This post has potentially manipulated dice roll results.
I'll use my savage attacker feat to reroll Damage 4= 10
I'll use my gauntlets to do an extra 1d12 damage= 8
Add on stunning strike if the xorn is not dead. If the xorn is dead, apply further damage to the next closest xorn. I will also try to maneuver closer to grem so he can protect my ass if needs be.
This post has potentially manipulated dice roll results.
Mikey is gonna run down the last drow and attack him twice with his claws. Expending a ki charge for flurry of blows. If he inflicts lethal damage he'll knock the target unconscious instead.
Mikey moves forward to stand next to Grem (for protection) and engages the nearest target. If That target goes down Mikey will move forward and engage the next one. Mikey will use his two regular attacks with his plus one short sword and a flurry of blows for two more attacks.
I'm gonna reroll damage 3 and 4 since my claws are sharp
9
9
I'll also reroll that ten with my savage attacker perk. If it's higher I'll use it, if it's lower, ignore it.
12
Only apply the stunning strike if the bear is still alive.
Mikey will use his action to beat the shit out of the drow with his bare hands.
Attack 1=12
Attack 2=27
Damage 1=7
Damage 2=12
rerolling damage #1
10
Bonus action= flurry of blows:
Attack 1=27
Attack 2=20
Damage 1=8
Damage 2=10
rerolling damage 1= 11
Two regular attacks and then flurry of blows. Stunning strike for good measure.
Attack 1= 20
Attack 2=11
Attack 3=21
Attack 4=11
Damage 1= 9
Damage 2=12
Damage 3=8
Damage 4=10
I'll reroll damage 4 since my claws are sharp
7
I'll use my savage attacker feat to reroll attack one and take the higher total
9
Mikey will target the Xorn that is the most injured with his attacks:
Attack 1= Claws=15
Attack 2= Claws=14
Attack 3= Flurry of blows=25
Attack 4= Flurry of blows=13
Damage 1=9
Damage 2=12
Damage 3=11
Damage 4=8
I'll use my savage attacker feat to reroll Damage 4= 10
I'll use my gauntlets to do an extra 1d12 damage= 8
Add on stunning strike if the xorn is not dead. If the xorn is dead, apply further damage to the next closest xorn. I will also try to maneuver closer to grem so he can protect my ass if needs be.
Same as last time; attack the most injured target, stay close to grem if possible.
Attack 1= 9
Attack 2=14
Flurry of blows 1=10
Flurry of blows 2=28
Damage 1=11
Damage 2=8
Damage 3=9
Damage 4=11
Stunning strike on any available target
Savage attacker feat to reroll the lowest attack above and take this one if it is higher:9
Same as last time; attack the most injured target, stay close to grem if possible.
Attack 1= 15
Attack 2= 28
Flurry of blows 1= 16
Flurry of blows 2= 20
Damage 1=10
Damage 2=7
Damage 3= 10
Damage 4=10
Stunning strike on any available target
Savage attacker feat to reroll the lowest attack above and take this one if it is higher: 12
Mikey is gonna run down the last drow and attack him twice with his claws. Expending a ki charge for flurry of blows. If he inflicts lethal damage he'll knock the target unconscious instead.
Attack 1= 19
Attack 2=21
Attack 3=25
Attack 4=25
Damage 1= 12
Damage 2=7
Damage 3=12
Damage 4= 12
If attack 2 hits I'll reroll that damage using savage attacker feat to try to get something higher
12
Mikey moves forward to stand next to Grem (for protection) and engages the nearest target. If That target goes down Mikey will move forward and engage the next one. Mikey will use his two regular attacks with his plus one short sword and a flurry of blows for two more attacks.
Attack 1: 18
Damage: 13
Next attack:
Attack: 12
Damage: 13
Flurry of blows 1
Attack: 20
Damage: 9
I'll knock the target prone (dex saving throw DC13)