This post has potentially manipulated dice roll results.
The Raiders advance - albeit cautiously
Prince Charming and Snow White hold a quick whispered conversation and then Prince Charming signals for the column to move forward. Cautiously, the Orogs led by Prince Charming and Snow White pick their way through the caltrop field. Just as Prince Charming reaches the trigger point for the Glyph (K10), Ebonitus takes one of his light stones and tosses it into the entranceway. Despite not being able to see the entrance he (Result = 15) judges the distance perfectly and manages to get the stone to land in the entranceway (L9). As that part of the cave system lights up the Glyph goes off (1 - Acid, 2 - Cold, 3 - Fire, 4 - Lightning & 5 - Thunder) {4} and bolts of lightning spear out of the rocks hitting the five leading members of the column: 1. Prince Charming (DC 16 - Dex) = 20 2. Snow White (DC 16 - Dex) = 20 3. Bill (DC 16 - Dex) = 6 4. Bazza (DC 16 - Dex) = 4 5. Lucky (DC 16 - Dex) = 19
Bill and Bazza are unable to dodge the lightning bolts and take 15 of electrical damage. Prince Charming, Snow White and Luck manage to dodge several of the bolts and only take 7 damage.
(OOC: If DDP had been rolling as DM the party might have got a better result but meh!)
Beedo holds back his shot, waiting still for the fireworks to start. As soon as they do, he has an arrow for Snow White. Whether the shot lands spectacular in the collarbone or not, the goblin for once hadn't immediately celebrated or taunted his foe. Rather, he ducked down, hoping they wouldn't catch sight of him, and creep just a little closer along his ledge for the better angle.
And with only an arrow remaining, every shot needed to count...
Beedo'sAction: Attack using Shortbow on Bill. Attack: 22 Damage: [roll](if([roll:-1:critical], =0, 1d6, 2{1d6.expand()))+3[roll] of non-magical piercing.
This post has potentially manipulated dice roll results.
Beedo fires an arrow at Prince Charming who is leading the column. He is unable to see Bill who is third in the column and still crossing through the caltrop field when the Glyph goes off. The arrow lodges deep in the creature's thigh but it simply pulls it out and tosses it away with a grunt.
A mote of fire then comes out of the darkness and slams into Prince Charming's head. As the creature shakes off the flames a large blue star smashes into its head.
Snow White's head whips around as the mote of fire, and the blue star, come flying out of the darkness and spotting Devin and Ebonitus slams his quarterstaff into the ground and points a finger at Devin, Ebonitus and Vark who is trying to hide behind some rocks. A streak of light leaps from its finger to Devin, Ebonitus and Vark and there is a roar as a fireball goes off doing 29 damage. (DC 13 Dex save for half damage - nb Vark has advantage).
I thought I had Spiritual weapon readied for when the orogs came into sight (post #2535), from looking at what others have done, I should have done the rolls at that time. If it is not too late, then this should have happened before the fireball, but just in case you want it after, maintaining concentration Con DC 12.5: 12.
As for the hammer itself: Attack: 16 Damage: 10 of force damage to whichever enemy I saw first - Prince Charming or Snow White
Ebonitus, feeling severely singed by the fireball, calls upon the earthmother to soothe his injuries, casting cure wounds at first level on himself for 11
Then for this turn, as a bonus action the hammer will strike the same target as earlier:
Attack: 22 Damage: 9.
If the ready is not allowed, just ignore the spiritual hammer part of this post, as I need to heal after the fireball.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
This post has potentially manipulated dice roll results.
Vark takes a deep breath, focusing both mind and recovering stamina just as D.O.R.K taught him too. And so recovered, he carefully wound his way forward and in between the cracks, keeping up as much of a defensive posture as possible until he stood before the Orog. Unlike with D.O.R.K he's mindful to keep at least the pillars of stone to his side, limiting his foes ability to take advantage in a drooping guard.
"Come."He gestures to the half-blooded Orcs with heartbreaker, then taps his shield a few times.
