"Our course seems clear then. As traveling along the Evermore way will likely be faster and less dangerous than attempting to cut through the Evermoors themselves at any point, we shall follow it to Everlund, and then further to the sword master's location. State your goodbyes, and make ready to depart as soon as possible." D.O.R.K then marches over to Torunn, guiding him along to Golemgote, if only to make sure he didn't get too enraptured and forget to board sooner than later.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Devin returns to the inn and settles any bill that remains. In grabbing his pack from his room he is surprised and relieved to find Aslan sleeping on the bed.
"You rotten cat, not much help you are." He laughs as he gives the cat a scratch.
Happy to have found Aslan safe he returns to the others.
"Our course seems clear then. As traveling along the Evermore way will likely be faster and less dangerous than attempting to cut through the Evermoors themselves at any point, we shall follow it to Everlund, and then further to the sword master's location."
Urgala looks up in surprise at D.O.R.K.'s detailed knowledge of the Far North and says "I thought you were from way down south in the hot climes? How do you know about the Evermoors and the dangers therein?"
(OOC: Party order and watches as you set off on your journey to Zymorven Hall.)
"I do not in as impressive details as you are implying." She replied. "However, I have invested a significant amount of time during our brief moments of downtime acquiring maps, tools for such, and studying them when given the opportunity. Though there are gaps in the mental map that I have been slowly building that requires filling. Any information that you can provide would be appreciated."She starts to turn away, only to turn back. "Also, the name itself -- 'Evermore way' -- implies a path either well-traveled or maintained specifically to navigate or circumvent this Evermoor. As for the Evermoor itself, it too implies 'moors' that appear to be endless, if not very expansive. Which given the atmospheric conditions, thus far seen geography, and past readings, increases the likelihood of difficulties cultivating the area. Either due to environmental, and slash or, hostile inhabitants." D.O.R.K rattles on, clapping her hand at points more aggressively than perhaps intended.
"Or does it derive its name from some fles--from one of your human sentiments about the area?" Both Vark and Beedo either 'bleh' or roll their eyes. "Leave it to'em to call a nice home somethin' mean jus' cause they can't hack it." Beedo comments with Vark nodding sagely behind him. In the end, D.O.R.K genuinely lingers to see if Urgala or whoever else remained around to divulge more about the course, the moors, or even settlements that could be found along the way to their destination. She is content otherwise to finish preparations and be on before long. Though whereas she was often insistent upon 'driving' Golemogote to their destination, more and more along the way, Vark and Beedo instead volunteered for her place.
Her excuse being something along the lines of 'furthering their training as acolytes of the Lady of Strategy'.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The party sets off late in the afternoon. As the sun is setting they come across a small clearing to one side of the road that is surrounded by rocky crags. Can people please indicate on the map where they are sleeping for the night during Beedo & Vark's watch.
It is about 11 pm and Beedo and Vark are on watch. They are taking their duties seriously for Goblins knowing that D.O.R.K. is keeping a eye on them and if they muck up will metaphorically if not actually rip them both a new one. Suddenly the night which had been quiet except for the sound of Golemogote feeding on one of the trees, is pierced with a long undulating howl followed by a series of yips as if wolves are hunting something. As the two Goblins turn towards the sound they see in the light of the Full Moon a humanoid figure run panting into the clearing. He is being chased by three creatures that look like a cross between wolves and humans which are yipping in excitement.
This post has potentially manipulated dice roll results.
"Aaahhh snap! Boss Lady! Boss! Alarm! Alarm!" Beedo calls out as he snapped off a few shots from his shortbow before ducking back behind cover. Vark looks to D.O.R.K, and seeing her make her way on an intercepting course, the goblin gulps, mutters something to himself in goblin that sounded like an attempt at prayer, then dashed down the road with scimitar and shield in hand. As soon as he got his small but well-muscled body between man and wolf... men. If he can along the way, he activates Scorcher, igniting his scimitar in burning oil.
"Warning. Hostiles Approaching. Engaging." D.O.R.K says as she rushes off, eventually doing much the same as Vark. "Hostile Wolf Men. Halt. Any further movement forward will be seen as intent to harm and shall be responded to accordingly. Your quarry is under the Lady's Protection now."As she spoke the words, a red veil forms out of nothing and blankets the running man.
Bonus Action:Guardian's Cape on stranger man. ------------ Vark's Action/Movement:Dash to L-5.
Bonus Action: Ignite Scorcher?
