Ebonitus will again attempt to castguiding bolt on the nearest giant for: Attack: 22 Damage: 11 of radiant damage
and for his bonus action Ebonitus swings the spiritual hammer at the first giant for: Attack: 18 Damage: 11 while wondering what was the effect of his hammer strike in the previous round.
He then continues to move forward to his chosen location behind the rock in D5.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Almost every single brain cell in Vark's little goblin head screamed at him to run while the running was good after watching Lukian get absolutely destroyed by one of the giant's. Almost every teachings of the ways of the Red Knight seconded that very same thought process when facing such great foes.
And yet, look about the general battlefield was enough to dispel the impracticality of fleeing. The others were too flimsy to be meatshields that would last long enough to make it far, and one stray boulder was likely to take him out. So, it is with grim determination that he rushed forth with Heartbreaker in hand, aiming to take off at least a toe before falling to the oversized lunks.
At least then, JUST MAYBE, the Red Knight would take pity and take his soul before it wound up crushed beneath the heel of Maglubyet like so many traitorous goblin souls.
Movement: To D-3, southern end(/into melee with Latrius)
D.O.R.K. you can command Golemogote to kneel last turn.
Didn't skip Mambo - D.O.R.K is unaware why he hasn't moved as yet.
Vark bravely enters into combat with Lartius - possibly sacrificing himself to save his colleagues - and it is possible that the Red Knight will look favourably on his actions but that is as they say in the lap of the gods as Lartius swings his club once (Attack: 17 Damage: 26) and then back again (Attack: 25 Damage: 12). It is possible that the gods were indeed watching because the giant's second swing should have come close to sending the brave goblin to the arms of the Red Knight.
(Eh, its more the 1st over the 2nd that nearly did him in. Thank you armor upgrade!)
Beedo, unlike Vark clearly, had more than enough common sense not to mix it up in melee with the giants. So, even if the wind might blow his arrows off course again, he loosed another arrow with a curse of frustration, before gradually closing the distance upon noting the fast depleting amount of arrows in his quiver. But he did so grumbling and cursing every step of the way.
Action: Shoot at Lartius. (Short Range, Lethal)Shortbow - Attack: 10 Damage: 6 piercing. (penalty included in roll)
Movement: To Northeast corner of 1E.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Beedo's shot again goes wild.
Horatius looks around and seeing that his brother has things well in hand with the goblin grabs a piece of the bridge and throws it at the party members that have been targeting his brother (1-3 Devin | 4-6 Ebonitus) {5} {6} (OOC: ignoring second roll as DDB Dice roller decided to play) and flings the bit of the bridge at Ebonitus who manages to get a degree of cover from the rock (Attack: 19 Damage: 37). The piece of bridge only hits Ebonitus with a glancing blow (23) which is insufficient to knock him off his feet.
If D.O.R.K hadn't already disembarked before, she certainly makes a point of doing so then and there to quickly join Vark in the fray. "Hold your ground, Vark. We must hold the line and end this quickly!"She commands, before switching to a few curt dwarvish lines to beseech her 'mother' for power. And one way or another, not only does her armor gain a new red glimmer to it, but either axe comes down or it rains holy fire upon a giant.
Movement: To C-4(if unable to disembark last round), otherwise moving to D-4(Southwest end) to get in melee with Latrius.
Action: Cast (Cantrip)Holy Artillery on Latrius, inflicting 11 Radiant Damage on a Failed Des Save(DC 14).
Or, if able to get within Melee:
Action: Striking with Helm Splitter on Latrius. (Lethal)Greataxe +1 - Attack: 13 Damage: 14 magical slashing damage. (Using Channel Divinity - Guided Strike to add +10 to the roll.)
(Either way, still using the below Bonus Action.)
Bonus Action: Cast (1st level)Protector's Embrace on self, gaining +2 to AC.
D,O.R.K. was able to dismount last round and rushes into combat in support of her accolyte. As she does so she call down fire on Lartius {20} who easily dodges out of the way. Her attacks with her Great Axe is no more successful.
Devin frowns as he quickly judges that the opportunity to heal Lukian has passed. He continues his barrage on the same giant as before. Again a molt of blue flame appears in his hand and he throws it overhand.
