This post has potentially manipulated dice roll results.
Lukian's eyes pop open at the unusual sounds entering the clearly. He looks over to see the lone man run in, and by the time he has stood, he can see the wolfmen. He starts to draw his sword, but when the man shouts his warning about non-magical weapons, he changes his mind and extends his arm. The brand upon his palm burns brightly and three rays of fire fly from his hand at the three abominations.
Scorching ray attack vs purple: 23, damage: 7 fire damage; attack vs yellow: 23, damage: 8 fire damage; attack vs red: 25, damage: 16 fire damage
OOC: Due to Torunns blessing of the forge, his musket is Magical.
At the end of a long rest, you can imbue magic into a weapon or armor by touching a nonmagical version. Until your next long rest or you die, the object grants a +1 bonus to either AC or attack and damage rolls. You can't use this feature again until you finish a long rest.
This post has potentially manipulated dice roll results.
"'ere w'at now?! 'ark! Vark! Get outta 'ere!" He shouts from his cover, and then in a burst of speed around the southern part of the boulder, he rushes close to Torunn's position. "Psst! Psst! T-Bro! Yea, you! Got any more of'em fire arrows?" Beedo tries to call just loud enough for Torunn to catch, assuming his last shot hadn't deafen him. If need be, he pokes out just enough to motion the dwarf to his hiding spot prior to slinking deeper into it.
This post has potentially manipulated dice roll results.
The Red Wolfman lunges at Vark jaws slavering (Attack: 18 Damage: 8) and swiping with his claws (Attack: 16 Damage: 6), Whilst Vark's chaimail turns aside - just - the wolfman's claws it is unable to save him from the bite which opens a deep wound on his arm.
Lukian you're up next followed by Toruun and Ebonitus.
If it did not, that is my turn. If it did (and we just don't know the result of it yet), here's another:
Lukian scowls as the wolfmen keep coming. He moves to where each is within 30 feet and calls in a loud voice while holding out his open palm again, "أبي ، أناشد إشراق الفجر للقضاء على أعداء خادمك." The brand of Lathander immediately shines like the sun. The light flows out from Lukian like a wave, simply warming his comrades, but burning all the wolfmen.
Channel Divinity: Radiance of the Dawn — The wolfmen within 30 ft (all of them) need to roll a DC13 CON saving throw or receive 14 radiant damage (half on save)
Translation from Elvish:
My father, I call upon the radiance of the dawn to wipe out your servant's enemies.
Suddenly even though it is close to midnight the sky begins to light up as Lukian beseeches the aid of his god, it is almost as if the dawn was coming early and bathing the three wolfmen in its soft radiant light (DC 13 - Con: 22, 12, 17) adding to the scorch marks from the scorching ray he had called down on them just moments ago.
This post has potentially manipulated dice roll results.
Ebonitus calls for Chauntea's help but obviously exhausted by the chase he is unable to focus sufficiently to direct the spell and it flies past the wolfman he was aiming it. Meanwhile Toruun carefully reloads his musket and fires again. This shot hits the purple wolfman in the shoulder breaking its collarbone. The Yellow wolfman leaps at D.O.R.K. jaws slavering (Attack: 24 Damage: 5) and sinks its teeth deep into one of the contruct's knee joints. It follows this up with a swipe of its claws (Attack: 13 Damage: 8) but its nails simply scratch her metal surface.
This post has potentially manipulated dice roll results.
Though he cried out in pain, and made to shove and ward off the wolfman off, Vark dug deep and held his ground, ignoring Beedo's plea. 'Go'a 'member ma train'. Just take a deep gulp of air, 'nd don't fink bout 'e pain.'As he thought that, he glances over to a far more calm D.O.R.K despite having fangs sunk into her knees. The two briefly share a look, and then with a final nod, he lowers his stance and held up his shield more frontward in a defensive posture.
Bonus Action: Vark gets his Second Wind, regaining 8 HP.
This post has potentially manipulated dice roll results.
The Purple wolfman also moves to attack D.O.R.K. (Attack: 23 Damage: 4) and rip into its elbow. The Wolfman then follows up with a swipe of its claws (Attack: 6 Damage: 4) but is unable to connect.
D.O.R.K. - your attempt to return the favour followed by Devin and then back to Beedo
This post has potentially manipulated dice roll results.
