After landing the shot, Salleek sees that Rammen has the elf dealt with, and turns his attention to the crossbowmen. The wind tattoos on his legs glow as he casts Zephyr Strike, and he does two flybys with his sword (Zephyr Strike: +30 feet speed, no opportunity attacks) (Deep Stalker Magic: in 1st turn of combat, +10 feet speed, +1 attack with the attack action).
As Saleek cleaves through the two crossbowmen, he turns back to sees two still up.
However, on the ground floor of the manor, Rammenchi, you hear a rattling sound, as you see six cultists appear, wearing loose red and brown robes and wielding longswords. They wear bone masks, and in the eye areas of the mask are just a series of thin slashes though the bone. One of the Cultists shout in Draconic, "For the Queen!", and this one has a larger mask with more complex designs.
"I told you!" hears Frandal on his head from Celebquesse but he hasn't time to answer as he instictly conjures his bow on his left hand as he readies and knocks and arrow, aiming at the cultist closest to Rammen [or himself if they are close enough] and firing at him.
As Frandal fire off the arrow the monk snatches it out of the air, before tossing it to the ground
Then one of the crossbowmen turn to take fire at Salleek (12). The bolt nearly clips his wing, but regardless, it misses.
The other takes aim at Frandal as he casts his Shield( 21). However, the bolt is too fast as it streaks and hits, dealing 9 piercing damage as the bolt tears through Frandal's armor and flesh.
The monk with the larger mask dodges the blow, which cracks the ground as the sword impacts the ground, saying in Draconic, "Shaan can't protect you here, Rhogash...."
Vicril snaps out of whatever trance the elf had put her in. "More dragon cults? Why can't I ever get away from all of this?" He thinks to himself. Vicril fires a fireball at one of the crossbowmen
[Attack Roll: 3+6=9; Damage: 3]
(OOC: Maybe one of these days I'll roll higher than a 5.)
Touching his wound and seeing that it`s not that serious as he can still move and fight, Frandal moves trying to get some cover from the archers and concentrates. Soon a green ball appears between his hands. It seems that it's made from a greenish smoke that, somehow, he has modeled into a ball. When he sees the opportunit ( no ready action just describing when his turn comes) he will hurl the ball to the monk who is fighting Rammen and the one who catched his arrow.
[Att roll: 16+6 = 22 / Damage: (2+5+8= 15 poison damage on a hit)
As the little bead of red light streaks from Vicril's fingertip, the bead of reddish light impacts the ceiling, and incinerates one of the crossbowmen on the roof. From Salleek's point of view, the ceiling just erupted where one of the crossbowmen was.
[Tremble for righteous doom approaches and I am writing this before any rolls!]
Valen draws his concealed axe and takes a moment to assess. The archers were handled, though Saleek may need aid. Vicril was free of the feeble hold over him. Rammen had the suspected elf under control. With nothing left, he drew his axe and shout a prayer before launching it at the cultist monk, "We are the Hands of Miru, Light in Darkness! Run now to where the smallest light will never find you!"
As the axe flew, Valen's medallion shined with a searing light. His axe transformed mid-flight into a lance of pure light.
[Guiding Bolt- attack roll: 15+5=20, damage: 2+3+3+6=14. On hit, next attack roll against the monk gets advantage due to the afterglow of impact]
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the bolt strikes the monk, light embellishes his form, and for a slight moment, he looks confused.
But all the other monks seem to take a moment, before attacking Rammenchi, the cultist with the glowing around him commanding the monk to attack Rammenchi, in which they promptly obey their leader. However, Rammenchi is able to avoid the brunt of the attacks (6, 9, 16, 13, 19), except for the final monk, who manages to hit Rammenchi, dealing 3 bludgeoning damage, but then spends a Ki point to make a flurry of blows, which hit forcibly, (17, 18) dealing a total of 4 bludgeoning damage.
Rammen staggers a bit under that assault, recomposes himself, snarls at the nearest monks and draws his shortsword and swings at the nearest one
[14 + 7 = 21 for 11 points of damage]
then focuses his ki [spending 1 ki point - so one left] and does flurry of blows on two other monks (OOC - I assume since 5 attacked me they are all within range of me)
[3+7=10 for 6 damage] make a strength save or be pushed 15 ft away from me [6+7=13 for 6 damage] make a strength save or be pushed 15 ft away from me
(OOC - flurry states when I hit a creature with FoB I can make it knocked prone, pushed, or unable to take reactions - it doesn't state only once - I would assume perhaps I can then do that once for each target FoB hits successfully? I'll leave that up to the DM's ruling - but I've added the results above either way)
(OOC - my mobility feat states when I make a melee attack against a creature I don't provoke opportunity attacks from that creature for the rest of the turn, whether I hit or not - and I haven't moved so I'm going to back up out of their range towards my teammates - but that probably means taking two opportunity attacks from the other 2 monks I didn't touch?)
