Morgana will follow 20 feet behind Grem and extend her mage hand 10 feet in front of him to continue to check for traps. I'll also do a general perception check on our surroundings to see if I can get any info on the nature of the structure. 7
The staircase resumes its descent, stopping at three more landings of bare stone and descending a total of 200 steps before arriving at another door. It's pitch black and Leon has to feel his way around the walls for help not to fall down the staircase. The door is again of the same make as the entrance door. Each door has been a 10-foot-by-10-foot slab of solid marble encased in a thin layer of beaten bronze. The bronze has turned green with age. This one is very heavy and tight-fitting. It doesn't give way with a firm push.
Along the edges of the slab, you see that it separates from the tomb's wall. Inspecting it closely and you assume that either the entire thing pushes back, or it somehow slides to either side, or perhaps...
Gremryl touches the stone work on the walls of the tomb and instantly recalls the story of the Lost Tomb of Khaem.
In ages past, at the height of Faerun's great empires of magic, the half-elf sorcerer Brysis of Khaem was interred in a floating tomb. After the fall of the empire of Netheril and its flying cities, Brysis's tomb plummeted into a crevasse and wound up in the Underdark, where it has remained for centuries.
In this tomb, the stonework was precise beyond what that era was remembered being capable of...and the artistic design choices complimenting intelligence as well as strength.
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I relay all that to my companions!!
Stand back this might need me strength eh! ye know back in my day, I was runner up for dwarven powerlifting at Adbarr hight.. Gremryl the Giant lifter they called me! anyhoot.. lets see what we can do!
Digging his heels in, Gremryl begins to push on one part of the slab, off-centered to the right of where the 'middle' of the slab would be. With a mighty heave, the heavy marble slab begins to move! It pivots around a central axis, creating narrow openings on either side while open.
Looking inside, you see shreds of dusty tapestries that lie scattered across the floor. Friezes on the walls are defaced with deep gouges, making them unrecognizable. An altar of pale grey marble stands gouged and cracked against one wall.
This post has potentially manipulated dice roll results.
I'll send my mage hand into the room to probe for traps again. I'll also take a gander at the alter from where I am to see if I can get a read on any potential magical properties. Arcana check=14. If the mage hand detects no traps, I'll have it fetch up a sample of the tapestries from the floor and bring it over to me.
Morgana searches her memory for anything she can recall about this place including lore, looking for magic items, looking for eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes, etc. There doesn't appear to be anything magical about this place...The ripped tapestries from the floor however...the damage appears to be relatively recent. There aren't any tracks left behind in the layer of dust on the floor...
Gremryl says “bah, nothing but an old dusty room... I’ll take a gander about.. “ shield first defensively and with Benny still lit he enters the room first..
Gremryl walks into the Shrine room and sees two more large marble doors of the same type as before. One directly ahead of him (let's say East as on the map I sent ya) and the other to the right (South on the map). The altar to his left (North), and his companions behind him on the staircase near the doorway (West).
Gremryl hoists his shield, ignites benny and walks in...
Leon keeps his duplicity next to Grem and follow 30ft behind him.
Morgana will follow 20 feet behind Grem and extend her mage hand 10 feet in front of him to continue to check for traps. I'll also do a general perception check on our surroundings to see if I can get any info on the nature of the structure. 7
What do you do?
I’ll stand back and knock on the door with my mage hand.
I’ll check for any sort of locking mechanism, hinge, seam, markings, etc
Gremryl inspects the stonework for a way to get the door open, or cracks, or creaks, or any way to open the door.
history check using my stonecunning skill 27
Roll an Investigation check!
Roll a Strength check!
I relay all that to my companions!!
strenght check 24 plus guidance 1
I'll send my mage hand into the room to probe for traps again. I'll also take a gander at the alter from where I am to see if I can get a read on any potential magical properties. Arcana check=14. If the mage hand detects no traps, I'll have it fetch up a sample of the tapestries from the floor and bring it over to me.
Do you enter the Shrine room?
The tomb of a sorcerer that shows no signs of magic? Odd. I’ll do a perception check on the ceiling of the chamber. Somebody roll 4 me.
Gremryl says “bah, nothing but an old dusty room... I’ll take a gander about.. “ shield first defensively and with Benny still lit he enters the room first..
”y’all coming?”
he says over his shoulder...
Gremryl will move over to inspect the alter
looks like stone alter 25 history check plus guidance 3
Leon checks the room for tracks of people/creatures moving through or signs of moved items
”Grem be careful brother. Don’t you go losing your beard on me. Tymora blessing upon you.”
Leon continued to cast guidance on the party as they investigate.