(@GFC: I believe he lost most if not all of his oil supplies in the castle, but he would've borrowed some from Beedo) ------------ Beedo's Action: Shortbow Shots w/ Extra Attack Shot #1: Attack: 7 Damage: 7 of non-magical piercing at wolfman yellow. Shot #2: Attack: 6 Damage: 7 of non-magical piercing at wolfman purple.
As D.O.R.K. and Vark sprint towards the wolfmen, it as if a curtain of shimmering blue radiance comes down from the night sky and covers them momentarily. Meanwhile Beedo snaps off a couple of quick shots but it is as if the Yellow Woflman has some sort of sixth sense because he suddenly turns sideways and the shot that would have gone deep into his chest just misses. Meanwhile his shot at the Purple wolfman buries itself deep in its leg. At the same time there is a almighty bang and a cloud of sulphurous smoke as Toruun fires his musket. His ball embedds itself deep in the Purple wolfman's chest and the force of it and Beedo's shot push the wolfman back five feet. However as they watch in amazement, something pushes Beedo's arrow out of the Purple Wolfman's leg and it clatters to the ground.
The running man yells, "These are werewolves, you'll either need silvered or magical weapons to damage them." He runs towards H9, turns to face the werewolves and calls on Chauntea to aid him and his saviors casting Bless upon himself and the two party members at L12 (Lukian?) and L10 (Toruun?).
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
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"Our course seems clear then. As traveling along the Evermore way will likely be faster and less dangerous than attempting to cut through the Evermoors themselves at any point, we shall follow it to Everlund, and then further to the sword master's location. State your goodbyes, and make ready to depart as soon as possible." D.O.R.K then marches over to Torunn, guiding him along to Golemgote, if only to make sure he didn't get too enraptured and forget to board sooner than later.
When you realize you're doing too much: Signature.
"A sound plan D. Let's get to it."
Devin returns to the inn and settles any bill that remains. In grabbing his pack from his room he is surprised and relieved to find Aslan sleeping on the bed.
"You rotten cat, not much help you are." He laughs as he gives the cat a scratch.
Happy to have found Aslan safe he returns to the others.
"Let's hit the road."
Urgala looks up in surprise at D.O.R.K.'s detailed knowledge of the Far North and says "I thought you were from way down south in the hot climes? How do you know about the Evermoors and the dangers therein?"
(OOC: Party order and watches as you set off on your journey to Zymorven Hall.)
DM - Stopping a god in his tracks
"I do not in as impressive details as you are implying." She replied. "However, I have invested a significant amount of time during our brief moments of downtime acquiring maps, tools for such, and studying them when given the opportunity. Though there are gaps in the mental map that I have been slowly building that requires filling. Any information that you can provide would be appreciated." She starts to turn away, only to turn back. "Also, the name itself -- 'Evermore way' -- implies a path either well-traveled or maintained specifically to navigate or circumvent this Evermoor. As for the Evermoor itself, it too implies 'moors' that appear to be endless, if not very expansive. Which given the atmospheric conditions, thus far seen geography, and past readings, increases the likelihood of difficulties cultivating the area. Either due to environmental, and slash or, hostile inhabitants." D.O.R.K rattles on, clapping her hand at points more aggressively than perhaps intended.
"Or does it derive its name from some fles--from one of your human sentiments about the area?" Both Vark and Beedo either 'bleh' or roll their eyes. "Leave it to'em to call a nice home somethin' mean jus' cause they can't hack it." Beedo comments with Vark nodding sagely behind him. In the end, D.O.R.K genuinely lingers to see if Urgala or whoever else remained around to divulge more about the course, the moors, or even settlements that could be found along the way to their destination. She is content otherwise to finish preparations and be on before long. Though whereas she was often insistent upon 'driving' Golemogote to their destination, more and more along the way, Vark and Beedo instead volunteered for her place.
Her excuse being something along the lines of 'furthering their training as acolytes of the Lady of Strategy'.
When you realize you're doing too much: Signature.
Torunn makes sure he has all his tools and gear and boards Gol. When he is boarded he sits down and fiddles with the metal using his various tools.
The party sets off late in the afternoon. As the sun is setting they come across a small clearing to one side of the road that is surrounded by rocky crags. Can people please indicate on the map where they are sleeping for the night during Beedo & Vark's watch.
DM - Stopping a god in his tracks
I imagine the camp is on the south side of the road. Devin will be sleeping at J9.
