Yes they get death saves. If the third attack dropped him the Yakfolk warrior will attack Ebonitus not hit Vark once he’s down. If Ebonitus is down the the warrior will close on Mullo and Toruun who are 30’ away.
Ebonitus is not down prior to the final attack in post #5202 , but will be if the numbers rolled are carried through.
(OOC: In that case, Mullo might be better off getting to Ebonitus instead given turn order.)
Thanks to the cruddy internet on Norfolk Island I can download or upload maps or even download character sheets so I’m relying on players to keep track of hit points.
Pls confirm if I’ve got this right: 1) the first attack by Yakfolk #3 drops Vark 1a) this leaves Yakfolk #3 with a successful attack 2) When in post #5202 does Ebonitus go down pls? 3) Once I get an answer to 2 then I’ll be able to advise Mullo on what’s happening. 3a) As soon as Vark and Ebonitus go down the Yakfolk will push through to combat Toruun and Mullo.
My understanding is that The Yakfolk (#2 and #7) attacking Ebonitus had only 1 hit between them (AC18) then Vark is hit once by Yakfolk #4 then the first attack by Yakfolk #3 takes down Vark and the second attack by Yakfolk #3 is the one that downs Ebonitus. D.o.R.K. may have a different understanding of when Vark went down.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
My understanding is that The Yakfolk (#2 and #7) attacking Ebonitus had only 1 hit between them (AC18) then Vark is hit once by Yakfolk #4 then the first attack by Yakfolk #3 takes down Vark and the second attack by Yakfolk #3 is the one that downs Ebonitus. D.o.R.K. may have a different understanding of when Vark went down.
@Whatwall: Nope, you have the right of it.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
As the Yakfolk have no attacks left they do not proceed onto the combat between Mullo, Toruun and Pileorox. Catching the fall of her companions out of the corner of her eye, Mullo turns without a care for what Pileorox might do and rushes back to them. As she leaves the combat Pileorox swings a mighty fist at her Attack: 12 Damage: 10
This post has potentially manipulated dice roll results.
The chaos of the battle is too much for Devin to keep track of, he doesn't see or understand all that is going on. What he does know is that Yakfolk keep entering in the tent and he concentrates his attacks there.
Once again he sends the blue star slamming into the last Yakfolk he attacked trying to bring it down.
A moment later he calls forth spirits to protect himself ([Tooltip Not Found]). They flit around Devin to a distance of 15 feet for the duration. Their spectral form is that of bright blue celestial beings.
He designates all of his allies to be unaffected by the spell
This post has potentially manipulated dice roll results.
Ebonitus ducked and weaved while dodging the blows from the two yakfolk he was fighting, but was still collected by a glancing blow. While adjusting his balance after this blow, he was struck by Yakfolk #3 who had finished with Vark and caught Ebonitus unawares, knocking him to the ground. As he collapsed, he felt renewed energy coursing through his veins (courtesy of Mullo). Quickly rising to his feet, he beseeches the Earth Mother to help those most in need.
Action: [Tooltip Not Found] Healing 25 HP on Vark and 10 HP on Ebonitus
Bonus Action: Cast Healing word (2nd level) on D.o.R.K. Healing him for 11, and incidentally healing Ebonitus for 4HP.
"Keep Going Vark, we need you on your feet."He calls out as the Earth Mother answers his call.
(In case I get the cheat flag, the healing rolled on D.o.R.K. was 14HP. The action was Channel divinity: Preserve life. not quite sure how to specify that.)
Seeing Mullo risking harm to rise to the occasion, D.O.R.K couldn't help but call out, "Well Done, Shaman", prior to then turning her attention on the foes yet about her brother Torunn. But having already given up her axe to Mullo, even the renewed vigor thanks to Ebonitus miracle work fails to compel her to charge in for the dwarf's sake. She would however call out to her brother "Endure!"with such conviction, Torunn would feel some of his pain dull. With her next words however, a column of enriched and red divine flame explodes beneath a yakfolk as if it stepped on a mine.
Bonus Action: Cast (1st level)Healing Word on Torrunn, restoring 4 HP.
Action: Cast (Cantrip)Holy Mine on Yakfolk(same target as Devin's). Dex Save(DC 14) or take 13 Radiant Damage.(includes bonus damage from Blessed Strikes feature)
Movement: As far as possible to be away from the tent entrance, as well as the Yakfolk engaged with Torunn.