Fire bolt - Attack: 21 Damage: 10
as he finishes the throw he twists his arm back in a gesture that causes the blue star to slam again into the giant
Ebonitus will cast cure wounds upon himself using a second level slot healing: 12
For his bonus action he will continue slamming his spiritual hammer into Lartius: Attack: 15 Damage: 8 of force damage.
Meanwhile, having worked out that the rock he is hiding behind seems not to have any effect on his defence, he moves back towards Mambo, to try to get into communication range.
If he manages that hethinks at Mambo: "Please attack the thing with two legs that has been swinging a club at us."
(@Whatwall: Don't forget life cleric bonus, making that 16 hp back to Ebon.)
Reaction(D.O.R.K's): Channel Divinity - War God's Blessing on Ebonitus' attack, granting +10 to the attack roll and making it 25.
Vark's Turn:
Even taking most of the blow on the shield, Vark is still nearly knocked off his feet from the sheer force of the blow. He could swear as well that he heard something crack that wasn't the shield, as his arm is felt to be on fire after. Yet after taking a moment to center himself, the usually almost monosyllabic at times goblin lets out a battle cry as he got to swinging at Latrius twice over!
But after which, he certainly moving away from the raging inferno that had sidled up a smidgen too close to him!
I accepted Whatwall's logic - such as it is - and Mambo moved forward to the attack - see PM thread. He successfully attacked once doing 10 points of damage. As for Vark stading relatively close to a raging Fire Elemental feels that he has in more ways than one leaped out of the fying pan into the fire.
(OOC: the rock that Ebonitus was standing behind gave him half cover which adds +2 to his AC).
(@GFC: Corrected Vark's position to account for Mambo's presence. Hoping he's far enough off to the side not to get any fire damage(if any) from standing too close to it.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
As Vark scurries away from Mambo he manages to get in a deep slash on Lartius who angrily swings his club at the Goblin Attack: 27 Damage: 24 smashing the goblin into the ground. Lartius then turns his attention to D.O.R.K. 28 Damage: 21.
Wis Save(DC 14): 12. (For the curious, doing this as a bit of moral save for Beedo and determine his next course of actions.)
Beedo... still cannot bring himself to mix it up in melee. Only Vark, who had taken something of shine to the whole Red Knight business, Beedo had been ever the skeptic in it for the coin. Plus, he still had those running away orders in an emergency, and he wouldn't want to disappoint the boss lady by ignore them! Yea.... yea, that's a good reason.
With broad smile, he relaxes and looses another arrow at the lead giant, before finding a hill or bushes again to hide behind for a bit.
Action: Shoot at Lartius. (Short Range, Lethal)Shortbow - Attack: 22 Damage: 8 piercing. (penalty included in roll)
This time Beedo's short is true and Lartius now has an arrow hanging from one earlobe. Meanwhile Horatius pushes past his brother to reach E4 where he straddles Vark's unconscious body and swings his club at D.O.R.K. (Attack: 27 Damage: Unable to parse dice roll.) {damage roll = 20) not once but twice Attack: 26 Damage: 18 smashing the Warforged to the ground.
This post has potentially manipulated dice roll results.
(@GFC: I'm not sure where you're getting Vark was unconcious, but he was still conscious. D:)
[4 (damage from falling off cart) + 12(from Giant Club - 2nd round) + Second Wind heal(+6 Hp) + 20(Giant Club - 3rd Round)= 36 damage, 6 healed, final HP total: 19/49 HP remaining.]
(That 17 to hit didn't hit him, as his AC was 18. Unless they got some trait that makes that misses still do damage?)
(That all said, in case it was a concern, this wouldn't stop Horatius from occupying the same spot as Vark, as he's 3 sizes larger than him anyways)
Also, here's Dork's death save, unless they are only doing non-lethal damage.
8.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@GFC: I'm not sure where you're getting Vark was unconcious, but he was still conscious. D:)
[4 (damage from falling off cart) + 12(from Giant Club - 2nd round) + Second Wind heal(+6 Hp) + 20(Giant Club - 3rd Round)= 36 damage, 6 healed, final HP total: 19/49 HP remaining.]
