This post has potentially manipulated dice roll results.
We'll do that.
Lukian steps forward, extends his arms, and touches the tips of his thumbs together with the rest of his fingers splayed. "يا رب النور ، طهر هذه بالنار المقدسة." A cone of burning light shines from the two brands on his palms.
burning hands: DC13 DEX, damage 6 fire damage or 1/2 on save
This post has potentially manipulated dice roll results.
Ebonitus will again call out "Earthmother help me to return these restless souls to your bosom." and casts Guiding Bolt at a wolfman that he can see (purple is first choice, then red then yellow) Attack: 19 Damage: 15 bless effect to add to attack roll: 4.
(OOC, if thats a hit, next attack on that target has advantage)
This post has potentially manipulated dice roll results.
And then there were two but ....
Devin's mote of blue fire lands on the purple wolfman's face where it sets fire to the few bits of him not already burnt and/or shot. With a final despairing howl the wolfman collapses to the ground.
Meanwhile Beedo ferrets around in his backpack and pulls out a bit of rope which he constructs into a lasso as he moves to within range of the Yellow Wolfman.
The Red wolfman continues to bite (Attack: 22 Damage: Unable to parse dice roll.) albeit unsuccessfully, and his claw swipes Attack: 17 Damage: 8) at Vark who manages to get his shield in the way.
Lukian then moves quickly to L7 (sorry got the previous advice wrong) where sheets of flame jet forth from his hands engulfing both the Red & Yellow Wolfmen (DC 13 - Dex: 16 & 16) but both manage to dodge most of the flames.
Ebonitus then seeks the assistance of his god and a a flash of light streaks towards the Red Wolfman and hits it squarely in the chest.
Wary of the flames that just jetted from Lukian's outstretched fingers and knowing how hard D.O.R.K.'s shell was the Yellow Wolfman bites at Vark (Attack: 12 Damage: 4) but his jaws snap closed on nothing but air. His claws are however (Attack: 19 Damage: 6) far more successful and rip down the side of Vark's face badly slicing up his left ear. (OOC: missed the dodge - 2nd roll 19)
Vark you're up followed by D.O.R.K. and Devin. Toruun post when you get a chance.
This post has potentially manipulated dice roll results.
(@GFC: Those attacks on Vark should've been at disadvantage since he dodged last turn. Though, eh, it might matter.)
(Sanctuary drops from Ebonitus)
Whether its a close shave or far more, Vark still howls as much from previous pain as he did from fervor, swapping from defensive battering to a full on flurry of scimitar swipes at the legs. Each strike aimed at bringing the wolfman down to his level to eventually finish off with a beheading stroke. "For Red Lady!"He barks out.
Action: Scorcher(Scimitar) w/ Extra Attack vs Wolfman(Yellow). #1 Attack: 9 Damage: 10 of magical slashing. Plus Bless: 3. #2 Attack: 14 Damage: 8 of magical slashing. Plus Bless: 2.
D.O.R.K's Turn:
Though given pause by Vark, D.O.R.K snaps a hand up and says, "Executing Anti-Paranormal Protocol. Summoning Celestial Armament v2."From the symbol of her forehead, a spectral, red lance materializes from it, and as if guided by invisible hands, lunges immediately for a wolfman. "And may you be consumed by the flames of war that rage within your heart." She intones just prior to a snap of the fingers, and a burst of radiant flames about another wolfman.
Beedo charges forth, getting just enough in range (or so he hoped!) to stay safe before trying to lasso the closest wolfman by the neck!
Action: Lasso Attack:10 on Wolfman(Yellow).
(@GFC: The above lassoing is assumed to have a similiar effect as throwing a net.)
"A Fack! So close! 'old still ya mangy mu'er! Fer I get serious wit'ya"Beedo complains, angrily shaking his fist. Then, he realizes he might just be /too/ close to the action then and tries to put some distance between himself and the wolfmen again.
The red wolfman having failed to hit the nimbly doging Vark last round renews his efforts this round and snaps with his jaws (Attack: 5 Damage: 10) and howls in pain as he bites his tongue. His attack with his claws (Attack: 19 Damage: 7) is somewhat more successful and this time he rips off part of the Goblin's ear.
Lukian, Toruun and Ebonitus you're up next in that order.
Lukian holds his free hand above his head, balled into a fist, and says, "قد نورك أعمى عيون خصوم عبدك." He then opens his hand, and the brand upon the palm flashes.
Blindness/deafness, choosing blindness, second level (3rd level slot) to blind both of the remaining wolfmen. CON13
Translation from Elvish:
May your light blind the eyes of your servant's foes.
The brand on Lukian's palm flashes with a light almost as bright as the sun (DC 13 Con = 19 & 6). The Red Wolfman being a little further away is able to turn away in time but the Yellow Wolfman cannot and is blinded.
This post has potentially manipulated dice roll results.