Vark awakens once groaning and muttering nonsensical complaints in his native tongue. After taking one quick look around the place, he lets out an even more exasperated huff, but climbs back to his feet, snatching up heartbreaker on the way. "Oi! Not done. Not yet!" He barks out at the Yakfolk in general while making his way over, only pausing long enough to spare Mullo a confused look, before then taking a steadying breath and charging back into the main fray about Torunn.
Movement: Half-Spent to stand back up, and remaining to move 15ft closer to Yakfolk(#3).
This post has potentially manipulated dice roll results.
Illezenya’s moonbeam has little effect on Pileorox who is now only facing Toruun.
Another Yakfolk (Yakfolk #5) unable to get through the door of the hut where Mullo, Ebonitus and Vark are valiantly battling the four Yakfolk unlimbers its bow and fires into the melee targeting (1-2 = Ebonitus, 3-4 = Mullo, 5-6 = Vark) {4 & 1} Mullo Attack: 12 Damage: 10 and Vark Attack: 8 Damage: 11 who both fortunately get some cover from the Yakfolk in front of them.
Having Pileorox right there Torunn sees no reason on whwy not beat the crap out of them and he commads his spiritual weapon to attack trying to get his enemy by surprise,
( On game log: atttack 14 damage 8 )
He then prays to Gond and in the middle of his incantantion he can be heard to mutter the names of his companions and allies. He ends his incantation by hitting the floor with his maul and it ignites with multitud of little sparks at the impact. The sparks levitate and start surrounding Torunn, growing, transforming and adopting the form of little gears and diminute construtcs that float around him in a 15 foot radius. Soon their enemies discover that they are far from being only pretty things as they fierce protect the cleric and his allies.
( cast Spirit Guardians. WIS 14 or suffer 3d8 radiant damage...( half if they suceed) every enemy that are inside the 15 ft radius or when they enter it, and their speed is halved )
Here’s how I see the combat at this stage. 1) Mullo, Vark and Ebonitus are in combat with four Yakfolk 2) Devin is in the second rank which means the little flying blue stars can impact only the 4 Yakfolk actually in combat not the ones at the back firing arrows into - unsuccessfully so far into the melee 3) Toruun is going toe to very large toe (do elementals even have toes) with Pileorox. 4) Not actually sure where DORK is?
DC14(Dex) = 19 {8 rolled} dropping the Yakfolk (No. #2) that Devin had been targeting
Another Yakfolk steps into the line of battle (DC16 Wis) {13} targets (1-2 Ebonitus, 3-4 Mullo, 5-6 Vark) {6} Attack: 7 Damage: 9 and Attack: 21 Damage: 14
PIleorox tries to pound Toruun into the ground (DC14 (wis) 5
Attack: 19 Damage: Unable to parse dice roll. and Attack: 23 Damage: 13
This post has potentially manipulated dice roll results.
Ilezenya calls on the sense of doom that nightfall often brings, and one of the injured yakfolk hears a belling tolling it's impending death. (Toll the Dead - DC15 Wis or take 11 necrotic damage {rolled in game log - accidentally did 2d8 first but because I'm targeting an injured yakfolk should have been 2d12 =) He then calls upon the goddess of the moon, and a spectral mace appears next to Pileorox and strikes the elemental! (Bonus Action [spell]Spiritual Weapon[.spell] at 4th level. Attack: 11 Force Damage: 13)
(Ilezenya remains about 30' away from adversaries attacking at range)
Rollback Post to RevisionRollBack
Love God. Love Others. Any Questions?
To post a comment, please login or register a new account.
(OOC: In that case, Mullo might be better off getting to Ebonitus instead given turn order.)
Illezenya, Yakfolk #2, Yakfolk #7, Yakfolk #4, Yakfolk #3, Mullo, Ebonitus, Devin, DORK, Vark, Yakfolk #5, Toruun, Yakfolk #6, Pileorox.
(@Grant: I just got the joke about the elementals name..... well played.)
When you realize you're doing too much: Signature.
Regardless of who Mullo goes to help she will be subject to AoO form Pileorox - I assuming he only gets one swing - correct?