(That 17 to hit didn't hit him, as his AC was 18. Unless they got some trait that makes that misses still do damage?)
(That all said, in case it was a concern, this wouldn't stop Horatius from occupying the same spot as Vark, as he's 3 sizes larger than him anyways)
Sorry my records - must have been using an old spreadsheet - had him with a AC of 17.
A quick retcon Lartius continued to fight Vark (now on 3 HP) while Horatius concentrated on D.O.R.K. (now on 7 HP)
(Aight, well to start. Let's get these conc. saves out of the way then.)
Conc. Save#1(DC 10): 9. Conc. Save#2(DC 10): 10.
"H-h-h-hold the -- *twich* Hold the line, A-a-acolyte, Vark!"D.O.R.K stutters out the command with the occasional spark both magical and not given off throughout her body. Abandoning all semblance of defense with the loss of focus on Celestial Shielding, she hacked twice into Latrius heel, hoping now at this point to scare him off with the pain inflicted.
Though much like her strength, hope was a fleeting and flagging thing as the seconds went on with little to show for their efforts. And with things so dire, she hadn't even spared glance to her brother in fear of opening herself more. But an idle concern began worming its way too to the forefront of her mind.
Ebonitus will again attempt to cast guiding bolt on the nearest giant for: Attack: 22 Damage: 11 of radiant damage
and for his bonus action Ebonitus swings the spiritual hammer at the first giant for: Attack: 18 Damage: 11 while wondering what was the effect of his hammer strike in the previous round.
He then continues to move forward to his chosen location behind the rock in D5.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Vark's Turn:
Almost every single brain cell in Vark's little goblin head screamed at him to run while the running was good after watching Lukian get absolutely destroyed by one of the giant's. Almost every teachings of the ways of the Red Knight seconded that very same thought process when facing such great foes.
And yet, look about the general battlefield was enough to dispel the impracticality of fleeing. The others were too flimsy to be meatshields that would last long enough to make it far, and one stray boulder was likely to take him out. So, it is with grim determination that he rushed forth with Heartbreaker in hand, aiming to take off at least a toe before falling to the oversized lunks.
At least then, JUST MAYBE, the Red Knight would take pity and take his soul before it wound up crushed beneath the heel of Maglubyet like so many traitorous goblin souls.
Movement: To D-3, southern end(/into melee with Latrius)
Action: Attack Latrius using HeartBreaker.
#1(Lethal, One-Handed)Battleaxe - Attack: 23 Damage: 8 slashing.
#2(Lethal, One-Handed)Battleaxe - Attack: 23 Damage: 5 slashing.
(@Grant: Believe we also skipped over Mambo by accident? Or is he just chilling for now in the back?)
When you realize you're doing too much: Signature.
D.O.R.K. you can command Golemogote to kneel last turn.
Didn't skip Mambo - D.O.R.K is unaware why he hasn't moved as yet.
Vark bravely enters into combat with Lartius - possibly sacrificing himself to save his colleagues - and it is possible that the Red Knight will look favourably on his actions but that is as they say in the lap of the gods as Lartius swings his club once (Attack: 17 Damage: 26) and then back again (Attack: 25 Damage: 12). It is possible that the gods were indeed watching because the giant's second swing should have come close to sending the brave goblin to the arms of the Red Knight.
Beedo - you're up.
DM - Stopping a god in his tracks
(Eh, its more the 1st over the 2nd that nearly did him in. Thank you armor upgrade!)
Beedo, unlike Vark clearly, had more than enough common sense not to mix it up in melee with the giants. So, even if the wind might blow his arrows off course again, he loosed another arrow with a curse of frustration, before gradually closing the distance upon noting the fast depleting amount of arrows in his quiver. But he did so grumbling and cursing every step of the way.
Action: Shoot at Lartius.
(Short Range, Lethal)Shortbow - Attack: 10 Damage: 6 piercing. (penalty included in roll)
Movement: To Northeast corner of 1E.
When you realize you're doing too much: Signature.
Beedo's shot again goes wild.