Ebonitus will again call out "Earthmother, once again I must call upon your aid to return these restless souls to your bosom." and casts Guiding Bolt at a wolfman that he can see (red is first choice, then yellow) Attack: 17 Damage: 13 (OOC:If no advantage, just take the first roll.) Adding bless1
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
With a bang and another cloud of sulfur laden smoke, Toruun's musket goes off and a ball lodges deep in the Red Wolfman's thigh.
Despite being blinded something, call it a preternatural sense or some such, warns the Yellow wolfman in sufficient time that it just manages to duck Ebonitius' Guiding Bolt. Once again it attempts to attack D.O.R.K. (Attack: 6 Damage: 9) and (Attack: 10 Damage: 9) but fails to connect with either.
This post has potentially manipulated dice roll results.
Vark reels back in pain, and for a few moments wildly slashes his scimitar in the space between him and the wolfman, shouting curses in goblin. For all of his complaints however, the goblin snaps back into action swiftly, and with a devilish grin tries to cut the wolf again down at the knees. "Get Cut or Get Goin, ya Mangy Wolf."He demands as the final stroke brought him back around into a ready form.
Action: Scorcher(Scimitar) w/ Extra Attack vs Wolfman(Yellow). #1 Attack: 10 Damage: 5 of magical slashing. Plus Bless: 1 to Hit. #2 Attack: 11 Damage: 10 of magical slashing. Plus Bless: 4 to Hit.
D.O.R.K's Turn:
"Enemies are more resilient than previously estimated. Adjusting..."Once more some unseen hands drive the lance of force down into the flank of one wolfman. Meanwhile, a fully red-eyed D.O.R.K at this time again calls out a more curt anecdote and snaps her fingers in one last effort to immolate the beast wearing the shape of a man.
Bonus Action:(2nd level)Celestial Armament Ver.2 - Attack: 17 Damage: 11 of Force on Wolf(Red). Plus Bless: 3 to Hit.
Action: (Cantrip) on Wolf(Yellow) for 9 radiant damage. Dexterity Save(DC 14) for no damage.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Ebonitus drops to his knees and gives thanks to Chauntea. "Thank you for releasing these poor souls from their affliction. May they now rest in peace." He then turns to those around him, "Thank you kind sirs for your assistance in this matter. I am Ebonitus de Viribus, a Cleric of Chauntea and I have sworn to rid this world of werewolves, so none will be so afflicted in the future. Are any of you injured, for if so we must ensure that you are treated such that this fate shall not become thee." Upon so saying he looks around to survey those around. (He also makes sure his perfume bottle is firmly shut).
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
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We'll do that.
Lukian steps forward, extends his arms, and touches the tips of his thumbs together with the rest of his fingers splayed. "يا رب النور ، طهر هذه بالنار المقدسة." A cone of burning light shines from the two brands on his palms.
burning hands: DC13 DEX, damage 6 fire damage or 1/2 on save
Translation from Elvish:
Lord of light, cleanse these with your holy fire.
Ebonitus will again call out "Earthmother help me to return these restless souls to your bosom." and casts Guiding Bolt at a wolfman that he can see (purple is first choice, then red then yellow) Attack: 19 Damage: 15 bless effect to add to attack roll: 4.
(OOC, if thats a hit, next attack on that target has advantage)
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
And then there were two but ....
Vark you're up followed by D.O.R.K. and Devin. Toruun post when you get a chance.
DM - Stopping a god in his tracks
Torunn smiles as he watches his last shot tear through the wolfman.
He follows it up with a second shot.
Attack: 8 Damage: 10
(@GFC: Those attacks on Vark should've been at disadvantage since he dodged last turn. Though, eh, it might matter.)
(Sanctuary drops from Ebonitus)
Whether its a close shave or far more, Vark still howls as much from previous pain as he did from fervor, swapping from defensive battering to a full on flurry of scimitar swipes at the legs. Each strike aimed at bringing the wolfman down to his level to eventually finish off with a beheading stroke. "For Red Lady!" He barks out.
Action: Scorcher(Scimitar) w/ Extra Attack vs Wolfman(Yellow).
#1 Attack: 9 Damage: 10 of magical slashing.
Plus Bless: 3.
#2 Attack: 14 Damage: 8 of magical slashing.
Plus Bless: 2.
D.O.R.K's Turn:
Though given pause by Vark, D.O.R.K snaps a hand up and says, "Executing Anti-Paranormal Protocol. Summoning Celestial Armament v2." From the symbol of her forehead, a spectral, red lance materializes from it, and as if guided by invisible hands, lunges immediately for a wolfman. "And may you be consumed by the flames of war that rage within your heart." She intones just prior to a snap of the fingers, and a burst of radiant flames about another wolfman.
Bonus Action:(2nd level)Celestial Armament Ver.2 - Attack: 21 Damage: 9 of Force on Wolf(Red).
Plus Bless: 3.
Action: (Cantrip) on Wolf(Yellow, or Red, if Yellow dies to Vark) for 10 radiant damage. Dexterity Save(DC 14) for no damage.
When you realize you're doing too much: Signature.