Rammen then makes a hastily retreat back towards his team mates and out of the monks range.
(OOC - wow that's a lot of talking - sorry just trying to figure out all this monk stuff - apologies - someone save my butt!)
As you back, up, the monks you did not hit make an attack of opportunity, (13, 19) with a total of 8 damage as the longsword slashes through Rammenchi as he backs up.
As Rammenchi backs up, the Boneknight Cultist takes a deep breath, and goes to strike at Rhogash, (15), missing and then looking about himself, he realizes he's shedding light. And then spends a Ki point, instinctively raising its blade in a defensive posture. (The disadvantage is cancelled from Valen's guiding bolt)
[Sorry I'm a little late, but Initiative 16]
After landing the shot, Salleek sees that Rammen has the elf dealt with, and turns his attention to the crossbowmen. The wind tattoos on his legs glow as he casts Zephyr Strike, and he does two flybys with his sword (Zephyr Strike: +30 feet speed, no opportunity attacks) (Deep Stalker Magic: in 1st turn of combat, +10 feet speed, +1 attack with the attack action).
The first strike [Attack roll 17] will deal 7 damage [Damage roll 7], and the second [Attack roll 14] will deal 9 damage [Damage roll 9].
[No, my good rolls are gone! The +6 to damage with my shortsword is because of the duelling fighting style]
Do you have difficulty fitting everything you want into your signature? Then check out the Extended Signature thread!
Here's my Extended Signature!
As Saleek cleaves through the two crossbowmen, he turns back to sees two still up.
However, on the ground floor of the manor, Rammenchi, you hear a rattling sound, as you see six cultists appear, wearing loose red and brown robes and wielding longswords. They wear bone masks, and in the eye areas of the mask are just a series of thin slashes though the bone. One of the Cultists shout in Draconic, "For the Queen!", and this one has a larger mask with more complex designs.
Alrighty, so here's the updated initiative order as I have it.
Boneshard Monks x5: 26
Rammenchi: 25
Boneknight Monk x1: 24
Frandal: 16
Saleek: 16
Crossbow Cultists x2: 15
Rhogash: 13
Al'cyfir: 13
Vicril: 12
Valen: 11
"I told you!" hears Frandal on his head from Celebquesse but he hasn't time to answer as he instictly conjures his bow on his left hand as he readies and knocks and arrow, aiming at the cultist closest to Rammen [or himself if they are close enough] and firing at him.
[Roll Att: 19+8 = 27 Damage: 6+4 = 10 damage ]
[As a reaction he will cast shield if attacked]
PbP Character: A few ;)
As Frandal fire off the arrow the monk snatches it out of the air, before tossing it to the ground
Then one of the crossbowmen turn to take fire at Salleek (12). The bolt nearly clips his wing, but regardless, it misses.
The other takes aim at Frandal as he casts his Shield( 21). However, the bolt is too fast as it streaks and hits, dealing 9 piercing damage as the bolt tears through Frandal's armor and flesh.
Rhogash! It is your turn.
Rhogash says a prayer [casts Divine Favor]
"May Shaan's light shine through me."
Drawing or both sword and shield, he runs over to the monk who yelled in draconic and swine his sword as he yells (also in draconic)
"Your queen shall die!"
[Attack: 9+6=15; Damage: 4+6+4=14]
The monk with the larger mask dodges the blow, which cracks the ground as the sword impacts the ground, saying in Draconic, "Shaan can't protect you here, Rhogash...."
Vicril snaps out of whatever trance the elf had put her in. "More dragon cults? Why can't I ever get away from all of this?" He thinks to himself. Vicril fires a fireball at one of the crossbowmen
[Attack Roll: 3+6=9; Damage: 3]
(OOC: Maybe one of these days I'll roll higher than a 5.)
