Beedo's Ready Shot(at DA) due to Wind: Attack: 12 Damage: 8.
Vark's Ready Throw(at DA) due to Wind: Attack: 15 Damage: 8.
The Red Fellowship prove to be rather light on their feet, but against all odds find the resolve to dig in against the wind and retaliate a series of shots and thrown javelins at either an unfortunate caster(if able to tell which), or both at emissary N(if unable or if both are using said spell).
This post has potentially manipulated dice roll results.
The Fight in the Doorway
Toruun manages to just dodge the slamming door and then struggles against the wind to get into a position where he can take a shot at the human who appears to controlling it. He lifts the beautifully crafted musket to his shoulder, cocks and aims it and pulls the trigger. With a bang the weapon fires and the cloud of black smoke is blown back into Toruun’s face. Coughing and spluttering he looks to see what damage he caused and seeing the human flinch but not be blown backwards as he had expected, Toruun mutters to himself “obviously got the powder level a bit wrong!” Even though the damage is fairly slight the surprise with which it hit the spellcaster means that the howling wind drops away to nothing. (OOC: as these were all ready actions the wind will not drop until the end of the round)
Vark and Beedo manage to dodge the slamming door although the left-hand door just catches Beedo’s foot. Fortunately it does no damage. Both of them then steady themselves against the wind and fling their javelins at the human casting the spell (N), However they fail to adjust for the wind and the javelins fall well short of their target.
Lukian manages to avoid the slamming door but finds himself pushed backwards by the howling wind. He manages to steady himself and calling out to Lathander seeks to bathe the human spell caster in the powerful rays of the dawn light. However his target (DC 12 - Dex required & 8 rolled) easily steps to one side.
Devin fights his way against the wind where he strikes one of the humans in leather armour, who was seeking to move into the castle, with his enhanced quarterstaff. With a sickening crack it slams into his opponents head collapsing him to the ground. However another quickly steps into its place and D.O.R.K. having managed to both avoid the slamming door and maintain her position lazily swings Door Knocker at it and to put it bluntly caves in its chest. A third cultist simply steps up and yelling for the greater glory of the Master of the Winds strikes with the dagger in his right hand at (1-2 Beedo, 3-4 Devin, 5-6 D.O.R.K.) [2] at Devin (Attack: 12 Damage: 5) and then swinging around with the dagger in his left hand at (1-2 Beedo, 3-4 Devin, 5-6 D.O.R.K. )Beedo [3] at (Attack: 14 Damage: 3)
Meanwhile on the other side of the door not to be outdone by their erstwhile colleagues two of the leather clad humans step and strike with their daggers at Vark. First cultist - Attack: 16 Damage: 3 & Attack: 13 Damage: 1 Second cultist Attack: 23 Damage: 6 & Attack: 18 Damage: 3
Lukian is momentarily distracted by the gunshot, his eyes making note of the source of the noise and smoke before he rushes forward to the NW corner of K15. While moving forward, he calls in a loud voice while holding forth his shield, "أبي ، أناشد إشراق الفجر للقضاء على أعداء خادمك." As he finishes, the symbol of Lathander appears like a brand on the face of the shield and immediately shines like the sun. The light flows out from Lukian like a wave, simply warming his comrades, but burning all the cultists.
Channel Divinity: Radiance of the Dawn — Every cultist within 30 ft (all of them) need to roll a DC12 CON saving throw or receive 17 radiant damage (half on save)
Translation from Elvish:
My father, I call upon the radiance of the dawn to wipe out your servant's enemies.
This post has potentially manipulated dice roll results.
The Fight in the Doorway - Round 2
As Lukian finishes chanting, the symbol of Lathander appears like a brand on the face of the shield and immediately shines like the sun. The light flows out from Lukian like a wave, simply warming his comrades, but burning all the cultists: Amarath (DC 12 [Con] required & 9 rolled), N’von (DC 12 [Con] required & 8 rolled), Howling Hatred Initiates #3 (DC 12 [Con] required & 5 rolled), #4 (DC 12 [Con] required & 20 rolled), #5 (DC 12 [Con] required & 20 rolled), #6 (DC 12 [Con] required & 15 rolled) & #7 (DC 12 [Con] required & 11 rolled).
As a result of Lukian beseeching the aid of Lathander, three of the cultists in Leather are burned to a crisp and four remain - 2 in studded Leather and 2 in Leather.
One of the cultists in Studded Leather opens the shoulder bag that he was carrying and for those of you who are watching - I'm guessing all - can see his lips move and the feathers on his cloak and helm start to move as if in a breeze.
Vark you're up.