Horatius looks around and seeing that his brother has things well in hand with the goblin grabs a piece of the bridge and throws it at the party members that have been targeting his brother (1-3 Devin | 4-6 Ebonitus) {5}
{6}(OOC: ignoring second roll as DDB Dice roller decided to play) and flings the bit of the bridge at Ebonitus who manages to get a degree of cover from the rock (Attack: 19 Damage: 37). The piece of bridge only hits Ebonitus with a glancing blow (23) which is insufficient to knock him off his feet.D.O.R.K. you're up
DM - Stopping a god in his tracks
If D.O.R.K hadn't already disembarked before, she certainly makes a point of doing so then and there to quickly join Vark in the fray. "Hold your ground, Vark. We must hold the line and end this quickly!" She commands, before switching to a few curt dwarvish lines to beseech her 'mother' for power. And one way or another, not only does her armor gain a new red glimmer to it, but either axe comes down or it rains holy fire upon a giant.
Movement: To C-4(if unable to disembark last round), otherwise moving to D-4(Southwest end) to get in melee with Latrius.
Action: Cast (Cantrip)Holy Artillery on Latrius, inflicting 11 Radiant Damage on a Failed Des Save(DC 14).
Or, if able to get within Melee:
Action: Striking with Helm Splitter on Latrius.
(Lethal)Greataxe +1 - Attack: 13 Damage: 14 magical slashing damage.
(Using Channel Divinity - Guided Strike to add +10 to the roll.)
(Either way, still using the below Bonus Action.)
Bonus Action: Cast (1st level)Protector's Embrace on self, gaining +2 to AC.
When you realize you're doing too much: Signature.
D,O.R.K. was able to dismount last round and rushes into combat in support of her accolyte. As she does so she call down fire on Lartius {20} who easily dodges out of the way. Her attacks with her Great Axe is no more successful.
Devin you're up next.
DM - Stopping a god in his tracks
Devin frowns as he quickly judges that the opportunity to heal Lukian has passed. He continues his barrage on the same giant as before. Again a molt of blue flame appears in his hand and he throws it overhand.
Fire bolt - Attack: 21 Damage: 10
as he finishes the throw he twists his arm back in a gesture that causes the blue star to slam again into the giant
BA Spiritual Weapon - Attack: 10 Damage: 13
Ebonitus you’re next
DM - Stopping a god in his tracks
Ebonitus will cast cure wounds upon himself using a second level slot healing: 12
For his bonus action he will continue slamming his spiritual hammer into Lartius: Attack: 15 Damage: 8 of force damage.
Meanwhile, having worked out that the rock he is hiding behind seems not to have any effect on his defence, he moves back towards Mambo, to try to get into communication range.
If he manages that hethinks at Mambo: "Please attack the thing with two legs that has been swinging a club at us."
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
(@Whatwall: Don't forget life cleric bonus, making that 16 hp back to Ebon.)
Reaction(D.O.R.K's): Channel Divinity - War God's Blessing on Ebonitus' attack, granting +10 to the attack roll and making it 25.
Vark's Turn:
Even taking most of the blow on the shield, Vark is still nearly knocked off his feet from the sheer force of the blow. He could swear as well that he heard something crack that wasn't the shield, as his arm is felt to be on fire after. Yet after taking a moment to center himself, the usually almost monosyllabic at times goblin lets out a battle cry as he got to swinging at Latrius twice over!
But after which, he certainly moving away from the raging inferno that had sidled up a smidgen too close to him!
Bonus Action: Second Wind, regaining 6 HP.
Action: Attack Latrius using HeartBreaker.
#1(Lethal, One-Handed)Battleaxe - Attack: 16 Damage: 4 slashing.
#2(Lethal, One-Handed)Battleaxe - Attack: 23 Damage: 11 slashing.
Movement: To E4(middlewest end).
When you realize you're doing too much: Signature.
I accepted Whatwall's logic - such as it is - and Mambo moved forward to the attack - see PM thread. He successfully attacked once doing 10 points of damage. As for Vark stading relatively close to a raging Fire Elemental feels that he has in more ways than one leaped out of the fying pan into the fire.
(OOC: the rock that Ebonitus was standing behind gave him half cover which adds +2 to his AC).