Despite having her joints struck, D.O.R.K steadfastly holds her ground, warding off any other follow-ups, only to suddenly reach back Vark shouting, "Now!" The moment a finger so much as touches the blade, it starts to glow within an inner light of its own. "Your heart is her blade. Your faith, its strength."She'd state, further empowering the weapon long after she spun around to knock purple off his feet!
This post has potentially manipulated dice roll results.
After emowering Vark's weapon, D.O.R.K. attempts to push the purple wolfman off its feet (21) but somehow it plants its feet and its claws dig firmly into the loose soil successfully resisting D.O.R.K.'s efforts.
This post has potentially manipulated dice roll results.
"O-oi! Da -- Frack! Aaamm.... Sss--Frack... Okay. No support, I tell ya, no support." Beedo grouses as he starts rooting about his backpack. "I gotta 'ave some'n 'ere! Anyfing! C'mon... C'mon.... D'avrit!! Maybe this!"The scrawnier of the two goblins tries to hurriedly make a lasso from some Hempen rope on hand. "This! This will do!" He adds as he made ready to throw the hoop end over a hopefully distracted enough yellow.
(@GFC: Do not know if it would be action to construct the lass or not. But if not, and assuming at least the throw would be a dex based check, here's the roll. If Str(Athletics) just to get it on Wolfman(Yellow), then the bonus is +2 instead. Either way, his goal is just to get it on this first turn before trying anything more.)
On Lukian's turn, would it be possible to get close enough and at the right angle to use burning hands on at least two of them without hitting anybody else? If need be, he can cast misty step. Correction: No, he can't. That's two spells in one turn. It would have to be with his regular movement.
Lukian's eyes pop open at the unusual sounds entering the clearly. He looks over to see the lone man run in, and by the time he has stood, he can see the wolfmen. He starts to draw his sword, but when the man shouts his warning about non-magical weapons, he changes his mind and extends his arm. The brand upon his palm burns brightly and three rays of fire fly from his hand at the three abominations.
Scorching ray attack vs purple: 23, damage: 7 fire damage; attack vs yellow: 23, damage: 8 fire damage; attack vs red: 25, damage: 16 fire damage
OOC: Due to Torunns blessing of the forge, his musket is Magical.
At the end of a long rest, you can imbue magic into a weapon or armor by touching a nonmagical version. Until your next long rest or you die, the object grants a +1 bonus to either AC or attack and damage rolls. You can't use this feature again until you finish a long rest.
(OOC: I'll let you get away with it this time. Next time please state it upfront. It only lasts a day effectively)
DM - Stopping a god in his tracks
DM Secret Roll = 122
Beedo you're up first - what do you want to do?
Initiative: Beedo, Red Wolfman, Lukian, Toruun, Ebonitus, Yellow Wolfman, Vark, Purple Wolfman, D.O.R.K., Devin
DM - Stopping a god in his tracks
"'ere w'at now?! 'ark! Vark! Get outta 'ere!" He shouts from his cover, and then in a burst of speed around the southern part of the boulder, he rushes close to Torunn's position. "Psst! Psst! T-Bro! Yea, you! Got any more of'em fire arrows?" Beedo tries to call just loud enough for Torunn to catch, assuming his last shot hadn't deafen him. If need be, he pokes out just enough to motion the dwarf to his hiding spot prior to slinking deeper into it.
Action/Movement: Dash to K-11.
Bonus Action: Cunning Action - Hide behind rock, Stealth(17) vs enemy Perception.
When you realize you're doing too much: Signature.
DM - Stopping a god in his tracks
Did the scorching ray in post 1776 happen?
If it did not, that is my turn. If it did (and we just don't know the result of it yet), here's another:
Lukian scowls as the wolfmen keep coming. He moves to where each is within 30 feet and calls in a loud voice while holding out his open palm again, "أبي ، أناشد إشراق الفجر للقضاء على أعداء خادمك." The brand of Lathander immediately shines like the sun. The light flows out from Lukian like a wave, simply warming his comrades, but burning all the wolfmen.
Channel Divinity: Radiance of the Dawn — The wolfmen within 30 ft (all of them) need to roll a DC13 CON saving throw or receive 14 radiant damage (half on save)
Translation from Elvish:
My father, I call upon the radiance of the dawn to wipe out your servant's enemies.
Sorry forgot to include it in post. Yes it happened and was very effective.
DM - Stopping a god in his tracks
Suddenly even though it is close to midnight the sky begins to light up as Lukian beseeches the aid of his god, it is almost as if the dawn was coming early and bathing the three wolfmen in its soft radiant light (DC 13 - Con: 22, 12, 17) adding to the scorch marks from the scorching ray he had called down on them just moments ago.