Initiative Order for Remainder of Round 2:Lukian, Amarath, Vark, Howling Hatred Initiate #5, Howling Hatred Initiate #6, N’von, Devin, ?, Toruun, D.O.R.K., Meiva, & Beedo
Devin eyes the one with the bag and decides something needs to be done. With the flick of a wrist he sends 4 bright blue bolts of light at him. The lights slam into the man for 13 damage (Magic Missile, lvl 2)
(Bonus Action - Spiritual Weapon ) With another flick Devin creates a floating, spectral weapon, a bright blue star and slams it into the same man if he still lives.
Attack: 21 Damage: 12
(Devin will target the man with the muttering and bag first and will target the other studded leather guy if at any point the first falls.)
After first being nearly stabbed to death, and then afterwards being nearly blinded, Vark is anything but happy. Drawing his scimitar, he gets a bead on cultist #5, and almost wildly swings at the man through squinted eyes while stepping up to him. Down or not, he promptly scrambles back into a defensive position at the door to await more hostiles ready to try their luck. "Warning, next time?" He requests of Lukian, sparing him a sidelong look of disapproval.
Scimitar Attack: 17 Damage: 6.
Bonus Action: Nimble Escape to disengage and back-up to his original position. (if needed)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
The Fight in the Doorway - Round 2 Continues
Vark steps forward and slices the arm cleanly off the cultist facing him dropping him to the ground. However his colleague steps forward and thrusts with the dagger in his right hand (Attack: 11 Damage: 3) and then with the dagger in his left hand (Attack: 21 Damage: 5) for a total of 8HP (OOC: the second dagger attack should not have had the +2 damage added to it.)
Meanwhile the other cultist dressed in Studded Leather points a twig that has a charred end to it at Lukian and a bolt of Lightning spears forward (Attack: 14 Damage: 2). However Lukian nimbly steps to one side and the bolt flashes past Toruun singing his beard in the process.
Devin eyes the one with the bag and decides something needs to be done. With the flick of a wrist he sends 4 bright blue bolts of light at him which start to pepper his arms and legs. However, as the missiles start to hit a shimmering force field appears around the cultist and the missiles do no damage. Undeterred, with another flick of his wrist Devin creates a floating, spectral weapon, a bright blue star, that slams into his opponent's chest.
Suddenly there is a rush of air and (1-2 Beedo, 3-4 Devin, 5-6 D.O.R.K) [6] and Beedo finds himself being pummeled with what appears to be a solid blast of air (Attack: 13 Damage: 10). Then (1-2 Beedo, 3-4 Devin, 5-6 D.O.R.K) [3] it is Devin's turn to be pummeled with what feels like a solid blast of air (Attack: 22 Damage: 12)
Toruun you're up. (OOC: If you attack what ever it is that attacked Beedo and Devin you do so with disadvantage.)
Initiative Order for Remainder of Round 2:Lukian, Amarath,Vark,Howling Hatred Initiate #6, N’von, Devin, Breezy, Toruun, D.O.R.K., Meiva, & Beedo
Having reloaded his musket with little more powder this time, he takes aim at one of the cultists, trying to spot one who looks like a leader if he can. When he has spotted his target, he fires his shot.
Attack: 13 Damage: 5
"Blast! Still not enough," he mutters as he watches the ineffectual shot. Resting the musket on his shoulder, he calls out, "I call upon the mighty Gond to cast judgement on these invaders with his hammer of creation." with the echoing sound of mulitple forge hammers ringing, a spectral hammer appears next to the cultist he shot, which with a swing of his arm, he sends crashing into the cultist.
This post has potentially manipulated dice roll results.
"Acolyte Beedo and Acolyte Devin seem to be in unknown distress. Removing Obstacle." D.O.R.K frees up a hand and raises it high above her head, summoning crackling javelin-like bolt of energy. "Fly true, and reveal unto we our foes unguarded measures." The bolt turns a deeper red at her words. Noting the way they swayed from the blows, D.O.R.K adjusts her aim accordingly... and lets the bolt fly at blast of air.
If it seems as if the bolt might err, the symbol on D.O.R.K's forehead flares burns briefly a bright red, and so too does the bolt as it abruptly adjusts its course mid flight, scattering across and outlining its form.
(Triggered): D.O.R.K Uses Channel Divinity - Guided Strike to add +10 to the attack roll.
For When Beedo's Turn Comes Around...
"Fookin, wat in 'e nine was'at?!" Beedo complains as rubbed his injury while squinting around for the source. "Oi! Miva! 'elp me brovah out won't ya?" He request as he looses a shot at the creature. For all the anger in his eyes, he remains deeply focused as the light fades, watching it shift around. "Oi! Devin!" He digs out some pocket dust and other gunk and casts it into the wind creature, outlining it. "'ere! See dat! Aim fer da dust!"