DM - Stopping a god in his tracks
Mullo will go to whoever is closer, Vark or Ebonitus. Rage still in effect until she gets to them.
Thanks to the cruddy internet on Norfolk Island I can download or upload maps or even download character sheets so I’m relying on players to keep track of hit points.
Pls confirm if I’ve got this right:
1) the first attack by Yakfolk #3 drops Vark
1a) this leaves Yakfolk #3 with a successful attack
2) When in post #5202 does Ebonitus go down pls?
3) Once I get an answer to 2 then I’ll be able to advise Mullo on what’s happening.
3a) As soon as Vark and Ebonitus go down the Yakfolk will push through to combat Toruun and Mullo.
DM - Stopping a god in his tracks
My understanding is that The Yakfolk (#2 and #7) attacking Ebonitus had only 1 hit between them (AC18) then Vark is hit once by Yakfolk #4 then the first attack by Yakfolk #3 takes down Vark and the second attack by Yakfolk #3 is the one that downs Ebonitus. D.o.R.K. may have a different understanding of when Vark went down.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
@Whatwall: Nope, you have the right of it.
When you realize you're doing too much: Signature.
As the Yakfolk have no attacks left they do not proceed onto the combat between Mullo, Toruun and Pileorox. Catching the fall of her companions out of the corner of her eye, Mullo turns without a care for what Pileorox might do and rushes back to them. As she leaves the combat Pileorox swings a mighty fist at her Attack: 12 Damage: 10
Assuming Mullo healed you, Ebonitus you’re up
Devin - you’re on deck
DM - Stopping a god in his tracks
The chaos of the battle is too much for Devin to keep track of, he doesn't see or understand all that is going on. What he does know is that Yakfolk keep entering in the tent and he concentrates his attacks there.
Once again he sends the blue star slamming into the last Yakfolk he attacked trying to bring it down.
BA - Spiritual Weapon 4th level
Attack: 26 Damage: 20 force damage
A moment later he calls forth spirits to protect himself ([Tooltip Not Found]). They flit around Devin to a distance of 15 feet for the duration. Their spectral form is that of bright blue celestial beings.
He designates all of his allies to be unaffected by the spell
DC 16 Wisdom save or 10 radiant damage
Spiritual Weapon - Attack: 26 Damage: 17 force damage
Spiritual Guardians - DC 16 Wisdom save or 16 radiant damage (1/2 on save)
Ebonitus ducked and weaved while dodging the blows from the two yakfolk he was fighting, but was still collected by a glancing blow. While adjusting his balance after this blow, he was struck by Yakfolk #3 who had finished with Vark and caught Ebonitus unawares, knocking him to the ground. As he collapsed, he felt renewed energy coursing through his veins (courtesy of Mullo). Quickly rising to his feet, he beseeches the Earth Mother to help those most in need.
Action: [Tooltip Not Found] Healing 25 HP on Vark and 10 HP on Ebonitus
Bonus Action: Cast Healing word (2nd level) on D.o.R.K. Healing him for 11, and incidentally healing Ebonitus for 4HP.
"Keep Going Vark, we need you on your feet." He calls out as the Earth Mother answers his call.
(In case I get the cheat flag, the healing rolled on D.o.R.K. was 14HP. The action was Channel divinity: Preserve life. not quite sure how to specify that.)
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
DORK and Vark you’re up.
DM - Stopping a god in his tracks
Seeing Mullo risking harm to rise to the occasion, D.O.R.K couldn't help but call out, "Well Done, Shaman", prior to then turning her attention on the foes yet about
her brotherTorunn. But having already given up her axe to Mullo, even the renewed vigor thanks to Ebonitus miracle work fails to compel her to charge in for the dwarf's sake. She would however call out to her brother "Endure!" with such conviction, Torunn would feel some of his pain dull. With her next words however, a column of enriched and red divine flame explodes beneath a yakfolk as if it stepped on a mine.Bonus Action: Cast (1st level)Healing Word on Torrunn, restoring 4 HP.
Action: Cast (Cantrip)Holy Mine on Yakfolk(same target as Devin's). Dex Save(DC 14) or take 13 Radiant Damage.(includes bonus damage from Blessed Strikes feature)
Movement: As far as possible to be away from the tent entrance, as well as the Yakfolk engaged with Torunn.