This post has potentially manipulated dice roll results.
Prince Charming have been hit several times by a collJ6ection of spells gives a cry of inarticulate rage and charges towards (1-2 Toruun in J6 / 3-4 Vark in K6 = 1) where he swings his Greatsword (Attack: 10 Damage: 9) cutting deeply into Toruun's burnt left side. He then bites at the Dwarf's face (Attack: 16 Damage: 12) but all he does is shower Toruun in spittle.
Released from their inactivity by Prince Charming's charge at Toruun and Vark, Bill and Bazza step forward in front of Snow White and fling their Javelins at (1-2 Toruun in J6 / 3-4 Vark in K6 = 3 & 1). Bill's javelin (Attack: 10 Damage: 10) {second roll for dodge = 23} appears to be a perfectly weighted throw but Vark watches it the whole time and at the last minute steps to one side and the javelin ends up quivering in the muddy floor of the cavern while Bazza's javelin (Attack: 8 Damage: 10) ends up somewhere in a dark part of the cave.
(OOC ignore the Dice cheat warning - Bazza's javelin missed on the first initial roll)
If it is possible for Lukian to move to a location so that at least four of the baddies are within 30 feet of him, Lukian will climb down and move to that location. He calls in a loud voice while holding forth his shield, "أبي ، أناشد إشراق الفجر للقضاء على أعداء خادمك." The symbol of Lathander appears like a brand on the face of the shield and immediately shines like the sun. The light flows out from Lukian like a wave, simply warming his comrades, but burning all of his targets. Under his breath, he prays a prayer of healing on himself.
Action: Channel Divinity: Radiance of the Dawn — Every orc within 30 ft needs to roll a DC13 CON saving throw or receive 21 radiant damage (half on save)
Bonus: Healing Word: 6
Translation from Elvish:
My father, I call upon the radiance of the dawn to wipe out your servant's enemies.
This post has potentially manipulated dice roll results.
Let me know if it's not possible
Very definitely possible.
Lukian moves five feet closer to Orog column (to O7) and holding up his shield calls upon the power of his god. The symbol on his shield lights up like the early morning dawn and rays shoot out and hit: Snow White (DC13 - Con [3 rolled) Bill (DC13 - Con [6 rolled) Bazza (DC13 - Con [21 rolled) Lucky (DC13 - Con [17 rolled).
This post has potentially manipulated dice roll results.
Sensing things reach a crescendo, D.O.R.K gradually comes out of the muck south of Prince Charming. "You will leave my brother alone now. And may the Mother make it a swift death for your transgressions."She declared, and intoning the last phrase, Door Knocker begins to faintly glow red from any natural cracks throughout its form. Just in time to be brought down on the back of Prince Charming's back.
This post has potentially manipulated dice roll results.
Like Aprhodite emerging from the ocean - NOT - D.O.R.K. rises out of the mud pool behind Price Charming and swings Door Knocker into the creatures back. It turns around with a growl in a rage and swings its Greatsword at the construct (Attack: 25 Damage: 13). As the creatures sword smashes into D.O.R.K.'s side you hear an "ooof" from the area of the cave where Devin and Ebonitus are.
Lucky and Sneezy pick their way through the caltrop field and then push past Bill, Bazza and Snow White in order to charge at D.O.R.K. swinging their Greataxes: Lucky (Attack: 26 Damage: 19) & (Attack: 15 Damage: 6). Lucky's first attack is about to hit (OOC confirm if AC 18 on character sheet includes +1 from Warding Bond - confirmed via PM) when a spectral dark skinned hand comes out of the darkness and tries to grasp the weapons haft and deflects the blow into the floor but it just misses. As the blow lands on D.O.R.K. you hear an "ooof" from the area of the cave where Devin and Ebonitus are. Surprised by the giant hand Lucky fails to concentrate on his second swing and it is wild. Sneezy (Attack: 20 Damage: 12) & (Attack: 14 Damage: 5). As Sneezy swings his Greataxe he lives up to his name and gives a great "aaahchoo" which forces him to lift his axe at the last minute missing D.O.R.K. He makes up for the miss with his second blow and slams the axe into D.O.R.K.'s head. Again you hear another cry from Ebonitus as the blow lands and then there is silence.