Beedo's Action: Shortbow Attack: 12 Damage: 9.
Bonus Action: Helpful feature for Devin, granting advantage on next attack on the creature.
The Fight in the Doorway - Late Round 2 & Early Round 3
Having reloaded his musket with little more powder this time, Torrun takes aim at the cultist who sort to skewer Lukian with some sort of bolt of lightning. He fires and this time the shot bounces off his target's bird like helm. "Blast! Still not enough," he mutters as he watches the ineffectual shot. Resting the musket on his shoulder, he calls out, "I call upon the mighty Gond to cast judgement on these invaders with his hammer of creation." With the echoing sound of mulitple forge hammers ringing, a spectral hammer appears next to the cultist he shot, which with a swing of his arm, he sends crashing into opponent's chest.
"Acolyte Beedo and Acolyte Devin seem to be in unknown distress. Removing Obstacle." D.O.R.K frees up a hand and raises it high above her head, summoning crackling javelin-like bolt of energy."Fly true with the assistance of the Red Lady, and reveal unto we our foes unguarded measures." she cries and the bolt turns a deeper red at her words. Noting the way they swayed from the blows, D.O.R.K adjusts her aim accordingly... and lets the bolt fly at the area of disturbed air adjacent to Beedo and Devin.
"Fookin, wat in 'e nine was'at?!"Beedo complains as rubbed his injury while squinting around for the source. "Oi! Miva! 'elp me brovah out won't ya?"He request as he looses a shot at the creature. For all the anger in his eyes, he remains deeply focused as the light fades, watching it shift around. "Oi! Devin!" He digs out some pocket dust and other gunk and casts it into the wind creature, outlining it. "'ere! See dat! Aim fer da dust!"
In response to Beedo's plaitive cry for help, Meiva moves to just behind Beedo (see map) where she says "a disturbance to nature's balance has been observed, Old Father Tree help me correct it"as she places a hand on his shoulder ('Cure Wounds') healing him for [14 HP]. At the same time she looks across to Devin and says "Old Father Tree heal this warrior battling to redress the balance as well"('Healing Word') for [12].
Lukian huffs at both goblins, then steps to the southeast of K15 (see map) and swings his sword at the cultist southeast of him with a mighty grunt of effort who easily ducks underneath.
The lefthand cultist in the leather armour pulls out a burnt twig similar to that used last round by his compatriot and disregarding Beedo as not being worth the effort points it at (1-3 Devin / 4-6 D.O.R.K) [6] and a bolt of lightning spears forth (Attack: 7 Damage: 6) which goes nowhere near D.O.R.K.
Vark you're up.
Initiative Order for remainder of Round 3:Lukian, Amarath, Vark, Howling Hatred Initiate #6, N’von, Devin,Breezy, Toruun, D.O.R.K., Meiva, & Beedo
Vark takes a deep breathe (Second Wind), and makes some quick gestures using his scimitar before pointing it at a nearby cultist(Howling Hatred Initiate#6). "Mine." He charges, aiming to cut off another arm.
Bonus Action: Second Wind for 6 HP regained.
Vark's Action: Scimitar Attack: 14 Damage: 9.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Nvon pulls out his burnt twig and this times aims at (1-3 Vark /4-6 Lukian) [6] Lukian again (Attack: 9 Damage: 11) who again easily ducks out of the way.
Devin you're up. Remember if you go for the area of disturbance you don't have disadvantage thanks to Beedo's handful of pocket lint and other unmentionables!
Initiative Order for remainder of Round 3:Lukian, Amarath, Vark, N’von, Devin,Breezy, Toruun, D.O.R.K., Meiva, & Beedo
This post has potentially manipulated dice roll results.
Meanwhile close to the left-hand door Devin shifts his Spiritual Weapon from where it had been targeting the right hand cultist (now blown to smithereens - see Post #1273) to the area of disturbance. Unfortunately it has no impact as the advantage created by Beedo's handful of pocket lint merely offsets the impact (i.e. disadvantage) of not being able to clearly determine a target. Then (1-2 Beedo, 3-4 Devin, 5-6 D.O.R.K) [4] feels the cold hand of doom (Attack: 21 Damage: 7) as an incorporeal hand grabs him by the back of the neck and slams him into the door edge. Not satisfied with the first attack (1-2 Beedo, 3-4 Devin, 5-6 D.O.R.K) [2] the being grabs Beedo again (Attack: 23 Damage: 8) and once again slams his head into the doorway. Anywhere else it might have done a lot more damage.