Devin watches for a second. He then points at one of the wolfman and the sound of a dolorous bell fills the air around it for a moment.
Toll the Dead The target must succeed on a Wisdom saving throw DC 16
Damage 7
Save against D.O.R.K.'s spell = 14 = no damage
Save against Devin's spell = 16 = no damage
Back to Beedo and his lasso!
DM - Stopping a god in his tracks
Beedo charges forth, getting just enough in range (or so he hoped!) to stay safe before trying to lasso the closest wolfman by the neck!
Action: Lasso Attack: 10 on Wolfman(Yellow).
(@GFC: The above lassoing is assumed to have a similiar effect as throwing a net.)
"A Fack! So close! 'old still ya mangy mu'er! Fer I get serious wit'ya" Beedo complains, angrily shaking his fist. Then, he realizes he might just be /too/ close to the action then and tries to put some distance between himself and the wolfmen again.
Bonus Action: Cunning Action - Disengage and move as close to 10-J as possible.
When you realize you're doing too much: Signature.
DM - Stopping a god in his tracks
Lukian holds his free hand above his head, balled into a fist, and says, "قد نورك أعمى عيون خصوم عبدك." He then opens his hand, and the brand upon the palm flashes.
Blindness/deafness, choosing blindness, second level (3rd level slot) to blind both of the remaining wolfmen. CON13
Translation from Elvish:
May your light blind the eyes of your servant's foes.
The brand on Lukian's palm flashes with a light almost as bright as the sun (DC 13 Con = 19 & 6). The Red Wolfman being a little further away is able to turn away in time but the Yellow Wolfman cannot and is blinded.
Toruun and Ebonitus you're up next.
DM - Stopping a god in his tracks
Torunn curses with his missed shot, reloads and tries again.
Attack: 25 Damage: 6
Which one red or yellow
DM - Stopping a god in his tracks
Ebonitus will again call out "Earthmother, once again I must call upon your aid to return these restless souls to your bosom." and casts Guiding Bolt at a wolfman that he can see (red is first choice, then yellow) Attack: 17 Damage: 13 (OOC:If no advantage, just take the first roll.) Adding bless 1
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
red
With a bang and another cloud of sulfur laden smoke, Toruun's musket goes off and a ball lodges deep in the Red Wolfman's thigh.
Despite being blinded something, call it a preternatural sense or some such, warns the Yellow wolfman in sufficient time that it just manages to duck Ebonitius' Guiding Bolt. Once again it attempts to attack D.O.R.K. (Attack: 6 Damage: 9) and (Attack: 10 Damage: 9) but fails to connect with either.
Vark, D.O.R.K. and Devin you're up in that order.
DM - Stopping a god in his tracks
Vark reels back in pain, and for a few moments wildly slashes his scimitar in the space between him and the wolfman, shouting curses in goblin. For all of his complaints however, the goblin snaps back into action swiftly, and with a devilish grin tries to cut the wolf again down at the knees. "Get Cut or Get Goin, ya Mangy Wolf." He demands as the final stroke brought him back around into a ready form.
Action: Scorcher(Scimitar) w/ Extra Attack vs Wolfman(Yellow).
#1 Attack: 10 Damage: 5 of magical slashing.
Plus Bless: 1 to Hit.
#2 Attack: 11 Damage: 10 of magical slashing.
Plus Bless: 4 to Hit.
D.O.R.K's Turn:
"Enemies are more resilient than previously estimated. Adjusting..." Once more some unseen hands drive the lance of force down into the flank of one wolfman. Meanwhile, a fully red-eyed D.O.R.K at this time again calls out a more curt anecdote and snaps her fingers in one last effort to immolate the beast wearing the shape of a man.
Bonus Action:(2nd level)Celestial Armament Ver.2 - Attack: 17 Damage: 11 of Force on Wolf(Red).
Plus Bless: 3 to Hit.
Action: (Cantrip) on Wolf(Yellow) for 9 radiant damage. Dexterity Save(DC 14) for no damage.
When you realize you're doing too much: Signature.
Devin watches as D and Vark lay into the remaining wolfmen. He fires a mote of blue fire at one that is still in the fight.
Attack: 19 Damage: 12
Well that was fun ....
1. Vark's first swing drops the Yellow Wolfman and D.O.R.K.'s first swing drops the Red Wolfman.
2. Vark I need two Constitution saving throws for you please.
3. D.O.R.K. I need a single Constitution saving throw for you please.
DM - Stopping a god in his tracks
Ebonitus drops to his knees and gives thanks to Chauntea. "Thank you for releasing these poor souls from their affliction. May they now rest in peace." He then turns to those around him, "Thank you kind sirs for your assistance in this matter. I am Ebonitus de Viribus, a Cleric of Chauntea and I have sworn to rid this world of werewolves, so none will be so afflicted in the future. Are any of you injured, for if so we must ensure that you are treated such that this fate shall not become thee." Upon so saying he looks around to survey those around. (He also makes sure his perfume bottle is firmly shut).
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.