Mikey moves forward to stand next to Grem (for protection) and engages the nearest target. If That target goes down Mikey will move forward and engage the next one. Mikey will use his two regular attacks with his plus one short sword and a flurry of blows for two more attacks.
Flurry of blows 2:
Attack: 13
Damage: 10
I'll knock the target prone (dex saving throw DC13). I'll also reroll the damage and try for more with my savage attacker feat.
Damage: 8
So I'll take the first one. I reserve the right to move around based on the resolution of attacks. End turn
Mikey moves forward to stand next to Grem (for protection) and engages the nearest target. If That target goes down Mikey will move forward and engage the next one. Mikey will use his two regular attacks with his plus one short sword and a flurry of blows for two more attacks.
Attack 129
Damage 1= 12
Double that damage son!
Attack 2 20
Damage 2 11
lets try that again....
Attack 2 13
Damage 2 12
Flurry 1 23
damage 1 10
I'll try to knock the target prone again
flurry 2 15
damage 2 12
I'll try to knock the target prone
Mikey will move to stand next to grem if possible and end the turn
Same plan as last turn. I'll start by targeting skelly2 and let damage go to the other one from there:
Attack 1: 13
Damage 1: 12
Attack 2: 26
Damage 2: 13
Flurry of blows 1: 24
Damage 1: 10
I'll reroll that damage with my savage attacker feat. I'll also try to knock the target prone.
7
guess I'll take the first roll. Second flurry of blows also trying to knock the target down
Attack: 13
Damage: 10
Mikey will move up in front of Elmo and attack twice then hit with a flurry of blows
Attack 1: 18
Damage: 12
Attack 2: 10
Damage: 11
Flurry of blows 1: 17
Damge: 9
If it hits, I'll try to knock the statue prone (dex save DC13)
Flurry of blows 2: 27
Damage: 10
If it hits, I'll try to knock the statue prone (dex save DC13)
If he was knocked prone you can reroll the second flurry of blows since the attack would be at advantage.