Vark awakens once groaning and muttering nonsensical complaints in his native tongue. After taking one quick look around the place, he lets out an even more exasperated huff, but climbs back to his feet, snatching up heartbreaker on the way. "Oi! Not done. Not yet!" He barks out at the Yakfolk in general while making his way over, only pausing long enough to spare Mullo a confused look, before then taking a steadying breath and charging back into the main fray about Torunn.
Movement: Half-Spent to stand back up, and remaining to move 15ft closer to Yakfolk(#3).
Action: Dash into melee with Yakfolk(#3).
When you realize you're doing too much: Signature.
Vark, Mullo and Ebonitus are in contact (& combat) with Yakfolk #2, #3, #4 & #7.
Yakfolk save agains Holy mine = 16
DM - Stopping a god in his tracks
DC11(Con) save for Pileorox = 13
DM - Stopping a god in his tracks
Illezenya’s moonbeam has little effect on Pileorox who is now only facing Toruun.
Another Yakfolk (Yakfolk #5) unable to get through the door of the hut where Mullo, Ebonitus and Vark are valiantly battling the four Yakfolk unlimbers its bow and fires into the melee targeting (1-2 = Ebonitus, 3-4 = Mullo, 5-6 = Vark) {4 & 1} Mullo Attack: 12 Damage: 10 and Vark Attack: 8 Damage: 11 who both fortunately get some cover from the Yakfolk in front of them.
Toruun - you’re up
DM - Stopping a god in his tracks
Having Pileorox right there Torunn sees no reason on whwy not beat the crap out of them and he commads his spiritual weapon to attack trying to get his enemy by surprise,
( On game log: atttack 14 damage 8 )
He then prays to Gond and in the middle of his incantantion he can be heard to mutter the names of his companions and allies. He ends his incantation by hitting the floor with his maul and it ignites with multitud of little sparks at the impact. The sparks levitate and start surrounding Torunn, growing, transforming and adopting the form of little gears and diminute construtcs that float around him in a 15 foot radius. Soon their enemies discover that they are far from being only pretty things as they fierce protect the cleric and his allies.
( cast Spirit Guardians. WIS 14 or suffer 3d8 radiant damage...( half if they suceed) every enemy that are inside the 15 ft radius or when they enter it, and their speed is halved )
PbP Character: A few ;)
Devin is standing by the door and is attacking the Yakfolk that enter so they should be within his Spiritual Guardians range
Here’s how I see the combat at this stage.
1) Mullo, Vark and Ebonitus are in combat with four Yakfolk
2) Devin is in the second rank which means the little flying blue stars can impact only the 4 Yakfolk actually in combat not the ones at the back firing arrows into - unsuccessfully so far into the melee
3) Toruun is going toe to very large toe (do elementals even have toes) with Pileorox.
4) Not actually sure where DORK is?
DC14(Dex) = 19 {8 rolled} dropping the Yakfolk (No. #2) that Devin had been targeting
Another Yakfolk steps into the line of battle (DC16 Wis) {13} targets (1-2 Ebonitus, 3-4 Mullo, 5-6 Vark) {6} Attack: 7 Damage: 9 and Attack: 21 Damage: 14
PIleorox tries to pound Toruun into the ground (DC14 (wis) 5
Attack: 19 Damage: Unable to parse dice roll. and Attack: 23 Damage: 13
Illezenya - you’re up
DM - Stopping a god in his tracks
(( Ouch! Torunn is at 15/59 if you didn't took that 19 damage. If you did, and I did too, he has 19 HP more ;)
Torunn's has a 19 for his concentration ST
Good old Pleorox takes: 18 HP radiant damage.
all rolls in gamelog ))
PbP Character: A few ;)
Ilezenya calls on the sense of doom that nightfall often brings, and one of the injured yakfolk hears a belling tolling it's impending death. (Toll the Dead - DC15 Wis or take 11 necrotic damage {rolled in game log - accidentally did 2d8 first but because I'm targeting an injured yakfolk should have been 2d12 =) He then calls upon the goddess of the moon, and a spectral mace appears next to Pileorox and strikes the elemental! (Bonus Action [spell]Spiritual Weapon[.spell] at 4th level. Attack: 11 Force Damage: 13)
(Ilezenya remains about 30' away from adversaries attacking at range)
Love God. Love Others. Any Questions?