Touching his wound and seeing that it`s not that serious as he can still move and fight, Frandal moves trying to get some cover from the archers and concentrates. Soon a green ball appears between his hands. It seems that it's made from a greenish smoke that, somehow, he has modeled into a ball. When he sees the opportunit ( no ready action just describing when his turn comes) he will hurl the ball to the monk who is fighting Rammen and the one who catched his arrow.
[Att roll: 16+6 = 22 / Damage: (2+5+8= 15 poison damage on a hit)
PbP Character: A few ;)
As the little bead of red light streaks from Vicril's fingertip, the bead of reddish light impacts the ceiling, and incinerates one of the crossbowmen on the roof. From Salleek's point of view, the ceiling just erupted where one of the crossbowmen was.
Valen, you are up.
[Tremble for righteous doom approaches and I am writing this before any rolls!]
Valen draws his concealed axe and takes a moment to assess. The archers were handled, though Saleek may need aid. Vicril was free of the feeble hold over him. Rammen had the suspected elf under control. With nothing left, he drew his axe and shout a prayer before launching it at the cultist monk, "We are the Hands of Miru, Light in Darkness! Run now to where the smallest light will never find you!"
As the axe flew, Valen's medallion shined with a searing light. His axe transformed mid-flight into a lance of pure light.
[Guiding Bolt- attack roll: 15+5=20, damage: 2+3+3+6=14. On hit, next attack roll against the monk gets advantage due to the afterglow of impact]
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the bolt strikes the monk, light embellishes his form, and for a slight moment, he looks confused.
But all the other monks seem to take a moment, before attacking Rammenchi, the cultist with the glowing around him commanding the monk to attack Rammenchi, in which they promptly obey their leader. However, Rammenchi is able to avoid the brunt of the attacks (6, 9, 16, 13, 19), except for the final monk, who manages to hit Rammenchi, dealing 3 bludgeoning damage, but then spends a Ki point to make a flurry of blows, which hit forcibly, (17, 18) dealing a total of 4 bludgeoning damage.
Rammenchi, you are up.
Rammen staggers a bit under that assault, recomposes himself, snarls at the nearest monks and draws his shortsword and swings at the nearest one
[14 + 7 = 21 for 11 points of damage]
then focuses his ki [spending 1 ki point - so one left] and does flurry of blows on two other monks (OOC - I assume since 5 attacked me they are all within range of me)
[3+7=10 for 6 damage] make a strength save or be pushed 15 ft away from me
[6+7=13 for 6 damage] make a strength save or be pushed 15 ft away from me
(OOC - flurry states when I hit a creature with FoB I can make it knocked prone, pushed, or unable to take reactions - it doesn't state only once - I would assume perhaps I can then do that once for each target FoB hits successfully? I'll leave that up to the DM's ruling - but I've added the results above either way)
(OOC - my mobility feat states when I make a melee attack against a creature I don't provoke opportunity attacks from that creature for the rest of the turn, whether I hit or not - and I haven't moved so I'm going to back up out of their range towards my teammates - but that probably means taking two opportunity attacks from the other 2 monks I didn't touch?)
Rammen then makes a hastily retreat back towards his team mates and out of the monks range.
(OOC - wow that's a lot of talking - sorry just trying to figure out all this monk stuff - apologies - someone save my butt!)
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
As you back, up, the monks you did not hit make an attack of opportunity, (13, 19) with a total of 8 damage as the longsword slashes through Rammenchi as he backs up.
As Rammen knocks the monks back, Rhogash sees an opening and takes a swing at one of them.
[Attack of Opportunity: 19+6=25; Damage: 8+6+1=15]
Rammen bleeds behind Rhogash and tries to catch his breath before the next round
(OOC - seriously - I'm not doing well hehe)
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
As Rammenchi backs up, the Boneknight Cultist takes a deep breath, and goes to strike at Rhogash, (15), missing and then looking about himself, he realizes he's shedding light. And then spends a Ki point, instinctively raising its blade in a defensive posture. (The disadvantage is cancelled from Valen's guiding bolt)
Salleek sweeps in for another pass at the crossbowmen, making one pass this time [Attack roll 25]. The shortsword hits its mark: [Damage roll 9].
Do you have difficulty fitting everything you want into your signature? Then check out the Extended Signature thread!
Here's my Extended Signature!
[OOC: I think that I posted Frandal's turn beforehand but if I need to post another one just tell me. Don't want to slow down things due to an error]
PbP Character: A few ;)
The remaining crossbowman fire off at Salleek, rolling a 15 and then dealing 20 piercing damage.
Rhogash, you are up.