Back to the top of the next round with Beedo and Devin in that order.
As the light from D.O.R.K's maul finally fades from one too many blows, an arrow flies out from the darkness aimed right for Sneezy's head! But by the time any look again for a source, he is gone, ducked down once more to take advantage of the raised platform for at least a little longer.
Beedo'sAction: Attack using Shortbow on Sneezy. Attack: 20 Damage: 6 of non-magical piercing.
The Raiders advance - albeit cautiously
Prince Charming and Snow White hold a quick whispered conversation and then Prince Charming signals for the column to move forward. Cautiously, the Orogs led by Prince Charming and Snow White pick their way through the caltrop field. Just as Prince Charming reaches the trigger point for the Glyph (K10), Ebonitus takes one of his light stones and tosses it into the entranceway. Despite not being able to see the entrance he (Result = 15) judges the distance perfectly and manages to get the stone to land in the entranceway (L9). As that part of the cave system lights up the Glyph goes off (1 - Acid, 2 - Cold, 3 - Fire, 4 - Lightning & 5 - Thunder) {4} and bolts of lightning spear out of the rocks hitting the five leading members of the column:
1. Prince Charming (DC 16 - Dex) = 20
2. Snow White (DC 16 - Dex) = 20
3. Bill (DC 16 - Dex) = 6
4. Bazza (DC 16 - Dex) = 4
5. Lucky (DC 16 - Dex) = 19
Bill and Bazza are unable to dodge the lightning bolts and take 15 of electrical damage. Prince Charming, Snow White and Luck manage to dodge several of the bolts and only take 7 damage.
(OOC: If DDP had been rolling as DM the party might have got a better result but meh!)
Initiative:
Beedo, Devin, Snow White, Toruun, Bazza, Bill, Sleepy, Ebonitus, Vark, Prince Charming, Lukian, D.O.R.K., Birute, Lucky, Sneezy, Halflings.
DM - Stopping a god in his tracks
Beedo holds back his shot, waiting still for the fireworks to start. As soon as they do, he has an arrow for Snow White. Whether the shot lands spectacular in the collarbone or not, the goblin for once hadn't immediately celebrated or taunted his foe. Rather, he ducked down, hoping they wouldn't catch sight of him, and creep just a little closer along his ledge for the better angle.
And with only an arrow remaining, every shot needed to count...
Beedo's Action: Attack using Shortbow on Bill.
Attack: 22 Damage: [roll](if([roll:-1:critical], =0, 1d6, 2{1d6.expand()))+3[roll] of non-magical piercing.
Beedo's Bonus Action/Movement: Cunning Action - Hide for 28 and move to 8-G.
Re-rolling damage here to prevent errors: 5.
When you realize you're doing too much: Signature.
Beedo fires an arrow at Prince Charming who is leading the column. He is unable to see Bill who is third in the column and still crossing through the caltrop field when the Glyph goes off. The arrow lodges deep in the creature's thigh but it simply pulls it out and tosses it away with a grunt.
A mote of fire then comes out of the darkness and slams into Prince Charming's head. As the creature shakes off the flames a large blue star smashes into its head.
Snow White's head whips around as the mote of fire, and the blue star, come flying out of the darkness and spotting Devin and Ebonitus slams his quarterstaff into the ground and points a finger at Devin, Ebonitus and Vark who is trying to hide behind some rocks. A streak of light leaps from its finger to Devin, Ebonitus and Vark and there is a roar as a fireball goes off doing 29 damage. (DC 13 Dex save for half damage - nb Vark has advantage).
Toruun you're up.
DM - Stopping a god in his tracks
Vark's Save (DC 13): 22.
When you realize you're doing too much: Signature.
