This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
Sign in to view your library & saved favorites.
Mikey will move up next to Rowland and attack (keep in mind that Mikey's attacks are considered magical):
Attack 1: 23
Damage: 11
Attack 2: 12
Damage 2: 10
using savage attacker to reroll that damage 13
Bonus action= unarmed strike
Attack 1: 12
Damage: 8
Mikey attacks twice and launches a flurry of blows for good measure:
Attack 1: 28
Damage 1: 13
Attack 2: 15
Damage 2: 13
Flurry 1: 10
Damage: 9
Flurry 2: 17
Damage: 7
rerolling that damage due to savage attacker feat
9
I forgot to add the bless to attacks. I'll roll the d4 for attack 2 since that is the only one that should matter.
4
Also, the elemental needs to make a DC13 dex saving throw or fall prone.
Mikey moves in and attacks twice with his magic sword and then unleashes a flurry of blows
attack 1: 24
Damage 1: 8
rerolling damage with savage attacker feat
13
Attack 2:22
Flurry 1: 21
Damge 1: 10
flurry 2: 17
Elemental needs to make a DC 13 dex saving throw for both of those blows or go prone
Mikey will move up next to Rowland and attack (keep in mind that Mikey's attacks are considered magical):
Attack 1: 23
Damage: 11
Attack 2: 12
Damage 2: 10
using savage attacker to reroll that damage 13
Bonus action= unarmed strike
Attack 1: 12
Damage: 8
Mikey attacks twice and launches a flurry of blows for good measure:
Attack 1: 28
Damage 1: 13
Attack 2: 15
Damage 2: 13
Flurry 1: 10
Damage: 9
Flurry 2: 17
Damage: 7
rerolling that damage due to savage attacker feat
9
I forgot to add the bless to attacks. I'll roll the d4 for attack 2 since that is the only one that should matter.
4
Also, the elemental needs to make a DC13 dex saving throw or fall prone.
Mikey moves in and attacks twice with his magic sword and then unleashes a flurry of blows
attack 1: 24
Damage 1: 8
rerolling damage with savage attacker feat
13
Attack 2:22
Damage 2: 10
Flurry 1: 21
Damge 1: 10
flurry 2: 17
Damage: 11
Elemental needs to make a DC 13 dex saving throw for both of those blows or go prone