DEX Save (10): 21
As Torunn dodges the swinging doors, he steps into the chamber, where he fires his readied shot at the man controlling the wind.
Readied Attack: Attack: 7 Damage: 9
Devin targets the one that appears to be controlling the wind.
Vark's Saves:
Dex Save(DC 10): 3.
Str Save(DC 12): 24.
D.O.R.K's Saves:
Dex Save(DC 10): 11.
Str Save(DC 12): 18.
Beedo's Save:
Dex Save(DC 10): 17.
Beedo's Ready Shot(at DA) due to Wind: Attack: 12 Damage: 8.
Vark's Ready Throw(at DA) due to Wind: Attack: 15 Damage: 8.
The Red Fellowship prove to be rather light on their feet, but against all odds find the resolve to dig in against the wind and retaliate a series of shots and thrown javelins at either an unfortunate caster(if able to tell which), or both at emissary N(if unable or if both are using said spell).
When you realize you're doing too much: Signature.
Missile shots except for Toruun's musket will be at -4 due to the strength of the wind.
Devin to move against the wind requires double movement plus the doorway is a bit crowded at the moment.
DM - Stopping a god in his tracks
Devin will hold his action for any of the enemy that move further into the room
DEX save: 23
STR save: 7
Targeting J17
The Fight in the Doorway
Even though the damage is fairly slight the surprise with which it hit the spellcaster means that the howling wind drops away to nothing. (OOC: as these were all ready actions the wind will not drop until the end of the round)
First cultist - Attack: 16 Damage: 3 & Attack: 13 Damage: 1
Second cultist Attack: 23 Damage: 6 & Attack: 18 Damage: 3
Initiative Order for Round 2: Lukian, Amarath, Vark, Howling Hatred Initiates #3 & #5, N’von, Devin, ?, Howling Hatred Initiates #5 & #7, Howling Hatred Initiate #4, Toruun, D.O.R.K., Meiva, & Beedo
Sorry forgot about Concentration Saving throw for N'von (DC 10 required & 4 rolled)
DM - Stopping a god in his tracks
Lukian is momentarily distracted by the gunshot, his eyes making note of the source of the noise and smoke before he rushes forward to the NW corner of K15. While moving forward, he calls in a loud voice while holding forth his shield, "أبي ، أناشد إشراق الفجر للقضاء على أعداء خادمك." As he finishes, the symbol of Lathander appears like a brand on the face of the shield and immediately shines like the sun. The light flows out from Lukian like a wave, simply warming his comrades, but burning all the cultists.
Channel Divinity: Radiance of the Dawn — Every cultist within 30 ft (all of them) need to roll a DC12 CON saving throw or receive 17 radiant damage (half on save)
Translation from Elvish:
My father, I call upon the radiance of the dawn to wipe out your servant's enemies.
The Fight in the Doorway - Round 2
Initiative Order for Remainder of Round 2:
Lukian, Amarath,Vark, Howling Hatred Initiate #5, Howling Hatred Initiate #6, N’von, Devin, ?, Toruun, D.O.R.K., Meiva, & BeedoDM - Stopping a god in his tracks
Prepost
Devin eyes the one with the bag and decides something needs to be done. With the flick of a wrist he sends 4 bright blue bolts of light at him. The lights slam into the man for 13 damage (Magic Missile, lvl 2)
(Bonus Action - Spiritual Weapon ) With another flick Devin creates a floating, spectral weapon, a bright blue star and slams it into the same man if he still lives.
Attack: 21 Damage: 12
(Devin will target the man with the muttering and bag first and will target the other studded leather guy if at any point the first falls.)
After first being nearly stabbed to death, and then afterwards being nearly blinded, Vark is anything but happy. Drawing his scimitar, he gets a bead on cultist #5, and almost wildly swings at the man through squinted eyes while stepping up to him. Down or not, he promptly scrambles back into a defensive position at the door to await more hostiles ready to try their luck. "Warning, next time?" He requests of Lukian, sparing him a sidelong look of disapproval.
Scimitar Attack: 17 Damage: 6.
Bonus Action: Nimble Escape to disengage and back-up to his original position. (if needed)
When you realize you're doing too much: Signature.
The Fight in the Doorway - Round 2 Continues
Initiative Order for Remainder of Round 2:
Lukian, Amarath,Vark,Howling Hatred Initiate #6,N’von,Devin,Breezy, Toruun, D.O.R.K., Meiva, & BeedoDM - Stopping a god in his tracks
Having reloaded his musket with little more powder this time, he takes aim at one of the cultists, trying to spot one who looks like a leader if he can. When he has spotted his target, he fires his shot.