DM - Stopping a god in his tracks
Ebonitus calls to Chauntea "Relieve these cursed beings from their hapless existence" and fires Guiding Bolt at the yellow wolfman.
(OOC: not sure how to specify this, but we'll see how it goes)
Attack: 10 Damage: 9
(OOC: Ok, I think I got that right - though I think its a miss - if it's a hit, the next attack on the yellow wolfman has advantage)
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Torunn grumbles as the attacks barely slow the wolfmen. He then reloads his musket and fires another shot at the closest one.
Attack: 26 Damage: 24
Ebonitus calls for Chauntea's help but obviously exhausted by the chase he is unable to focus sufficiently to direct the spell and it flies past the wolfman he was aiming it. Meanwhile Toruun carefully reloads his musket and fires again. This shot hits the purple wolfman in the shoulder breaking its collarbone. The Yellow wolfman leaps at D.O.R.K. jaws slavering (Attack: 24 Damage: 5) and sinks its teeth deep into one of the contruct's knee joints. It follows this up with a swipe of its claws (Attack: 13 Damage: 8) but its nails simply scratch her metal surface.
DM - Stopping a god in his tracks
Though he cried out in pain, and made to shove and ward off the wolfman off, Vark dug deep and held his ground, ignoring Beedo's plea. 'Go'a 'member ma train'. Just take a deep gulp of air, 'nd don't fink bout 'e pain.' As he thought that, he glances over to a far more calm D.O.R.K despite having fangs sunk into her knees. The two briefly share a look, and then with a final nod, he lowers his stance and held up his shield more frontward in a defensive posture.
Bonus Action: Vark gets his Second Wind, regaining 8 HP.
Action: Vark takes up a Defensive Posture.
When you realize you're doing too much: Signature.
The Purple wolfman also moves to attack D.O.R.K. (Attack: 23 Damage: 4) and rip into its elbow. The Wolfman then follows up with a swipe of its claws (Attack: 6 Damage: 4) but is unable to connect.
D.O.R.K. - your attempt to return the favour followed by Devin and then back to Beedo
DM - Stopping a god in his tracks
Pre-post
Devin, seeing D locked in combat with the wolfmen, hurls a mote of blue fire at the yellow or purple wolfman, whichever looks more injured.
Attack: 17 Damage: 2
Despite having her joints struck, D.O.R.K steadfastly holds her ground, warding off any other follow-ups, only to suddenly reach back Vark shouting, "Now!" The moment a finger so much as touches the blade, it starts to glow within an inner light of its own. "Your heart is her blade. Your faith, its strength." She'd state, further empowering the weapon long after she spun around to knock purple off his feet!
Bonus Action: (2nd level)Celestial Armament on Vark's Scimitar.
Action: Shove(26) vs Wolfman(Purple) Dexterity(Acrobatics) or Strength(Athletics) or be knocked prone.
When you realize you're doing too much: Signature.
After emowering Vark's weapon, D.O.R.K. attempts to push the purple wolfman off its feet (21) but somehow it plants its feet and its claws dig firmly into the loose soil successfully resisting D.O.R.K.'s efforts.
Beedo you're up.
DM - Stopping a god in his tracks
"O-oi! Da -- Frack! Aaamm.... Sss--Frack... Okay. No support, I tell ya, no support." Beedo grouses as he starts rooting about his backpack. "I gotta 'ave some'n 'ere! Anyfing! C'mon... C'mon.... D'avrit!! Maybe this!" The scrawnier of the two goblins tries to hurriedly make a lasso from some Hempen rope on hand. "This! This will do!" He adds as he made ready to throw the hoop end over a hopefully distracted enough yellow.
(@GFC: Do not know if it would be action to construct the lass or not. But if not, and assuming at least the throw would be a dex based check, here's the roll. If Str(Athletics) just to get it on Wolfman(Yellow), then the bonus is +2 instead. Either way, his goal is just to get it on this first turn before trying anything more.)
Lasso Attack: 23 on Yellow.
When you realize you're doing too much: Signature.
On Lukian's turn, would it be possible to get close enough and at the right angle to use burning hands on at least two of them without hitting anybody else?
If need be, he can cast misty step.Correction: No, he can't. That's two spells in one turn. It would have to be with his regular movement.If Lukian moves to K7 I allow him to get the Red and Yellow Wolfmen.
DM - Stopping a god in his tracks