(OOC: #2 - the Helm only has a range of 30 feet)
DM - Stopping a god in his tracks
(@GFC: Corrected Vark's position to account for Mambo's presence. Hoping he's far enough off to the side not to get any fire damage(if any) from standing too close to it.)
When you realize you're doing too much: Signature.
As Vark scurries away from Mambo he manages to get in a deep slash on Lartius who angrily swings his club at the Goblin Attack: 27 Damage: 24 smashing the goblin into the ground. Lartius then turns his attention to D.O.R.K. 28 Damage: 21.
Beedo you're up.
DM - Stopping a god in his tracks
Conc. Save for Mantle of the Faithful(DC 10): 10.
Beedo's Turn:
Wis Save(DC 14): 12.
(For the curious, doing this as a bit of moral save for Beedo and determine his next course of actions.)
Beedo... still cannot bring himself to mix it up in melee. Only Vark, who had taken something of shine to the whole Red Knight business, Beedo had been ever the skeptic in it for the coin. Plus, he still had those running away orders in an emergency, and he wouldn't want to disappoint the boss lady by ignore them! Yea.... yea, that's a good reason.
With broad smile, he relaxes and looses another arrow at the lead giant, before finding a hill or bushes again to hide behind for a bit.
Action: Shoot at Lartius.
(Short Range, Lethal)Shortbow - Attack: 22 Damage: 8 piercing. (penalty included in roll)
Bonus Action: Nimble Escape - Hide for 10.
When you realize you're doing too much: Signature.
This time Beedo's short is true and Lartius now has an arrow hanging from one earlobe. Meanwhile Horatius pushes past his brother to reach E4 where he straddles Vark's unconscious body and swings his club at D.O.R.K. (Attack: 27 Damage: Unable to parse dice roll.) {damage roll = 20) not once but twice Attack: 26 Damage: 18 smashing the Warforged to the ground.
Devin you're up
DM - Stopping a god in his tracks
(@GFC: I'm not sure where you're getting Vark was unconcious, but he was still conscious. D:)
[4 (damage from falling off cart) + 12(from Giant Club - 2nd round) + Second Wind heal(+6 Hp) + 20(Giant Club - 3rd Round)= 36 damage, 6 healed, final HP total: 19/49 HP remaining.]
(That 17 to hit didn't hit him, as his AC was 18. Unless they got some trait that makes that misses still do damage?)
(That all said, in case it was a concern, this wouldn't stop Horatius from occupying the same spot as Vark, as he's 3 sizes larger than him anyways)
Also, here's Dork's death save, unless they are only doing non-lethal damage.
8.
When you realize you're doing too much: Signature.
Sorry my records - must have been using an old spreadsheet - had him with a AC of 17.
A quick retcon Lartius continued to fight Vark (now on 3 HP) while Horatius concentrated on D.O.R.K. (now on 7 HP)
D.O.R.K can therefore act.
DM - Stopping a god in his tracks
(Aight, well to start. Let's get these conc. saves out of the way then.)
Conc. Save#1(DC 10): 9.
Conc. Save#2(DC 10): 10.
"H-h-h-hold the -- *twich* Hold the line, A-a-acolyte, Vark!" D.O.R.K stutters out the command with the occasional spark both magical and not given off throughout her body. Abandoning all semblance of defense with the loss of focus on Celestial Shielding, she hacked twice into Latrius heel, hoping now at this point to scare him off with the pain inflicted.
Though much like her strength, hope was a fleeting and flagging thing as the seconds went on with little to show for their efforts. And with things so dire, she hadn't even spared glance to her brother in fear of opening herself more. But an idle concern began worming its way too to the forefront of her mind.
Action: Helm Splitter on Latrius.
(Lethal)Greataxe +1 -Attack: 17 Damage: 16 magical slashing.
Bonus Action: War Priest Strike(2/3 remaining!) on Latrius.
(Lethal)Greataxe +1 -Attack: 26 Damage: 12 magical slashing.
When you realize you're doing too much: Signature.
D.O.R.K.'s first blow brings Lartius crashing to the ground and she immediately switches targets to Horatius and chops into the Giant's kneecap
Devin you're up!
DM - Stopping a god in his tracks