Devin Dex save DC 13 5
Ouch
Ebonitus dex save: 11
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Holding his holy symbol in his fist, Torunn will summon a spectral forge hammer that he will send crashing into prince charming.
Spiritual weapon
Attack: 22 Damage: 11
He will then aim with his musket, intending to follow up with a shot at the same target.
Attack: 20 Damage: 15
Bazza and Bill get their javelins ready to throw but don't throw them yet.
Ebonitus and Vark you're up in that order.
DM - Stopping a god in his tracks
I thought I had Spiritual weapon readied for when the orogs came into sight (post #2535), from looking at what others have done, I should have done the rolls at that time. If it is not too late, then this should have happened before the fireball, but just in case you want it after, maintaining concentration Con DC 12.5: 12.
As for the hammer itself: Attack: 16 Damage: 10 of force damage to whichever enemy I saw first - Prince Charming or Snow White
Ebonitus, feeling severely singed by the fireball, calls upon the earthmother to soothe his injuries, casting cure wounds at first level on himself for 11
Then for this turn, as a bonus action the hammer will strike the same target as earlier:
Attack: 22 Damage: 9.
If the ready is not allowed, just ignore the spiritual hammer part of this post, as I need to heal after the fireball.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
You threw the lit pebble as an action when the Orogs turned up so this round you get one Spiritual weapon and one heal.
Vark you're up.
DM - Stopping a god in his tracks
Vark takes a deep breath, focusing both mind and recovering stamina just as D.O.R.K taught him too. And so recovered, he carefully wound his way forward and in between the cracks, keeping up as much of a defensive posture as possible until he stood before the Orog. Unlike with D.O.R.K he's mindful to keep at least the pillars of stone to his side, limiting his foes ability to take advantage in a drooping guard.
"Come." He gestures to the half-blooded Orcs with heartbreaker, then taps his shield a few times.
Bonus Action: Second Wind, regaining 11 HP.
Action: Takes up a Defensive Posture.
Movement: To 6-K.
When you realize you're doing too much: Signature.
Prince Charming have been hit several times by a collJ6ection of spells gives a cry of inarticulate rage and charges towards (1-2 Toruun in J6 / 3-4 Vark in K6 = 1) where he swings his Greatsword (Attack: 10 Damage: 9) cutting deeply into Toruun's burnt left side. He then bites at the Dwarf's face (Attack: 16 Damage: 12) but all he does is shower Toruun in spittle.
Released from their inactivity by Prince Charming's charge at Toruun and Vark, Bill and Bazza step forward in front of Snow White and fling their Javelins at (1-2 Toruun in J6 / 3-4 Vark in K6 = 3 & 1). Bill's javelin (Attack: 10 Damage: 10) {second roll for dodge = 23} appears to be a perfectly weighted throw but Vark watches it the whole time and at the last minute steps to one side and the javelin ends up quivering in the muddy floor of the cavern while Bazza's javelin (Attack: 8 Damage: 10) ends up somewhere in a dark part of the cave.
(OOC ignore the Dice cheat warning - Bazza's javelin missed on the first initial roll)
Lukian you're up.
DM - Stopping a god in his tracks
If it is possible for Lukian to move to a location so that at least four of the baddies are within 30 feet of him, Lukian will climb down and move to that location. He calls in a loud voice while holding forth his shield, "أبي ، أناشد إشراق الفجر للقضاء على أعداء خادمك." The symbol of Lathander appears like a brand on the face of the shield and immediately shines like the sun. The light flows out from Lukian like a wave, simply warming his comrades, but burning all of his targets. Under his breath, he prays a prayer of healing on himself.
Action: Channel Divinity: Radiance of the Dawn — Every orc within 30 ft needs to roll a DC13 CON saving throw or receive 21 radiant damage (half on save)
Bonus: Healing Word: 6
Translation from Elvish:
My father, I call upon the radiance of the dawn to wipe out your servant's enemies.
Let me know if it's not possible.
Very definitely possible.