Attack: 13 Damage: 5
"Blast! Still not enough," he mutters as he watches the ineffectual shot. Resting the musket on his shoulder, he calls out, "I call upon the mighty Gond to cast judgement on these invaders with his hammer of creation." with the echoing sound of mulitple forge hammers ringing, a spectral hammer appears next to the cultist he shot, which with a swing of his arm, he sends crashing into the cultist.
Attack: 20 Damage: 4
"Acolyte Beedo and Acolyte Devin seem to be in unknown distress. Removing Obstacle." D.O.R.K frees up a hand and raises it high above her head, summoning crackling javelin-like bolt of energy. "Fly true, and reveal unto we our foes unguarded measures." The bolt turns a deeper red at her words. Noting the way they swayed from the blows, D.O.R.K adjusts her aim accordingly... and lets the bolt fly at blast of air.
D.O.R.K's Action: (2nd level)Guiding Bolt Attack: 6 Damage: 12.
(Hate to waste the resources, but...)
If it seems as if the bolt might err, the symbol on D.O.R.K's forehead flares burns briefly a bright red, and so too does the bolt as it abruptly adjusts its course mid flight, scattering across and outlining its form.
(Triggered): D.O.R.K Uses Channel Divinity - Guided Strike to add +10 to the attack roll.
For When Beedo's Turn Comes Around...
"Fookin, wat in 'e nine was'at?!" Beedo complains as rubbed his injury while squinting around for the source. "Oi! Miva! 'elp me brovah out won't ya?" He request as he looses a shot at the creature. For all the anger in his eyes, he remains deeply focused as the light fades, watching it shift around. "Oi! Devin!" He digs out some pocket dust and other gunk and casts it into the wind creature, outlining it. "'ere! See dat! Aim fer da dust!"
Beedo's Action: Shortbow Attack: 12 Damage: 9.
Bonus Action: Helpful feature for Devin, granting advantage on next attack on the creature.
When you realize you're doing too much: Signature.
Lukian huffs at both goblins, then steps to the northwest of K15 and swings his sword at the cultist southeast of him with a mighty grunt of effort.
Longsword attack (one-handed): 7; damage: 10 slashing damage
The Fight in the Doorway - Late Round 2 & Early Round 3
At the same time she looks across to Devin and says "Old Father Tree heal this warrior battling to redress the balance as well" ('Healing Word') for [12].Initiative Order for remainder of Round 3:
Lukian,Amarath, Vark, Howling Hatred Initiate #6, N’von, Devin,Breezy, Toruun, D.O.R.K., Meiva, & BeedoDM - Stopping a god in his tracks
Vark takes a deep breathe (Second Wind), and makes some quick gestures using his scimitar before pointing it at a nearby cultist(Howling Hatred Initiate#6). "Mine." He charges, aiming to cut off another arm.
Bonus Action: Second Wind for 6 HP regained.
Vark's Action: Scimitar Attack: 14 Damage: 9.
When you realize you're doing too much: Signature.
Initiative Order for remainder of Round 3:
Lukian,Amarath,Vark,N’von, Devin,Breezy, Toruun, D.O.R.K., Meiva, & BeedoDM - Stopping a god in his tracks
Devin eyes N'von who appears to be a spellcaster.
"We've had enough of you." He calls to him
He then fires off a Guiding Bolt, lvl 2, a bright blue streak of light.
Attack: 18 Damage: 19
He slams his spiritual weapon into him as well if he isn't dead. He'll target one of the other attackers if N'von is dead.
Attack: 8 Damage: 7
(Advantage roll if targeting N'von 16)
Meanwhile close to the left-hand door Devin shifts his Spiritual Weapon from where it had been targeting the right hand cultist (now blown to smithereens - see Post #1273) to the area of disturbance. Unfortunately it has no impact as the advantage created by Beedo's handful of pocket lint merely offsets the impact (i.e. disadvantage) of not being able to clearly determine a target. Then (1-2 Beedo, 3-4 Devin, 5-6 D.O.R.K) [4] feels the cold hand of doom (Attack: 21 Damage: 7) as an incorporeal hand grabs him by the back of the neck and slams him into the door edge. Not satisfied with the first attack (1-2 Beedo, 3-4 Devin, 5-6 D.O.R.K) [2] the being grabs Beedo again (Attack: 23 Damage: 8) and once again slams his head into the doorway. Anywhere else it might have done a lot more damage.
Toruun you're up!
DM - Stopping a god in his tracks