(@GFC: D.O.R.K's at D-11, seated on the rock. And if Vark and Beedo need a position, they are on the rock at D-6 and -7. )
When you realize you're doing too much: Signature.
Lukian sleeps and prays at L12. He finds a place central to everyone while on watch.
He'll trance from 8:00 to 12:00 and then after his watch, he will pray from 3:00 until everyone starts stirring.
Torunn sets up camp at L10, and continues his work on his two smaller firearms.
Yips and Howls in the night!
It is about 11 pm and Beedo and Vark are on watch. They are taking their duties seriously for Goblins knowing that D.O.R.K. is keeping a eye on them and if they muck up will metaphorically if not actually rip them both a new one. Suddenly the night which had been quiet except for the sound of Golemogote feeding on one of the trees, is pierced with a long undulating howl followed by a series of yips as if wolves are hunting something. As the two Goblins turn towards the sound they see in the light of the Full Moon a humanoid figure run panting into the clearing. He is being chased by three creatures that look like a cross between wolves and humans which are yipping in excitement.
The sleepers (Toruun and Devin please roll a d20.
DM - Stopping a god in his tracks
15
Devin wakes. Not yet sure about Toruun he may be snoring soundly. Anybody who is awake can act and then I'll do initiative.
DM - Stopping a god in his tracks
18
Toruun wakes as well
DM - Stopping a god in his tracks
"Aaahhh snap! Boss Lady! Boss! Alarm! Alarm!" Beedo calls out as he snapped off a few shots from his shortbow before ducking back behind cover. Vark looks to D.O.R.K, and seeing her make her way on an intercepting course, the goblin gulps, mutters something to himself in goblin that sounded like an attempt at prayer, then dashed down the road with scimitar and shield in hand. As soon as he got his small but well-muscled body between man and wolf... men. If he can along the way, he activates Scorcher, igniting his scimitar in burning oil.
"Warning. Hostiles Approaching. Engaging." D.O.R.K says as she rushes off, eventually doing much the same as Vark. "Hostile Wolf Men. Halt. Any further movement forward will be seen as intent to harm and shall be responded to accordingly. Your quarry is under the Lady's Protection now." As she spoke the words, a red veil forms out of nothing and blankets the running man.
Movement/Action: Dash to M-7.
Bonus Action: Guardian's Cape on stranger man.
------------
Vark's Action/Movement: Dash to L-5.
Bonus Action: Ignite Scorcher?
(@GFC: I believe he lost most if not all of his oil supplies in the castle, but he would've borrowed some from Beedo)
------------
Beedo's Action: Shortbow Shots w/ Extra Attack
Shot #1: Attack: 7 Damage: 7 of non-magical piercing at wolfman yellow.
Shot #2: Attack: 6 Damage: 7 of non-magical piercing at wolfman purple.
Bonus Action: Cunning Action - Hide behind rock at C-7 for (10).
-----
When you realize you're doing too much: Signature.
Devin awakens to the sounds of the howling and as the man comes into view he quickly gets to his feet.
Seeing D and Vark advance into position he quickly makes a prayer to Mystra.
"Aid us my Lady." He says as he casts Bless on D, Vark and himself.
Torunn sighs. "We really can't get any rest can we?" He says to no one in particular as he grabs his musket and loads it.
"Gond guide my aim so I can get a full night's rest." He mutters as he fires the musket at the closest wolf/man.
Attack: 22 Damage: 7
As D.O.R.K. and Vark sprint towards the wolfmen, it as if a curtain of shimmering blue radiance comes down from the night sky and covers them momentarily. Meanwhile Beedo snaps off a couple of quick shots but it is as if the Yellow Woflman has some sort of sixth sense because he suddenly turns sideways and the shot that would have gone deep into his chest just misses. Meanwhile his shot at the Purple wolfman buries itself deep in its leg. At the same time there is a almighty bang and a cloud of sulphurous smoke as Toruun fires his musket. His ball embedds itself deep in the Purple wolfman's chest and the force of it and Beedo's shot push the wolfman back five feet. However as they watch in amazement, something pushes Beedo's arrow out of the Purple Wolfman's leg and it clatters to the ground.
DM - Stopping a god in his tracks
The running man yells, "These are werewolves, you'll either need silvered or magical weapons to damage them." He runs towards H9, turns to face the werewolves and calls on Chauntea to aid him and his saviors casting Bless upon himself and the two party members at L12 (Lukian?) and L10 (Toruun?).
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.