Lukian moves five feet closer to Orog column (to O7) and holding up his shield calls upon the power of his god. The symbol on his shield lights up like the early morning dawn and rays shoot out and hit:
Snow White (DC13 - Con [3 rolled)
Bill (DC13 - Con [6 rolled)
Bazza (DC13 - Con [21 rolled)
Lucky (DC13 - Con [17 rolled).
D.O.R.K. you're up
DM - Stopping a god in his tracks
Sensing things reach a crescendo, D.O.R.K gradually comes out of the muck south of Prince Charming. "You will leave my brother alone now. And may the Mother make it a swift death for your transgressions." She declared, and intoning the last phrase, Door Knocker begins to faintly glow red from any natural cracks throughout its form. Just in time to be brought down on the back of Prince Charming's back.
Movement: J-8.
Bonus Action: Cast (2nd level)Celestial Armament on self.
Action: Attack w/ Prince Charming.
(Lethal)Door Knocker - Attack: 21 Damage: 11 magical bludgeoning.
.
When you realize you're doing too much: Signature.
Like Aprhodite emerging from the ocean - NOT - D.O.R.K. rises out of the mud pool behind Price Charming and swings Door Knocker into the creatures back. It turns around with a growl in a rage and swings its Greatsword at the construct (Attack: 25 Damage: 13). As the creatures sword smashes into D.O.R.K.'s side you hear an "ooof" from the area of the cave where Devin and Ebonitus are.
Lucky and Sneezy pick their way through the caltrop field and then push past Bill, Bazza and Snow White in order to charge at D.O.R.K. swinging their Greataxes:
Lucky (Attack: 26 Damage: 19) & (Attack: 15 Damage: 6). Lucky's first attack is about to hit (OOC confirm if AC 18 on character sheet includes +1 from Warding Bond - confirmed via PM) when a spectral dark skinned hand comes out of the darkness and tries to grasp the weapons haft and deflects the blow into the floor but it just misses. As the blow lands on D.O.R.K. you hear an "ooof" from the area of the cave where Devin and Ebonitus are. Surprised by the giant hand Lucky fails to concentrate on his second swing and it is wild.
Sneezy (Attack: 20 Damage: 12) & (Attack: 14 Damage: 5). As Sneezy swings his Greataxe he lives up to his name and gives a great "aaahchoo" which forces him to lift his axe at the last minute missing D.O.R.K. He makes up for the miss with his second blow and slams the axe into D.O.R.K.'s head. Again you hear another cry from Ebonitus as the blow lands and then there is silence.
Back to the top of the next round with Beedo and Devin in that order.
DM - Stopping a god in his tracks
#1 Conc. for Magic Weapon(DC 10): 6.
#2 Conc. for Magic Weapon(DC 10): 13. (MW drops on Dork)
As the light from D.O.R.K's maul finally fades from one too many blows, an arrow flies out from the darkness aimed right for Sneezy's head! But by the time any look again for a source, he is gone, ducked down once more to take advantage of the raised platform for at least a little longer.
Beedo's Action: Attack using Shortbow on Sneezy.
Attack: 20 Damage: 6 of non-magical piercing.
Beedo's Bonus Action/Movement: Cunning Action - Hide for 25 and move to 9-i.
(@Grant: Can we get a map visual update as well?)
.
When you realize you're doing too much: Signature.
(@Grant: Can we get a map visual update as well?)
Sure - sorry meant to post last night. Here is. Lucky is the closest to Beedo so I'm assuming that is who Beedo shot at?
DM - Stopping a god in his tracks
Devin pats out a bit of flame from his clothing as he slams the pulsating star against Prince Charming again.
Attack: 17 Damage: 6 force damage
Devin then points dramatically at Prince Charming and the sound of a dolorous bell fills the air around his head.
Toll the Dead WIS save DC 16 or 21 necrotic damage
As the pulsating star slams into Prince Charming's head the creature collapses with a groan.
Where do you want to redirect your Toll the Dead?
DM - Stopping a god in his tracks