the obvious designed aspect of the room, the only other thing out of the ordinary with the grass blades is that they seem a bit wet, as if evening dew had collected on them, except the water droplets cling to your fingers at bit more steadfastly than they should.
This post has potentially manipulated dice roll results.
Grixx will walk up and place two fingers in the liquid Charles has alerted the group to. He will bring his thumb to rub the liquid between his two fingers and then smell it. Is he able to discern what the liquid may be?
Charles advances into the sandy path with some difficulty. The sand is moist and heavy and pulling your feet out of it with each step requires some effort (the sandy areas are considered difficult terrain). Once he comes to the southward bend, Charles can see Order passing by the parallel path (at Z6).
(@Grx: I'll count your roll as a nature check, adding a +3 to your roll for a total of 6).
Grixx touches the door Charles mentioned and analyses the watery substance on it. Whatever it is, it smells foul. Apart from being a bit slimier, It seems no different from water.
Con Save: 28
constitution save: 22 -- intelligence check: 12
Lot's of stuff ...
Drago raises his shield a second late but still fast enough to protect him from the brunt of the spray. Immediately behind him, Grixx also benefits from the added protection. Jury, despite being somewhat shielded by a stone wall, catches some of the acid on his facial plate, tainting it.
Drago has now seen a handful of these questions and answers. There doesn’t seem to be too much of a hint there just yet but if he had to guess, the Trials are perhaps more interested in hearing about the challenges that are placed ahead of him and his companions, not their inner epiphanies. But again, just a guess... he can’t be sure.
Grixx, for a moment after being hit by the acid, the Tempus emblem in your new sword flares up and you feel the indomitable need to attack the the gem-eyed statue. You then come to your senses again, concluding that attacking a piece of shaped stone wouldn’t achieve much.
Grixx seeing the Tempus Emblem glare is becoming restless.
"I tire of these games! Tempus craves battle. His blade needs blood! He will get it!"
Grixx with sword raised will begin making his way to the northern area that has not been visited.
'Oh dear' Jury thought as he watches Grixx storm his way northward. Seeing no reason not to follow, Jury does so, but keeps his distance(10ft). Only Law and Order are allowed to keep close, though are given strict orders to step in toe behind the Zealot over impeding his path. If Verdict has picked up no change in the symbols, he is bade to return early to master head for rest and relaxation.
"Just make sure that blood is not yours, Grixx, Warrior of Tempus."
When you realize you're doing too much: Signature.
Grixx rushes towards the runes and circles, followed by Jury and the much slower zombies. (I’ll assume Drago and Charles follow along). After dodging Verdict, who is flying back towards the wizard, the barbarian then is the first to reach the circular markings on the floor in person. They glow in a faint purplish light, their intensity varying a bit every now and then. Unlike the wall swirls, these circles do not seem to be communicating with the triallists, as the swirls did.
"Now you see my conundrum. Conclusion: As all other paths have been explored, and given nature of the circles, this one believes step into the designated area will result in transportation to the next trial. Observe." At Jury's mental command, Order shuffles his way to the fore and steps into the circle. If Jury's running theory proves to be true in some fashion, he will motion for the others to step on next with Law and himself(with Verdict by extension) bringing up the rear this time.
When you realize you're doing too much: Signature.
Order steps forward. A portal appears within the circular markings. Order disappears.
UPDATED MAP:
Charles scratches the back of his head, "I guess you're right. Let's go.." He walks in the portal.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Let’s do this
Lot's of stuff ...
Grixx eagerly enters the portal.
(OOC: I added a map to my post above).
As you step into the circles, one by one you are transported elsewhere.
ALL-FOR-ONE - TRIAL 1 COMPLETED (TOTAL DEATHS: 0)
One by one you appear in a room covered in a grassy field. The room is not too large, but seems inviting. The grass sways to a gentle breeze and the moss covering the walls seems healthy and emanates a sweet smell. A reddish-yellow daylight simulates dusk on the ceiling, giving a worm glow and a pleasant atmosphere. Large bushes and small trees adorn the corners of the room. The eastern wall shelters a closed door. The southern wall sports two others, one closed and one opened. Through the opened one, you can see the beginnings of a sandy path leading east.
MAP:
Charles will head to T3 and check out the door (can he see through it or is it just a regular door? Is it locked?)
Perception: 11 (if needed)
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Jury gives the whole area a long, wide look. "This is a most curious environment." He comments before his attention turns to the ground at their feet. While he kneeled to begin studying the greenery and its composition, Verdict and Order make their way south through the open door to begin explore. Despite Verdict's speed, the familiar is either mindful or was commanded to give Order a 10-foot lead as they made their way along, but remain airborne.
Nature: (3)24(with Guidance)
"It is almost tempting to consider this area another designated rest zone. If so, once this trial is complete, we should return here and properly recuperate this time."
Law on the other hand makes his way to the southern closed door at -1X, and Ready his new [Tooltip Not Found] to strike any creature that tries to come out either nearby doorways that wasn't friendly.
When you realize you're doing too much: Signature.
(@Ori: Something happened there with your nature check. The rolls are not showing...)
Charles places his hand on the heavy wooden door to push it open. The door is not locked, but the wood planks are wet. No so much that they are engorged, but enough to make the process of opening them a little harder than expected. The gunslinger opens the eastern door with the help of his shoulder and sees the same sandy path he saw through the opened southern door quickly turn south. Before deciding to whether or not to go through, Charles realizes that the water sheen seems to be clinging to his hand a bit, as if it was a bit more viscous than expected.
Jury: Order goes exploring followed by Verdict. The familiar soon comes across a short hallway leading north that ends on a dead-end. Twenty feet into this hallway, a potion bottle sits atop a stool, clearly left there purposefully (marked by an arrow token in the map). The path leading east continues for another 40 feet before turning both north and south.
-> Jury's nature check: The grass is natural, and seems to be growing in a healthy manner thanks to the soil underneath it and the daylight enchantment in this room. Apart from the obvious designed aspect of the room, the only other thing out of the ordinary with the grass blades is that they seem a bit wet, as if evening dew had collected on them, except the water droplets cling to your fingers at bit more steadfastly than they should.
UPDATED MAP:
Charles will yell out, "Careful of the water-like substance! It seems... viscous! Is anyone here good with nature or anything?" He will then go to 6T
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Grixx will walk up and place two fingers in the liquid Charles has alerted the group to. He will bring his thumb to rub the liquid between his two fingers and then smell it. Is he able to discern what the liquid may be?
20
Charles advances into the sandy path with some difficulty. The sand is moist and heavy and pulling your feet out of it with each step requires some effort (the sandy areas are considered difficult terrain). Once he comes to the southward bend, Charles can see Order passing by the parallel path (at Z6).
(@Grx: I'll count your roll as a nature check, adding a +3 to your roll for a total of 6).
Grixx touches the door Charles mentioned and analyses the watery substance on it. Whatever it is, it smells foul. Apart from being a bit slimier, It seems no different from water.
Jury: In your head, you hear: "WHAT...ARE...YOU?"
Grixx jerks his head away as the foul scent registers. "I don't know what it is, but I think we should stay clear of it best we can."